@zlefin said in G40 OOB zlefin (L+45) v BobbaRossa (X):
oh wait, meant to do something, one dd will block in sz 37
That’s fine. I’ll edit it in. Does the sub fight?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
Combat - ANZAC
Battle in Marianas
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Marianas, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Marianas, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Marianas
ANZAC win, taking Marianas from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Okinawa
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Okinawa
ANZAC win, taking Okinawa from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
intercept?
Yes, proceed with interception… :mrgreen:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Southern France
1 bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Novgorod
4 armour moved from Baltic States to Novgorod
4 infantry moved from Western Germany to France
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 armour and 2 infantry
British defend with 1 aaGun and 1 infantry
Germans roll dice for 2 armour and 2 infantry in Holland Belgium, round 2 : 0/4 hits
British roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 2 armour and 2 infantry in Holland Belgium, round 3 : 1/4 hits
British roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 aaGun owned by the British lost in Holland Belgium
Germans roll dice for 2 armour and 2 infantry in Holland Belgium, round 4 : 2/4 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 armour and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Novgorod
Germans attack with 4 armour and 1 fighter
British defend with 1 mech_infantry; Russians defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Germans roll dice for 4 armour and 1 fighter in Novgorod, round 2 : 1/5 hits
Russians roll dice for 3 armour and 1 mech_infantry in Novgorod, round 2 : 3/4 hits
3 armour owned by the Germans and 1 mech_infantry owned by the British lost in Novgorod
Germans roll dice for 1 armour and 1 fighter in Novgorod, round 3 : 1/2 hits
Russians roll dice for 3 armour in Novgorod, round 3 : 1/3 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Novgorod
retreated to Novgorod
Russians win with 2 armour remaining. Battle score for attacker is -14
Casualties for Germans: 4 armour
Casualties for Russians: 1 armour
Casualties for British: 1 mech_infantry
Battle in Southern France
Germans attack with 1 armour
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour in Southern France, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 armour owned by the Germans lost in Southern France
Americans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Air Battle in Normandy Bordeaux
Germans attacks with 1 units heading to Normandy Bordeaux
Americans launches 1 interceptors out of Normandy Bordeaux
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Novgorod to Karelia
Place Units - Germans
2 armour and 2 infantry placed in Germany
2 artilleries and 4 infantry placed in Western Germany
Germans undo move 2.
Germans undo move 1.
2 armour and 4 infantry placed in Western Germany
2 artilleries and 2 infantry placed in Germany
Germans undo move 1.
1 armour placed in Germany
1 armour and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 25 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Russians
Russians roll 6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Airborne_Forces
Activate Technology - Russians
Russians activating Airborne_Forces
Purchase Units - Russians
Russians buy 7 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 mech_infantry moved from Bessarabia to Bulgaria
Russians take Bulgaria from Italians
2 artilleries and 1 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Poland to Germany
1 armour moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Poland
1 armour moved from Novgorod to Karelia
2 mech_infantrys moved from Belarus to Karelia
Combat - Russians
Battle in Karelia
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 fighter
Russians roll dice for 1 armour and 2 mech_infantrys in Karelia, round 2 : 2/3 hits
Germans roll dice for 1 fighter in Karelia, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 fighter owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for Russians: 1 mech_infantry
Battle in Germany
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour, 2 artilleries, 1 factory_major and 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Germany, round 2 : 1/4 hits
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Germany, round 2 : 3/5 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Germany
1 artillery owned by the Russians retreated to Slovakia Hungary
Germans win with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Russians
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Neutral_Allies
1 infantry moved from Eastern Poland to Poland
1 armour moved from Belarus to Poland
2 armour moved from Bessarabia to Poland
1 artillery moved from Bessarabia to Romania
3 armour moved from Ukraine to Eastern Poland
1 artillery and 5 infantry moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 armour and 3 mech_infantrys moved from Russia to Western Ukraine
1 infantry moved from Russia to Bryansk
1 aaGun moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
Place Units - Russians
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
6 armour placed in Russia
Turn Complete - Russians
Russians collect 53 PUs; end with 53 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 submarines; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 battleship moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 cruiser moved from 17 Sea Zone to 6 Sea Zone
Non Combat Move - Japanese
Place Units - Japanese
2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,2,6,6,6,1,3,6,2
Japanese collect 9 PUs (1 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Americans
Americans roll 2 and gets 0 hits
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 78 PUs; 1 techTokens;
Americans buy 4 artilleries, 3 bombers, 6 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship and 5 destroyers moved from 26 Sea Zone to 16 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
1 artillery and 5 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 battleship and 5 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship and 5 destroyers in 16 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship and 5 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 3 bombers in 6 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 2/3 hits
2 bombers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 6 Sea Zone, round 3 : 1/3 hits
1 bomber owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is -36
Casualties for Americans: 3 bombers
Battle in Iwo Jima
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern Italy
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern Italy, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern Italy, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Southern Italy, round 3 : 0/1 hits
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern Italy, round 4 : 0/3 hits
Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern Italy, round 5 : 1/3 hits
Italians roll dice for 1 infantry in Southern Italy, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Southern Italy
Americans captures 2PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery and 5 infantry
Germans defend with 2 armour and 2 infantry
Americans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 1/6 hits
Germans roll dice for 2 armour and 2 infantry in Holland Belgium, round 2 : 0/4 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 3 : 0/6 hits
Germans roll dice for 2 armour and 1 infantry in Holland Belgium, round 3 : 3/3 hits
3 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 : 1/3 hits
Germans roll dice for 2 armour and 1 infantry in Holland Belgium, round 4 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 1/2 hits
Germans roll dice for 2 armour in Holland Belgium, round 5 : 2/2 hits
1 artillery owned by the Americans , 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 2 infantry
Casualties for Americans: 1 artillery and 5 infantry
Battle in Northern Italy
Americans attack with 1 armour, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_major and 3 infantry
Americans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/3 hits
Italians roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits
2 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Northern Italy, round 3 : 2/3 hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 tactical_bomber moved from Northern Italy to 95 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Normandy Bordeaux to Southern France
Place Units - Americans
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 bombers placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - British
British roll 4 and gets 0 hits
Purchase Units - British
British buy 1 factory_major, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber, 1 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - British
2 destroyers and 4 submarines moved from 20 Sea Zone to 6 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
UK_Pacific take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Albania
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
1 artillery and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 armour moved from Normandy Bordeaux to Holland Belgium
1 transport moved from 109 Sea Zone to 123 Sea Zone
1 bomber moved from Archangel to Western Germany
Combat - British
Battle in 6 Sea Zone
British attack with 2 destroyers and 4 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 1 transport
British roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 1/3 hits
2 submarines owned by the Japanese and 1 destroyer owned by the British lost in 6 Sea Zone
British roll dice for 4 submarines in 6 Sea Zone, round 3 : 2/4 hits
1 cruiser owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone
British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 3 : 0/1 hits
British roll dice for 4 submarines in 6 Sea Zone, round 4 : 1/4 hits
1 battleship owned by the Japanese lost in 6 Sea Zone
British roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits
1 transport owned by the Japanese lost in 6 Sea Zone
British roll dice for 4 submarines in 6 Sea Zone, round 5 : 2/4 hits
British win, taking 6 Sea Zone from Japanese with 1 destroyer and 4 submarines remaining. Battle score for attacker is 59
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 1 transport
Casualties for British: 1 destroyer
Battle in Formosa
Battle in Albania
Battle in Holland Belgium
British attack with 1 armour
Germans defend with 1 armour
British roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits
British roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits
British roll dice for 1 armour in Holland Belgium, round 4 : 0/1 hits
Germans roll dice for 1 armour in Holland Belgium, round 4 : 1/1 hits
1 armour owned by the British lost in Holland Belgium
Germans win, taking Formosa from Japanese, taking Albania from Italians with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Western Germany
British attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
British roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits
British roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Western Germany, round 2 : 5/9 hits
Germans roll dice for 1 armour, 1 bomber and 4 infantry in Western Germany, round 2 : 3/6 hits
3 infantry owned by the British , 4 infantry owned by the Germans , 1 bomber owned by the Germans and 1 armour owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 2 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 1 armour, 1 bomber and 4 infantry
Casualties for British: 3 infantry
Non Combat Move - British
1 bomber moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Northern Italy
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
British take Greece from Neutral_Allies
2 mech_infantrys moved from Caucasus to Ukraine
1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Egypt to Trans-Jordan
Place Units - British
1 factory_major and 3 infantry placed in United Kingdom
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5
British collect 45 PUs (1 lost to blockades); end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
Place Units - UK_Pacific
2 transports placed in 20 Sea Zone
1 infantry placed in Kwangtung
1 bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 31 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Units Change Ownership
Some Units in India change ownership: 1 bomber
Some Units in Kwangtung change ownership: 1 infantry
Some Units in 20 Sea Zone change ownership: 2 transports
U win…dunno y i bother!
Masochism? :-D
Just kidding, GGs all around!
Even though the alternate set-up is a chore, I really do enjoy these games more… The map gets more action in far-flung places, both sides have to make plays they normally wouldn’t, there are new opportunities and risks.
I think we’re ready to publish this variant!
Thanks for helping with the playtest, C
:-(
:wink: