• Yes, proceed with interception…  :mrgreen:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Western Germany to Holland Belgium
                1 armour moved from Western Germany to Holland Belgium
                1 armour moved from Western Germany to Holland Belgium
                1 armour moved from Western Germany to Southern France
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Novgorod
                4 armour moved from Baltic States to Novgorod
                4 infantry moved from Western Germany to France

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 armour and 2 infantry
                    British defend with 1 aaGun and 1 infantry
                        Germans roll dice for 2 armour and 2 infantry in Holland Belgium, round 2 :  0/4 hits
                        British roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        Germans roll dice for 2 armour and 2 infantry in Holland Belgium, round 3 :  1/4 hits
                        British roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 aaGun owned by the British lost in Holland Belgium
                        Germans roll dice for 2 armour and 2 infantry in Holland Belgium, round 4 :  2/4 hits
                        British roll dice for 1 infantry in Holland Belgium, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 armour and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in Novgorod
                    Germans attack with 4 armour and 1 fighter
                    British defend with 1 mech_infantry; Russians defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
                        Germans roll dice for 4 armour and 1 fighter in Novgorod, round 2 :  1/5 hits
                        Russians roll dice for 3 armour and 1 mech_infantry in Novgorod, round 2 :  3/4 hits
                        3 armour owned by the Germans and 1 mech_infantry owned by the British lost in Novgorod
                        Germans roll dice for 1 armour and 1 fighter in Novgorod, round 3 :  1/2 hits
                        Russians roll dice for 3 armour in Novgorod, round 3 :  1/3 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Novgorod
                    retreated to Novgorod
                    Russians win with 2 armour remaining. Battle score for attacker is -14
                    Casualties for Germans: 4 armour
                    Casualties for Russians: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in Southern France
                    Germans attack with 1 armour
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour in Southern France, round 2 :  0/1 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  1/1 hits
                        1 armour owned by the Germans lost in Southern France
                    Americans win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour
                Air Battle in Normandy Bordeaux
                    Germans attacks with 1 units heading to Normandy Bordeaux
                    Americans launches 1 interceptors out of Normandy Bordeaux
                        Attackers Fire,  :  0/1 hits
                        Defenders Fire,  :  0/1 hits
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Normandy Bordeaux
                        AA fire in Normandy Bordeaux :  0/1 hits
                    Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Novgorod to Karelia

    Place Units - Germans
                2 armour and 2 infantry placed in Germany
                2 artilleries and 4 infantry placed in Western Germany
                Germans undo move 2.
                Germans undo move 1.
                2 armour and 4 infantry placed in Western Germany
                2 artilleries and 2 infantry placed in Germany
                Germans undo move 1.
                1 armour placed in Germany
                1 armour and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 25 PUs; end with 25 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - Russians
                    Russians roll 6 and gets 1 hit
                Russians removing all Technology Tokens after successful research.
                Russians discover Airborne_Forces

    Activate Technology - Russians
                Russians activating Airborne_Forces

    Purchase Units - Russians
                Russians buy 7 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 mech_infantry moved from Bessarabia to Bulgaria
                      Russians take Bulgaria from Italians
                2 artilleries and 1 infantry moved from Slovakia Hungary to Germany
                1 infantry moved from Poland to Germany
                1 armour moved from Novgorod to Baltic States
                      Russians take Baltic States from Germans
                1 armour moved from Baltic States to Poland
                1 armour moved from Novgorod to Karelia
                2 mech_infantrys moved from Belarus to Karelia

    Combat - Russians
                Battle in Karelia
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 fighter
                        Russians roll dice for 1 armour and 2 mech_infantrys in Karelia, round 2 :  2/3 hits
                        Germans roll dice for 1 fighter in Karelia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 fighter owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 fighter
                    Casualties for Russians: 1 mech_infantry
                Battle in Germany
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 armour, 2 artilleries, 1 factory_major and 2 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Germany, round 2 :  1/4 hits
                        Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Germany, round 2 :  3/5 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Germany
                    1 artillery owned by the Russians retreated to Slovakia Hungary
                    Germans win with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Romania to Yugoslavia
                      Russians take Yugoslavia from Neutral_Allies
                1 infantry moved from Eastern Poland to Poland
                1 armour moved from Belarus to Poland
                2 armour moved from Bessarabia to Poland
                1 artillery moved from Bessarabia to Romania
                3 armour moved from Ukraine to Eastern Poland
                1 artillery and 5 infantry moved from Rostov to Ukraine
                1 artillery and 2 infantry moved from Bryansk to Western Ukraine
                1 armour and 3 mech_infantrys moved from Russia to Western Ukraine
                1 infantry moved from Russia to Bryansk
                1 aaGun moved from Manchuria to Korea
                1 fighter and 1 tactical_bomber moved from Manchuria to Korea

    Place Units - Russians
                3 infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                6 armour placed in Russia

    Turn Complete - Russians
                Russians collect 53 PUs; end with 53 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 65 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 submarines; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 battleship moved from 17 Sea Zone to 6 Sea Zone
                1 destroyer moved from 17 Sea Zone to 16 Sea Zone
                1 carrier moved from 17 Sea Zone to 6 Sea Zone
                1 cruiser moved from 17 Sea Zone to 6 Sea Zone

    Non Combat Move - Japanese

    Place Units - Japanese
                2 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,2,6,6,6,1,3,6,2
                Japanese collect 9 PUs (1 lost to blockades); end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - Americans
                    Americans roll 2 and gets 0 hits

    Purchase Units - Americans
                Americans repair 6 damage on 6 factory_minors; Remaining resources: 78 PUs; 1 techTokens;
                Americans buy 4 artilleries, 3 bombers, 6 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
                1 battleship and 5 destroyers moved from 26 Sea Zone to 16 Sea Zone
                3 bombers moved from Western United States to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 tactical_bomber moved from 97 Sea Zone to Northern Italy
                1 infantry moved from Southern France to Northern Italy
                1 armour moved from Normandy Bordeaux to Northern Italy
                1 artillery and 5 infantry moved from Normandy Bordeaux to Holland Belgium

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 battleship and 5 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 battleship and 5 destroyers in 16 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 battleship and 5 destroyers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 1 transport
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 3 bombers in 6 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 6 Sea Zone, round 2 :  2/3 hits
                        2 bombers owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 bomber in 6 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 6 Sea Zone, round 3 :  1/3 hits
                        1 bomber owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is -36
                    Casualties for Americans: 3 bombers
                Battle in Iwo Jima
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 :  3/4 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Southern Italy
                    Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern Italy, round 2 :  0/3 hits
                        Italians roll dice for 1 infantry in Southern Italy, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern Italy, round 3 :  0/3 hits
                        Italians roll dice for 1 infantry in Southern Italy, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern Italy, round 4 :  0/3 hits
                        Italians roll dice for 1 infantry in Southern Italy, round 4 :  0/1 hits
                        Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern Italy, round 5 :  1/3 hits
                        Italians roll dice for 1 infantry in Southern Italy, round 5 :  0/1 hits
                        1 infantry owned by the Italians lost in Southern Italy
                    Americans captures 2PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Holland Belgium
                    Americans attack with 1 artillery and 5 infantry
                    Germans defend with 2 armour and 2 infantry
                        Americans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 :  1/6 hits
                        Germans roll dice for 2 armour and 2 infantry in Holland Belgium, round 2 :  0/4 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Americans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 3 :  0/6 hits
                        Germans roll dice for 2 armour and 1 infantry in Holland Belgium, round 3 :  3/3 hits
                        3 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 :  1/3 hits
                        Germans roll dice for 2 armour and 1 infantry in Holland Belgium, round 4 :  1/3 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 :  1/2 hits
                        Germans roll dice for 2 armour in Holland Belgium, round 5 :  2/2 hits
                        1 artillery owned by the Americans , 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 2 infantry
                    Casualties for Americans: 1 artillery and 5 infantry
                Battle in Northern Italy
                    Americans attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 factory_major and 3 infantry
                        Americans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 :  2/3 hits
                        Italians roll dice for 3 infantry in Northern Italy, round 2 :  0/3 hits
                        2 infantry owned by the Italians lost in Northern Italy
                        Americans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Northern Italy, round 3 :  2/3 hits
                        Italians roll dice for 1 infantry in Northern Italy, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                    Americans converts factory_major into different units
                    Americans win, taking Northern Italy from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 carrier moved from 97 Sea Zone to 95 Sea Zone
                1 fighter moved from Southern Italy to 95 Sea Zone
                1 tactical_bomber moved from Northern Italy to 95 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from Normandy Bordeaux to Southern France

    Place Units - Americans
                1 artillery and 2 infantry placed in Southern France
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                3 bombers placed in Western United States
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - British
                    British roll 4 and gets 0 hits

    Purchase Units - British
                British buy 1 factory_major, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 bomber, 1 infantry and 2 transports; Remaining resources: 3 PUs;

    Combat Move - British
                2 destroyers and 4 submarines moved from 20 Sea Zone to 6 Sea Zone
                      UK_Pacific take 19 Sea Zone from Japanese
                      UK_Pacific take 20 Sea Zone from Japanese
                1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 infantry and 1 mech_infantry moved from 97 Sea Zone to Albania
                2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 109 Sea Zone
                1 artillery and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany
                1 fighter moved from United Kingdom to Western Germany
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 armour moved from Normandy Bordeaux to Holland Belgium
                1 transport moved from 109 Sea Zone to 123 Sea Zone
                1 bomber moved from Archangel to Western Germany

    Combat - British
                Battle in 6 Sea Zone
                    British attack with 2 destroyers and 4 submarines
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 1 transport
                        British roll dice for 4 submarines in 6 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 2 destroyers in 6 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 6 Sea Zone, round 2 :  1/3 hits
                        2 submarines owned by the Japanese and 1 destroyer owned by the British lost in 6 Sea Zone
                        British roll dice for 4 submarines in 6 Sea Zone, round 3 :  2/4 hits
                        1 cruiser owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone
                        British roll dice for 1 destroyer in 6 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 4 submarines in 6 Sea Zone, round 4 :  1/4 hits
                        1 battleship owned by the Japanese lost in 6 Sea Zone
                        British roll dice for 1 destroyer in 6 Sea Zone, round 4 :  0/1 hits
                        1 transport owned by the Japanese lost in 6 Sea Zone
                        British roll dice for 4 submarines in 6 Sea Zone, round 5 :  2/4 hits
                    British win, taking 6 Sea Zone from Japanese with 1 destroyer and 4 submarines remaining. Battle score for attacker is 59
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 1 transport
                    Casualties for British: 1 destroyer
                Battle in Formosa
                Battle in Albania
                Battle in Holland Belgium
                    British attack with 1 armour
                    Germans defend with 1 armour
                        British roll dice for 1 armour in Holland Belgium, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Holland Belgium, round 2 :  0/1 hits
                        British roll dice for 1 armour in Holland Belgium, round 3 :  0/1 hits
                        Germans roll dice for 1 armour in Holland Belgium, round 3 :  0/1 hits
                        British roll dice for 1 armour in Holland Belgium, round 4 :  0/1 hits
                        Germans roll dice for 1 armour in Holland Belgium, round 4 :  1/1 hits
                        1 armour owned by the British lost in Holland Belgium
                    Germans win, taking Formosa from Japanese, taking Albania from Italians with 1 armour remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour
                Battle in Western Germany
                    British attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
                    Germans defend with 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
                        British roll dice for 1 cruiser in Western Germany, round 2 :  1/1 hits
                        British roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Western Germany, round 2 :  5/9 hits
                        Germans roll dice for 1 armour, 1 bomber and 4 infantry in Western Germany, round 2 :  3/6 hits
                        3 infantry owned by the British , 4 infantry owned by the Germans , 1 bomber owned by the Germans and 1 armour owned by the Germans lost in Western Germany
                    British converts factory_major into different units
                    British win, taking Western Germany from Germans with 2 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 21
                    Casualties for Germans: 1 armour, 1 bomber and 4 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - British
                1 bomber moved from Western Germany to Northern Italy
                2 fighters moved from Western Germany to Northern Italy
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 aaGun and 1 infantry moved from 97 Sea Zone to Northern Italy
                1 artillery moved from Trans-Jordan to 81 Sea Zone
                1 artillery and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                      British take Greece from Neutral_Allies
                2 mech_infantrys moved from Caucasus to Ukraine
                1 mech_infantry moved from Iraq to Caucasus
                1 artillery moved from Egypt to Trans-Jordan

    Place Units - British
                1 factory_major and 3 infantry placed in United Kingdom
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5
                British collect 45 PUs (1 lost to blockades); end with 45 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs

    Place Units - UK_Pacific
                2 transports placed in 20 Sea Zone
                1 infantry placed in Kwangtung
                1 bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 31 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 bomber
                    Some Units in Kwangtung change ownership: 1 infantry
                    Some Units in 20 Sea Zone change ownership: 2 transports


  • U win…dunno y i bother!


  • Masochism?  :-D

    Just kidding, GGs all around!

    Even though the alternate set-up is a chore, I really do enjoy these games more… The map gets more action in far-flung places, both sides have to make plays they normally wouldn’t, there are new opportunities and risks.

    I think we’re ready to publish this variant!

    Thanks for helping with the playtest, C


    • :-(

    • :wink:

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