• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 10 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 8 infantry moved from Baltic States to Novgorod
                1 bomber moved from Normandy Bordeaux to Karelia
                1 bomber moved from Western Germany to Novgorod
                1 artillery and 7 infantry moved from Eastern Poland to Belarus
                1 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 carriers moved from 110 Sea Zone to 91 Sea Zone
                1 battleship, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 87 Sea Zone
                      Germans take 93 Sea Zone from Americans
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from 91 Sea Zone to Morocco
                1 fighter moved from 91 Sea Zone to Gibraltar

    Combat - Germans
                Battle in 87 Sea Zone
                    Germans attack with 1 submarine
                    French defend with 1 destroyer
                    French win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in Belarus
                    Germans attack with 1 artillery and 7 infantry
                    Russians defend with 2 armour, 1 artillery and 2 infantry
                    Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 7 infantry
                    Casualties for Russians: 2 armour, 1 artillery and 2 infantry
                Battle in Gibraltar
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 harbour; Americans defend with 2 infantry
                    Germans win, taking Gibraltar from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Morocco
                    Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
                    Americans defend with 4 infantry
                    Germans win, taking Morocco from French with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 4 infantry
                Battle in Karelia
                    Germans attack with 1 bomber
                    Russians defend with 1 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 1 artillery, 1 bomber and 8 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
                    Russians win with no units remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery, 1 bomber and 8 infantry
                    Casualties for Russians: 3 fighters and 4 infantry

    Non Combat Move - Germans
                1 bomber moved from Karelia to Finland
                3 armour moved from Greece to Romania
                1 artillery moved from Greece to Bulgaria
                3 infantry moved from Greece to Bulgaria
                1 mech_infantry moved from Yugoslavia to Eastern Poland
                5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                4 aaGuns moved from Baltic States to Eastern Poland
                1 aaGun and 3 infantry moved from Germany to Poland
                1 mech_infantry moved from Western Germany to Poland
                1 tactical_bomber moved from Morocco to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                4 infantry moved from Normandy Bordeaux to Southern France

    Place Units - Germans
                1 transport placed in 93 Sea Zone
                1 artillery and 1 infantry placed in Southern France
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Western Germany
                1 artillery and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 2 armour, 1 cruiser, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Novgorod
                1 infantry moved from Smolensk to Belarus
                1 mech_infantry moved from Vologda to Belarus
                2 infantry moved from Russia to Smolensk
                6 infantry moved from Amur to Korea
                2 infantry moved from Amur to Manchuria
                6 infantry moved from Novosibirsk to Vologda
                8 infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                4 infantry moved from Rostov to Caucasus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 infantry and 1 mech_infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 :  1/2 hits
                        Germans roll dice for 1 artillery in Belarus, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Manchuria
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Manchuria, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Korea
                    Russians attack with 6 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 6 infantry in Korea, round 2 :  0/6 hits
                        Japanese roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        Russians roll dice for 6 infantry in Korea, round 3 :  0/6 hits
                        Japanese roll dice for 1 infantry in Korea, round 3 :  0/1 hits
                        Russians roll dice for 6 infantry in Korea, round 4 :  1/6 hits
                        Japanese roll dice for 1 infantry in Korea, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Eastern Persia to Persia
                      Russians take Persia from Neutral_Allies

    Place Units - Russians
                2 armour and 1 infantry placed in Novgorod
                Russians undo move 1.
                1 cruiser and 1 transport placed in 127 Sea Zone
                1 infantry placed in Novgorod
                Russians undo move 2.
                Russians undo move 1.
                1 armour and 2 infantry placed in Novgorod
                1 armour and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,1,1,4,5,2,1,4
                Russians collect 37 PUs (3 lost to blockades); end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 destroyers, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 artilleries and 2 infantry moved from 39 Sea Zone to India
                1 cruiser moved from 41 Sea Zone to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from Shan State to India
                2 carriers moved from 41 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from Shan State to India
                1 tactical_bomber moved from 41 Sea Zone to India
                2 fighters moved from 41 Sea Zone to India
                1 tactical_bomber moved from 41 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Chahar to Anhwe
                3 infantry moved from Chahar to Suiyuyan
                1 artillery and 1 infantry moved from Guam to 21 Sea Zone
                2 infantry moved from Guam to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                2 bombers moved from Shan State to Borneo
                1 battleship moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 battleship moved from 21 Sea Zone to 43 Sea Zone

    Combat - Japanese
                ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in 54 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer, 1 fighter and 1 transport
                    ANZAC win with 1 transport remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer and 1 fighter
                Battle in Borneo
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    British defend with 3 infantry
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                Battle in Celebes
                Battle in Suiyuyan
                    Japanese attack with 3 infantry
                    Chinese defend with 1 infantry
                    1 infantry owned by the Japanese retreated to Chahar
                    Chinese win, taking Celebes from Dutch with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry
                Battle in India
                    Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 5 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 1 harbour and 5 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 10PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 2 artilleries, 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for British: 3 aaGuns and 5 infantry

    Non Combat Move - Japanese
                1 carrier moved from 42 Sea Zone to 39 Sea Zone
                3 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
                1 tactical_bomber moved from India to Shan State
                1 infantry moved from Chahar to Jehol
                1 aaGun moved from Chahar to Jehol
                1 infantry moved from Hunan to Yunnan
                1 aaGun moved from Yunnan to Burma
                1 aaGun moved from Hunan to Kwangsi
                2 bombers moved from Borneo to Philippines
                1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 destroyers and 3 submarines placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 65 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs


  • Surrender yet?  :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 2 destroyers and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 submarines moved from 25 Sea Zone to 16 Sea Zone
                3 destroyers moved from 25 Sea Zone to 16 Sea Zone
                1 cruiser moved from 26 Sea Zone to 16 Sea Zone
                1 battleship moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 carrier moved from 12 Sea Zone to 14 Sea Zone
                1 tactical_bomber moved from 12 Sea Zone to 14 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Midway to 14 Sea Zone
                2 destroyers moved from 101 Sea Zone to 11 Sea Zone
                1 battleship moved from 101 Sea Zone to 11 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 battleship, 1 cruiser, 4 destroyers and 3 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 16 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 battleship, 1 cruiser, 4 destroyers and 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 submarines moved from 26 Sea Zone to 31 Sea Zone

    Place Units - Americans
                1 battleship, 2 destroyers and 5 submarines placed in 10 Sea Zone
                1 artillery placed in Central United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Shensi to Chahar
                5 infantry moved from Shensi to Hopei
                4 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    retreated to Chahar
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Hopei, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Anhwe, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Kweichow

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Szechwan
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                3 infantry moved from Quebec to 121 Sea Zone
                1 artillery moved from Quebec to 121 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 121 Sea Zone to 123 Sea Zone
                1 destroyer moved from 106 Sea Zone to 123 Sea Zone
                1 submarine moved from 106 Sea Zone to 123 Sea Zone
                1 fighter moved from New Brunswick Nova Scotia to Iceland
                2 fighters moved from United Kingdom to Iceland
                1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
                      British take Italian Somaliland from Italians
                2 infantry moved from Tanganyika Territory to Kenya
                1 cruiser moved from 79 Sea Zone to 72 Sea Zone
                3 destroyers moved from 79 Sea Zone to 72 Sea Zone
                1 carrier moved from 79 Sea Zone to 72 Sea Zone
                1 battleship moved from 80 Sea Zone to 72 Sea Zone
                1 transport moved from 38 Sea Zone to 58 Sea Zone
                1 tactical_bomber moved from Tanganyika Territory to 72 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Combat - British

    Non Combat Move - British

    Place Units - British
                2 destroyers and 1 transport placed in 106 Sea Zone
                British undo move 1.
                2 destroyers and 1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 25 PUs; end with 26 PUs total

    Turn Complete - UK_Pacific


  • your not funny Christopher  :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship and 2 cruisers moved from 92 Sea Zone to 110 Sea Zone
                1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
                1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Egypt to Bessarabia
                1 artillery and 4 infantry moved from Romania to Bessarabia
                1 transport moved from 94 Sea Zone to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                1 fighter moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 artillery, 1 bomber and 4 infantry
                    Russians defend with 1 artillery and 4 infantry
                    Italians win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 16
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in Cyprus
                Battle in Malta
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    French defend with 1 infantry; British defend with 1 infantry
                    Italians win, taking Cyprus from British, taking Malta from British, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 110 Sea Zone
                    Italians attack with 1 battleship and 2 cruisers
                    British defend with 2 destroyers and 1 transport
                    Units damaged: 1 battleship owned by the Italians
                    Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is 23
                    Casualties for British: 2 destroyers and 1 transport

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
                1 infantry moved from Syria to Iraq
                      Italians take Iraq from Neutral_Axis
                1 artillery moved from Trans-Jordan to Iraq
                1 armour moved from Syria to Iraq
                1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Tunisia to 91 Sea Zone
                2 aaGuns moved from Romania to Bessarabia
                1 bomber moved from Bessarabia to Greece
                1 infantry moved from Albania to Greece
                2 aaGuns moved from Yugoslavia to Romania

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Egypt
                1 armour and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 fighters moved from New Guinea to Queensland

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 destroyer moved from 87 Sea Zone to 82 Sea Zone
                1 armour moved from Ethiopia to Kenya

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 factory_minor, 2 fighters and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Romania to Ukraine
                      Germans take Ukraine from Russians
                2 armour moved from Romania to Belarus
                1 mech_infantry moved from Poland to Belarus
                5 armour and 6 mech_infantrys moved from Eastern Poland to Novgorod
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
                1 bomber moved from Finland to United Kingdom
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 armour, 2 artilleries, 1 infantry and 3 transports moved from 91 Sea Zone to 105 Sea Zone
                2 infantry moved from Normandy Bordeaux to 105 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 105 Sea Zone to 110 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
                1 battleship moved from 91 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in Belarus
                    Germans attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 infantry and 1 mech_infantry
                    Germans win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Novgorod
                    Germans attack with 5 armour and 6 mech_infantrys
                    Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Novgorod from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour and 3 infantry
                Battle in United Kingdom
                    Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
                    British win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -22
                    Casualties for Germans: 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber
                    Casualties for British: 8 infantry
                    1 fighter owned by the Germans retreated

    Non Combat Move - Germans
                2 carriers, 2 destroyers and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                2 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 artillery moved from Southern France to Normandy Bordeaux
                3 infantry moved from Southern France to Normandy Bordeaux
                2 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                1 infantry moved from Poland to Eastern Poland
                2 infantry moved from Poland to Baltic States
                1 aaGun moved from Poland to Baltic States
                5 aaGuns moved from Eastern Poland to Belarus
                1 artillery and 5 infantry moved from Germany to Poland
                1 artillery and 3 infantry moved from Bulgaria to Romania

    Place Units - Germans
                1 factory_minor placed in Greece
                2 fighters placed in Western Germany
                3 infantry placed in Normandy Bordeaux
                Germans undo move 3.
                7 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 3 armour and 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                4 infantry moved from Caucasus to Rostov
                5 infantry moved from Western Ukraine to Ukraine
                10 infantry moved from Western Ukraine to Eastern Poland
                1 artillery moved from Western Ukraine to Eastern Poland
                2 infantry moved from Smolensk to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 armour moved from Russia to Belarus
                6 infantry moved from Vologda to Archangel
                2 infantry moved from Korea to Manchuria

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                    Germans defend with 5 aaGuns and 2 armour
                        Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belarus, round 2 :  0/4 hits
                        Germans roll dice for 5 aaGuns and 2 armour in Belarus, round 2 :  0/2 hits
                        Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belarus, round 3 :  2/4 hits
                        Germans roll dice for 5 aaGuns and 2 armour in Belarus, round 3 :  2/2 hits
                        2 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Belarus
                        Russians roll dice for 1 armour and 1 mech_infantry in Belarus, round 4 :  0/2 hits
                        Germans roll dice for 3 aaGuns and 2 armour in Belarus, round 4 :  2/2 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Belarus
                    Germans win with 3 aaGuns and 2 armour remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 aaGuns
                    Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 10 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 10 infantry in Eastern Poland, round 2 :  2/11 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 5 infantry
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 5 infantry in Ukraine, round 2 :  2/5 hits
                        Germans roll dice for 1 armour in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Russia to Smolensk
                1 aaGun moved from Sakha to Amur

    Place Units - Russians
                3 armour and 7 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,4,4,5,5,1,4,1,1,1,2,6,3,1,5
                Russians collect 35 PUs (3 lost to blockades); end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 armour, 5 destroyers, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone
                2 artilleries and 2 infantry moved from 72 Sea Zone to French Madagascar
                1 battleship, 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 72 Sea Zone
                3 destroyers and 7 submarines moved from 6 Sea Zone to 16 Sea Zone
                2 bombers moved from Philippines to 16 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
                1 infantry moved from Hunan to Anhwe
                1 tactical_bomber moved from Shan State to Anhwe
                1 infantry moved from Jehol to Chahar
                1 artillery moved from Jehol to Anhwe

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 2 bombers, 3 destroyers and 7 submarines
                    Americans defend with 1 battleship, 1 cruiser, 4 destroyers and 3 submarines
                        Japanese roll dice for 7 submarines in 16 Sea Zone, round 2 :  1/7 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 3 submarines in 16 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 2 bombers and 3 destroyers in 16 Sea Zone, round 2 :  1/5 hits
                        Americans roll dice for 1 battleship, 1 cruiser and 4 destroyers in 16 Sea Zone, round 2 :  2/6 hits
                        1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 16 Sea Zone
                        Japanese roll dice for 5 submarines in 16 Sea Zone, round 3 :  2/5 hits
                        Americans roll dice for 2 submarines in 16 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 2 bombers and 3 destroyers in 16 Sea Zone, round 3 :  2/5 hits
                        Americans roll dice for 1 battleship, 1 cruiser and 4 destroyers in 16 Sea Zone, round 3 :  2/6 hits
                        2 submarines owned by the Americans , 2 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 16 Sea Zone
                        Japanese roll dice for 3 submarines in 16 Sea Zone, round 4 :  1/3 hits
                        Japanese roll dice for 2 bombers and 3 destroyers in 16 Sea Zone, round 4 :  2/5 hits
                        Americans roll dice for 1 battleship, 1 cruiser and 2 destroyers in 16 Sea Zone, round 4 :  3/4 hits
                        2 destroyers owned by the Americans , 1 cruiser owned by the Americans and 3 submarines owned by the Japanese lost in 16 Sea Zone
                        Japanese roll dice for 2 bombers and 3 destroyers in 16 Sea Zone, round 5 :  3/5 hits
                        Americans roll dice for 1 battleship in 16 Sea Zone, round 5 :  1/1 hits
                        1 battleship owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 2 bombers and 2 destroyers remaining. Battle score for attacker is 32
                    Casualties for Japanese: 1 destroyer and 7 submarines
                    Casualties for Americans: 1 battleship, 1 cruiser, 4 destroyers and 3 submarines
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 :  2/6 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  0/3 hits
                        2 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 :  2/6 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Java
                    Japanese attack with 1 artillery and 3 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 :  1/4 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Java
                        Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 :  2/4 hits
                        ANZAC roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in 72 Sea Zone
                    Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports
                    British defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 tactical_bomber
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports in 72 Sea Zone, round 2 :  7/8 hits
                    Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                        British roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 tactical_bomber in 72 Sea Zone, round 2 :  5/7 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 tactical_bomber owned by the British , 1 cruiser owned by the British , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 fighter owned by the Japanese and 3 destroyers owned by the British lost in 72 Sea Zone
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports in 72 Sea Zone, round 3 :  3/6 hits
                        British roll dice for 1 battleship and 1 carrier in 72 Sea Zone, round 3 :  1/2 hits
                        1 cruiser owned by the Japanese , 1 battleship owned by the British and 1 carrier owned by the British lost in 72 Sea Zone
                    Japanese win, taking 72 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 34
                    Casualties for Japanese: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 tactical_bomber
                Battle in French Madagascar

    Non Combat Move - Japanese
                1 aaGun moved from Jehol to Anhwe
                1 infantry moved from Yunnan to Hunan
                1 aaGun and 1 artillery moved from Kwangsi to Hunan
                1 aaGun and 1 infantry moved from Burma to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 tactical_bomber moved from Anhwe to Hunan
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                2 bombers moved from 16 Sea Zone to Japan

    Place Units - Japanese
                5 destroyers and 1 submarine placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in India
                1 armour and 2 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 2 destroyers and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 submarines moved from 31 Sea Zone to 16 Sea Zone
                5 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 battleship moved from 11 Sea Zone to 26 Sea Zone
                2 destroyers moved from 11 Sea Zone to 26 Sea Zone
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 14 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 14 Sea Zone to 26 Sea Zone
                1 fighter moved from 14 Sea Zone to 26 Sea Zone
                1 bomber moved from Midway to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 3 submarines
                    Japanese defend with 2 destroyers
                        Americans roll dice for 3 submarines in 16 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Midway

    Place Units - Americans
                1 battleship, 1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Kweichow to Yunnan
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 aaGun and 2 infantry
                        AA fire in Yunnan :  0/1 hits
                        Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 :  1/8 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 :  0/7 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 3 :  1/2 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 :  1/6 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 4 :  0/2 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 5 :  1/6 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 5 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Hopei

    Place Units - Chinese
                3 infantry placed in Yunnan
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
                3 infantry moved from 125 Sea Zone to Norway
                1 artillery moved from 125 Sea Zone to Norway
                3 fighters moved from Iceland to United Kingdom

    Combat - British
                Battle in Norway

    Non Combat Move - British
                1 mech_infantry moved from Italian Somaliland to Belgian Congo
                1 infantry moved from Kenya to Belgian Congo

    Place Units - British
                3 infantry placed in Union of South Africa
                5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2,4,2,5,1,5,5,6
                British collect 25 PUs (2 lost to blockades); end with 27 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 artillery and 4 infantry moved from Bessarabia to Ukraine
                1 armour moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Russians
                1 armour moved from Northwest Persia to Persia
                1 artillery and 4 infantry moved from Iraq to Persia
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from French
                1 armour moved from Ethiopia to Kenya
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
                1 mech_infantry moved from Egypt to Kenya
                1 fighter moved from Trans-Jordan to Persia
                1 bomber moved from Greece to Ukraine
                1 fighter moved from 110 Sea Zone to 125 Sea Zone

    Combat - Italians
                Battle in 125 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 2 transports
                        2 transports owned by the British lost in 125 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Belgian Congo
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 :  1/4 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 2 :  2/2 hits
                        1 infantry owned by the British , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo
                        Italians roll dice for 1 armour and 1 artillery in Belgian Congo, round 3 :  0/2 hits
                        British roll dice for 1 mech_infantry in Belgian Congo, round 3 :  0/1 hits
                        Italians roll dice for 1 armour and 1 artillery in Belgian Congo, round 4 :  1/2 hits
                        British roll dice for 1 mech_infantry in Belgian Congo, round 4 :  1/1 hits
                        1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Belgian Congo
                    Italians win, taking Belgian Congo from British with 1 armour remaining. Battle score for attacker is -4
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Kenya
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 armour; British defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 :  0/4 hits
                        British roll dice for 1 armour and 1 infantry in Kenya, round 2 :  0/2 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 3 :  0/4 hits
                        British roll dice for 1 armour and 1 infantry in Kenya, round 3 :  0/2 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 4 :  1/4 hits
                        British roll dice for 1 armour and 1 infantry in Kenya, round 4 :  0/2 hits
                        1 infantry owned by the British lost in Kenya
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 5 :  2/4 hits
                        British roll dice for 1 armour in Kenya, round 5 :  0/1 hits
                        1 armour owned by the French lost in Kenya
                    Italians win, taking Kenya from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for French: 1 armour
                    Casualties for British: 1 infantry
                Battle in Persia
                    Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
                    Russians defend with 3 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Persia, round 2 :  1/7 hits
                        Russians roll dice for 3 infantry in Persia, round 2 :  0/3 hits
                        1 infantry owned by the Russians lost in Persia
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Persia, round 3 :  1/7 hits
                        Russians roll dice for 2 infantry in Persia, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Persia
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Persia, round 4 :  2/7 hits
                        Russians roll dice for 1 infantry in Persia, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Persia
                    Italians win, taking Persia from Russians with 1 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Ukraine
                    Italians attack with 1 artillery, 1 bomber and 4 infantry
                    Russians defend with 1 factory_minor and 4 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Ukraine, round 2 :  2/6 hits
                        Russians roll dice for 4 infantry in Ukraine, round 2 :  0/4 hits
                        2 infantry owned by the Russians lost in Ukraine
                        Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Ukraine, round 3 :  1/6 hits
                        Russians roll dice for 2 infantry in Ukraine, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Ukraine, round 4 :  3/6 hits
                        Russians roll dice for 1 infantry in Ukraine, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 12
                    Casualties for Russians: 4 infantry

    Non Combat Move - Italians
                1 fighter moved from 125 Sea Zone to Western Germany
                2 infantry moved from Malta to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 battleship and 2 cruisers moved from 110 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 fighter moved from Persia to Syria
                1 bomber moved from Ukraine to Greece
                2 aaGuns moved from Bessarabia to Ukraine
                2 aaGuns moved from Romania to Bessarabia
                1 armour moved from Greece to Romania
                1 infantry moved from Greece to Bulgaria
                1 armour moved from Northern Italy to Romania
                2 infantry moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 factory_minor placed in Iraq
                1 destroyer placed in 95 Sea Zone
                1 armour and 2 mech_infantrys placed in Egypt
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 27 PUs; end with 27 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
                EDIT: Adding units owned by ANZAC to New South Wales: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                1 destroyer moved from 82 Sea Zone to 68 Sea Zone

    Non Combat Move - French

    Turn Complete - French

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