• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 1 and gets 0 hits

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 destroyers, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 5 Sea Zone to 15 Sea Zone
                1 carrier and 4 destroyers moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 2 destroyers and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  0/1 hits
                        Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  3/9 hits
                        Germans roll dice for 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 :  3/7 hits
                        3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                        Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 :  3/6 hits
                        Germans roll dice for 3 artilleries and 1 infantry in Normandy Bordeaux, round 3 :  2/4 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Germans , 1 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Normandy Bordeaux
                        Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 :  2/4 hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 3 artilleries and 4 infantry
                    Casualties for Americans: 4 infantry and 1 mech_infantry

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
                1 infantry moved from New Brunswick Nova Scotia to Eastern United States
                1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States
                2 aaGuns moved from Central United States to Eastern United States

    Place Units - Americans
                2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                2 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                1 artillery moved from Jehol to Shantung
                2 infantry moved from Jehol to Shantung
                1 infantry moved from Anhwe to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Shantung, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                1 artillery and 1 infantry moved from Hunan to Kiangsi

    Place Units - Chinese
                1 artillery and 6 infantry placed in Kiangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • Kamikazes, you?  :?

    S3ra66le.tsvg


  • played 2 kams and hit ur destroyer…will let u play out…hopefuly destroyer will get the bomber  :-D

    kkkk.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Malta to 95 Sea Zone
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 mech_infantry moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 mech_infantry moved from Belgian Congo to Ethiopia
                1 mech_infantry moved from Belgian Congo to Egypt
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Egypt to Trans-Jordan
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Tunisia to Libya
                2 artilleries, 3 infantry and 3 mech_infantrys moved from Yunnan to Kwangsi
                2 infantry moved from French Indo China to Kwangsi
                1 artillery and 1 infantry moved from India to Burma
                1 mech_infantry moved from Celebes to 44 Sea Zone
                1 destroyer, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 bomber moved from India to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines
                3 destroyers moved from 109 Sea Zone to 110 Sea Zone

    Combat - British
                Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 2 hits.  Rolls: 2,2
                Battle in Ethiopia
                    British attack with 1 mech_infantry
                    Italians defend with 1 aaGun
                        1 aaGun owned by the Italians lost in Ethiopia
                    British win, taking Ethiopia from Italians with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun
                Battle in Norway
                Battle in Holland Belgium
                Battle in 95 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 2 submarines and 1 transport
                    2 submarines owned by the Italians Submerged
                        British roll dice for 1 fighter in 95 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Italians lost in 95 Sea Zone
                    British win, taking Norway from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 35 Sea Zone
                    British attack with 1 bomber and 1 transport
                    Japanese defend with 1 destroyer
                        British roll dice for 1 bomber and 1 transport in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 bomber and 1 transport in 35 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    British win with 1 bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Philippines

    Non Combat Move - British
                1 fighter moved from 95 Sea Zone to Malta
                1 bomber moved from Malta to Gibraltar
                1 mech_infantry moved from Tobruk to Egypt
                1 bomber moved from 35 Sea Zone to Kwangsi

    Place Units - British
                1 cruiser and 1 destroyer placed in 110 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
                British collect 38 PUs (1 lost to blockades); end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                2 destroyers and 1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in 39 Sea Zone change ownership: 2 destroyers and 1 submarine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 submarines moved from 94 Sea Zone to 91 Sea Zone
                2 submarines moved from 95 Sea Zone to 91 Sea Zone
                4 infantry moved from Romania to Slovakia Hungary
                2 armour moved from Romania to Slovakia Hungary
                5 infantry moved from Bulgaria to Romania
                2 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                1 artillery moved from Southern Italy to Northern Italy
                2 infantry moved from Northern Italy to France
                1 bomber moved from Sicily to France
                2 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 4 submarines
                    Americans defend with 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber
                        Italians roll dice for 4 submarines in 91 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 :  1/7 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
                        Italians roll dice for 3 submarines in 91 Sea Zone, round 3 :  0/3 hits
                        Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 :  2/6 hits
                        2 submarines owned by the Italians lost in 91 Sea Zone
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 4 :  4/6 hits
                        1 submarine owned by the Italians lost in 91 Sea Zone
                    Americans win with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16
                    Casualties for Italians: 4 submarines
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Northern Italy
                2 destroyers placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 9 PUs; end with 9 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery moved from Marshall Islands to 32 Sea Zone
                1 artillery, 1 cruiser and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Dutch New Guinea to New Guinea
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 :  1/1 hits
                        ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 :  3/3 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 submarines moved from 30 Sea Zone to 33 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 2 transports placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 battleship and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Finland
                1 mech_infantry moved from Baltic States to Karelia
                1 infantry moved from Baltic States to Belarus
                1 artillery moved from Baltic States to Belarus
                2 armour moved from Novgorod to Archangel
                1 armour moved from Novgorod to Archangel
                2 armour moved from Novgorod to Archangel
                5 infantry moved from Poland to Eastern Poland
                3 artilleries moved from Poland to Eastern Poland
                2 infantry moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany
                1 mech_infantry moved from Romania to Eastern Poland
                1 tactical_bomber moved from Romania to Eastern Poland
                4 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Eastern Poland

    Combat - Germans
                Battle in Archangel
                    Germans attack with 5 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 5 armour in Archangel, round 2 :  4/5 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 5 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter and 4 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 :  3/5 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Eastern Poland
                    Germans attack with 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns, 1 artillery and 6 infantry
                        AA fire in Eastern Poland :  0/2 hits
                        Germans roll dice for 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 :  1/11 hits
                        Russians roll dice for 2 aaGuns, 1 artillery and 6 infantry in Eastern Poland, round 2 :  2/7 hits
                        2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Eastern Poland
                        Germans roll dice for 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 :  2/9 hits
                        Russians roll dice for 1 aaGun, 1 artillery and 6 infantry in Eastern Poland, round 3 :  0/7 hits
                        1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Eastern Poland
                        Germans roll dice for 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 4 :  1/9 hits
                        Russians roll dice for 1 artillery and 5 infantry in Eastern Poland, round 4 :  2/6 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 5 :  4/7 hits
                        Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 5 :  3/5 hits
                        4 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Eastern Poland, round 6 :  2/4 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 6 :  0/1 hits
                        1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 artillery, 5 infantry and 1 mech_infantry
                    Casualties for Russians: 2 aaGuns, 1 artillery and 6 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Eastern Poland to Western Germany
                1 fighter moved from Eastern Poland to Novgorod
                1 fighter moved from Holland Belgium to Western Germany

    Place Units - Germans
                1 battleship placed in 112 Sea Zone
                4 infantry placed in Western Germany
                4 armour placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 5 and gets 0 hits

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
                1 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                2 artilleries and 8 infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Bryansk to Smolensk
                1 armour and 3 mech_infantrys moved from Bryansk to Archangel
                4 armour and 2 mech_infantrys moved from Russia to Archangel
                1 artillery and 5 infantry moved from Caucasus to Rostov
                1 infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Smolensk to Archangel
                1 submarine moved from 109 Sea Zone to 91 Sea Zone

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 2 artilleries and 10 infantry
                    Germans defend with 2 artilleries
                        Russians roll dice for 2 artilleries and 10 infantry in Eastern Poland, round 2 :  1/12 hits
                        Germans roll dice for 2 artilleries in Eastern Poland, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
                        Russians roll dice for 2 artilleries and 9 infantry in Eastern Poland, round 3 :  2/11 hits
                        Germans roll dice for 1 artillery in Eastern Poland, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 artilleries
                    Casualties for Russians: 2 infantry
                Battle in 6 Sea Zone
                    Russians attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer, 2 submarines and 1 transport
                    2 submarines owned by the Japanese Submerged
                        Russians roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in Archangel
                    Russians attack with 5 armour and 6 mech_infantrys
                    Germans defend with 5 armour
                        Russians roll dice for 5 armour and 6 mech_infantrys in Archangel, round 2 :  4/11 hits
                        Germans roll dice for 5 armour in Archangel, round 2 :  2/5 hits
                        4 armour owned by the Germans and 2 mech_infantrys owned by the Russians lost in Archangel
                        Russians roll dice for 5 armour and 4 mech_infantrys in Archangel, round 3 :  5/9 hits
                        Germans roll dice for 1 armour in Archangel, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
                    Russians win, taking Archangel from Germans with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for Germans: 5 armour
                    Casualties for Russians: 3 mech_infantrys

    Non Combat Move - Russians
                1 artillery and 1 infantry moved from Ukraine to Western Ukraine
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 infantry moved from Buyant-Uhaa to Manchuria
                1 aaGun and 4 infantry moved from Amur to Manchuria

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Ukraine
                1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                1 cruiser moved from 18 Sea Zone to 33 Sea Zone
                1 fighter moved from Kwangtung to Philippines
                1 cruiser moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 battleship moved from 20 Sea Zone to 33 Sea Zone
                1 carrier moved from 20 Sea Zone to 33 Sea Zone
                1 submarine moved from 23 Sea Zone to 33 Sea Zone
                1 destroyer moved from 18 Sea Zone to 33 Sea Zone
                2 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 fighter moved from Korea to Kwangtung
                1 tactical_bomber moved from Korea to Kwangtung

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 2 destroyers and 1 submarine
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 :  0/2 hits
                        1 destroyer owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 4 :  1/2 hits
                        Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 22
                    Casualties for Americans: 2 destroyers and 1 submarine
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
                    ANZAC defend with 1 cruiser, 3 submarines and 2 transports
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 cruiser and 2 transports in 33 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        2 submarines owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 3 :  0/3 hits
                        ANZAC roll dice for 1 cruiser and 2 transports in 33 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 4 :  2/3 hits
                        ANZAC roll dice for 1 cruiser and 2 transports in 33 Sea Zone, round 4 :  0/1 hits
                        1 cruiser owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                        2 transports owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 5 :  0/1 hits
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 44
                    Casualties for ANZAC: 1 cruiser, 3 submarines and 2 transports
                Battle in 35 Sea Zone
                    Japanese attack with 1 cruiser and 1 transport
                    British defend with 1 transport
                        1 transport owned by the British lost in 35 Sea Zone
                    Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Philippines
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 mech_infantry; Americans defend with 1 airfield and 1 harbour
                        Japanese roll dice for 1 fighter and 2 infantry in Philippines, round 2 :  0/3 hits
                        Americans roll dice for 1 mech_infantry in Philippines, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Philippines
                        Japanese roll dice for 1 fighter and 1 infantry in Philippines, round 3 :  0/2 hits
                        Americans roll dice for 1 mech_infantry in Philippines, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Philippines, round 4 :  1/2 hits
                        Americans roll dice for 1 mech_infantry in Philippines, round 4 :  1/1 hits
                        1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese

    Place Units - Japanese
                1 armour and 2 infantry placed in Kwangtung
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 19 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 5 and gets 0 hits

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 4 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 15 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
                1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
                1 carrier and 3 destroyers moved from 91 Sea Zone to 95 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 2 destroyers and 2 submarines
                    Japanese defend with 2 submarines
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Americans lost in 26 Sea Zone
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 :  0/2 hits
                        1 submarine owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 4 :  0/2 hits
                        Americans roll dice for 2 destroyers in 26 Sea Zone, round 4 :  0/2 hits
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 5 :  0/2 hits
                        Americans roll dice for 2 destroyers in 26 Sea Zone, round 5 :  0/2 hits
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 6 :  0/2 hits
                        Americans roll dice for 2 destroyers in 26 Sea Zone, round 6 :  1/2 hits
                        1 submarine owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 7 :  1/1 hits
                        Americans roll dice for 2 destroyers in 26 Sea Zone, round 7 :  2/2 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 submarines
                    Casualties for Americans: 1 destroyer and 2 submarines
                Battle in 95 Sea Zone
                    Americans attack with 1 carrier and 3 destroyers
                    Italians defend with 2 destroyers
                        Americans roll dice for 1 carrier and 3 destroyers in 95 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 1 carrier and 3 destroyers in 95 Sea Zone, round 3 :  1/3 hits
                        Italians roll dice for 1 destroyer in 95 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 carrier and 3 destroyers remaining. Battle score for attacker is 16
                    Casualties for Italians: 2 destroyers
                Battle in Southern France
                    Americans attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 artillery and 2 infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Southern France, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 :  1/3 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Southern France, round 3 :  1/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 :  0/2 hits
                        1 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Southern France, round 4 :  2/3 hits
                        Germans roll dice for 1 artillery in Southern France, round 4 :  0/1 hits
                        1 artillery owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                3 transports moved from 110 Sea Zone to 102 Sea Zone

    Place Units - Americans
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 transport placed in 101 Sea Zone
                1 battleship and 3 destroyers placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 infantry placed in Western United States
                Americans undo move 4.
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 8 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kwangsi to Kwangtung

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 2 artilleries and 9 infantry
                    Japanese defend with 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
                        Chinese roll dice for 2 artilleries and 9 infantry in Kwangtung, round 2 :  0/11 hits
                        Japanese roll dice for 2 armour, 1 fighter, 7 infantry and 1 tactical_bomber in Kwangtung, round 2 :  5/11 hits
                        5 infantry owned by the Chinese lost in Kwangtung
                        Chinese roll dice for 2 artilleries and 4 infantry in Kwangtung, round 3 :  1/6 hits
                        Japanese roll dice for 2 armour, 1 fighter, 7 infantry and 1 tactical_bomber in Kwangtung, round 3 :  3/11 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangtung
                    2 artilleries owned by the Chinese and 1 infantry owned by the Chinese retreated to Kwangsi
                    Japanese win with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is -21
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 8 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery and 3 infantry moved from Shantung to Kiangsu
                1 infantry moved from Jehol to Shantung
                1 infantry moved from Manchuria to Jehol

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - British
                UK_Pacific spend 5 on tech rolls
                    British roll 3 and gets 0 hits

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry and 1 mech_infantry moved from Norway to Finland
                1 transport moved from 125 Sea Zone to 110 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                1 bomber moved from Gibraltar to Holland Belgium
                2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Ethiopia to Egypt
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 artillery moved from Trans-Jordan to Iraq
                1 artillery moved from Egypt to Trans-Jordan
                1 bomber moved from Kwangsi to 35 Sea Zone
                2 artilleries, 5 infantry and 3 mech_infantrys moved from Kwangsi to Kwangtung
                1 fighter moved from Malta to Gibraltar

    Combat - British
                Battle in 35 Sea Zone
                    British attack with 1 bomber
                    Japanese defend with 1 cruiser and 1 transport
                        British roll dice for 1 bomber in 35 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the British and 1 cruiser owned by the Japanese lost in 35 Sea Zone
                    Japanese win with 1 transport remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 cruiser
                    Casualties for British: 1 bomber
                Battle in Finland
                    British attack with 1 infantry and 1 mech_infantry
                    Germans defend with 1 armour
                        British roll dice for 1 infantry and 1 mech_infantry in Finland, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Finland, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Finland
                    British win, taking Finland from Germans with 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Holland Belgium
                    British attack with 1 bomber, 3 fighters and 4 infantry
                    Germans defend with 3 infantry
                        British roll dice for 1 cruiser in Holland Belgium, round 2 :  1/1 hits
                        British roll dice for 1 bomber, 3 fighters and 4 infantry in Holland Belgium, round 2 :  2/8 hits
                        Germans roll dice for 3 infantry in Holland Belgium, round 2 :  1/3 hits
                        1 infantry owned by the British and 3 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    British attack with 2 artilleries, 5 infantry and 3 mech_infantrys
                    Japanese defend with 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
                        British roll dice for 2 artilleries, 5 infantry and 3 mech_infantrys in Kwangtung, round 2 :  1/10 hits
                        Japanese roll dice for 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber in Kwangtung, round 2 :  4/10 hits
                        4 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    1 infantry owned by the British , 3 mech_infantrys owned by the British and 2 artilleries owned by the British retreated to Kwangsi
                    Japanese win with 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 4 infantry

    Non Combat Move - British
                1 artillery and 1 infantry moved from Burma to India
                2 destroyers and 1 submarine moved from 39 Sea Zone to 36 Sea Zone
                3 fighters moved from Holland Belgium to United Kingdom
                1 bomber moved from Holland Belgium to United Kingdom

    Place Units - British
                1 factory_minor placed in Egypt
                1 destroyer placed in 110 Sea Zone
                2 infantry placed in United Kingdom
                2 transports placed in 106 Sea Zone
                1 artillery placed in Quebec

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,4
                British collect 39 PUs (2 lost to blockades); end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 bomber
                    Some Units in 39 Sea Zone change ownership: 1 transport


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                5 infantry moved from Romania to Bessarabia
                4 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery moved from Slovakia Hungary to Eastern Poland
                2 armour moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from France to Holland Belgium
                1 bomber moved from France to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 3 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                        British roll dice for 3 infantry in Holland Belgium, round 2 :  1/3 hits
                        1 infantry owned by the Italians lost in Holland Belgium
                        Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 :  1/2 hits
                        British roll dice for 3 infantry in Holland Belgium, round 3 :  2/3 hits
                        1 infantry owned by the British , 1 infantry owned by the Italians and 1 bomber owned by the Italians lost in Holland Belgium
                    British win with 2 infantry remaining. Battle score for attacker is -15
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 bomber and 2 infantry
                Battle in Eastern Poland
                    Italians attack with 2 armour, 1 artillery and 4 infantry
                    Russians defend with 2 artilleries and 8 infantry
                        Italians roll dice for 2 armour, 1 artillery and 4 infantry in Eastern Poland, round 2 :  4/7 hits
                        Russians roll dice for 2 artilleries and 8 infantry in Eastern Poland, round 2 :  4/10 hits
                        4 infantry owned by the Russians and 4 infantry owned by the Italians lost in Eastern Poland
                        Italians roll dice for 2 armour and 1 artillery in Eastern Poland, round 3 :  1/3 hits
                        Russians roll dice for 2 artilleries and 4 infantry in Eastern Poland, round 3 :  2/6 hits
                        1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Eastern Poland
                    1 armour owned by the Italians retreated to Slovakia Hungary
                    Russians win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 5 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 4 infantry
                Battle in Bessarabia
                    Italians attack with 5 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 5 infantry in Bessarabia, round 2 :  0/5 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Bessarabia
                        Italians roll dice for 4 infantry in Bessarabia, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 3 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Southern France
                    Italians attack with 1 artillery and 2 infantry
                    Americans defend with 1 armour, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 :  0/3 hits
                        Americans roll dice for 1 armour in Southern France, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 :  0/3 hits
                        Americans roll dice for 1 armour in Southern France, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 2 infantry in Southern France, round 4 :  0/3 hits
                        Americans roll dice for 1 armour in Southern France, round 4 :  1/1 hits
                        1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 artillery and 1 infantry in Southern France, round 5 :  0/2 hits
                        Americans roll dice for 1 armour in Southern France, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Southern France, round 6 :  0/2 hits
                        Americans roll dice for 1 armour in Southern France, round 6 :  1/1 hits
                        1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 artillery in Southern France, round 7 :  0/1 hits
                        Americans roll dice for 1 armour in Southern France, round 7 :  1/1 hits
                        1 artillery owned by the Italians lost in Southern France
                    Americans win with 1 armour remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - Italians
                1 artillery moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 10 PUs total


  • that was crap


  • @pr0c3ss:

    that was crap

    :-D Italians roll  :-D


  • Kamikazes?  :?

    S3ra66le.tsvg


  • 2 kams plz kind sir


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from New Guinea to Dutch New Guinea

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 3,5
                Battle in 35 Sea Zone
                    ANZAC attack with 1 destroyer and 2 transports
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Philippines
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 54 Sea Zone
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

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