this makes me wonder again how much the axis advantage in victory conditions affects the games overall balance; that the axis can win with less than a full victory, whereas the allies basically need what amounts to a total military victory.
New Concept
-
Nah, cheers tho.
However! I will take 3x kamikaze shots at each of your aircraft carriers… :evil:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 destroyers moved from 16 Sea Zone to 6 Sea Zone
2 carriers moved from 16 Sea Zone to 6 Sea Zone
3 battleships moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 transport moved from 16 Sea Zone to 8 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,2,4
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,3,3
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 3 battleships, 2 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 battleships, 2 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 8/12 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber could not land in 6 Sea Zone and were removed
1 bomber moved from 25 Sea Zone to Midway
2 fighters moved from 6 Sea Zone to MidwayPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Midway: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier, 3 destroyers and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
1 artillery placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 submarines moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 106 Sea Zone to 121 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 submarines
Italians defend with 1 battleship, 2 cruisers and 1 transport
British roll dice for 2 submarines in 109 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the Italians
1 cruiser owned by the Italians lost in 109 Sea Zone
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 109 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the British and 1 cruiser owned by the Italians lost in 109 Sea Zone
British roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Italians lost in 109 Sea Zone
British roll dice for 1 destroyer in 109 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Italians lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 45
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship, 2 cruisers and 1 transportNon Combat Move - British
Place Units - British
5 infantry placed in United KingdomTurn Complete - British
British collect 16 PUs; end with 16 PUs totalTurn Complete - UK_Pacific
-
I’m going to replace the artillery in Central US.
10x units = max build for a major industrial complex, so your placement does break the rules of the game; it’s not a glitch.
“1 carrier, 3 destroyers and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
1 artillery placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Adding units owned by Americans to Western United States: 1 artillery” -
No sorry I shoulda made that clear… After placing i realised that I should have moved an artillery in non combat round but failed to… given your supremacy and fleet move ‘letting off’, I can only assume no rejection to replacing this artillery!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Russia
1 bomber and 1 fighter moved from Ukraine to Russia
2 armour, 1 artillery, 4 infantry and 4 mech_infantrys moved from Caucasus to Volgograd
1 armour moved from Turkmenistan to Volgograd
2 artilleries and 2 infantry moved from Turkmenistan to Kazakhstan
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 armour moved from French Equatorial Africa to French West Africa
Italians take Nigeria from British
Italians take French West Africa from French
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
Italians take French Central Africa from French
1 fighter moved from Normandy Bordeaux to 109 Sea Zone
1 infantry moved from Scotland to Eire
Italians take Eire from Neutral_Allies
3 mech_infantrys moved from Egypt to IraqCombat - Italians
Battle in 109 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Italians roll dice for 1 fighter in 109 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the British lost in 109 Sea Zone
British win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighter
Battle in Volgograd
Italians attack with 3 armour, 1 artillery, 4 infantry and 4 mech_infantrys
Russians defend with 1 factory_minor, 6 infantry and 1 tactical_bomber
Italians roll dice for 3 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Volgograd, round 2 : 5/12 hits
Russians roll dice for 6 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits
5 infantry owned by the Russians and 2 infantry owned by the Italians lost in Volgograd
Italians roll dice for 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Volgograd, round 3 : 2/10 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/2 hits
1 infantry owned by the Russians , 1 tactical_bomber owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
Italians win, taking Volgograd from Russians with 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Russians: 6 infantry and 1 tactical_bomber
Casualties for Italians: 3 infantry
Battle in Russia
Italians attack with 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 5 infantry
Italians roll dice for 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Russia, round 2 : 3/6 hits
Russians roll dice for 5 infantry in Russia, round 2 : 2/5 hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Russia
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Russia, round 3 : 4/4 hits
Russians roll dice for 2 infantry in Russia, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Russia
Italians captures 17PUs while taking Russians capital
Italians converts factory_major into different units
Italians win, taking Russia from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 5 infantry
Casualties for Italians: 1 armour and 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Russia to Archangel
1 bomber moved from Russia to Novgorod
3 aaGuns moved from Bryansk to Russia
2 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Ukraine to Rostov
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
2 transports moved from 81 Sea Zone to 95 Sea ZonePlace Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
Italians collect 41 PUs (2 lost to blockades); end with 58 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 63 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 69 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 74 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 79 PUs -
No sorry I shoulda made that clear… After placing i realised that I should have moved an artillery in non combat round but failed to… given your supremacy and fleet move ‘letting off’, I can only assume no rejection to replacing this artillery!
OK gotcha. No objections! 8-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
YOUUUUUU ‘Son of a Fish’…as a student shouted to another student the otherday! was laughing my head off…Anyway u won…well done…surprise surprise…congratz…
for you to get a feel of both sides with this randomisation… fancy another as allies?
-
Sure, sounds good. I’ll set it up tomorrow, as it takes a little time.
Nice game, lots of fun…
You have any thoughts on the variant so far?
-
ANZAC Land Resources (-3 infantry on UK territories):
Infantry = 5
Rolling 5d15:
(1, 9, 10, 12, 13)
Mechanized Infantry = 0
Rolling 0d15:
()
Tank = 0
Rolling 0d15:
()
Artillery = 1
Rolling 1d15:
(15)
AAA = 2
Rolling 2d15:
(4, 8)ANZAC Sea Resources:
Transport =1
Rolling 1d17:
(14)
Submarine = 0
Rolling 0d17:
()
Destroyer = 1
Rolling 1d17:
(12)
Cruiser = 1
Rolling 1d17:
(10)
Battleship = 0
Rolling 0d17:
()
Aircraft Carrier = 0
Rolling 0d17:
()ANZAC Air Resources:
Fighter = 3
Rolling 3d16:
(6, 9, 12)
Tactical Bomber = 0
Rolling 0d16:
()
Strategic Bomber = 0
Rolling 0d16:
()France Land Resources (-3 infantry and 1 fighter on UK territories; +1 artillery and 1 tank from UK):
Infantry = 13
Rolling 13d25:
(3, 4, 7, 10, 12, 15, 16, 16, 16, 18, 19, 20, 20)
Mechanized Infantry = 0
Rolling 0d25:
()
Tank = 1
Rolling 1d25:
(9)
Artillery = 3
Rolling 3d25:
(2, 8, 21)
AAA = 1
Rolling 1d25:
(11)UK Tank = 1
Rolling 1d25:
(22)
UK Artillery = 1
Rolling 1d25:
(4)France Sea Resources:
Transport = 0
Rolling 0d24:
()
Submarine = 0
Rolling 0d24:
()
Destroyer = 2
Rolling 2d24:
(11, 11)
Cruiser = 2
Rolling 2d24:
(3, 16)
Battleship = 0
Rolling 0d24:
()
Aircraft Carrier = 0
Rolling 0d24:
()France Air Resources:
Fighter = 1
Rolling 1d21:
(20)
Tactical Bomber = 0
Rolling 0d21:
()
Strategic Bomber = 0
Rolling 0d21:
()UK Land Resources (+2 infantry and 1 fighter from France, +3 infantry from ANZAC; -1 artillery and 1 tank to France):
Infantry = 28
Rolling 28d62:
(4, 4, 10, 10, 11, 13, 17, 18, 19, 20, 22, 32, 32, 34, 38, 39, 46, 47, 52, 52, 54, 55, 56, 57, 57, 59, 59, 61)
Mechanized Infantry = 2
Rolling 2d62:
(12, 18)
Tank = 2
Rolling 2d62:
(9, 15)
Artillery = 4
Rolling 4d62:
(26, 31, 39, 46)
AAA = 9
Rolling 9d62:
(1, 4, 5, 12, 19, 29, 48, 56, 59)ANZAC Infantry = 3
Rolling 3d62:
(22, 23, 29)
French Infantry = 2
Rolling 2d62:
(17, 25)UK Sea Resources:
Transport = 4
Rolling 4d88:
(13, 23, 75, 84)
Submarine = 0
Rolling 0d88:
()
Destroyer = 6
Rolling 6d88:
(9, 9, 27, 35, 81, 81)
Cruiser = 5
Rolling 5d88:
(17, 20, 33, 56, 72)
Battleship = 3
Rolling 3d88:
(27, 28, 56)
Aircraft Carrier + 1 Tactical Bomber = 1
Rolling 1d88:
(8)UK Air Resources:
Fighter = 7
Rolling 7d62:
(4, 14, 18, 19, 20, 21, 23)
Tactical Bomber = 1
Rolling 1d62:
(52)
Strategic Bomber = 1
Rolling 1d62:
(44)
French Fighter = 1
Rolling 1d62:
(40) -
China Land Resources:
Infantry = 17
Rolling 17d12:
(1, 1, 1, 2, 3, 4, 4, 4, 5, 6, 6, 8, 9, 9, 10, 11, 12)China Air Resources:
Fighter = 1
Rolling 1d12:
(1)USSR Land Resources:
Infantry = 45
Rolling 45d44:
(2, 3, 4, 6, 6, 6, 6, 6, 7, 12, 13, 13, 14, 15, 16, 17, 17, 18, 19, 19, 21, 21, 22, 23, 24, 24, 25, 26, 28, 29, 30, 31, 31, 33, 34, 34, 35, 36, 36, 37, 37, 38, 40, 41, 43)
Mechanized Infantry = 2
Rolling 2d44:
(2, 6)
Tank = 2
Rolling 2d44:
(9, 42)
Artillery = 3
Rolling 3d44:
(2, 17, 20)
AAA = 6
Rolling 6d44:
(2, 5, 6, 19, 32, 40)USSR Sea Resources:
Transport = 0
Rolling 0d23:
()
Submarine = 2
Rolling 2d23:
(7, 8)
Destroyer = 0
Rolling 0d23:
()
Cruiser = 1
Rolling 1d23:
(22)
Battleship = 0
Rolling 0d23:
()
Aircraft Carrier = 0
Rolling 0d23:
()USSR Air Resources:
Fighter = 2
Rolling 2d43:
(25, 31)
Tactical Bomber = 1
Rolling 1d43:
(38)
Strategic Bomber = 0
Rolling 0d43:
()USA Land Resources:
Infantry = 8
Rolling 8d63:
(7, 15, 21, 24, 36, 40, 41, 55)
Mechanized Infantry = 4
Rolling 4d63:
(12, 18, 22, 45)
Tank = 1
Rolling 1d63:
(20)
Artillery = 2
Rolling 2d63:
(21, 57)
AAA = 4
Rolling 4d63:
(17, 41, 48, 59)USA Sea Resources:
Transport = 3
Rolling 3d68:
(36, 44, 59)
Submarine = 2
Rolling 2d68:
(53, 61)
Destroyer = 3
Rolling 3d68:
(4, 16, 66)
Cruiser = 3
Rolling 3d68:
(42, 60, 65)
Battleship = 1
Rolling 1d68:
(52)
Aircraft Carrier +1 Fighter + 1 Tactical Bomber = 1
Rolling 1d68:
(12)USA Air Resources:
Fighter = 5
Rolling 5d67:
(3, 17, 23, 24, 44)
Tactical Bomber = 0
Rolling 0d67:
()
Strategic Bomber = 1
Rolling 1d67:
(46) -
Italy Land Resources:
Infantry = 17
Rolling 17d17:
(1, 2, 4, 4, 5, 6, 6, 7, 7, 10, 10, 10, 11, 13, 14, 14, 16)
Mechanized Infantry = 1
Rolling 1d17:
(13)
Tank = 3
Rolling 3d17:
(1, 7, 16)
Artillery = 5
Rolling 5d17:
(2, 3, 4, 5, 9)
AAA = 4
Rolling 4d17:
(13, 15, 16, 17)Italy Sea Resources:
Transport =3
Rolling 3d25:
(2, 10, 24)
Submarine = 1
Rolling 1d25:
(6)
Destroyer = 2
Rolling 2d25:
(3, 14)
Cruiser = 2
Rolling 2d25:
(18, 19)
Battleship = 1
Rolling 1d25:
(23)
Aircraft Carrier = 0
Rolling 0d25:
()Italy Air Resources:
Fighter = 2
Rolling 2d16:
(2, 2)
Tactical Bomber = 0
Rolling 0d16:
()
Strategic Bomber = 1
Rolling 1d16:
(10)Germany Land Resources:
Infantry = 36
Rolling 36d33:
(1, 1, 2, 4, 4, 5, 6, 7, 8, 8, 9, 9, 10, 10, 10, 12, 13, 14, 14, 14, 16, 17, 17, 18, 18, 19, 22, 22, 23, 24, 25, 26, 26, 28, 28, 31)
Mechanized Infantry = 4
Rolling 4d33:
(2, 12, 22, 24)
Tank = 9
Rolling 9d33:
(4, 8, 9, 11, 20, 26, 26, 26, 33)
Artillery = 8
Rolling 8d33:
(1, 10, 14, 18, 19, 20, 27, 31)
AAA = 6
Rolling 6d33:
(1, 7, 16, 22, 25, 31)Germany Sea Resources:
Transport = 1
Rolling 1d48:
(34)
Submarine = 0
Rolling 0d48:
()
Destroyer = 0
Rolling 0d48:
()
Cruiser = 1
Rolling 1d48:
(29)
Battleship = 1
Rolling 1d48:
(2)
Aircraft Carrier = 0
Rolling 0d48:
()
Germany also has 5 subs ‘on station’ (forward deployed), 1-3 spaces from any home territory’s sea zone:
1 = SZ 115; 2 = SZ 127; 3 = SZ 111 ; 4 = SZ 124; 5 = SZ 123
6 = SZ 119; 7 = SZ 118; 8 = SZ 109; 9 = SZ 108; 10 = SZ 117
11 = SZ 107; 12 = SZ 104; 13 = SZ 105; 14 = SZ 103; 15 = SZ 102
16 = SZ 90; 17 = SZ 91; 18 = SZ 92; 19 = SZ 87; 20 = SZ 88
Rolling 5d20:
(3, 9, 13, 14, 20)Germany Air Resources:
Fighter = 5
Rolling 5d32:
(11, 12, 18, 25, 26)
Tactical Bomber = 5
Rolling 5d32:
(1, 4, 16, 20, 29)
Strategic Bomber = 2
Rolling 2d32:
(1, 21)Japan Land Resources:
Infantry = 37
Rolling 37d33:
(1, 1, 1, 2, 2, 5, 5, 6, 6, 9, 10, 10, 11, 11, 12, 12, 13, 17, 17, 18, 18, 21, 25, 25, 25, 26, 26, 27, 28, 28, 29, 29, 30, 30, 32, 32, 33)
Mechanized Infantry = 1
Rolling 1d33:
(31)
Tank = 1
Rolling 1d33:
(14)
Artillery = 8
Rolling 8d33:
(3, 11, 12, 13, 15, 19, 25, 25)
AAA = 5
Rolling 5d33:
(2, 3, 4, 18, 30)Japan Sea Resources:
Transport = 3
Rolling 3d34:
(9, 21, 31)
Submarine = 2
Rolling 2d34:
(5, 18)
Destroyer = 4
Rolling 4d34:
(9, 10, 28, 29)
Cruiser = 2
Rolling 2d34:
(2, 10)
Battleship = 2
Rolling 2d34:
(5, 34)
Aircraft Carrier + 1 Fighter + 1 Tactical Bomber = 3
Rolling 3d34:
(5, 6, 28)Japan Air Resources:
Fighter = 8
Rolling 8d34:
(2, 3, 11, 14, 18, 19, 20, 31)
Tactical Bomber = 5
Rolling 5d34:
(10, 14, 17, 17, 28)
Strategic Bomber = 2
Rolling 2d34:
(14, 29) -
Here you are, lad. You’re up first. Don’t forget to do your politics… :-D
P.S.: File probably won’t post normally due to size of edits. If it won’t just do an attachment like I have here.
Cheers, C
-
Sure, sounds good. I’ll set it up tomorrow, as it takes a little time.
Nice game, lots of fun…
You have any thoughts on the variant so far?
Not sure about the Russian radomising…without starting on the front line, they’re from the start at a disadvantage… because germans land is a little more compact this doesnt balance well.
-
scramble?!
think this is prob a f-up straight away cause the taking isn’t errr sustainable
-
No scrams. Let the chips fall where they may! 8-)
-
cant remem where to get round summary





