Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
New Concept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 1 and gets 0 hitsPurchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 5 Sea Zone to 15 Sea Zone
1 carrier and 4 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/9 hits
Germans roll dice for 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 3/7 hits
3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/6 hits
Germans roll dice for 3 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 2/4 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Germans , 1 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 2/4 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 3 artilleries and 4 infantry
Casualties for Americans: 4 infantry and 1 mech_infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to Eastern United States
1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States
2 aaGuns moved from Central United States to Eastern United StatesPlace Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 artillery moved from Jehol to Shantung
2 infantry moved from Jehol to Shantung
1 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Shantung, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Hunan to KiangsiPlace Units - Chinese
1 artillery and 6 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
Kamikazes, you? :?
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played 2 kams and hit ur destroyer…will let u play out…hopefuly destroyer will get the bomber :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Malta to 95 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Belgian Congo to Ethiopia
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Egypt to Trans-Jordan
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Tunisia to Libya
2 artilleries, 3 infantry and 3 mech_infantrys moved from Yunnan to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from India to Burma
1 mech_infantry moved from Celebes to 44 Sea Zone
1 destroyer, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from India to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
3 destroyers moved from 109 Sea Zone to 110 Sea ZoneCombat - British
Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 2 hits. Rolls: 2,2
Battle in Ethiopia
British attack with 1 mech_infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Norway
Battle in Holland Belgium
Battle in 95 Sea Zone
British attack with 1 fighter
Italians defend with 2 submarines and 1 transport
2 submarines owned by the Italians Submerged
British roll dice for 1 fighter in 95 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Italians lost in 95 Sea Zone
British win, taking Norway from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 35 Sea Zone
British attack with 1 bomber and 1 transport
Japanese defend with 1 destroyer
British roll dice for 1 bomber and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber and 1 transport in 35 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
British win with 1 bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in PhilippinesNon Combat Move - British
1 fighter moved from 95 Sea Zone to Malta
1 bomber moved from Malta to Gibraltar
1 mech_infantry moved from Tobruk to Egypt
1 bomber moved from 35 Sea Zone to KwangsiPlace Units - British
1 cruiser and 1 destroyer placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
British collect 38 PUs (1 lost to blockades); end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 destroyers and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in 39 Sea Zone change ownership: 2 destroyers and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 94 Sea Zone to 91 Sea Zone
2 submarines moved from 95 Sea Zone to 91 Sea Zone
4 infantry moved from Romania to Slovakia Hungary
2 armour moved from Romania to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 artillery moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to France
1 bomber moved from Sicily to France
2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 91 Sea Zone
Italians attack with 4 submarines
Americans defend with 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber
Italians roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/7 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 3 submarines in 91 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/6 hits
2 submarines owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 4 : 4/6 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Italians: 4 submarines
Casualties for Americans: 1 destroyerNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Northern Italy
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 battleship and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Finland
1 mech_infantry moved from Baltic States to Karelia
1 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
2 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 armour moved from Novgorod to Archangel
5 infantry moved from Poland to Eastern Poland
3 artilleries moved from Poland to Eastern Poland
2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 mech_infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
4 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Eastern PolandCombat - Germans
Battle in Archangel
Germans attack with 5 armour
Russians defend with 1 infantry
Germans roll dice for 5 armour in Archangel, round 2 : 4/5 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 5 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 4 infantry
British defend with 2 infantry
Germans roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 3/5 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Eastern Poland
Germans attack with 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 artillery and 6 infantry
AA fire in Eastern Poland : 0/2 hits
Germans roll dice for 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/11 hits
Russians roll dice for 2 aaGuns, 1 artillery and 6 infantry in Eastern Poland, round 2 : 2/7 hits
2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Eastern Poland
Germans roll dice for 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/9 hits
Russians roll dice for 1 aaGun, 1 artillery and 6 infantry in Eastern Poland, round 3 : 0/7 hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Eastern Poland
Germans roll dice for 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 4 : 1/9 hits
Russians roll dice for 1 artillery and 5 infantry in Eastern Poland, round 4 : 2/6 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 5 : 4/7 hits
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 5 : 3/5 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Eastern Poland, round 6 : 2/4 hits
Russians roll dice for 1 artillery in Eastern Poland, round 6 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns, 1 artillery and 6 infantryNon Combat Move - Germans
1 tactical_bomber moved from Eastern Poland to Western Germany
1 fighter moved from Eastern Poland to Novgorod
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
1 battleship placed in 112 Sea Zone
4 infantry placed in Western Germany
4 armour placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 5 and gets 0 hitsPurchase Units - Russians
Russians buy 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 artilleries and 8 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Bryansk to Smolensk
1 armour and 3 mech_infantrys moved from Bryansk to Archangel
4 armour and 2 mech_infantrys moved from Russia to Archangel
1 artillery and 5 infantry moved from Caucasus to Rostov
1 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Smolensk to Archangel
1 submarine moved from 109 Sea Zone to 91 Sea ZoneCombat - Russians
Battle in Eastern Poland
Russians attack with 2 artilleries and 10 infantry
Germans defend with 2 artilleries
Russians roll dice for 2 artilleries and 10 infantry in Eastern Poland, round 2 : 1/12 hits
Germans roll dice for 2 artilleries in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Russians roll dice for 2 artilleries and 9 infantry in Eastern Poland, round 3 : 2/11 hits
Germans roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries
Casualties for Russians: 2 infantry
Battle in 6 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Russians roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Archangel
Russians attack with 5 armour and 6 mech_infantrys
Germans defend with 5 armour
Russians roll dice for 5 armour and 6 mech_infantrys in Archangel, round 2 : 4/11 hits
Germans roll dice for 5 armour in Archangel, round 2 : 2/5 hits
4 armour owned by the Germans and 2 mech_infantrys owned by the Russians lost in Archangel
Russians roll dice for 5 armour and 4 mech_infantrys in Archangel, round 3 : 5/9 hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 5 armour
Casualties for Russians: 3 mech_infantrysNon Combat Move - Russians
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 infantry moved from Buyant-Uhaa to Manchuria
1 aaGun and 4 infantry moved from Amur to ManchuriaPlace Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 cruiser moved from 18 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangtung to Philippines
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 20 Sea Zone to 33 Sea Zone
1 carrier moved from 20 Sea Zone to 33 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 18 Sea Zone to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Korea to Kwangtung
1 tactical_bomber moved from Korea to KwangtungCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 submarines
Americans defend with 2 destroyers and 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 22
Casualties for Americans: 2 destroyers and 1 submarine
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser, 3 submarines and 2 transports
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 cruiser and 2 transports in 33 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 3 : 0/3 hits
ANZAC roll dice for 1 cruiser and 2 transports in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 4 : 2/3 hits
ANZAC roll dice for 1 cruiser and 2 transports in 33 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone
2 transports owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 5 : 0/1 hits
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 44
Casualties for ANZAC: 1 cruiser, 3 submarines and 2 transports
Battle in 35 Sea Zone
Japanese attack with 1 cruiser and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Philippines
Japanese attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits
Americans roll dice for 1 mech_infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 fighter and 1 infantry in Philippines, round 3 : 0/2 hits
Americans roll dice for 1 mech_infantry in Philippines, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Philippines, round 4 : 1/2 hits
Americans roll dice for 1 mech_infantry in Philippines, round 4 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
Place Units - Japanese
1 armour and 2 infantry placed in Kwangtung
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5 and gets 0 hitsPurchase Units - Americans
Americans buy 1 artillery, 1 battleship, 4 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 15 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
1 carrier and 3 destroyers moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Japanese defend with 2 submarines
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 0/2 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 5 : 0/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 5 : 0/2 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 6 : 0/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 6 : 1/2 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 7 : 1/1 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 7 : 2/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 95 Sea Zone
Americans attack with 1 carrier and 3 destroyers
Italians defend with 2 destroyers
Americans roll dice for 1 carrier and 3 destroyers in 95 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 carrier and 3 destroyers in 95 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 carrier and 3 destroyers remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Battle in Southern France
Americans attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Southern France, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Southern France, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Southern France, round 4 : 2/3 hits
Germans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 102 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
1 battleship and 3 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 infantry placed in Western United States
Americans undo move 4.
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 8 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries and 9 infantry
Japanese defend with 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Chinese roll dice for 2 artilleries and 9 infantry in Kwangtung, round 2 : 0/11 hits
Japanese roll dice for 2 armour, 1 fighter, 7 infantry and 1 tactical_bomber in Kwangtung, round 2 : 5/11 hits
5 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 2 artilleries and 4 infantry in Kwangtung, round 3 : 1/6 hits
Japanese roll dice for 2 armour, 1 fighter, 7 infantry and 1 tactical_bomber in Kwangtung, round 3 : 3/11 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangtung
2 artilleries owned by the Chinese and 1 infantry owned by the Chinese retreated to Kwangsi
Japanese win with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for Japanese: 1 infantry
Casualties for Chinese: 8 infantryNon Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 3 infantry moved from Shantung to Kiangsu
1 infantry moved from Jehol to Shantung
1 infantry moved from Manchuria to JeholPlace Units - Chinese
2 artilleries and 7 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - British
UK_Pacific spend 5 on tech rolls
British roll 3 and gets 0 hitsPurchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from Norway to Finland
1 transport moved from 125 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from Gibraltar to Holland Belgium
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from Kwangsi to 35 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from Kwangsi to Kwangtung
1 fighter moved from Malta to GibraltarCombat - British
Battle in 35 Sea Zone
British attack with 1 bomber
Japanese defend with 1 cruiser and 1 transport
British roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British and 1 cruiser owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 cruiser
Casualties for British: 1 bomber
Battle in Finland
British attack with 1 infantry and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 infantry and 1 mech_infantry in Finland, round 2 : 1/2 hits
Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Finland
British win, taking Finland from Germans with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 1 bomber, 3 fighters and 4 infantry
Germans defend with 3 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
British roll dice for 1 bomber, 3 fighters and 4 infantry in Holland Belgium, round 2 : 2/8 hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
British attack with 2 artilleries, 5 infantry and 3 mech_infantrys
Japanese defend with 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
British roll dice for 2 artilleries, 5 infantry and 3 mech_infantrys in Kwangtung, round 2 : 1/10 hits
Japanese roll dice for 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/10 hits
4 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
1 infantry owned by the British , 3 mech_infantrys owned by the British and 2 artilleries owned by the British retreated to Kwangsi
Japanese win with 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for British: 4 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Burma to India
2 destroyers and 1 submarine moved from 39 Sea Zone to 36 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Holland Belgium to United KingdomPlace Units - British
1 factory_minor placed in Egypt
1 destroyer placed in 110 Sea Zone
2 infantry placed in United Kingdom
2 transports placed in 106 Sea Zone
1 artillery placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,4
British collect 39 PUs (2 lost to blockades); end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Units Change Ownership
Some Units in India change ownership: 1 bomber
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
5 infantry moved from Romania to Bessarabia
4 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
2 infantry moved from France to Holland Belgium
1 bomber moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
British defend with 3 infantry
Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits
British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits
British roll dice for 3 infantry in Holland Belgium, round 3 : 2/3 hits
1 infantry owned by the British , 1 infantry owned by the Italians and 1 bomber owned by the Italians lost in Holland Belgium
British win with 2 infantry remaining. Battle score for attacker is -15
Casualties for British: 1 infantry
Casualties for Italians: 1 bomber and 2 infantry
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery and 4 infantry
Russians defend with 2 artilleries and 8 infantry
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Eastern Poland, round 2 : 4/7 hits
Russians roll dice for 2 artilleries and 8 infantry in Eastern Poland, round 2 : 4/10 hits
4 infantry owned by the Russians and 4 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 2 armour and 1 artillery in Eastern Poland, round 3 : 1/3 hits
Russians roll dice for 2 artilleries and 4 infantry in Eastern Poland, round 3 : 2/6 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Eastern Poland
1 armour owned by the Italians retreated to Slovakia Hungary
Russians win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 5 infantry
Casualties for Italians: 1 armour, 1 artillery and 4 infantry
Battle in Bessarabia
Italians attack with 5 infantry
Russians defend with 1 infantry
Italians roll dice for 5 infantry in Bessarabia, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 4 infantry in Bessarabia, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 3 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 0/3 hits
Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 0/3 hits
Americans roll dice for 1 armour in Southern France, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 0/2 hits
Americans roll dice for 1 armour in Southern France, round 5 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 6 : 0/2 hits
Americans roll dice for 1 armour in Southern France, round 6 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery in Southern France, round 7 : 0/1 hits
Americans roll dice for 1 armour in Southern France, round 7 : 1/1 hits
1 artillery owned by the Italians lost in Southern France
Americans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 10 PUs total -
that was crap
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Kamikazes? :?
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2 kams plz kind sir
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from New Guinea to Dutch New GuineaCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3,5
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs





