• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries, 1 bomber, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Urals to Yenisey
                      Germans take Evenkiyskiy from Russians
                      Germans take Yenisey from Russians
                1 armour moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Kansu
                      Germans take Kansu from Chinese
                1 artillery and 1 infantry moved from Archangel to Vologda
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 artillery moved from Novgorod to Belarus
                7 infantry moved from Eastern Poland to Belarus
                1 armour moved from Rostov to Samara
                      Germans take Tambov from Russians
                      Germans take Samara from Russians
                1 artillery and 1 infantry moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                3 artilleries, 1 battleship, 2 carriers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 103 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
                3 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to United Kingdom

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  0/2 hits
                        Russians roll dice for 2 infantry in Vologda, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Vologda
                    1 artillery owned by the Germans retreated to Archangel
                    Russians win with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Germans attack with 1 artillery and 7 infantry
                    Russians defend with 1 armour and 1 infantry
                        Germans roll dice for 1 artillery and 7 infantry in Belarus, round 2 :  2/8 hits
                        Russians roll dice for 1 armour and 1 infantry in Belarus, round 2 :  0/2 hits
                        1 infantry owned by the Russians and 1 armour owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 armour and 1 infantry
                Battle in United Kingdom
                    Germans attack with 3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
                    British defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
                        Germans roll dice for 1 battleship in United Kingdom, round 2 :  1/1 hits
                        Germans roll dice for 3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in United Kingdom, round 2 :  4/11 hits
                        British roll dice for 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry in United Kingdom, round 2 :  5/12 hits
                        5 infantry owned by the British , 4 infantry owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
                        Germans roll dice for 2 artilleries, 3 fighters and 1 tactical_bomber in United Kingdom, round 3 :  3/6 hits
                        British roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in United Kingdom, round 3 :  2/7 hits
                        2 infantry owned by the British , 1 mech_infantry owned by the British , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in United Kingdom, round 4 :  2/4 hits
                        British roll dice for 2 armour and 2 artilleries in United Kingdom, round 4 :  4/4 hits
                        1 tactical_bomber owned by the Germans , 2 artilleries owned by the British , 1 artillery owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
                    British win with 2 armour remaining. Battle score for attacker is -32
                    Casualties for Germans: 3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
                    Casualties for British: 2 artilleries, 7 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                1 artillery and 1 infantry moved from Greece to 100 Sea Zone
                1 artillery and 1 infantry moved from 100 Sea Zone to Rostov
                1 infantry moved from Greece to Bulgaria
                3 artilleries and 5 infantry moved from Poland to Eastern Poland
                5 armour and 5 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 armour, 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber placed in Western Germany
                1 destroyer placed in 110 Sea Zone
                1 armour and 2 mech_infantrys placed in Novgorod
                1 artillery placed in Greece

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                1 tactical_bomber moved from Volgograd to Samara
                5 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Samara, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                1 tactical_bomber moved from Samara to Volgograd

    Place Units - Russians
                2 infantry placed in Volgograd
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 17 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery moved from Korea to Amur
                      Japanese take Amur from Russians
                1 artillery moved from Korea to Manchuria
                      Japanese take Manchuria from Chinese
                1 tactical_bomber moved from Hopei to Shantung
                1 armour and 2 mech_infantrys moved from Kiangsu to Shantung
                1 armour and 2 mech_infantrys moved from Yunnan to Szechwan
                1 artillery moved from Shensi to Szechwan
                1 armour moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Suiyuyan to Chahar
                1 destroyer moved from 6 Sea Zone to 24 Sea Zone
                1 destroyer moved from 24 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to Shantung

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour in Chahar, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 armour owned by the Japanese lost in Chahar
                    Chinese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Szechwan, round 2 :  1/4 hits
                        Chinese roll dice for 3 infantry in Szechwan, round 2 :  2/3 hits
                        1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Szechwan
                        Japanese roll dice for 1 armour and 1 artillery in Szechwan, round 3 :  1/2 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 3 :  0/2 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 1 armour and 1 artillery in Szechwan, round 4 :  2/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 3 infantry
                Battle in Shantung
                    Japanese attack with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 infantry
                        Japanese roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 2 :  1/5 hits
                        Chinese roll dice for 4 infantry in Shantung, round 2 :  0/4 hits
                        1 infantry owned by the Russians lost in Shantung
                        Japanese roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 3 :  1/5 hits
                        Chinese roll dice for 3 infantry in Shantung, round 3 :  1/3 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shantung
                        Japanese roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Shantung, round 4 :  2/4 hits
                        Chinese roll dice for 2 infantry in Shantung, round 4 :  0/2 hits
                        2 infantry owned by the Russians lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Japanese
                3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Shantung to Kiangsu
                1 bomber moved from Shantung to Guam
                1 battleship, 4 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 4 Sea Zone to 6 Sea Zone
                1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
                1 aaGun moved from Hopei to Anhwe
                1 aaGun moved from Shensi to Szechwan
                1 armour and 2 mech_infantrys moved from India to Yunnan
                1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports moved from 58 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                2 carriers and 1 destroyer placed in 20 Sea Zone
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs


  • :?

    sc.tsvg


  • Nah, cheers tho.

    However! I will take 3x kamikaze shots at each of your aircraft carriers…  :evil:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 destroyers moved from 16 Sea Zone to 6 Sea Zone
                2 carriers moved from 16 Sea Zone to 6 Sea Zone
                3 battleships moved from 16 Sea Zone to 6 Sea Zone
                3 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                2 submarines moved from 16 Sea Zone to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 25 Sea Zone
                1 transport moved from 16 Sea Zone to 8 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 3,2,4
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1,3,3
                    Units damaged: 1 carrier owned by the Americans
                Battle in 6 Sea Zone
                    Americans attack with 3 battleships, 2 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 battleships, 2 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  8/12 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber and 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber could not land in 6 Sea Zone and were removed
                1 bomber moved from 25 Sea Zone to Midway
                2 fighters moved from 6 Sea Zone to Midway

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Midway: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 carrier, 3 destroyers and 2 transports placed in 10 Sea Zone
                1 artillery and 3 infantry placed in Western United States
                1 artillery placed in Central United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 artillery
                EDIT: Adding units owned by Americans to Western United States: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                2 submarines moved from 106 Sea Zone to 109 Sea Zone
                1 transport moved from 106 Sea Zone to 121 Sea Zone

    Combat - British
                Battle in 109 Sea Zone
                    British attack with 1 destroyer and 2 submarines
                    Italians defend with 1 battleship, 2 cruisers and 1 transport
                        British roll dice for 2 submarines in 109 Sea Zone, round 2 :  2/2 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 cruiser owned by the Italians lost in 109 Sea Zone
                        British roll dice for 1 destroyer in 109 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 109 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the British and 1 cruiser owned by the Italians lost in 109 Sea Zone
                        British roll dice for 1 submarine in 109 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the Italians lost in 109 Sea Zone
                        British roll dice for 1 destroyer in 109 Sea Zone, round 3 :  1/1 hits
                        1 transport owned by the Italians lost in 109 Sea Zone
                    British win, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 45
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 battleship, 2 cruisers and 1 transport

    Non Combat Move - British

    Place Units - British
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 16 PUs; end with 16 PUs total

    Turn Complete - UK_Pacific


  • I’m going to replace the artillery in Central US.

    10x units = max build for a major industrial complex, so your placement does break the rules of the game; it’s not a glitch.

    “1 carrier, 3 destroyers and 2 transports placed in 10 Sea Zone
                1 artillery and 3 infantry placed in Western United States
                1 artillery placed in Central United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 artillery
                EDIT: Adding units owned by Americans to Western United States: 1 artillery”


  • No sorry I shoulda made that clear… After placing i realised that I should have moved an artillery in non combat round but failed to… given your supremacy and fleet move ‘letting off’, I can only assume no rejection to replacing this artillery!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 armour, 2 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Russia
                1 armour and 2 mech_infantrys moved from Ukraine to Russia
                1 bomber and 1 fighter moved from Ukraine to Russia
                2 armour, 1 artillery, 4 infantry and 4 mech_infantrys moved from Caucasus to Volgograd
                1 armour moved from Turkmenistan to Volgograd
                2 artilleries and 2 infantry moved from Turkmenistan to Kazakhstan
                3 armour and 3 mech_infantrys moved from Iraq to Caucasus
                1 armour moved from French Equatorial Africa to French West Africa
                      Italians take Nigeria from British
                      Italians take French West Africa from French
                1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
                      Italians take French Central Africa from French
                1 fighter moved from Normandy Bordeaux to 109 Sea Zone
                1 infantry moved from Scotland to Eire
                      Italians take Eire from Neutral_Allies
                3 mech_infantrys moved from Egypt to Iraq

    Combat - Italians
                Battle in 109 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 destroyer and 1 submarine
                    1 submarine owned by the British Submerged
                        Italians roll dice for 1 fighter in 109 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 109 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Italians and 1 destroyer owned by the British lost in 109 Sea Zone
                    British win with no units remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 fighter
                Battle in Volgograd
                    Italians attack with 3 armour, 1 artillery, 4 infantry and 4 mech_infantrys
                    Russians defend with 1 factory_minor, 6 infantry and 1 tactical_bomber
                        Italians roll dice for 3 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Volgograd, round 2 :  5/12 hits
                        Russians roll dice for 6 infantry and 1 tactical_bomber in Volgograd, round 2 :  2/7 hits
                        5 infantry owned by the Russians and 2 infantry owned by the Italians lost in Volgograd
                        Italians roll dice for 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Volgograd, round 3 :  2/10 hits
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Volgograd, round 3 :  1/2 hits
                        1 infantry owned by the Russians , 1 tactical_bomber owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
                    Italians win, taking Volgograd from Russians with 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Russians: 6 infantry and 1 tactical_bomber
                    Casualties for Italians: 3 infantry
                Battle in Russia
                    Italians attack with 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_major and 5 infantry
                        Italians roll dice for 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Russia, round 2 :  3/6 hits
                        Russians roll dice for 5 infantry in Russia, round 2 :  2/5 hits
                        3 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Russia
                        Italians roll dice for 2 armour, 1 bomber and 1 fighter in Russia, round 3 :  4/4 hits
                        Russians roll dice for 2 infantry in Russia, round 3 :  1/2 hits
                        2 infantry owned by the Russians and 1 armour owned by the Italians lost in Russia
                    Italians captures 17PUs while taking Russians capital
                    Italians converts factory_major into different units
                    Italians win, taking Russia from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Russians: 5 infantry
                    Casualties for Italians: 1 armour and 2 mech_infantrys

    Non Combat Move - Italians
                1 fighter moved from Russia to Archangel
                1 bomber moved from Russia to Novgorod
                3 aaGuns moved from Bryansk to Russia
                2 infantry moved from Bessarabia to Ukraine
                1 aaGun moved from Ukraine to Rostov
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery and 1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 102 Sea Zone to 91 Sea Zone
                1 infantry moved from Southern France to Normandy Bordeaux
                1 artillery moved from Southern France to Normandy Bordeaux
                2 transports moved from 81 Sea Zone to 95 Sea Zone

    Place Units - Italians
                2 artilleries and 2 infantry placed in Northern Italy
                3 armour placed in Iraq
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
                Italians collect 41 PUs (2 lost to blockades); end with 58 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 69 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 79 PUs


  • @pr0c3ss:

    No sorry I shoulda made that clear… After placing i realised that I should have moved an artillery in non combat round but failed to… given your supremacy and fleet move ‘letting off’, I can only assume no rejection to replacing this artillery!

    OK gotcha. No objections!  8-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 10 PUs;

    Combat Move - ANZAC
                1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 20 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • YOUUUUUU ‘Son of a Fish’…as a student shouted to another student the otherday!  was laughing my head off…Anyway u won…well done…surprise surprise…congratz…

    for you to get a feel of both sides with this randomisation… fancy another as allies?


  • Sure, sounds good. I’ll set it up tomorrow, as it takes a little time.

    Nice game, lots of fun…

    You have any thoughts on the variant so far?


  • ANZAC Land Resources (-3 infantry on UK territories):
    Infantry = 5DiceRolling 5d15:
    (1, 9, 10, 12, 13)  
    Mechanized Infantry = 0DiceRolling 0d15:
    ()  
    Tank = 0DiceRolling 0d15:
    ()  
    Artillery = 1DiceRolling 1d15:
    (15)  
    AAA = 2DiceRolling 2d15:
    (4, 8)

    ANZAC Sea Resources:
    Transport =1DiceRolling 1d17:
    (14)  
    Submarine = 0DiceRolling 0d17:
    ()  
    Destroyer = 1DiceRolling 1d17:
    (12)  
    Cruiser = 1DiceRolling 1d17:
    (10)  
    Battleship = 0DiceRolling 0d17:
    ()  
    Aircraft Carrier = 0DiceRolling 0d17:
    ()

    ANZAC Air Resources:
    Fighter = 3DiceRolling 3d16:
    (6, 9, 12)  
    Tactical Bomber = 0DiceRolling 0d16:
    ()  
    Strategic Bomber = 0DiceRolling 0d16:
    ()

    France Land Resources (-3 infantry and 1 fighter on UK territories; +1 artillery and 1 tank from UK):
    Infantry = 13DiceRolling 13d25:
    (3, 4, 7, 10, 12, 15, 16, 16, 16, 18, 19, 20, 20)  
    Mechanized Infantry = 0DiceRolling 0d25:
    ()  
    Tank = 1DiceRolling 1d25:
    (9)  
    Artillery = 3DiceRolling 3d25:
    (2, 8, 21)  
    AAA = 1DiceRolling 1d25:
    (11)

    UK Tank = 1DiceRolling 1d25:
    (22)  
    UK Artillery = 1DiceRolling 1d25:
    (4)

    France Sea Resources:
    Transport = 0DiceRolling 0d24:
    ()  
    Submarine = 0DiceRolling 0d24:
    ()  
    Destroyer = 2DiceRolling 2d24:
    (11, 11)  
    Cruiser = 2DiceRolling 2d24:
    (3, 16)  
    Battleship = 0DiceRolling 0d24:
    ()  
    Aircraft Carrier = 0DiceRolling 0d24:
    ()

    France Air Resources:
    Fighter = 1DiceRolling 1d21:
    (20)  
    Tactical Bomber = 0DiceRolling 0d21:
    ()  
    Strategic Bomber = 0DiceRolling 0d21:
    ()

    UK Land Resources (+2 infantry and 1 fighter from France, +3 infantry from ANZAC; -1 artillery and 1 tank to France):
    Infantry = 28DiceRolling 28d62:
    (4, 4, 10, 10, 11, 13, 17, 18, 19, 20, 22, 32, 32, 34, 38, 39, 46, 47, 52, 52, 54, 55, 56, 57, 57, 59, 59, 61)  
    Mechanized Infantry = 2DiceRolling 2d62:
    (12, 18)  
    Tank = 2DiceRolling 2d62:
    (9, 15)  
    Artillery = 4DiceRolling 4d62:
    (26, 31, 39, 46)  
    AAA = 9DiceRolling 9d62:
    (1, 4, 5, 12, 19, 29, 48, 56, 59)

    ANZAC Infantry = 3DiceRolling 3d62:
    (22, 23, 29)  
    French Infantry = 2DiceRolling 2d62:
    (17, 25)

    UK Sea Resources:
    Transport = 4DiceRolling 4d88:
    (13, 23, 75, 84)  
    Submarine = 0DiceRolling 0d88:
    ()  
    Destroyer = 6DiceRolling 6d88:
    (9, 9, 27, 35, 81, 81)  
    Cruiser = 5DiceRolling 5d88:
    (17, 20, 33, 56, 72)  
    Battleship = 3DiceRolling 3d88:
    (27, 28, 56)  
    Aircraft Carrier + 1 Tactical Bomber = 1DiceRolling 1d88:
    (8)

    UK Air Resources:
    Fighter = 7DiceRolling 7d62:
    (4, 14, 18, 19, 20, 21, 23)  
    Tactical Bomber = 1DiceRolling 1d62:
    (52)  
    Strategic Bomber = 1DiceRolling 1d62:
    (44)  
    French Fighter = 1DiceRolling 1d62:
    (40)


  • China Land Resources:
    Infantry = 17DiceRolling 17d12:
    (1, 1, 1, 2, 3, 4, 4, 4, 5, 6, 6, 8, 9, 9, 10, 11, 12)

    China Air Resources:
    Fighter = 1DiceRolling 1d12:
    (1)

    USSR Land Resources:
    Infantry = 45DiceRolling 45d44:
    (2, 3, 4, 6, 6, 6, 6, 6, 7, 12, 13, 13, 14, 15, 16, 17, 17, 18, 19, 19, 21, 21, 22, 23, 24, 24, 25, 26, 28, 29, 30, 31, 31, 33, 34, 34, 35, 36, 36, 37, 37, 38, 40, 41, 43)  
    Mechanized Infantry = 2DiceRolling 2d44:
    (2, 6)  
    Tank = 2DiceRolling 2d44:
    (9, 42)  
    Artillery = 3DiceRolling 3d44:
    (2, 17, 20)  
    AAA = 6DiceRolling 6d44:
    (2, 5, 6, 19, 32, 40)

    USSR Sea Resources:
    Transport = 0DiceRolling 0d23:
    ()  
    Submarine = 2DiceRolling 2d23:
    (7, 8)  
    Destroyer = 0DiceRolling 0d23:
    ()  
    Cruiser = 1DiceRolling 1d23:
    (22)  
    Battleship = 0DiceRolling 0d23:
    ()  
    Aircraft Carrier = 0DiceRolling 0d23:
    ()

    USSR Air Resources:
    Fighter = 2DiceRolling 2d43:
    (25, 31)  
    Tactical Bomber = 1DiceRolling 1d43:
    (38)  
    Strategic Bomber = 0DiceRolling 0d43:
    ()

    USA Land Resources:
    Infantry = 8DiceRolling 8d63:
    (7, 15, 21, 24, 36, 40, 41, 55)  
    Mechanized Infantry = 4DiceRolling 4d63:
    (12, 18, 22, 45)  
    Tank = 1DiceRolling 1d63:
    (20)  
    Artillery = 2DiceRolling 2d63:
    (21, 57)  
    AAA = 4DiceRolling 4d63:
    (17, 41, 48, 59)

    USA Sea Resources:
    Transport = 3DiceRolling 3d68:
    (36, 44, 59)  
    Submarine = 2DiceRolling 2d68:
    (53, 61)  
    Destroyer = 3DiceRolling 3d68:
    (4, 16, 66)  
    Cruiser = 3DiceRolling 3d68:
    (42, 60, 65)  
    Battleship = 1DiceRolling 1d68:
    (52)  
    Aircraft Carrier +1 Fighter + 1 Tactical Bomber = 1DiceRolling 1d68:
    (12)

    USA Air Resources:
    Fighter = 5DiceRolling 5d67:
    (3, 17, 23, 24, 44)  
    Tactical Bomber = 0DiceRolling 0d67:
    ()  
    Strategic Bomber = 1DiceRolling 1d67:
    (46)


  • Italy Land Resources:
    Infantry = 17DiceRolling 17d17:
    (1, 2, 4, 4, 5, 6, 6, 7, 7, 10, 10, 10, 11, 13, 14, 14, 16)  
    Mechanized Infantry = 1DiceRolling 1d17:
    (13)  
    Tank = 3DiceRolling 3d17:
    (1, 7, 16)  
    Artillery = 5DiceRolling 5d17:
    (2, 3, 4, 5, 9)  
    AAA = 4DiceRolling 4d17:
    (13, 15, 16, 17)

    Italy Sea Resources:
    Transport =3DiceRolling 3d25:
    (2, 10, 24)  
    Submarine = 1DiceRolling 1d25:
    (6)  
    Destroyer = 2DiceRolling 2d25:
    (3, 14)  
    Cruiser = 2DiceRolling 2d25:
    (18, 19)  
    Battleship = 1DiceRolling 1d25:
    (23)  
    Aircraft Carrier = 0DiceRolling 0d25:
    ()

    Italy Air Resources:
    Fighter = 2DiceRolling 2d16:
    (2, 2)  
    Tactical Bomber = 0DiceRolling 0d16:
    ()  
    Strategic Bomber = 1DiceRolling 1d16:
    (10)

    Germany Land Resources:
    Infantry = 36DiceRolling 36d33:
    (1, 1, 2, 4, 4, 5, 6, 7, 8, 8, 9, 9, 10, 10, 10, 12, 13, 14, 14, 14, 16, 17, 17, 18, 18, 19, 22, 22, 23, 24, 25, 26, 26, 28, 28, 31)  
    Mechanized Infantry = 4DiceRolling 4d33:
    (2, 12, 22, 24)  
    Tank = 9DiceRolling 9d33:
    (4, 8, 9, 11, 20, 26, 26, 26, 33)  
    Artillery = 8DiceRolling 8d33:
    (1, 10, 14, 18, 19, 20, 27, 31)  
    AAA = 6DiceRolling 6d33:
    (1, 7, 16, 22, 25, 31)

    Germany Sea Resources:
    Transport = 1DiceRolling 1d48:
    (34)  
    Submarine = 0DiceRolling 0d48:
    ()  
    Destroyer = 0DiceRolling 0d48:
    ()  
    Cruiser = 1DiceRolling 1d48:
    (29)  
    Battleship = 1DiceRolling 1d48:
    (2)  
    Aircraft Carrier = 0DiceRolling 0d48:
    ()  
    Germany also has 5 subs ‘on station’ (forward deployed), 1-3 spaces from any home territory’s sea zone:
    1 = SZ 115; 2 = SZ 127; 3 = SZ 111 ; 4 = SZ 124; 5 = SZ 123
    6 = SZ 119; 7 = SZ 118; 8 = SZ 109; 9 = SZ 108; 10 = SZ 117
    11 = SZ 107; 12 = SZ 104; 13 = SZ 105; 14 = SZ 103; 15 = SZ 102
    16 = SZ 90; 17 = SZ 91; 18 = SZ 92; 19 = SZ 87; 20 = SZ 88
    DiceRolling 5d20:
    (3, 9, 13, 14, 20)

    Germany Air Resources:
    Fighter = 5DiceRolling 5d32:
    (11, 12, 18, 25, 26)  
    Tactical Bomber = 5DiceRolling 5d32:
    (1, 4, 16, 20, 29)  
    Strategic Bomber = 2DiceRolling 2d32:
    (1, 21)

    Japan Land Resources:
    Infantry = 37DiceRolling 37d33:
    (1, 1, 1, 2, 2, 5, 5, 6, 6, 9, 10, 10, 11, 11, 12, 12, 13, 17, 17, 18, 18, 21, 25, 25, 25, 26, 26, 27, 28, 28, 29, 29, 30, 30, 32, 32, 33)  
    Mechanized Infantry = 1DiceRolling 1d33:
    (31)  
    Tank = 1DiceRolling 1d33:
    (14)  
    Artillery = 8DiceRolling 8d33:
    (3, 11, 12, 13, 15, 19, 25, 25)  
    AAA = 5DiceRolling 5d33:
    (2, 3, 4, 18, 30)

    Japan Sea Resources:
    Transport = 3DiceRolling 3d34:
    (9, 21, 31)  
    Submarine = 2DiceRolling 2d34:
    (5, 18)  
    Destroyer = 4DiceRolling 4d34:
    (9, 10, 28, 29)  
    Cruiser = 2DiceRolling 2d34:
    (2, 10)  
    Battleship = 2DiceRolling 2d34:
    (5, 34)  
    Aircraft Carrier + 1 Fighter + 1 Tactical Bomber = 3DiceRolling 3d34:
    (5, 6, 28)

    Japan Air Resources:
    Fighter = 8DiceRolling 8d34:
    (2, 3, 11, 14, 18, 19, 20, 31)  
    Tactical Bomber = 5DiceRolling 5d34:
    (10, 14, 17, 17, 28)  
    Strategic Bomber = 2DiceRolling 2d34:
    (14, 29)

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