• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 armour, 1 artillery, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 91 Sea Zone to 102 Sea Zone
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Scotland
                1 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                1 armour moved from Rhodesia to French Equatorial Africa
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                2 artilleries and 2 infantry moved from Eastern Persia to Turkmenistan
                      Italians take Turkmenistan from Russians
                1 armour moved from West India to Turkmenistan
                1 artillery and 4 infantry moved from Northwest Persia to Caucasus
                2 armour and 4 mech_infantrys moved from Iraq to Caucasus
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                2 armour, 1 artillery and 2 infantry moved from Ukraine to Bryansk
                2 infantry moved from Romania to Bessarabia
                1 fighter moved from Ukraine to Bryansk
                1 bomber moved from Greece to Bryansk

    Combat - Italians
                Battle in 102 Sea Zone
                    Italians attack with 1 destroyer
                    British defend with 1 transport
                        1 transport owned by the British lost in 102 Sea Zone
                    Italians win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Scotland
                    Italians attack with 2 infantry
                    British defend with 1 airfield and 1 fighter
                        Italians roll dice for 1 battleship and 1 cruiser in Scotland, round 2 :  2/2 hits
                        British roll dice for 1 fighter in Scotland, round 2 :  1/1 hits
                        1 fighter owned by the British and 1 infantry owned by the Italians lost in Scotland
                    Italians win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 infantry
                Battle in Bryansk
                    Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
                    Russians defend with 5 infantry
                        Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 :  4/7 hits
                        Russians roll dice for 5 infantry in Bryansk, round 2 :  3/5 hits
                        4 infantry owned by the Russians , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Bryansk
                        Italians roll dice for 2 armour, 1 bomber and 1 fighter in Bryansk, round 3 :  3/4 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Russians: 5 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 2 infantry

    Non Combat Move - Italians
                3 aaGuns moved from Ukraine to Bryansk
                1 fighter moved from Bryansk to Ukraine
                1 bomber moved from Bryansk to Ukraine
                2 transports moved from 80 Sea Zone to 81 Sea Zone

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Ukraine
                2 armour and 1 mech_infantry placed in Iraq
                3 mech_infantrys placed in Egypt
                1 artillery placed in Northern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 35 PUs; end with 35 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 56 PUs


  • Sorry… was playing both games last night and forgot to move the S.A. fleet back home. Please use attached file to correct… or hold me to it, if you really want to punish my inattention!  :mrgreen:

    Scrambleverse.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries, 1 bomber, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Urals to Yenisey
                      Germans take Evenkiyskiy from Russians
                      Germans take Yenisey from Russians
                1 armour moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Kansu
                      Germans take Kansu from Chinese
                1 artillery and 1 infantry moved from Archangel to Vologda
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 artillery moved from Novgorod to Belarus
                7 infantry moved from Eastern Poland to Belarus
                1 armour moved from Rostov to Samara
                      Germans take Tambov from Russians
                      Germans take Samara from Russians
                1 artillery and 1 infantry moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                3 artilleries, 1 battleship, 2 carriers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 103 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
                3 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to United Kingdom

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  0/2 hits
                        Russians roll dice for 2 infantry in Vologda, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Vologda
                    1 artillery owned by the Germans retreated to Archangel
                    Russians win with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Germans attack with 1 artillery and 7 infantry
                    Russians defend with 1 armour and 1 infantry
                        Germans roll dice for 1 artillery and 7 infantry in Belarus, round 2 :  2/8 hits
                        Russians roll dice for 1 armour and 1 infantry in Belarus, round 2 :  0/2 hits
                        1 infantry owned by the Russians and 1 armour owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 armour and 1 infantry
                Battle in United Kingdom
                    Germans attack with 3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
                    British defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
                        Germans roll dice for 1 battleship in United Kingdom, round 2 :  1/1 hits
                        Germans roll dice for 3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in United Kingdom, round 2 :  4/11 hits
                        British roll dice for 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry in United Kingdom, round 2 :  5/12 hits
                        5 infantry owned by the British , 4 infantry owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
                        Germans roll dice for 2 artilleries, 3 fighters and 1 tactical_bomber in United Kingdom, round 3 :  3/6 hits
                        British roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in United Kingdom, round 3 :  2/7 hits
                        2 infantry owned by the British , 1 mech_infantry owned by the British , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in United Kingdom, round 4 :  2/4 hits
                        British roll dice for 2 armour and 2 artilleries in United Kingdom, round 4 :  4/4 hits
                        1 tactical_bomber owned by the Germans , 2 artilleries owned by the British , 1 artillery owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
                    British win with 2 armour remaining. Battle score for attacker is -32
                    Casualties for Germans: 3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
                    Casualties for British: 2 artilleries, 7 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                1 artillery and 1 infantry moved from Greece to 100 Sea Zone
                1 artillery and 1 infantry moved from 100 Sea Zone to Rostov
                1 infantry moved from Greece to Bulgaria
                3 artilleries and 5 infantry moved from Poland to Eastern Poland
                5 armour and 5 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 armour, 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber placed in Western Germany
                1 destroyer placed in 110 Sea Zone
                1 armour and 2 mech_infantrys placed in Novgorod
                1 artillery placed in Greece

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                1 tactical_bomber moved from Volgograd to Samara
                5 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Samara, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                1 tactical_bomber moved from Samara to Volgograd

    Place Units - Russians
                2 infantry placed in Volgograd
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 17 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery moved from Korea to Amur
                      Japanese take Amur from Russians
                1 artillery moved from Korea to Manchuria
                      Japanese take Manchuria from Chinese
                1 tactical_bomber moved from Hopei to Shantung
                1 armour and 2 mech_infantrys moved from Kiangsu to Shantung
                1 armour and 2 mech_infantrys moved from Yunnan to Szechwan
                1 artillery moved from Shensi to Szechwan
                1 armour moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Suiyuyan to Chahar
                1 destroyer moved from 6 Sea Zone to 24 Sea Zone
                1 destroyer moved from 24 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to Shantung

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour in Chahar, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 armour owned by the Japanese lost in Chahar
                    Chinese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Szechwan, round 2 :  1/4 hits
                        Chinese roll dice for 3 infantry in Szechwan, round 2 :  2/3 hits
                        1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Szechwan
                        Japanese roll dice for 1 armour and 1 artillery in Szechwan, round 3 :  1/2 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 3 :  0/2 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 1 armour and 1 artillery in Szechwan, round 4 :  2/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 3 infantry
                Battle in Shantung
                    Japanese attack with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 infantry
                        Japanese roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 2 :  1/5 hits
                        Chinese roll dice for 4 infantry in Shantung, round 2 :  0/4 hits
                        1 infantry owned by the Russians lost in Shantung
                        Japanese roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 3 :  1/5 hits
                        Chinese roll dice for 3 infantry in Shantung, round 3 :  1/3 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shantung
                        Japanese roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Shantung, round 4 :  2/4 hits
                        Chinese roll dice for 2 infantry in Shantung, round 4 :  0/2 hits
                        2 infantry owned by the Russians lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Japanese
                3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Shantung to Kiangsu
                1 bomber moved from Shantung to Guam
                1 battleship, 4 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 4 Sea Zone to 6 Sea Zone
                1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
                1 aaGun moved from Hopei to Anhwe
                1 aaGun moved from Shensi to Szechwan
                1 armour and 2 mech_infantrys moved from India to Yunnan
                1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports moved from 58 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                2 carriers and 1 destroyer placed in 20 Sea Zone
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs


  • :?

    sc.tsvg


  • Nah, cheers tho.

    However! I will take 3x kamikaze shots at each of your aircraft carriers…  :evil:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 destroyers moved from 16 Sea Zone to 6 Sea Zone
                2 carriers moved from 16 Sea Zone to 6 Sea Zone
                3 battleships moved from 16 Sea Zone to 6 Sea Zone
                3 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                2 submarines moved from 16 Sea Zone to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 25 Sea Zone
                1 transport moved from 16 Sea Zone to 8 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 3,2,4
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1,3,3
                    Units damaged: 1 carrier owned by the Americans
                Battle in 6 Sea Zone
                    Americans attack with 3 battleships, 2 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 battleships, 2 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  8/12 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber and 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber could not land in 6 Sea Zone and were removed
                1 bomber moved from 25 Sea Zone to Midway
                2 fighters moved from 6 Sea Zone to Midway

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Midway: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 carrier, 3 destroyers and 2 transports placed in 10 Sea Zone
                1 artillery and 3 infantry placed in Western United States
                1 artillery placed in Central United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 artillery
                EDIT: Adding units owned by Americans to Western United States: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                2 submarines moved from 106 Sea Zone to 109 Sea Zone
                1 transport moved from 106 Sea Zone to 121 Sea Zone

    Combat - British
                Battle in 109 Sea Zone
                    British attack with 1 destroyer and 2 submarines
                    Italians defend with 1 battleship, 2 cruisers and 1 transport
                        British roll dice for 2 submarines in 109 Sea Zone, round 2 :  2/2 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 cruiser owned by the Italians lost in 109 Sea Zone
                        British roll dice for 1 destroyer in 109 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 109 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the British and 1 cruiser owned by the Italians lost in 109 Sea Zone
                        British roll dice for 1 submarine in 109 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the Italians lost in 109 Sea Zone
                        British roll dice for 1 destroyer in 109 Sea Zone, round 3 :  1/1 hits
                        1 transport owned by the Italians lost in 109 Sea Zone
                    British win, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 45
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 battleship, 2 cruisers and 1 transport

    Non Combat Move - British

    Place Units - British
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 16 PUs; end with 16 PUs total

    Turn Complete - UK_Pacific


  • I’m going to replace the artillery in Central US.

    10x units = max build for a major industrial complex, so your placement does break the rules of the game; it’s not a glitch.

    “1 carrier, 3 destroyers and 2 transports placed in 10 Sea Zone
                1 artillery and 3 infantry placed in Western United States
                1 artillery placed in Central United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 artillery
                EDIT: Adding units owned by Americans to Western United States: 1 artillery”


  • No sorry I shoulda made that clear… After placing i realised that I should have moved an artillery in non combat round but failed to… given your supremacy and fleet move ‘letting off’, I can only assume no rejection to replacing this artillery!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 armour, 2 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Russia
                1 armour and 2 mech_infantrys moved from Ukraine to Russia
                1 bomber and 1 fighter moved from Ukraine to Russia
                2 armour, 1 artillery, 4 infantry and 4 mech_infantrys moved from Caucasus to Volgograd
                1 armour moved from Turkmenistan to Volgograd
                2 artilleries and 2 infantry moved from Turkmenistan to Kazakhstan
                3 armour and 3 mech_infantrys moved from Iraq to Caucasus
                1 armour moved from French Equatorial Africa to French West Africa
                      Italians take Nigeria from British
                      Italians take French West Africa from French
                1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
                      Italians take French Central Africa from French
                1 fighter moved from Normandy Bordeaux to 109 Sea Zone
                1 infantry moved from Scotland to Eire
                      Italians take Eire from Neutral_Allies
                3 mech_infantrys moved from Egypt to Iraq

    Combat - Italians
                Battle in 109 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 destroyer and 1 submarine
                    1 submarine owned by the British Submerged
                        Italians roll dice for 1 fighter in 109 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 109 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Italians and 1 destroyer owned by the British lost in 109 Sea Zone
                    British win with no units remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 fighter
                Battle in Volgograd
                    Italians attack with 3 armour, 1 artillery, 4 infantry and 4 mech_infantrys
                    Russians defend with 1 factory_minor, 6 infantry and 1 tactical_bomber
                        Italians roll dice for 3 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Volgograd, round 2 :  5/12 hits
                        Russians roll dice for 6 infantry and 1 tactical_bomber in Volgograd, round 2 :  2/7 hits
                        5 infantry owned by the Russians and 2 infantry owned by the Italians lost in Volgograd
                        Italians roll dice for 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Volgograd, round 3 :  2/10 hits
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Volgograd, round 3 :  1/2 hits
                        1 infantry owned by the Russians , 1 tactical_bomber owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
                    Italians win, taking Volgograd from Russians with 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Russians: 6 infantry and 1 tactical_bomber
                    Casualties for Italians: 3 infantry
                Battle in Russia
                    Italians attack with 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_major and 5 infantry
                        Italians roll dice for 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Russia, round 2 :  3/6 hits
                        Russians roll dice for 5 infantry in Russia, round 2 :  2/5 hits
                        3 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Russia
                        Italians roll dice for 2 armour, 1 bomber and 1 fighter in Russia, round 3 :  4/4 hits
                        Russians roll dice for 2 infantry in Russia, round 3 :  1/2 hits
                        2 infantry owned by the Russians and 1 armour owned by the Italians lost in Russia
                    Italians captures 17PUs while taking Russians capital
                    Italians converts factory_major into different units
                    Italians win, taking Russia from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Russians: 5 infantry
                    Casualties for Italians: 1 armour and 2 mech_infantrys

    Non Combat Move - Italians
                1 fighter moved from Russia to Archangel
                1 bomber moved from Russia to Novgorod
                3 aaGuns moved from Bryansk to Russia
                2 infantry moved from Bessarabia to Ukraine
                1 aaGun moved from Ukraine to Rostov
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery and 1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 102 Sea Zone to 91 Sea Zone
                1 infantry moved from Southern France to Normandy Bordeaux
                1 artillery moved from Southern France to Normandy Bordeaux
                2 transports moved from 81 Sea Zone to 95 Sea Zone

    Place Units - Italians
                2 artilleries and 2 infantry placed in Northern Italy
                3 armour placed in Iraq
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
                Italians collect 41 PUs (2 lost to blockades); end with 58 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 69 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 79 PUs


  • @pr0c3ss:

    No sorry I shoulda made that clear… After placing i realised that I should have moved an artillery in non combat round but failed to… given your supremacy and fleet move ‘letting off’, I can only assume no rejection to replacing this artillery!

    OK gotcha. No objections!  8-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 10 PUs;

    Combat Move - ANZAC
                1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 20 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • YOUUUUUU ‘Son of a Fish’…as a student shouted to another student the otherday!  was laughing my head off…Anyway u won…well done…surprise surprise…congratz…

    for you to get a feel of both sides with this randomisation… fancy another as allies?


  • Sure, sounds good. I’ll set it up tomorrow, as it takes a little time.

    Nice game, lots of fun…

    You have any thoughts on the variant so far?

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