Game is up - GLHF!
13/14L wheatbeer (Axis) vs Gamerman (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 60 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Queensland
1 destroyer moved from 60 Sea Zone to 75 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - French
Turning off Edit ModeCombat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Scotland to United KingdomTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Yugoslavia to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 fighters moved from Egypt to Iraq
2 fighters and 4 tactical_bombers moved from Southern Italy to Iraq
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians -
need scramble orders SZ110
also, should we roll SZ125 in forum due to subs?
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Dicey dicey dicey :)
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No scramble
If I were you, I would roll 125 on the forum and edit for the results, yes. If you roll it on the forum and then remove the sunk boats with edit mode before clicking on it, that will prevent Triple A from rolling any dice for it…. that’s usually what I do
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SZ125
Germans 2 sub, 1 dd
Rolls: 3@2; Total Hits: 03@2: (6, 6, 5) -
arg, no OOL needed there
Allies 1 sub, 1 dd
Rolls: 1@1 1@2; Total Hits: 11@1: (6)1@2: (2) -
SZ125 r2
Germans 1 sub, 1 dd
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
need OOL since you might wish to save the sub
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Lose the sub
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r2
Allies
1 sub, 1 dd
Rolls: 1@1 1@2; Total Hits: 01@1: (3)1@2: (4) -
r3
German sub/dd
Rolls: 2@2; Total Hits: 02@2: (6, 6)UK dd
Rolls: 1@2; Total Hits: 01@2: (3) -
r4
German sub/dd
Rolls: 2@2; Total Hits: 22@2: (2, 2)UK dd
Rolls: 1@2; Total Hits: 01@2: (6) -
Germany clears SZ125 with sub/dd remaining
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 125 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 carrier moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Yugoslavia to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 fighters moved from Egypt to Iraq
2 fighters and 4 tactical_bombers moved from Southern Italy to Iraq
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
EDIT: Germans undo move 4.
EDIT: Germans undo move 4.
1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from BritishCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 bombers, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/6 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Iraq
Germans attack with 4 fighters and 4 tactical_bombers
British defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 4 fighters and 4 tactical_bombers in Iraq, round 2 : 4/8 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 2 : 0/4 hits
2 infantry owned by the British , 1 armour owned by the British and 1 artillery owned by the British lost in Iraq
Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 1 armour, 1 artillery and 2 infantryNon Combat Move - Germans
1 aaGun moved from France to Normandy Bordeaux
1 cruiser moved from 113 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
1 aaGun, 7 armour, 5 artilleries, 23 infantry and 12 mech_infantrys moved from Baltic States to Belarus
1 artillery moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to France
1 armour and 1 mech_infantry moved from Poland to Belarus
1 aaGun moved from Poland to Eastern Poland
1 fighter moved from Iraq to Egypt
2 fighters and 4 tactical_bombers moved from Iraq to Trans-Jordan
1 armour moved from Yugoslavia to Eastern Poland
1 fighter moved from Iraq to Egypt
1 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to RomaniaPlace Units - Germans
1 fighter placed in Western Germany
2 infantry placed in France
1 artillery and 5 infantry placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 51 / 66
Russians : 29 / 34
Japanese : 50 / 55
Americans : 52 / 72
Chinese : 5 / 8
British : 30 / 32
UK_Pacific : 7 / 6
Italians : 15 / 26
ANZAC : 14 / 14
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Man, you are riding some kind of luck streak
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Yeah, I would have been happy with 2 planes down in Iraq :|
If you want to do any kind of luck-correction, I am open to ideas.
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Nope - and I’m referring to the sequence of events going back to R3, Java notwithstanding :-)
Frustrating for a moment, but dice are very fickle and are liable to swing back for me
Or not :-) -
Maybe this is your game! Looking forward to the next couple of rounds
For now, I think I’ve just ruled out trying to defend Bryansk and Russia both. More calculations to run…





