• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 8 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Smolensk
                1 armour moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Novgorod to Bryansk
                1 artillery and 3 infantry moved from Romania to Eastern Poland
                1 artillery and 5 infantry moved from Poland to Eastern Poland
                2 infantry moved from Baltic States to Eastern Poland
                1 armour moved from Belarus to Eastern Poland
                1 armour moved from Novgorod to Eastern Poland
                4 armour and 3 mech_infantrys moved from Novgorod to Archangel
                2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery moved from Holland Belgium to 110 Sea Zone
                3 infantry moved from Normandy Bordeaux to 110 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
                2 destroyers moved from 110 Sea Zone to 123 Sea Zone
                1 battleship moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to Norway
                2 fighters moved from Western Germany to Norway

    Combat - Germans
                Battle in 123 Sea Zone
                    Germans attack with 2 destroyers
                    British defend with 1 destroyer and 1 submarine
                        British roll dice for 1 submarine in 123 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 destroyers in 123 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 destroyer in 123 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans lost in 123 Sea Zone
                        British roll dice for 1 submarine in 123 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer in 123 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 destroyer in 123 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the British and 1 destroyer owned by the Germans lost in 123 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for Germans: 2 destroyers
                    Casualties for British: 1 submarine
                Battle in Eastern Poland
                    Germans attack with 2 armour, 2 artilleries and 10 infantry
                    Russians defend with 1 artillery and 9 infantry
                        Germans roll dice for 2 armour, 2 artilleries and 10 infantry in Eastern Poland, round 2 :  3/14 hits
                        Russians roll dice for 1 artillery and 9 infantry in Eastern Poland, round 2 :  2/10 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 2 armour, 2 artilleries and 8 infantry in Eastern Poland, round 3 :  1/12 hits
                        Russians roll dice for 1 artillery and 6 infantry in Eastern Poland, round 3 :  4/7 hits
                        1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern Poland, round 4 :  3/8 hits
                        Russians roll dice for 1 artillery and 5 infantry in Eastern Poland, round 4 :  1/6 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Eastern Poland, round 5 :  2/7 hits
                        Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 5 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Eastern Poland, round 6 :  3/6 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 6 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 9 infantry
                    Casualties for Russians: 1 artillery and 9 infantry
                Battle in Smolensk
                    Germans attack with 1 mech_infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Western Ukraine
                    Germans attack with 1 armour
                    Russians defend with 2 aaGuns
                        2 aaGuns owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 aaGuns
                Battle in Norway
                    Germans attack with 3 artilleries, 3 fighters and 3 infantry
                    British defend with 1 artillery and 3 infantry
                        Germans roll dice for 1 battleship in Norway, round 2 :  1/1 hits
                        Germans roll dice for 3 artilleries, 3 fighters and 3 infantry in Norway, round 2 :  6/9 hits
                        British roll dice for 1 artillery and 3 infantry in Norway, round 2 :  2/4 hits
                        3 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the British lost in Norway
                    Germans win, taking Norway from British with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 artillery and 3 infantry
                Battle in Archangel
                    Germans attack with 4 armour and 3 mech_infantrys
                    Russians defend with 6 infantry
                        Germans roll dice for 4 armour and 3 mech_infantrys in Archangel, round 2 :  1/7 hits
                        Russians roll dice for 6 infantry in Archangel, round 2 :  2/6 hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
                        Germans roll dice for 4 armour and 1 mech_infantry in Archangel, round 3 :  4/5 hits
                        Russians roll dice for 5 infantry in Archangel, round 3 :  2/5 hits
                        4 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
                        Germans roll dice for 3 armour in Archangel, round 4 :  2/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 armour and 3 mech_infantrys
                    Casualties for Russians: 6 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Belarus to Archangel
                2 carriers moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from Norway to 112 Sea Zone
                2 infantry moved from Holland Belgium to Western Germany
                1 aaGun moved from Baltic States to Belarus
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                7 infantry moved from Germany to Poland

    Place Units - Germans
                1 transport placed in 100 Sea Zone
                1 artillery and 1 infantry placed in Greece
                1 tactical_bomber placed in 112 Sea Zone
                1 artillery and 2 infantry placed in Novgorod
                3 artilleries and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Russia to Smolensk
                3 infantry moved from Russia to Bryansk
                2 armour moved from Russia to Rostov
                1 infantry moved from Russia to Vologda
                1 armour moved from Russia to Smolensk
                1 infantry moved from Volgograd to Kazakhstan
                4 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 3 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 infantry in Bryansk, round 2 :  3/3 hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 armour and 3 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 3 infantry in Smolensk, round 2 :  2/4 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 aaGun moved from Amur to Korea

    Place Units - Russians
                10 infantry placed in Russia
                1 tactical_bomber placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,3,3,5,3
                Russians collect 27 PUs (3 lost to blockades); end with 27 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 artilleries and 2 infantry moved from French Madagascar to 72 Sea Zone
                2 fighters moved from 72 Sea Zone to Union of South Africa
                2 tactical_bombers moved from 72 Sea Zone to Union of South Africa
                2 artilleries, 2 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone
                2 infantry moved from 71 Sea Zone to Union of South Africa
                2 artilleries moved from 71 Sea Zone to Union of South Africa
                1 battleship moved from 72 Sea Zone to 71 Sea Zone
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                1 artillery and 1 infantry moved from Hunan to Yunnan
                1 armour moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour moved from Kweichow to Hopei
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Chahar to Hopei
                1 artillery and 2 mech_infantrys moved from Anhwe to Hopei
                1 mech_infantry moved from India to Yunnan
                1 tactical_bomber moved from Hunan to Hopei
                1 destroyer moved from 6 Sea Zone to 4 Sea Zone
                2 destroyers moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 4 Sea Zone
                1 bomber moved from Japan to Yunnan
                1 bomber moved from Japan to Hopei

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Russians defend with 1 submarine
                        Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 4 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Russians lost in 4 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 2 destroyers
                    Americans defend with 2 submarines
                        Americans roll dice for 2 submarines in 16 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 submarines in 16 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 2 destroyers in 16 Sea Zone, round 3 :  0/2 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                        Americans roll dice for 2 submarines in 16 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is -10
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 1 submarine
                Battle in Hopei
                    Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 fighter and 5 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 :  5/8 hits
                        Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 :  3/6 hits
                        2 infantry owned by the Japanese , 5 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 :  2/5 hits
                        Chinese roll dice for 1 fighter in Hopei, round 3 :  1/1 hits
                        1 fighter owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 infantry and 2 mech_infantrys
                    Casualties for Chinese: 1 fighter and 5 infantry
                Battle in Yunnan
                    Japanese attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys
                    Chinese defend with 7 infantry
                        Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys in Yunnan, round 2 :  2/9 hits
                        Chinese roll dice for 7 infantry in Yunnan, round 2 :  5/7 hits
                        1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 4 mech_infantrys owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 armour, 1 artillery and 1 bomber in Yunnan, round 3 :  3/4 hits
                        Chinese roll dice for 5 infantry in Yunnan, round 3 :  2/5 hits
                        1 armour owned by the Japanese , 3 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 armour and 1 bomber in Yunnan, round 4 :  2/2 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 4 :  2/2 hits
                        1 armour owned by the Japanese , 1 bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese win with no units remaining. Battle score for attacker is -26
                    Casualties for Japanese: 2 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys
                    Casualties for Chinese: 7 infantry
                Battle in Union of South Africa
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry
                        AA fire in Union of South Africa :  0/3 hits
                        Japanese roll dice for 1 battleship in Union of South Africa, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Union of South Africa, round 2 :  3/8 hits
                        British roll dice for 1 aaGun and 5 infantry in Union of South Africa, round 2 :  1/5 hits
                        2 infantry owned by the British , 1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Union of South Africa
                        Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Union of South Africa, round 3 :  4/7 hits
                        British roll dice for 3 infantry in Union of South Africa, round 3 :  2/3 hits
                        3 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Union of South Africa
                    Japanese win, taking Union of South Africa from British with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 1 aaGun and 5 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Union of South Africa to 71 Sea Zone
                2 carriers moved from 72 Sea Zone to 71 Sea Zone
                1 aaGun moved from Anhwe to Hopei
                1 bomber moved from Hopei to Kiangsu
                1 aaGun moved from Hunan to Kweichow
                1 tactical_bomber moved from Hopei to Kiangsu
                1 artillery and 3 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 battleship, 3 infantry, 1 submarine and 2 transports moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in India
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 destroyer and 5 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 carrier moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Mexico to 25 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                1 submarine moved from 16 Sea Zone to 4 Sea Zone
                1 submarine moved from 10 Sea Zone to 4 Sea Zone
                2 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 battleship moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 destroyers moved from 26 Sea Zone to 25 Sea Zone
                2 submarines moved from 26 Sea Zone to 25 Sea Zone
                2 infantry moved from Central United States to Western United States
                2 artilleries moved from Central United States to Western United States
                1 fighter moved from Eastern United States to Western United States
                1 fighter moved from Central United States to Western United States

    Combat - Americans
                Battle in 4 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 2 submarines in 4 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 4 Sea Zone
                    Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 4 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 submarines in 25 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 4 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier and 4 transports placed in 10 Sea Zone
                2 artilleries, 1 fighter and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Szechwan
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                3 fighters moved from United Kingdom to Scotland

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in United Kingdom
                2 transports placed in 106 Sea Zone

    Turn Complete - British
                British collect 20 PUs; end with 20 PUs total

    Turn Complete - UK_Pacific


  • Scram for the homeland  :?

    Scrambleverse.tsvg


  • hmmm no


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Gibraltar to 92 Sea Zone
                1 armour moved from Persia to West India
                      Italians take Eastern Persia from Russians
                      Italians take West India from UK_Pacific
                1 armour moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 armour moved from Tanganyika Territory to Rhodesia
                      Italians take Rhodesia from British
                1 armour moved from Belgian Congo to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 armour moved from French Equatorial Africa to Nigeria
                1 fighter moved from Syria to Rostov
                1 bomber moved from Greece to Rostov
                1 artillery and 4 infantry moved from Ukraine to Rostov
                2 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Scotland
                1 battleship and 2 cruisers moved from 92 Sea Zone to 109 Sea Zone
                1 fighter moved from Western Germany to 109 Sea Zone
                1 destroyer moved from 95 Sea Zone to 91 Sea Zone
                2 infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Northern Italy to France
                1 mech_infantry moved from Kenya to Italian Somaliland
                      Italians take Italian Somaliland from British

    Combat - Italians
                Battle in Nigeria
                    Italians attack with 1 armour
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 armour in Nigeria, round 2 :  0/1 hits
                        British roll dice for 1 infantry in Nigeria, round 2 :  0/1 hits
                        Italians roll dice for 1 armour in Nigeria, round 3 :  1/1 hits
                        British roll dice for 1 infantry in Nigeria, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Nigeria
                    British win with no units remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Scotland
                    Italians attack with 2 infantry
                    British defend with 1 airfield and 3 fighters
                        Italians roll dice for 1 battleship and 1 cruiser in Scotland, round 2 :  2/2 hits
                        Italians roll dice for 2 infantry in Scotland, round 2 :  0/2 hits
                        British roll dice for 3 fighters in Scotland, round 2 :  2/3 hits
                        2 fighters owned by the British and 2 infantry owned by the Italians lost in Scotland
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for British: 2 fighters
                    Casualties for Italians: 2 infantry
                Battle in Rostov
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
                    Russians defend with 2 armour and 4 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Rostov, round 2 :  1/7 hits
                        Russians roll dice for 2 armour and 4 infantry in Rostov, round 2 :  1/6 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Rostov, round 3 :  2/6 hits
                        Russians roll dice for 2 armour and 3 infantry in Rostov, round 3 :  1/5 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Rostov, round 4 :  3/5 hits
                        Russians roll dice for 2 armour and 1 infantry in Rostov, round 4 :  3/3 hits
                        1 infantry owned by the Russians , 2 armour owned by the Russians , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Rostov
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 armour and 4 infantry
                    Casualties for Italians: 1 artillery and 4 infantry

    Non Combat Move - Italians
                1 fighter moved from 109 Sea Zone to Normandy Bordeaux
                1 fighter moved from Rostov to Ukraine
                1 bomber moved from Rostov to Greece
                2 aaGuns moved from Bessarabia to Ukraine
                2 armour moved from Romania to Ukraine
                1 infantry moved from Bulgaria to Romania
                1 infantry moved from Yugoslavia to Romania
                1 artillery and 4 infantry moved from Persia to Northwest Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 32 PUs; end with 32 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from New South Wales to New Guinea

    Place Units - ANZAC
                1 cruiser placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Archangel to Urals
                      Germans take Nenetsia from Russians
                      Germans take Urals from Russians
                1 artillery and 1 infantry moved from Greece to 100 Sea Zone
                1 artillery and 1 infantry moved from 100 Sea Zone to Caucasus
                1 armour moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                2 armour moved from Eastern Poland to Bryansk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 armour
                    Russians defend with 2 infantry
                        Germans roll dice for 2 armour in Bryansk, round 2 :  0/2 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        Germans roll dice for 2 armour in Bryansk, round 3 :  1/2 hits
                        Russians roll dice for 2 infantry in Bryansk, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 2 armour in Bryansk, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Caucasus

    Non Combat Move - Germans
                1 armour moved from Archangel to Urals
                1 aaGun moved from Belarus to Bryansk
                3 artilleries and 1 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries, 1 battleship, 2 carriers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 103 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                2 artilleries and 1 infantry moved from Eastern Poland to Belarus
                1 aaGun moved from Archangel to Belarus
                7 infantry moved from Poland to Eastern Poland
                3 artilleries and 5 infantry moved from Germany to Poland

    Place Units - Germans
                5 armour and 5 mech_infantrys placed in Germany
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Greece

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Smolensk to Belarus
                1 armour moved from Smolensk to Belarus
                5 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Volgograd to Bryansk
                1 infantry moved from Kazakhstan to Volgograd
                4 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour and 3 infantry
                    Germans defend with 1 aaGun, 2 artilleries and 2 infantry
                        Russians roll dice for 1 armour and 3 infantry in Belarus, round 2 :  2/4 hits
                        Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Belarus, round 2 :  0/4 hits
                        1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Belarus
                        Russians roll dice for 1 armour and 3 infantry in Belarus, round 3 :  1/4 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 3 :  0/3 hits
                        1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 armour and 3 infantry in Belarus, round 4 :  2/4 hits
                        Germans roll dice for 2 artilleries in Belarus, round 4 :  2/2 hits
                        2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Russians attack with 9 infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun and 2 armour
                        AA fire in Bryansk :  0/1 hits
                        Russians roll dice for 9 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/10 hits
                        Germans roll dice for 1 aaGun and 2 armour in Bryansk, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
                        Russians roll dice for 7 infantry and 1 tactical_bomber in Bryansk, round 3 :  2/8 hits
                        Germans roll dice for 2 armour in Bryansk, round 3 :  2/2 hits
                        2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun and 2 armour
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Bryansk to Volgograd

    Place Units - Russians
                3 infantry placed in Volgograd
                6 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,3,2,1,6,3,6,2,1,6
                Russians collect 23 PUs (3 lost to blockades); end with 23 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 5 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour and 2 mech_infantrys moved from India to Yunnan
                      Japanese take Yunnan from Chinese
                1 destroyer and 3 submarines moved from 6 Sea Zone to 4 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 battleship, 1 submarine and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Kiangsu to Korea
                1 armour and 1 artillery moved from Hopei to Shensi
                1 tactical_bomber moved from Kiangsu to Shensi

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 destroyer and 3 submarines
                    Americans defend with 1 destroyer and 2 submarines
                        Japanese roll dice for 3 submarines in 4 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 2 submarines in 4 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 :  1/1 hits
                        2 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 4 Sea Zone
                        Japanese roll dice for 1 destroyer in 4 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 4 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 destroyer in 4 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Americans lost in 4 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 3 submarines
                    Casualties for Americans: 1 destroyer and 2 submarines
                Battle in Shensi
                    Japanese attack with 1 armour, 1 artillery and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Shensi, round 2 :  0/3 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Shensi, round 3 :  2/3 hits
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  0/2 hits
                        2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Korea
                    Japanese attack with 2 artilleries, 1 bomber and 2 infantry
                    Russians defend with 1 aaGun and 4 infantry
                        AA fire in Korea :  0/1 hits
                        Japanese roll dice for 1 battleship in Korea, round 2 :  1/1 hits
                        Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Korea, round 2 :  3/5 hits
                        Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 :  2/4 hits
                        3 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Korea
                        Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Korea, round 3 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 4 :  1/3 hits
                        Russians roll dice for 1 infantry in Korea, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 aaGun and 4 infantry

    Non Combat Move - Japanese
                1 bomber moved from Korea to Japan
                1 tactical_bomber moved from Shensi to Hopei
                1 aaGun moved from Kweichow to Shensi
                1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsu

    Place Units - Japanese
                5 destroyers placed in 6 Sea Zone
                3 mech_infantrys placed in India
                Japanese undo move 2.
                1 armour and 2 mech_infantrys placed in India
                1 armour and 2 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 61 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 armour, 2 fighters and 11 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 submarines moved from 25 Sea Zone to 16 Sea Zone
                3 destroyers moved from 25 Sea Zone to 16 Sea Zone
                1 battleship moved from 25 Sea Zone to 16 Sea Zone
                1 carrier moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from 25 Sea Zone to 16 Sea Zone
                2 battleships moved from 26 Sea Zone to 16 Sea Zone
                2 destroyers moved from 26 Sea Zone to 16 Sea Zone
                3 submarines moved from 26 Sea Zone to 16 Sea Zone
                1 transport moved from 26 Sea Zone to 16 Sea Zone
                1 carrier moved from 26 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Midway to Hawaiian Islands
                1 fighter moved from Western United States to Eastern United States
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                4 infantry moved from Western United States to 10 Sea Zone
                4 artilleries moved from Western United States to 10 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from Western United States to Central United States

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 3 battleships, 2 carriers, 5 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 7 submarines in 16 Sea Zone, round 2 :  0/7 hits
                        Americans roll dice for 3 battleships, 2 carriers, 5 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 16 Sea Zone, round 2 :  4/12 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 battleships, 2 carriers, 5 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 aaGun moved from Western United States to Central United States

    Place Units - Americans
                1 armour, 2 fighters and 7 infantry placed in Eastern United States
                2 armour and 4 infantry placed in Central United States
                Americans undo move 1.
                2 fighters and 5 infantry placed in Eastern United States
                Americans undo move 2.
                1 fighter and 5 infantry placed in Eastern United States
                1 armour, 1 fighter and 2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 106 Sea Zone to 102 Sea Zone

    Non Combat Move - British

    Place Units - British
                1 destroyer and 2 submarines placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,3
                British collect 15 PUs (3 lost to blockades); end with 15 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 armour, 1 artillery, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 91 Sea Zone to 102 Sea Zone
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Scotland
                1 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                1 armour moved from Rhodesia to French Equatorial Africa
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                2 artilleries and 2 infantry moved from Eastern Persia to Turkmenistan
                      Italians take Turkmenistan from Russians
                1 armour moved from West India to Turkmenistan
                1 artillery and 4 infantry moved from Northwest Persia to Caucasus
                2 armour and 4 mech_infantrys moved from Iraq to Caucasus
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                2 armour, 1 artillery and 2 infantry moved from Ukraine to Bryansk
                2 infantry moved from Romania to Bessarabia
                1 fighter moved from Ukraine to Bryansk
                1 bomber moved from Greece to Bryansk

    Combat - Italians
                Battle in 102 Sea Zone
                    Italians attack with 1 destroyer
                    British defend with 1 transport
                        1 transport owned by the British lost in 102 Sea Zone
                    Italians win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Scotland
                    Italians attack with 2 infantry
                    British defend with 1 airfield and 1 fighter
                        Italians roll dice for 1 battleship and 1 cruiser in Scotland, round 2 :  2/2 hits
                        British roll dice for 1 fighter in Scotland, round 2 :  1/1 hits
                        1 fighter owned by the British and 1 infantry owned by the Italians lost in Scotland
                    Italians win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 infantry
                Battle in Bryansk
                    Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
                    Russians defend with 5 infantry
                        Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 :  4/7 hits
                        Russians roll dice for 5 infantry in Bryansk, round 2 :  3/5 hits
                        4 infantry owned by the Russians , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Bryansk
                        Italians roll dice for 2 armour, 1 bomber and 1 fighter in Bryansk, round 3 :  3/4 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Russians: 5 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 2 infantry

    Non Combat Move - Italians
                3 aaGuns moved from Ukraine to Bryansk
                1 fighter moved from Bryansk to Ukraine
                1 bomber moved from Bryansk to Ukraine
                2 transports moved from 80 Sea Zone to 81 Sea Zone

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Ukraine
                2 armour and 1 mech_infantry placed in Iraq
                3 mech_infantrys placed in Egypt
                1 artillery placed in Northern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 35 PUs; end with 35 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 56 PUs


  • Sorry… was playing both games last night and forgot to move the S.A. fleet back home. Please use attached file to correct… or hold me to it, if you really want to punish my inattention!  :mrgreen:

    Scrambleverse.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

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