@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
Tread carefully!! Game is in the balance!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Iraq to Persia
1 artillery moved from Baltic States to Belarus
Italians take Belarus from Russians
1 artillery moved from Bessarabia to Eastern Poland
2 fighters moved from Bessarabia to Eastern Poland
2 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
10 mech_infantrys moved from Iraq to Persia
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery and 2 fighters
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 fighters in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Italians attack with 1 infantry and 11 mech_infantrys
ANZAC defend with 1 infantry
Italians roll dice for 1 infantry and 11 mech_infantrys in Persia, round 2 : 2/12 hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from British with 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 fighter moved from Eastern Poland to 97 Sea Zone
1 fighter moved from Eastern Poland to Western Germany
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Bessarabia to Eastern Poland
Place Units - Italians
3 infantry placed in Egypt
1 destroyer and 1 submarine placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1,2,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
Italians collect 18 PUs (8 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Production/PUs Summary :
Germans : 35 / 60
Russians : 25 / 35
Japanese : 68 / 78
Americans : 58 / 82
Chinese : 5 / 6
British : 28 / 30
UK_Pacific : 2 / 0
Italians : 26 / 29
ANZAC : 10 / 9
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Italian carrier has 1 Italian fighter (just landed this turn) and 1 German fighters. German carrier has only Germans.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Chahar to Kweichow
Combat - ANZAC
Battle in Kweichow
ANZAC attack with 2 fighters
Japanese defend with 1 mech_infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
2 fighters moved from Kweichow to Suiyuyan
1 infantry moved from Queensland to South Australia
1 fighter moved from New South Wales to South Australia
13 infantry moved from New South Wales to South Australia
3 artilleries moved from New South Wales to South Australia
2 aaGuns moved from New South Wales to South Australia
1 submarine moved from 63 Sea Zone to 30 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
COMMENT: Italian fighter on Italian carrier in 97
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
1 infantry moved from Algeria to Morocco
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Baltic States to Western Ukraine
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Finland to Norway
1 bomber moved from Baltic States to 126 Sea Zone
1 tactical_bomber moved from Germany to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 fighter moved from Baltic States to Western Ukraine
1 bomber moved from Baltic States to Western Ukraine
1 fighter and 2 tactical_bombers moved from Western Germany to Norway
1 fighter moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Germany to Holland Belgium
1 artillery and 1 infantry moved from Baltic States to Novgorod
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/5 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 126 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 126 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits
Russians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits
1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Novgorod
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Norway, round 2 : 3/5 hits
Americans roll dice for 2 infantry in Norway, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Germans
8 armour and 7 mech_infantrys moved from Baltic States to Archangel
1 aaGun moved from Western Germany to Northern Italy
3 artilleries and 5 infantry moved from Germany to Poland
8 armour moved from Baltic States to Vyborg
1 aaGun moved from Finland to Vyborg
8 mech_infantrys moved from Baltic States to Vyborg
1 mech_infantry moved from Baltic States to Bessarabia
1 bomber moved from 126 Sea Zone to Western Germany
2 mech_infantrys moved from Baltic States to Archangel
2 armour moved from Baltic States to Archangel
2 armour and 2 mech_infantrys moved from Baltic States to Vyborg
1 aaGun moved from Western Germany to France
2 artilleries moved from Western Germany to France
1 aaGun moved from Germany to Poland
2 infantry moved from Western Germany to France
2 tactical_bombers moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
2 mech_infantrys moved from Western Germany to Northern Italy
2 armour moved from Baltic States to Germany
2 mech_infantrys moved from Baltic States to Poland
2 mech_infantrys moved from Baltic States to Poland
1 mech_infantry moved from Baltic States to Poland
1 fighter moved from Norway to Germany
1 fighter moved from Holland Belgium to Germany
2 tactical_bombers moved from Norway to Western Germany
1 fighter moved from Western Ukraine to Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Western Ukraine to Western Germany
4 mech_infantrys moved from Baltic States to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
4 artilleries and 6 infantry placed in Germany
1 artillery and 4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northwest Persia: 1 fighter
EDIT: Adding units owned by Germans to Eastern Poland: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Production/PUs Summary :
Germans : 46 / 64
Russians : 20 / 35
Japanese : 68 / 78
Americans : 55 / 82
Chinese : 5 / 6
British : 25 / 30
UK_Pacific : 2 / 0
Italians : 26 / 29
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Tough move - Lot of Germans and Italians lurking
Hope to get it done today, thanks
Alright, looking at R11 now
ok doke
I kept up with the tradition of good offense…. Will be your turn to think hard on J11 soon}
Doing R11 noncom
Seems I failed to see that I needed to declare what carrier the British fighter in 92 is on.
So it is your choice
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Volgograd to Caucasus
1 bomber moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Belarus
1 bomber moved from Russia to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
5 artilleries and 3 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Ukraine to Bessarabia
3 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 5 artilleries and 8 infantry
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 5 artilleries and 8 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 bomber and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
Russians win, taking Caucasus from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 artillery
Russians win, taking Belarus from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Russians
1 bomber moved from Bessarabia to Russia
1 bomber moved from Caucasus to Russia
2 fighters moved from Belarus to Russia
1 mech_infantry moved from Russia to Vologda
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
1 armour and 1 mech_infantry moved from Novosibirsk to Suiyuyan
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Tambov to Novosibirsk
3 mech_infantrys moved from Russia to Novosibirsk
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Olgiy to Yenisey
2 aaGuns moved from Bryansk to Smolensk
1 armour moved from Ukraine to Smolensk
1 aaGun moved from Bryansk to Smolensk
4 artilleries and 25 infantry moved from Bryansk to Smolensk
4 artilleries moved from Bryansk to Rostov
12 infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Ukraine
9 artilleries and 11 infantry moved from Bryansk to Western Ukraine
Place Units - Russians
3 artilleries placed in Volgograd
1 infantry and 2 mech_infantrys placed in Ukraine
4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 mech_infantry
EDIT: Adding units owned by Russians to Samara: 1 mech_infantry
EDIT: Turning off Edit Mode
Russians undo move 1.
Russians undo move 1.
Russians undo move 1.
1 artillery and 2 mech_infantrys placed in Volgograd
Russians undo move 1.
2 artilleries and 1 mech_infantry placed in Volgograd
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 4 bombers, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Burma to West India
3 artilleries moved from Shan State to 37 Sea Zone
2 mech_infantrys moved from Malaya to 37 Sea Zone
5 infantry moved from Shan State to 37 Sea Zone
3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 37 Sea Zone to 79 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from 79 Sea Zone to West India
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Shensi to Hopei
1 tactical_bomber moved from Jehol to Hopei
1 fighter moved from 19 Sea Zone to Hopei
1 armour and 1 mech_infantry moved from Dzavhan to Chahar
Japanese take Central Mongolia from Russians
1 armour and 1 mech_infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour and 1 mech_infantry moved from Buyant-Uhaa to Chahar
1 fighter moved from 37 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Manchuria to Amur
1 mech_infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 fighter and 1 tactical_bomber moved from Yunnan to West India
Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 fighter and 5 transports
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win with 1 fighter and 5 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in West India
Japanese attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 aaGuns, 3 armour, 1 artillery and 2 mech_infantrys
AA fire in West India : 1/2 hits
1 fighter owned by the Japanese lost in West India
Japanese roll dice for 1 armour, 3 artilleries, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 4/12 hits
UK_Pacific roll dice for 2 aaGuns, 3 armour, 1 artillery and 2 mech_infantrys in West India, round 2 : 2/6 hits
2 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 2 aaGuns owned by the British lost in West India
Japanese roll dice for 1 armour, 3 artilleries, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in West India, round 3 : 3/10 hits
UK_Pacific roll dice for 3 armour and 1 artillery in West India, round 3 : 0/4 hits
2 armour owned by the British and 1 artillery owned by the British lost in West India
Japanese roll dice for 1 armour, 3 artilleries, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in West India, round 4 : 5/10 hits
UK_Pacific roll dice for 1 armour in West India, round 4 : 0/1 hits
1 armour owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 3 artilleries, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 2 aaGuns, 3 armour, 1 artillery and 2 mech_infantrys
Battle in Hopei
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 37 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from West India to India
2 artilleries and 6 infantry moved from Jehol to Chahar
1 mech_infantry moved from Dzavhan to Chahar
1 aaGun, 5 armour, 1 artillery and 3 mech_infantrys moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
3 infantry moved from Yunnan to Kweichow
1 infantry moved from Yakut S.S.R. to Buryatia
1 artillery moved from Siberia to Amur
2 armour and 1 mech_infantry moved from French Indo China to Kweichow
6 fighters moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 2 infantry, 7 submarines, 1 tactical_bomber and 2 transports moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 61 Sea Zone to 42 Sea Zone
3 destroyers and 5 submarines moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Shan State to French Indo China
Place Units - Japanese
1 destroyer and 2 submarines placed in 19 Sea Zone
4 bombers placed in Japan
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Production/PUs Summary :
Germans : 44 / 64
Russians : 25 / 25
Japanese : 71 / 81
Americans : 55 / 82
Chinese : 4 / 6
British : 25 / 30
UK_Pacific : 0 / 0
Italians : 23 / 29
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Either carrier is fine.
I usually just assume matching nationalities if there’s no special mention … but I don’t think it will really matter in this round.
I agree, it probably won’t matter - thanks
Japan done already!? :-o
Now I have to do a huge USA/China/UK move!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 fighters, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 battleship moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from Normandy Bordeaux to Norway
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 infantry moved from Algeria to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to Southern France
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in New Guinea
Battle in Solomon Islands
Battle in Soviet Far East
Battle in Greece
Battle in Norway
Americans attack with 1 bomber and 2 infantry
Germans defend with 2 infantry
Americans win, taking New Guinea from Japanese, taking Solomon Islands from Japanese, taking Soviet Far East from Japanese, taking Greece from Germans, taking Norway from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 bomber moved from Norway to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 fighter moved from Southern France to United Kingdom
1 bomber moved from Western United States to Normandy Bordeaux
1 bomber moved from Johnston Island to Midway
4 fighters moved from Wake Island to Caroline Islands
6 fighters moved from Johnston Island to 33 Sea Zone
6 fighters moved from 33 Sea Zone to Caroline Islands
4 fighters moved from New Zealand to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 99 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from South Australia to Queensland
1 fighter moved from Southern France to 91 Sea Zone
1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 46 Sea Zone
1 destroyer moved from 30 Sea Zone to 55 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
6 submarines moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
1 submarine placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
3 infantry placed in Normandy Bordeaux
1 armour, 1 bomber and 3 infantry placed in Western United States
2 infantry placed in Eastern United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,2,4,3,6,3,3,3,5,5,2,4,3,1,1,2,2
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
6 infantry moved from Suiyuyan to Kansu
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Alright, we are still on the old version of Triple A that doesn’t do fleet battles right :-P
Thought I’d start rolling this one in Triple A anyway
Z79, I know you would have your subs fight
Your subs rolled first :roll: and both missed
Then I hit a very poor 1/6 subs and 1/3 air
I assumed hit to carrier so that the program would roll the aircraft - it can be changed.
What 2 hits do you take?
Alright, moving to forum dice. Triple A is already screwed up - I chose carrier for sub hits, so then when aircraft hit, I couldn’t take off a sub.
So, I am guessing you would damage carrier and sink 1 sub
Defense roll
Rolls: 3@2 2@4; Total Hits: 23@2: (6, 5, 2)2@4: (5, 4)
I lose 2 subs
I guess you could have lost 2 destroyers in the first round so that fighter hits would hit my air, but I doubt that you would do that, and doubt it’s a good decision. Let’s see about round 2
Rolls: 4@2 2@3 1@4; Total Hits: 54@2: (2, 5, 1, 2)2@3: (6, 3)1@4: (3)