• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                3 fighters moved from United Kingdom to Scotland

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in United Kingdom
                2 transports placed in 106 Sea Zone

    Turn Complete - British
                British collect 20 PUs; end with 20 PUs total

    Turn Complete - UK_Pacific


  • Scram for the homeland  :?

    Scrambleverse.tsvg


  • hmmm no


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Gibraltar to 92 Sea Zone
                1 armour moved from Persia to West India
                      Italians take Eastern Persia from Russians
                      Italians take West India from UK_Pacific
                1 armour moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 armour moved from Tanganyika Territory to Rhodesia
                      Italians take Rhodesia from British
                1 armour moved from Belgian Congo to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 armour moved from French Equatorial Africa to Nigeria
                1 fighter moved from Syria to Rostov
                1 bomber moved from Greece to Rostov
                1 artillery and 4 infantry moved from Ukraine to Rostov
                2 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Scotland
                1 battleship and 2 cruisers moved from 92 Sea Zone to 109 Sea Zone
                1 fighter moved from Western Germany to 109 Sea Zone
                1 destroyer moved from 95 Sea Zone to 91 Sea Zone
                2 infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Northern Italy to France
                1 mech_infantry moved from Kenya to Italian Somaliland
                      Italians take Italian Somaliland from British

    Combat - Italians
                Battle in Nigeria
                    Italians attack with 1 armour
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 armour in Nigeria, round 2 :  0/1 hits
                        British roll dice for 1 infantry in Nigeria, round 2 :  0/1 hits
                        Italians roll dice for 1 armour in Nigeria, round 3 :  1/1 hits
                        British roll dice for 1 infantry in Nigeria, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Nigeria
                    British win with no units remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Scotland
                    Italians attack with 2 infantry
                    British defend with 1 airfield and 3 fighters
                        Italians roll dice for 1 battleship and 1 cruiser in Scotland, round 2 :  2/2 hits
                        Italians roll dice for 2 infantry in Scotland, round 2 :  0/2 hits
                        British roll dice for 3 fighters in Scotland, round 2 :  2/3 hits
                        2 fighters owned by the British and 2 infantry owned by the Italians lost in Scotland
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for British: 2 fighters
                    Casualties for Italians: 2 infantry
                Battle in Rostov
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
                    Russians defend with 2 armour and 4 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Rostov, round 2 :  1/7 hits
                        Russians roll dice for 2 armour and 4 infantry in Rostov, round 2 :  1/6 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Rostov, round 3 :  2/6 hits
                        Russians roll dice for 2 armour and 3 infantry in Rostov, round 3 :  1/5 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Rostov, round 4 :  3/5 hits
                        Russians roll dice for 2 armour and 1 infantry in Rostov, round 4 :  3/3 hits
                        1 infantry owned by the Russians , 2 armour owned by the Russians , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Rostov
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 armour and 4 infantry
                    Casualties for Italians: 1 artillery and 4 infantry

    Non Combat Move - Italians
                1 fighter moved from 109 Sea Zone to Normandy Bordeaux
                1 fighter moved from Rostov to Ukraine
                1 bomber moved from Rostov to Greece
                2 aaGuns moved from Bessarabia to Ukraine
                2 armour moved from Romania to Ukraine
                1 infantry moved from Bulgaria to Romania
                1 infantry moved from Yugoslavia to Romania
                1 artillery and 4 infantry moved from Persia to Northwest Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 32 PUs; end with 32 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from New South Wales to New Guinea

    Place Units - ANZAC
                1 cruiser placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Archangel to Urals
                      Germans take Nenetsia from Russians
                      Germans take Urals from Russians
                1 artillery and 1 infantry moved from Greece to 100 Sea Zone
                1 artillery and 1 infantry moved from 100 Sea Zone to Caucasus
                1 armour moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                2 armour moved from Eastern Poland to Bryansk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 armour
                    Russians defend with 2 infantry
                        Germans roll dice for 2 armour in Bryansk, round 2 :  0/2 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        Germans roll dice for 2 armour in Bryansk, round 3 :  1/2 hits
                        Russians roll dice for 2 infantry in Bryansk, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 2 armour in Bryansk, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Caucasus

    Non Combat Move - Germans
                1 armour moved from Archangel to Urals
                1 aaGun moved from Belarus to Bryansk
                3 artilleries and 1 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries, 1 battleship, 2 carriers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 103 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                2 artilleries and 1 infantry moved from Eastern Poland to Belarus
                1 aaGun moved from Archangel to Belarus
                7 infantry moved from Poland to Eastern Poland
                3 artilleries and 5 infantry moved from Germany to Poland

    Place Units - Germans
                5 armour and 5 mech_infantrys placed in Germany
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Greece

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Smolensk to Belarus
                1 armour moved from Smolensk to Belarus
                5 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Volgograd to Bryansk
                1 infantry moved from Kazakhstan to Volgograd
                4 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour and 3 infantry
                    Germans defend with 1 aaGun, 2 artilleries and 2 infantry
                        Russians roll dice for 1 armour and 3 infantry in Belarus, round 2 :  2/4 hits
                        Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Belarus, round 2 :  0/4 hits
                        1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Belarus
                        Russians roll dice for 1 armour and 3 infantry in Belarus, round 3 :  1/4 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 3 :  0/3 hits
                        1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 armour and 3 infantry in Belarus, round 4 :  2/4 hits
                        Germans roll dice for 2 artilleries in Belarus, round 4 :  2/2 hits
                        2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Russians attack with 9 infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun and 2 armour
                        AA fire in Bryansk :  0/1 hits
                        Russians roll dice for 9 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/10 hits
                        Germans roll dice for 1 aaGun and 2 armour in Bryansk, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
                        Russians roll dice for 7 infantry and 1 tactical_bomber in Bryansk, round 3 :  2/8 hits
                        Germans roll dice for 2 armour in Bryansk, round 3 :  2/2 hits
                        2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun and 2 armour
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Bryansk to Volgograd

    Place Units - Russians
                3 infantry placed in Volgograd
                6 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,3,2,1,6,3,6,2,1,6
                Russians collect 23 PUs (3 lost to blockades); end with 23 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 5 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour and 2 mech_infantrys moved from India to Yunnan
                      Japanese take Yunnan from Chinese
                1 destroyer and 3 submarines moved from 6 Sea Zone to 4 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 battleship, 1 submarine and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Kiangsu to Korea
                1 armour and 1 artillery moved from Hopei to Shensi
                1 tactical_bomber moved from Kiangsu to Shensi

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 destroyer and 3 submarines
                    Americans defend with 1 destroyer and 2 submarines
                        Japanese roll dice for 3 submarines in 4 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 2 submarines in 4 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 :  1/1 hits
                        2 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 4 Sea Zone
                        Japanese roll dice for 1 destroyer in 4 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 4 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 destroyer in 4 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Americans lost in 4 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 3 submarines
                    Casualties for Americans: 1 destroyer and 2 submarines
                Battle in Shensi
                    Japanese attack with 1 armour, 1 artillery and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Shensi, round 2 :  0/3 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Shensi, round 3 :  2/3 hits
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  0/2 hits
                        2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Korea
                    Japanese attack with 2 artilleries, 1 bomber and 2 infantry
                    Russians defend with 1 aaGun and 4 infantry
                        AA fire in Korea :  0/1 hits
                        Japanese roll dice for 1 battleship in Korea, round 2 :  1/1 hits
                        Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Korea, round 2 :  3/5 hits
                        Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 :  2/4 hits
                        3 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Korea
                        Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Korea, round 3 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 4 :  1/3 hits
                        Russians roll dice for 1 infantry in Korea, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 aaGun and 4 infantry

    Non Combat Move - Japanese
                1 bomber moved from Korea to Japan
                1 tactical_bomber moved from Shensi to Hopei
                1 aaGun moved from Kweichow to Shensi
                1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsu

    Place Units - Japanese
                5 destroyers placed in 6 Sea Zone
                3 mech_infantrys placed in India
                Japanese undo move 2.
                1 armour and 2 mech_infantrys placed in India
                1 armour and 2 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 61 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 armour, 2 fighters and 11 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 submarines moved from 25 Sea Zone to 16 Sea Zone
                3 destroyers moved from 25 Sea Zone to 16 Sea Zone
                1 battleship moved from 25 Sea Zone to 16 Sea Zone
                1 carrier moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from 25 Sea Zone to 16 Sea Zone
                2 battleships moved from 26 Sea Zone to 16 Sea Zone
                2 destroyers moved from 26 Sea Zone to 16 Sea Zone
                3 submarines moved from 26 Sea Zone to 16 Sea Zone
                1 transport moved from 26 Sea Zone to 16 Sea Zone
                1 carrier moved from 26 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Midway to Hawaiian Islands
                1 fighter moved from Western United States to Eastern United States
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                4 infantry moved from Western United States to 10 Sea Zone
                4 artilleries moved from Western United States to 10 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from Western United States to Central United States

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 3 battleships, 2 carriers, 5 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 7 submarines in 16 Sea Zone, round 2 :  0/7 hits
                        Americans roll dice for 3 battleships, 2 carriers, 5 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 16 Sea Zone, round 2 :  4/12 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 battleships, 2 carriers, 5 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 aaGun moved from Western United States to Central United States

    Place Units - Americans
                1 armour, 2 fighters and 7 infantry placed in Eastern United States
                2 armour and 4 infantry placed in Central United States
                Americans undo move 1.
                2 fighters and 5 infantry placed in Eastern United States
                Americans undo move 2.
                1 fighter and 5 infantry placed in Eastern United States
                1 armour, 1 fighter and 2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 106 Sea Zone to 102 Sea Zone

    Non Combat Move - British

    Place Units - British
                1 destroyer and 2 submarines placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,3
                British collect 15 PUs (3 lost to blockades); end with 15 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 armour, 1 artillery, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 91 Sea Zone to 102 Sea Zone
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Scotland
                1 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                1 armour moved from Rhodesia to French Equatorial Africa
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                2 artilleries and 2 infantry moved from Eastern Persia to Turkmenistan
                      Italians take Turkmenistan from Russians
                1 armour moved from West India to Turkmenistan
                1 artillery and 4 infantry moved from Northwest Persia to Caucasus
                2 armour and 4 mech_infantrys moved from Iraq to Caucasus
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                2 armour, 1 artillery and 2 infantry moved from Ukraine to Bryansk
                2 infantry moved from Romania to Bessarabia
                1 fighter moved from Ukraine to Bryansk
                1 bomber moved from Greece to Bryansk

    Combat - Italians
                Battle in 102 Sea Zone
                    Italians attack with 1 destroyer
                    British defend with 1 transport
                        1 transport owned by the British lost in 102 Sea Zone
                    Italians win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Scotland
                    Italians attack with 2 infantry
                    British defend with 1 airfield and 1 fighter
                        Italians roll dice for 1 battleship and 1 cruiser in Scotland, round 2 :  2/2 hits
                        British roll dice for 1 fighter in Scotland, round 2 :  1/1 hits
                        1 fighter owned by the British and 1 infantry owned by the Italians lost in Scotland
                    Italians win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 infantry
                Battle in Bryansk
                    Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
                    Russians defend with 5 infantry
                        Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 :  4/7 hits
                        Russians roll dice for 5 infantry in Bryansk, round 2 :  3/5 hits
                        4 infantry owned by the Russians , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Bryansk
                        Italians roll dice for 2 armour, 1 bomber and 1 fighter in Bryansk, round 3 :  3/4 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Russians: 5 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 2 infantry

    Non Combat Move - Italians
                3 aaGuns moved from Ukraine to Bryansk
                1 fighter moved from Bryansk to Ukraine
                1 bomber moved from Bryansk to Ukraine
                2 transports moved from 80 Sea Zone to 81 Sea Zone

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Ukraine
                2 armour and 1 mech_infantry placed in Iraq
                3 mech_infantrys placed in Egypt
                1 artillery placed in Northern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 35 PUs; end with 35 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 56 PUs


  • Sorry… was playing both games last night and forgot to move the S.A. fleet back home. Please use attached file to correct… or hold me to it, if you really want to punish my inattention!  :mrgreen:

    Scrambleverse.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries, 1 bomber, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Urals to Yenisey
                      Germans take Evenkiyskiy from Russians
                      Germans take Yenisey from Russians
                1 armour moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Kansu
                      Germans take Kansu from Chinese
                1 artillery and 1 infantry moved from Archangel to Vologda
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 artillery moved from Novgorod to Belarus
                7 infantry moved from Eastern Poland to Belarus
                1 armour moved from Rostov to Samara
                      Germans take Tambov from Russians
                      Germans take Samara from Russians
                1 artillery and 1 infantry moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                3 artilleries, 1 battleship, 2 carriers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 103 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
                3 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to United Kingdom

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  0/2 hits
                        Russians roll dice for 2 infantry in Vologda, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Vologda
                    1 artillery owned by the Germans retreated to Archangel
                    Russians win with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Germans attack with 1 artillery and 7 infantry
                    Russians defend with 1 armour and 1 infantry
                        Germans roll dice for 1 artillery and 7 infantry in Belarus, round 2 :  2/8 hits
                        Russians roll dice for 1 armour and 1 infantry in Belarus, round 2 :  0/2 hits
                        1 infantry owned by the Russians and 1 armour owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 armour and 1 infantry
                Battle in United Kingdom
                    Germans attack with 3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
                    British defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
                        Germans roll dice for 1 battleship in United Kingdom, round 2 :  1/1 hits
                        Germans roll dice for 3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in United Kingdom, round 2 :  4/11 hits
                        British roll dice for 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry in United Kingdom, round 2 :  5/12 hits
                        5 infantry owned by the British , 4 infantry owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
                        Germans roll dice for 2 artilleries, 3 fighters and 1 tactical_bomber in United Kingdom, round 3 :  3/6 hits
                        British roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in United Kingdom, round 3 :  2/7 hits
                        2 infantry owned by the British , 1 mech_infantry owned by the British , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in United Kingdom, round 4 :  2/4 hits
                        British roll dice for 2 armour and 2 artilleries in United Kingdom, round 4 :  4/4 hits
                        1 tactical_bomber owned by the Germans , 2 artilleries owned by the British , 1 artillery owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
                    British win with 2 armour remaining. Battle score for attacker is -32
                    Casualties for Germans: 3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
                    Casualties for British: 2 artilleries, 7 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                1 artillery and 1 infantry moved from Greece to 100 Sea Zone
                1 artillery and 1 infantry moved from 100 Sea Zone to Rostov
                1 infantry moved from Greece to Bulgaria
                3 artilleries and 5 infantry moved from Poland to Eastern Poland
                5 armour and 5 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 armour, 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber placed in Western Germany
                1 destroyer placed in 110 Sea Zone
                1 armour and 2 mech_infantrys placed in Novgorod
                1 artillery placed in Greece

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                1 tactical_bomber moved from Volgograd to Samara
                5 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Samara, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                1 tactical_bomber moved from Samara to Volgograd

    Place Units - Russians
                2 infantry placed in Volgograd
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 17 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery moved from Korea to Amur
                      Japanese take Amur from Russians
                1 artillery moved from Korea to Manchuria
                      Japanese take Manchuria from Chinese
                1 tactical_bomber moved from Hopei to Shantung
                1 armour and 2 mech_infantrys moved from Kiangsu to Shantung
                1 armour and 2 mech_infantrys moved from Yunnan to Szechwan
                1 artillery moved from Shensi to Szechwan
                1 armour moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Suiyuyan to Chahar
                1 destroyer moved from 6 Sea Zone to 24 Sea Zone
                1 destroyer moved from 24 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to Shantung

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour in Chahar, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 armour owned by the Japanese lost in Chahar
                    Chinese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Szechwan, round 2 :  1/4 hits
                        Chinese roll dice for 3 infantry in Szechwan, round 2 :  2/3 hits
                        1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Szechwan
                        Japanese roll dice for 1 armour and 1 artillery in Szechwan, round 3 :  1/2 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 3 :  0/2 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 1 armour and 1 artillery in Szechwan, round 4 :  2/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 3 infantry
                Battle in Shantung
                    Japanese attack with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 infantry
                        Japanese roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 2 :  1/5 hits
                        Chinese roll dice for 4 infantry in Shantung, round 2 :  0/4 hits
                        1 infantry owned by the Russians lost in Shantung
                        Japanese roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 3 :  1/5 hits
                        Chinese roll dice for 3 infantry in Shantung, round 3 :  1/3 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shantung
                        Japanese roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Shantung, round 4 :  2/4 hits
                        Chinese roll dice for 2 infantry in Shantung, round 4 :  0/2 hits
                        2 infantry owned by the Russians lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Japanese
                3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Shantung to Kiangsu
                1 bomber moved from Shantung to Guam
                1 battleship, 4 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 4 Sea Zone to 6 Sea Zone
                1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
                1 aaGun moved from Hopei to Anhwe
                1 aaGun moved from Shensi to Szechwan
                1 armour and 2 mech_infantrys moved from India to Yunnan
                1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports moved from 58 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                2 carriers and 1 destroyer placed in 20 Sea Zone
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs


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