Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
New Concept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to India
2 carriers moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Shan State to India
1 tactical_bomber moved from 41 Sea Zone to India
2 fighters moved from 41 Sea Zone to India
1 tactical_bomber moved from 41 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Chahar to Anhwe
3 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Shan State to Borneo
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to Shan State
1 battleship moved from 21 Sea Zone to 43 Sea ZoneCombat - Japanese
ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer, 1 fighter and 1 transport
ANZAC win with 1 transport remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 fighter
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 3 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Celebes
Battle in Suiyuyan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
1 infantry owned by the Japanese retreated to Chahar
Chinese win, taking Celebes from Dutch with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in India
Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 5 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 harbour and 5 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 3 aaGuns and 5 infantryNon Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 39 Sea Zone
3 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
1 tactical_bomber moved from India to Shan State
1 infantry moved from Chahar to Jehol
1 aaGun moved from Chahar to Jehol
1 infantry moved from Hunan to Yunnan
1 aaGun moved from Yunnan to Burma
1 aaGun moved from Hunan to Kwangsi
2 bombers moved from Borneo to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 destroyers and 3 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 55 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
Surrender yet? :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 2 destroyers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 25 Sea Zone to 16 Sea Zone
3 destroyers moved from 25 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
1 battleship moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 12 Sea Zone to 14 Sea Zone
1 tactical_bomber moved from 12 Sea Zone to 14 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 14 Sea Zone
2 destroyers moved from 101 Sea Zone to 11 Sea Zone
1 battleship moved from 101 Sea Zone to 11 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 4 destroyers and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 1 cruiser, 4 destroyers and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 submarines moved from 26 Sea Zone to 31 Sea ZonePlace Units - Americans
1 battleship, 2 destroyers and 5 submarines placed in 10 Sea Zone
1 artillery placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
5 infantry moved from Shensi to Hopei
4 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
retreated to Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hopei, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to KweichowPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Szechwan
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Quebec to 121 Sea Zone
1 artillery moved from Quebec to 121 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 121 Sea Zone to 123 Sea Zone
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 fighter moved from New Brunswick Nova Scotia to Iceland
2 fighters moved from United Kingdom to Iceland
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Tanganyika Territory to Kenya
1 cruiser moved from 79 Sea Zone to 72 Sea Zone
3 destroyers moved from 79 Sea Zone to 72 Sea Zone
1 carrier moved from 79 Sea Zone to 72 Sea Zone
1 battleship moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 38 Sea Zone to 58 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - British
Non Combat Move - British
Place Units - British
2 destroyers and 1 transport placed in 106 Sea Zone
British undo move 1.
2 destroyers and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 25 PUs; end with 26 PUs totalTurn Complete - UK_Pacific
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your not funny Christopher :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship and 2 cruisers moved from 92 Sea Zone to 110 Sea Zone
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Bessarabia
1 artillery and 4 infantry moved from Romania to Bessarabia
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 1 artillery and 4 infantry
Italians win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 16
Casualties for Russians: 1 artillery and 4 infantry
Battle in Cyprus
Battle in Malta
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
French defend with 1 infantry; British defend with 1 infantry
Italians win, taking Cyprus from British, taking Malta from British, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 110 Sea Zone
Italians attack with 1 battleship and 2 cruisers
British defend with 2 destroyers and 1 transport
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is 23
Casualties for British: 2 destroyers and 1 transportNon Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Syria to Iraq
1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Tunisia to 91 Sea Zone
2 aaGuns moved from Romania to Bessarabia
1 bomber moved from Bessarabia to Greece
1 infantry moved from Albania to Greece
2 aaGuns moved from Yugoslavia to RomaniaPlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from New Guinea to QueenslandCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 87 Sea Zone to 82 Sea Zone
1 armour moved from Ethiopia to KenyaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Romania to Ukraine
Germans take Ukraine from Russians
2 armour moved from Romania to Belarus
1 mech_infantry moved from Poland to Belarus
5 armour and 6 mech_infantrys moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 bomber moved from Finland to United Kingdom
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 1 infantry and 3 transports moved from 91 Sea Zone to 105 Sea Zone
2 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 105 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
1 battleship moved from 91 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Novgorod
Germans attack with 5 armour and 6 mech_infantrys
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 3 infantry
Battle in United Kingdom
Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
British win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -22
Casualties for Germans: 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber
Casualties for British: 8 infantry
1 fighter owned by the Germans retreatedNon Combat Move - Germans
2 carriers, 2 destroyers and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Southern France to Normandy Bordeaux
3 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
5 aaGuns moved from Eastern Poland to Belarus
1 artillery and 5 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from Bulgaria to RomaniaPlace Units - Germans
1 factory_minor placed in Greece
2 fighters placed in Western Germany
3 infantry placed in Normandy Bordeaux
Germans undo move 3.
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
4 infantry moved from Caucasus to Rostov
5 infantry moved from Western Ukraine to Ukraine
10 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
2 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Belarus
1 armour moved from Russia to Belarus
6 infantry moved from Vologda to Archangel
2 infantry moved from Korea to ManchuriaCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 5 aaGuns and 2 armour
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belarus, round 2 : 0/4 hits
Germans roll dice for 5 aaGuns and 2 armour in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belarus, round 3 : 2/4 hits
Germans roll dice for 5 aaGuns and 2 armour in Belarus, round 3 : 2/2 hits
2 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Belarus
Russians roll dice for 1 armour and 1 mech_infantry in Belarus, round 4 : 0/2 hits
Germans roll dice for 3 aaGuns and 2 armour in Belarus, round 4 : 2/2 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Belarus
Germans win with 3 aaGuns and 2 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 aaGuns
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 10 infantry in Eastern Poland, round 2 : 2/11 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 5 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 5 infantry in Ukraine, round 2 : 2/5 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Sakha to AmurPlace Units - Russians
3 armour and 7 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,4,4,5,5,1,4,1,1,1,2,6,3,1,5
Russians collect 35 PUs (3 lost to blockades); end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 5 destroyers, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone
2 artilleries and 2 infantry moved from 72 Sea Zone to French Madagascar
1 battleship, 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 72 Sea Zone
3 destroyers and 7 submarines moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from Philippines to 16 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
1 infantry moved from Hunan to Anhwe
1 tactical_bomber moved from Shan State to Anhwe
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to AnhweCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 2 bombers, 3 destroyers and 7 submarines
Americans defend with 1 battleship, 1 cruiser, 4 destroyers and 3 submarines
Japanese roll dice for 7 submarines in 16 Sea Zone, round 2 : 1/7 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 bombers and 3 destroyers in 16 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 battleship, 1 cruiser and 4 destroyers in 16 Sea Zone, round 2 : 2/6 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 5 submarines in 16 Sea Zone, round 3 : 2/5 hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 bombers and 3 destroyers in 16 Sea Zone, round 3 : 2/5 hits
Americans roll dice for 1 battleship, 1 cruiser and 4 destroyers in 16 Sea Zone, round 3 : 2/6 hits
2 submarines owned by the Americans , 2 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 3 submarines in 16 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 2 bombers and 3 destroyers in 16 Sea Zone, round 4 : 2/5 hits
Americans roll dice for 1 battleship, 1 cruiser and 2 destroyers in 16 Sea Zone, round 4 : 3/4 hits
2 destroyers owned by the Americans , 1 cruiser owned by the Americans and 3 submarines owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 2 bombers and 3 destroyers in 16 Sea Zone, round 5 : 3/5 hits
Americans roll dice for 1 battleship in 16 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 bombers and 2 destroyers remaining. Battle score for attacker is 32
Casualties for Japanese: 1 destroyer and 7 submarines
Casualties for Americans: 1 battleship, 1 cruiser, 4 destroyers and 3 submarines
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/6 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 2/6 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 2/4 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 72 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports
British defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 tactical_bomber
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports in 72 Sea Zone, round 2 : 7/8 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 tactical_bomber in 72 Sea Zone, round 2 : 5/7 hits
Units damaged: 1 battleship owned by the Japanese
1 tactical_bomber owned by the British , 1 cruiser owned by the British , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 fighter owned by the Japanese and 3 destroyers owned by the British lost in 72 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports in 72 Sea Zone, round 3 : 3/6 hits
British roll dice for 1 battleship and 1 carrier in 72 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Japanese , 1 battleship owned by the British and 1 carrier owned by the British lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 34
Casualties for Japanese: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 tactical_bomber
Battle in French MadagascarNon Combat Move - Japanese
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Yunnan to Hunan
1 aaGun and 1 artillery moved from Kwangsi to Hunan
1 aaGun and 1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 tactical_bomber moved from Anhwe to Hunan
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from 16 Sea Zone to JapanPlace Units - Japanese
5 destroyers and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 31 Sea Zone to 16 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 11 Sea Zone to 26 Sea Zone
2 destroyers moved from 11 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 14 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 14 Sea Zone to 26 Sea Zone
1 fighter moved from 14 Sea Zone to 26 Sea Zone
1 bomber moved from Midway to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 3 submarines
Japanese defend with 2 destroyers
Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 10
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to MidwayPlace Units - Americans
1 battleship, 1 carrier, 2 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Kweichow to Yunnan
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 aaGun and 2 infantry
AA fire in Yunnan : 0/1 hits
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 1/8 hits
Japanese roll dice for 1 aaGun and 2 infantry in Yunnan, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 0/7 hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 1/6 hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 5 : 1/6 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to HopeiPlace Units - Chinese
3 infantry placed in Yunnan
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 8 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
3 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
3 fighters moved from Iceland to United KingdomCombat - British
Battle in NorwayNon Combat Move - British
1 mech_infantry moved from Italian Somaliland to Belgian Congo
1 infantry moved from Kenya to Belgian CongoPlace Units - British
3 infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2,4,2,5,1,5,5,6
British collect 25 PUs (2 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 artillery and 4 infantry moved from Bessarabia to Ukraine
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Persia
1 artillery and 4 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from French
1 armour moved from Ethiopia to Kenya
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 mech_infantry moved from Egypt to Kenya
1 fighter moved from Trans-Jordan to Persia
1 bomber moved from Greece to Ukraine
1 fighter moved from 110 Sea Zone to 125 Sea ZoneCombat - Italians
Battle in 125 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 125 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Belgian Congo
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 2/2 hits
1 infantry owned by the British , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 1 armour and 1 artillery in Belgian Congo, round 3 : 0/2 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 artillery in Belgian Congo, round 4 : 1/2 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 4 : 1/1 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Kenya
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 armour; British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 0/4 hits
British roll dice for 1 armour and 1 infantry in Kenya, round 2 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 3 : 0/4 hits
British roll dice for 1 armour and 1 infantry in Kenya, round 3 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 4 : 1/4 hits
British roll dice for 1 armour and 1 infantry in Kenya, round 4 : 0/2 hits
1 infantry owned by the British lost in Kenya
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 5 : 2/4 hits
British roll dice for 1 armour in Kenya, round 5 : 0/1 hits
1 armour owned by the French lost in Kenya
Italians win, taking Kenya from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for French: 1 armour
Casualties for British: 1 infantry
Battle in Persia
Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Russians defend with 3 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Persia, round 2 : 1/7 hits
Russians roll dice for 3 infantry in Persia, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Persia
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Persia, round 3 : 1/7 hits
Russians roll dice for 2 infantry in Persia, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Persia
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Persia, round 4 : 2/7 hits
Russians roll dice for 1 infantry in Persia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Persia
Italians win, taking Persia from Russians with 1 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Ukraine
Italians attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 1 factory_minor and 4 infantry
Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Ukraine, round 2 : 2/6 hits
Russians roll dice for 4 infantry in Ukraine, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Ukraine
Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Ukraine, round 3 : 1/6 hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Ukraine, round 4 : 3/6 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantryNon Combat Move - Italians
1 fighter moved from 125 Sea Zone to Western Germany
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 2 cruisers moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Persia to Syria
1 bomber moved from Ukraine to Greece
2 aaGuns moved from Bessarabia to Ukraine
2 aaGuns moved from Romania to Bessarabia
1 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 armour moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 factory_minor placed in Iraq
1 destroyer placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
EDIT: Adding units owned by ANZAC to New South Wales: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 destroyer moved from 82 Sea Zone to 68 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 8 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Western Ukraine
1 mech_infantry moved from Novgorod to Bryansk
1 artillery and 3 infantry moved from Romania to Eastern Poland
1 artillery and 5 infantry moved from Poland to Eastern Poland
2 infantry moved from Baltic States to Eastern Poland
1 armour moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
4 armour and 3 mech_infantrys moved from Novgorod to Archangel
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
2 destroyers moved from 110 Sea Zone to 123 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Norway
2 fighters moved from Western Germany to NorwayCombat - Germans
Battle in 123 Sea Zone
Germans attack with 2 destroyers
British defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 destroyers in 123 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 123 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans lost in 123 Sea Zone
British roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 123 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 123 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the British and 1 destroyer owned by the Germans lost in 123 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Germans: 2 destroyers
Casualties for British: 1 submarine
Battle in Eastern Poland
Germans attack with 2 armour, 2 artilleries and 10 infantry
Russians defend with 1 artillery and 9 infantry
Germans roll dice for 2 armour, 2 artilleries and 10 infantry in Eastern Poland, round 2 : 3/14 hits
Russians roll dice for 1 artillery and 9 infantry in Eastern Poland, round 2 : 2/10 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour, 2 artilleries and 8 infantry in Eastern Poland, round 3 : 1/12 hits
Russians roll dice for 1 artillery and 6 infantry in Eastern Poland, round 3 : 4/7 hits
1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern Poland, round 4 : 3/8 hits
Russians roll dice for 1 artillery and 5 infantry in Eastern Poland, round 4 : 1/6 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Eastern Poland, round 5 : 2/7 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 5 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Eastern Poland, round 6 : 3/6 hits
Russians roll dice for 1 artillery in Eastern Poland, round 6 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 9 infantry
Casualties for Russians: 1 artillery and 9 infantry
Battle in Smolensk
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Western Ukraine
Germans attack with 1 armour
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Norway
Germans attack with 3 artilleries, 3 fighters and 3 infantry
British defend with 1 artillery and 3 infantry
Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits
Germans roll dice for 3 artilleries, 3 fighters and 3 infantry in Norway, round 2 : 6/9 hits
British roll dice for 1 artillery and 3 infantry in Norway, round 2 : 2/4 hits
3 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the British lost in Norway
Germans win, taking Norway from British with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Archangel
Germans attack with 4 armour and 3 mech_infantrys
Russians defend with 6 infantry
Germans roll dice for 4 armour and 3 mech_infantrys in Archangel, round 2 : 1/7 hits
Russians roll dice for 6 infantry in Archangel, round 2 : 2/6 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Germans roll dice for 4 armour and 1 mech_infantry in Archangel, round 3 : 4/5 hits
Russians roll dice for 5 infantry in Archangel, round 3 : 2/5 hits
4 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 3 armour in Archangel, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour and 3 mech_infantrys
Casualties for Russians: 6 infantryNon Combat Move - Germans
3 aaGuns moved from Belarus to Archangel
2 carriers moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Norway to 112 Sea Zone
2 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Baltic States to Belarus
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
7 infantry moved from Germany to PolandPlace Units - Germans
1 transport placed in 100 Sea Zone
1 artillery and 1 infantry placed in Greece
1 tactical_bomber placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
3 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
2 armour moved from Russia to Rostov
1 infantry moved from Russia to Vologda
1 armour moved from Russia to Smolensk
1 infantry moved from Volgograd to Kazakhstan
4 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Bryansk, round 2 : 3/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 armour and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 3 infantry in Smolensk, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Amur to KoreaPlace Units - Russians
10 infantry placed in Russia
1 tactical_bomber placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,3,3,5,3
Russians collect 27 PUs (3 lost to blockades); end with 27 PUs total





