@aequitas-et-veritas GL HF! Let’s get ready to rumble!
13/14L wheatbeer (Axis) vs Gamerman (Allies +10)
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Okay
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Guess I was wrong - sorry if you were disappointed -
I know you’re waiting - I’ll move one of these nights -
OK, almost got it I think!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 armour moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 armour moved from Northwest Persia to CaucasusCombat - Russians
Non Combat Move - Russians
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
10 infantry moved from Samara to Russia
2 aaGuns moved from Samara to Russia
1 infantry moved from Yenisey to Timguska
1 infantry moved from Caucasus to Rostov
1 bomber moved from Russia to Eastern Persia
1 aaGun moved from Ukraine to Bryansk
1 fighter moved from Samara to Russia
1 mech_infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
25 infantry moved from Russia to Bryansk
14 artilleries moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Samara to Caucasus
3 mech_infantrys moved from Samara to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
2 artilleries moved from Russia to BryanskPlace Units - Russians
6 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 fighter, 5 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone
2 battleships and 2 cruisers moved from 55 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
1 fighter moved from Japan to 3 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
2 submarines moved from 55 Sea Zone to 46 Sea Zone
3 fighters moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 55 Sea Zone to New Guinea
1 mech_infantry moved from Yunnan to Anhwe
1 mech_infantry moved from Yunnan to Kweichow
1 infantry moved from Manchuria to Jehol
1 infantry moved from Burma to India
2 bombers moved from Shan State to Anhwe
1 tactical_bomber moved from Japan to Jehol
1 fighter moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
1 tactical_bomber moved from Shan State to Kweichow
2 mech_infantrys moved from Manchuria to Jehol
1 tactical_bomber moved from Japan to Soviet Far East
1 artillery moved from Burma to India
3 armour moved from Yunnan to Szechwan
3 tactical_bombers moved from Shan State to Szechwan
3 mech_infantrys moved from Shan State to Szechwan
1 artillery and 5 infantry moved from Burma to India
1 armour moved from Burma to Szechwan
1 tactical_bomber moved from Shan State to Szechwan
1 artillery moved from Manchuria to JeholCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 submarines and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 2 cruisers and 1 transport in 46 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 2 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in New Guinea
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 2 : 2/5 hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits
2 infantry owned by the Americans lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Soviet Far East, round 2 : 1/5 hits
Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Soviet Far East, round 3 : 2/4 hits
Russians roll dice for 1 armour in Soviet Far East, round 3 : 0/1 hits
1 armour owned by the British lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in 54 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 3 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 4 armour, 3 mech_infantrys and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 4 armour, 3 mech_infantrys and 4 tactical_bombers in Szechwan, round 2 : 5/11 hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits
4 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 4 armour, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in India
Japanese attack with 2 artilleries and 6 infantry
British defend with 1 airfield, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 2 artilleries and 6 infantry in India, round 2 : 2/8 hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from 3 Sea Zone to 4 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 4 Sea Zone
1 fighter moved from Soviet Far East to 4 Sea Zone
2 tactical_bombers moved from Soviet Far East to Siberia
1 infantry moved from Sakha to Siberia
2 fighters moved from 6 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from Korea to Manchuria
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 55 Sea Zone to 49 Sea Zone
3 carriers and 2 destroyers moved from 55 Sea Zone to 46 Sea Zone
3 fighters moved from New Guinea to 46 Sea Zone
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
1 aaGun moved from Hunan to Kiangsi
2 armour and 3 mech_infantrys moved from Yunnan to Kiangsi
1 artillery and 2 infantry moved from French Indo China to Shan State
4 artilleries and 8 infantry moved from Burma to India
1 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone
2 transports moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from Burma to Shan State
1 artillery and 3 infantry moved from Burma to Shan State
1 artillery moved from Burma to India
1 transport moved from 6 Sea Zone to 4 Sea Zone
2 tactical_bombers moved from Kweichow to Kiangsi
1 fighter moved from Kweichow to Kiangsi
2 bombers moved from Anhwe to Kiangsi
3 tactical_bombers moved from Szechwan to French Indo China
1 tactical_bomber moved from Szechwan to French Indo China
1 fighter moved from Manchuria to SiberiaPlace Units - Japanese
1 carrier and 2 transports placed in 37 Sea Zone
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Manchuria
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
Japanese collect 61 PUs (3 lost to blockades); end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 43 / 59
Russians : 29 / 30
Japanese : 64 / 77
Americans : 52 / 72
Chinese : 7 / 11
British : 25 / 36
UK_Pacific : 2 / 0
Italians : 25 / 34
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
2/14 on meaningful defending 2s and 3’s (not counting nearly meaningless destroyer miss)
You have taken so few hits this whole game I don’t know if I can pull this one out - I guess that’s part of the fun
I might go through and “audit” this game using my method just out of curiosity. You’ve had several perfect dice rounds and many near-perfect
Lot of fighting left in this one though. It could all turn around -
I would expect the Axis are up by any metric as of this moment. Though I am curious by how much.
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Yeah, I’m just curious
I’m not complaining - after all, I got a G1 win from you purely by diceI mainly measure defensive hits, and AA if there was a lot of AA (not much in this game I don’t think)
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OK, sitting down now to make this move, hopefully I can finish it in one sitting here
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 1 fighter, 4 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 92 Sea Zone
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Scotland to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from Caroline Islands to 49 Sea Zone
1 fighter moved from Caroline Islands to New Guinea
2 bombers moved from Caroline Islands to New Guinea
1 submarine moved from 26 Sea Zone to 49 Sea ZoneCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in New Guinea
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 artillery and 1 infantry
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 49 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 infantry moved from Eastern United States to Quebec
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from British Columbia to Western United States
1 fighter moved from Eastern United States to Western United States
1 bomber moved from Normandy Bordeaux to Scotland
2 bombers moved from New Guinea to Caroline Islands
1 infantry moved from Northern Territory to South Australia
1 fighter moved from 49 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from New Guinea to 33 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 fighter moved from Normandy Bordeaux to United Kingdom
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 103 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 submarine moved from 15 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 5 submarines placed in 10 Sea Zone
1 armour, 1 fighter and 2 infantry placed in Western United States
1 infantry placed in Eastern United States
1 armour and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Hopei to Anhwe
4 infantry moved from Hopei to KweichowCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to HopeiPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
Edited UK plane from 92 to 110 because it was on USA carrier
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from 110 Sea Zone to Holland BelgiumCombat - British
British creates battle in territory 39 Sea Zone
Battle in Holland Belgium
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking 39 Sea Zone from Japanese, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 battleship moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Ethiopia to Tanganyika Territory
1 tactical_bomber moved from Eastern Persia to Tanganyika Territory
2 armour, 5 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
3 aaGuns, 2 artilleries and 8 infantry moved from West India to Eastern Persia
2 fighters moved from Samara to Eastern Persia
1 aaGun moved from Scotland to United Kingdom
1 fighter moved from Holland Belgium to Scotland
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 submarine moved from 39 Sea Zone to 80 Sea ZonePlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in United Kingdom
2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
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Did you mean to leave a US carrier in SZ33?
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It was forced because the plane from Guinea survived, so yes.
When I win a small battle with no casualties, it’s bad for me -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
1 bomber and 3 fighters moved from Southern Italy to Normandy Bordeaux
1 armour, 2 artilleries and 1 infantry moved from Belarus to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
AA fire in Normandy Bordeaux : 0/3 hits
Italians roll dice for 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/6 hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans , 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/5 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 aaGun
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 81 Sea Zone to 97 Sea Zone
3 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
1 aaGun moved from Belarus to Eastern Poland
1 aaGun and 2 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in Egypt
4 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Italians collect 17 PUs (5 lost to blockades); end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 40 / 59
Russians : 28 / 30
Japanese : 62 / 77
Americans : 54 / 74
Chinese : 9 / 11
British : 30 / 30
UK_Pacific : 2 / 0
Italians : 22 / 26
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Now there’s some good luck for me, although 0/3 on AA was a very nice miss for you
I figure I was due for 2 or 3 AA hits there :wink:
I should probably do the audit in case it helps keep me from wanting to keep commenting on the dice :-PAnyway, those hits with 2’s are a welcome sight - 3/4 after so many misses
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Oh, and I forgot to acknowledge lucky maximum convoy damage there - unintentional omission
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Samara to Russia
1 infantry moved from West India to Eastern Persia
1 fighter moved from Caroline Islands to New South Wales
2 aaGuns moved from South Australia to New South Wales
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Algeria
1 fighter moved from United Kingdom to Scotland
2 infantry moved from Scotland to United KingdomTurn Complete - French





