Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
New Concept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to FranceCombat - Italians
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits
Americans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 0/3 hits
Americans roll dice for 2 infantry in Southern France, round 3 : 0/2 hits
Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 4 : 1/3 hits
Americans roll dice for 2 infantry in Southern France, round 4 : 2/2 hits
1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
Americans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Southern France, round 6 : 0/1 hits
Americans roll dice for 1 infantry in Southern France, round 6 : 1/1 hits
1 artillery owned by the Italians lost in Southern France
Americans win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,2,1,5,1
Italians collect 1 PU (8 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 artillery and 1 infantry moved from 22 Sea Zone to MarianasCombat - ANZAC
Battle in Marianas
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Marianas, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Marianas, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Marianas
ANZAC win, taking Marianas from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Okinawa
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Okinawa
ANZAC win, taking Okinawa from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
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intercept?
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Yes, proceed with interception… :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Southern France
1 bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Novgorod
4 armour moved from Baltic States to Novgorod
4 infantry moved from Western Germany to FranceCombat - Germans
Battle in Holland Belgium
Germans attack with 2 armour and 2 infantry
British defend with 1 aaGun and 1 infantry
Germans roll dice for 2 armour and 2 infantry in Holland Belgium, round 2 : 0/4 hits
British roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 2 armour and 2 infantry in Holland Belgium, round 3 : 1/4 hits
British roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 aaGun owned by the British lost in Holland Belgium
Germans roll dice for 2 armour and 2 infantry in Holland Belgium, round 4 : 2/4 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 armour and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Novgorod
Germans attack with 4 armour and 1 fighter
British defend with 1 mech_infantry; Russians defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Germans roll dice for 4 armour and 1 fighter in Novgorod, round 2 : 1/5 hits
Russians roll dice for 3 armour and 1 mech_infantry in Novgorod, round 2 : 3/4 hits
3 armour owned by the Germans and 1 mech_infantry owned by the British lost in Novgorod
Germans roll dice for 1 armour and 1 fighter in Novgorod, round 3 : 1/2 hits
Russians roll dice for 3 armour in Novgorod, round 3 : 1/3 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Novgorod
retreated to Novgorod
Russians win with 2 armour remaining. Battle score for attacker is -14
Casualties for Germans: 4 armour
Casualties for Russians: 1 armour
Casualties for British: 1 mech_infantry
Battle in Southern France
Germans attack with 1 armour
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour in Southern France, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 armour owned by the Germans lost in Southern France
Americans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Air Battle in Normandy Bordeaux
Germans attacks with 1 units heading to Normandy Bordeaux
Americans launches 1 interceptors out of Normandy Bordeaux
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Novgorod to KareliaPlace Units - Germans
2 armour and 2 infantry placed in Germany
2 artilleries and 4 infantry placed in Western Germany
Germans undo move 2.
Germans undo move 1.
2 armour and 4 infantry placed in Western Germany
2 artilleries and 2 infantry placed in Germany
Germans undo move 1.
1 armour placed in Germany
1 armour and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Russians
Russians roll 6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Airborne_ForcesActivate Technology - Russians
Russians activating Airborne_ForcesPurchase Units - Russians
Russians buy 7 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 mech_infantry moved from Bessarabia to Bulgaria
Russians take Bulgaria from Italians
2 artilleries and 1 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Poland to Germany
1 armour moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Poland
1 armour moved from Novgorod to Karelia
2 mech_infantrys moved from Belarus to KareliaCombat - Russians
Battle in Karelia
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 fighter
Russians roll dice for 1 armour and 2 mech_infantrys in Karelia, round 2 : 2/3 hits
Germans roll dice for 1 fighter in Karelia, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 fighter owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for Russians: 1 mech_infantry
Battle in Germany
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour, 2 artilleries, 1 factory_major and 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Germany, round 2 : 1/4 hits
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Germany, round 2 : 3/5 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Germany
1 artillery owned by the Russians retreated to Slovakia Hungary
Germans win with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Neutral_Allies
1 infantry moved from Eastern Poland to Poland
1 armour moved from Belarus to Poland
2 armour moved from Bessarabia to Poland
1 artillery moved from Bessarabia to Romania
3 armour moved from Ukraine to Eastern Poland
1 artillery and 5 infantry moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 armour and 3 mech_infantrys moved from Russia to Western Ukraine
1 infantry moved from Russia to Bryansk
1 aaGun moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Manchuria to KoreaPlace Units - Russians
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
6 armour placed in RussiaTurn Complete - Russians
Russians collect 53 PUs; end with 53 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 submarines; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 battleship moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 cruiser moved from 17 Sea Zone to 6 Sea ZoneNon Combat Move - Japanese
Place Units - Japanese
2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,2,6,6,6,1,3,6,2
Japanese collect 9 PUs (1 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Americans
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 78 PUs; 1 techTokens;
Americans buy 4 artilleries, 3 bombers, 6 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship and 5 destroyers moved from 26 Sea Zone to 16 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
1 artillery and 5 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 battleship and 5 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship and 5 destroyers in 16 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship and 5 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 3 bombers in 6 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 2/3 hits
2 bombers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 6 Sea Zone, round 3 : 1/3 hits
1 bomber owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is -36
Casualties for Americans: 3 bombers
Battle in Iwo Jima
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern Italy
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern Italy, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern Italy, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Southern Italy, round 3 : 0/1 hits
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern Italy, round 4 : 0/3 hits
Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern Italy, round 5 : 1/3 hits
Italians roll dice for 1 infantry in Southern Italy, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Southern Italy
Americans captures 2PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery and 5 infantry
Germans defend with 2 armour and 2 infantry
Americans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 1/6 hits
Germans roll dice for 2 armour and 2 infantry in Holland Belgium, round 2 : 0/4 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 3 : 0/6 hits
Germans roll dice for 2 armour and 1 infantry in Holland Belgium, round 3 : 3/3 hits
3 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 : 1/3 hits
Germans roll dice for 2 armour and 1 infantry in Holland Belgium, round 4 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 1/2 hits
Germans roll dice for 2 armour in Holland Belgium, round 5 : 2/2 hits
1 artillery owned by the Americans , 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 2 infantry
Casualties for Americans: 1 artillery and 5 infantry
Battle in Northern Italy
Americans attack with 1 armour, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_major and 3 infantry
Americans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/3 hits
Italians roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits
2 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Northern Italy, round 3 : 2/3 hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 tactical_bomber moved from Northern Italy to 95 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Normandy Bordeaux to Southern FrancePlace Units - Americans
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 bombers placed in Western United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - British
British roll 4 and gets 0 hitsPurchase Units - British
British buy 1 factory_major, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber, 1 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - British
2 destroyers and 4 submarines moved from 20 Sea Zone to 6 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
UK_Pacific take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Albania
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
1 artillery and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 armour moved from Normandy Bordeaux to Holland Belgium
1 transport moved from 109 Sea Zone to 123 Sea Zone
1 bomber moved from Archangel to Western GermanyCombat - British
Battle in 6 Sea Zone
British attack with 2 destroyers and 4 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 1 transport
British roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 1/3 hits
2 submarines owned by the Japanese and 1 destroyer owned by the British lost in 6 Sea Zone
British roll dice for 4 submarines in 6 Sea Zone, round 3 : 2/4 hits
1 cruiser owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone
British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 3 : 0/1 hits
British roll dice for 4 submarines in 6 Sea Zone, round 4 : 1/4 hits
1 battleship owned by the Japanese lost in 6 Sea Zone
British roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits
1 transport owned by the Japanese lost in 6 Sea Zone
British roll dice for 4 submarines in 6 Sea Zone, round 5 : 2/4 hits
British win, taking 6 Sea Zone from Japanese with 1 destroyer and 4 submarines remaining. Battle score for attacker is 59
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 1 transport
Casualties for British: 1 destroyer
Battle in Formosa
Battle in Albania
Battle in Holland Belgium
British attack with 1 armour
Germans defend with 1 armour
British roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits
British roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits
British roll dice for 1 armour in Holland Belgium, round 4 : 0/1 hits
Germans roll dice for 1 armour in Holland Belgium, round 4 : 1/1 hits
1 armour owned by the British lost in Holland Belgium
Germans win, taking Formosa from Japanese, taking Albania from Italians with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Western Germany
British attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
British roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits
British roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Western Germany, round 2 : 5/9 hits
Germans roll dice for 1 armour, 1 bomber and 4 infantry in Western Germany, round 2 : 3/6 hits
3 infantry owned by the British , 4 infantry owned by the Germans , 1 bomber owned by the Germans and 1 armour owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 2 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 1 armour, 1 bomber and 4 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 bomber moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Northern Italy
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
British take Greece from Neutral_Allies
2 mech_infantrys moved from Caucasus to Ukraine
1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Egypt to Trans-JordanPlace Units - British
1 factory_major and 3 infantry placed in United Kingdom
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5
British collect 45 PUs (1 lost to blockades); end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsPlace Units - UK_Pacific
2 transports placed in 20 Sea Zone
1 infantry placed in Kwangtung
1 bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 31 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Units Change Ownership
Some Units in India change ownership: 1 bomber
Some Units in Kwangtung change ownership: 1 infantry
Some Units in 20 Sea Zone change ownership: 2 transports -
U win…dunno y i bother!
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Masochism? :-D
Just kidding, GGs all around!
Even though the alternate set-up is a chore, I really do enjoy these games more… The map gets more action in far-flung places, both sides have to make plays they normally wouldn’t, there are new opportunities and risks.
I think we’re ready to publish this variant!
Thanks for helping with the playtest, C
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:-(
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:wink:
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