@zlefin said in G40 OOB zlefin (L+45) v BobbaRossa (X):
oh wait, meant to do something, one dd will block in sz 37
That’s fine. I’ll edit it in. Does the sub fight?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 8 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Western Ukraine
1 mech_infantry moved from Novgorod to Bryansk
1 artillery and 3 infantry moved from Romania to Eastern Poland
1 artillery and 5 infantry moved from Poland to Eastern Poland
2 infantry moved from Baltic States to Eastern Poland
1 armour moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
4 armour and 3 mech_infantrys moved from Novgorod to Archangel
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
2 destroyers moved from 110 Sea Zone to 123 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Norway
2 fighters moved from Western Germany to Norway
Combat - Germans
Battle in 123 Sea Zone
Germans attack with 2 destroyers
British defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 destroyers in 123 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 123 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans lost in 123 Sea Zone
British roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 123 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 123 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the British and 1 destroyer owned by the Germans lost in 123 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Germans: 2 destroyers
Casualties for British: 1 submarine
Battle in Eastern Poland
Germans attack with 2 armour, 2 artilleries and 10 infantry
Russians defend with 1 artillery and 9 infantry
Germans roll dice for 2 armour, 2 artilleries and 10 infantry in Eastern Poland, round 2 : 3/14 hits
Russians roll dice for 1 artillery and 9 infantry in Eastern Poland, round 2 : 2/10 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour, 2 artilleries and 8 infantry in Eastern Poland, round 3 : 1/12 hits
Russians roll dice for 1 artillery and 6 infantry in Eastern Poland, round 3 : 4/7 hits
1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern Poland, round 4 : 3/8 hits
Russians roll dice for 1 artillery and 5 infantry in Eastern Poland, round 4 : 1/6 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Eastern Poland, round 5 : 2/7 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 5 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Eastern Poland, round 6 : 3/6 hits
Russians roll dice for 1 artillery in Eastern Poland, round 6 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 9 infantry
Casualties for Russians: 1 artillery and 9 infantry
Battle in Smolensk
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Western Ukraine
Germans attack with 1 armour
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Norway
Germans attack with 3 artilleries, 3 fighters and 3 infantry
British defend with 1 artillery and 3 infantry
Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits
Germans roll dice for 3 artilleries, 3 fighters and 3 infantry in Norway, round 2 : 6/9 hits
British roll dice for 1 artillery and 3 infantry in Norway, round 2 : 2/4 hits
3 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the British lost in Norway
Germans win, taking Norway from British with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Archangel
Germans attack with 4 armour and 3 mech_infantrys
Russians defend with 6 infantry
Germans roll dice for 4 armour and 3 mech_infantrys in Archangel, round 2 : 1/7 hits
Russians roll dice for 6 infantry in Archangel, round 2 : 2/6 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Germans roll dice for 4 armour and 1 mech_infantry in Archangel, round 3 : 4/5 hits
Russians roll dice for 5 infantry in Archangel, round 3 : 2/5 hits
4 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 3 armour in Archangel, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour and 3 mech_infantrys
Casualties for Russians: 6 infantry
Non Combat Move - Germans
3 aaGuns moved from Belarus to Archangel
2 carriers moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Norway to 112 Sea Zone
2 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Baltic States to Belarus
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
7 infantry moved from Germany to Poland
Place Units - Germans
1 transport placed in 100 Sea Zone
1 artillery and 1 infantry placed in Greece
1 tactical_bomber placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
3 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
2 armour moved from Russia to Rostov
1 infantry moved from Russia to Vologda
1 armour moved from Russia to Smolensk
1 infantry moved from Volgograd to Kazakhstan
4 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Bryansk
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Bryansk, round 2 : 3/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 armour and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 3 infantry in Smolensk, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Amur to Korea
Place Units - Russians
10 infantry placed in Russia
1 tactical_bomber placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,3,3,5,3
Russians collect 27 PUs (3 lost to blockades); end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 artilleries and 2 infantry moved from French Madagascar to 72 Sea Zone
2 fighters moved from 72 Sea Zone to Union of South Africa
2 tactical_bombers moved from 72 Sea Zone to Union of South Africa
2 artilleries, 2 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
2 artilleries moved from 71 Sea Zone to Union of South Africa
1 battleship moved from 72 Sea Zone to 71 Sea Zone
1 armour and 1 mech_infantry moved from India to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 armour moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Chahar to Hopei
1 artillery and 2 mech_infantrys moved from Anhwe to Hopei
1 mech_infantry moved from India to Yunnan
1 tactical_bomber moved from Hunan to Hopei
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
2 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 bomber moved from Japan to Yunnan
1 bomber moved from Japan to Hopei
Combat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 4 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 2 submarines in 16 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -10
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 5/8 hits
Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 : 3/6 hits
2 infantry owned by the Japanese , 5 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 : 2/5 hits
Chinese roll dice for 1 fighter in Hopei, round 3 : 1/1 hits
1 fighter owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Casualties for Chinese: 1 fighter and 5 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys
Chinese defend with 7 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys in Yunnan, round 2 : 2/9 hits
Chinese roll dice for 7 infantry in Yunnan, round 2 : 5/7 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 4 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour, 1 artillery and 1 bomber in Yunnan, round 3 : 3/4 hits
Chinese roll dice for 5 infantry in Yunnan, round 3 : 2/5 hits
1 armour owned by the Japanese , 3 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour and 1 bomber in Yunnan, round 4 : 2/2 hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 2/2 hits
1 armour owned by the Japanese , 1 bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese win with no units remaining. Battle score for attacker is -26
Casualties for Japanese: 2 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys
Casualties for Chinese: 7 infantry
Battle in Union of South Africa
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry
AA fire in Union of South Africa : 0/3 hits
Japanese roll dice for 1 battleship in Union of South Africa, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Union of South Africa, round 2 : 3/8 hits
British roll dice for 1 aaGun and 5 infantry in Union of South Africa, round 2 : 1/5 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Union of South Africa
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Union of South Africa, round 3 : 4/7 hits
British roll dice for 3 infantry in Union of South Africa, round 3 : 2/3 hits
3 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 aaGun and 5 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Union of South Africa to 71 Sea Zone
2 carriers moved from 72 Sea Zone to 71 Sea Zone
1 aaGun moved from Anhwe to Hopei
1 bomber moved from Hopei to Kiangsu
1 aaGun moved from Hunan to Kweichow
1 tactical_bomber moved from Hopei to Kiangsu
1 artillery and 3 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 3 infantry, 1 submarine and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in Kwangtung
1 destroyer and 5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry and 4 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Mexico to 25 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 16 Sea Zone to 4 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 destroyers moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Central United States to Western United States
2 artilleries moved from Central United States to Western United States
1 fighter moved from Eastern United States to Western United States
1 fighter moved from Central United States to Western United States
Combat - Americans
Battle in 4 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 4 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 4 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Place Units - Americans
1 carrier and 4 transports placed in 10 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
3 fighters moved from United Kingdom to Scotland
Place Units - British
1 armour, 1 artillery and 1 infantry placed in United Kingdom
2 transports placed in 106 Sea Zone
Turn Complete - British
British collect 20 PUs; end with 20 PUs total
Turn Complete - UK_Pacific
Scram for the homeland :?
hmmm no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Persia to West India
Italians take Eastern Persia from Russians
Italians take West India from UK_Pacific
1 armour moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 armour moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Nigeria
1 fighter moved from Syria to Rostov
1 bomber moved from Greece to Rostov
1 artillery and 4 infantry moved from Ukraine to Rostov
2 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 battleship and 2 cruisers moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Northern Italy to France
1 mech_infantry moved from Kenya to Italian Somaliland
Italians take Italian Somaliland from British
Combat - Italians
Battle in Nigeria
Italians attack with 1 armour
ANZAC defend with 1 infantry
Italians roll dice for 1 armour in Nigeria, round 2 : 0/1 hits
British roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits
Italians roll dice for 1 armour in Nigeria, round 3 : 1/1 hits
British roll dice for 1 infantry in Nigeria, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Nigeria
British win with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 armour
Battle in Scotland
Italians attack with 2 infantry
British defend with 1 airfield and 3 fighters
Italians roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 2/2 hits
Italians roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
British roll dice for 3 fighters in Scotland, round 2 : 2/3 hits
2 fighters owned by the British and 2 infantry owned by the Italians lost in Scotland
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 fighters
Casualties for Italians: 2 infantry
Battle in Rostov
Italians attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
Russians defend with 2 armour and 4 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Rostov, round 2 : 1/7 hits
Russians roll dice for 2 armour and 4 infantry in Rostov, round 2 : 1/6 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Rostov, round 3 : 2/6 hits
Russians roll dice for 2 armour and 3 infantry in Rostov, round 3 : 1/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Rostov, round 4 : 3/5 hits
Russians roll dice for 2 armour and 1 infantry in Rostov, round 4 : 3/3 hits
1 infantry owned by the Russians , 2 armour owned by the Russians , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Rostov
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Russians: 2 armour and 4 infantry
Casualties for Italians: 1 artillery and 4 infantry
Non Combat Move - Italians
1 fighter moved from 109 Sea Zone to Normandy Bordeaux
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Greece
2 aaGuns moved from Bessarabia to Ukraine
2 armour moved from Romania to Ukraine
1 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery and 4 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
Place Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to New Guinea
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 artillery and 1 infantry moved from Greece to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Caucasus
1 armour moved from Western Ukraine to Rostov
Germans take Rostov from Russians
2 armour moved from Eastern Poland to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 2 armour
Russians defend with 2 infantry
Germans roll dice for 2 armour in Bryansk, round 2 : 0/2 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
Germans roll dice for 2 armour in Bryansk, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 2 armour in Bryansk, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Non Combat Move - Germans
1 armour moved from Archangel to Urals
1 aaGun moved from Belarus to Bryansk
3 artilleries and 1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 103 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Archangel to Belarus
7 infantry moved from Poland to Eastern Poland
3 artilleries and 5 infantry moved from Germany to Poland
Place Units - Germans
5 armour and 5 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Greece
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Smolensk to Belarus
1 armour moved from Smolensk to Belarus
5 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 infantry moved from Kazakhstan to Volgograd
4 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - Russians
Battle in Belarus
Russians attack with 1 armour and 3 infantry
Germans defend with 1 aaGun, 2 artilleries and 2 infantry
Russians roll dice for 1 armour and 3 infantry in Belarus, round 2 : 2/4 hits
Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Belarus, round 2 : 0/4 hits
1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Belarus
Russians roll dice for 1 armour and 3 infantry in Belarus, round 3 : 1/4 hits
Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 3 : 0/3 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour and 3 infantry in Belarus, round 4 : 2/4 hits
Germans roll dice for 2 artilleries in Belarus, round 4 : 2/2 hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 9 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 2 armour
AA fire in Bryansk : 0/1 hits
Russians roll dice for 9 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/10 hits
Germans roll dice for 1 aaGun and 2 armour in Bryansk, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 7 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/8 hits
Germans roll dice for 2 armour in Bryansk, round 3 : 2/2 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 2 armour
Casualties for Russians: 4 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Bryansk to Volgograd
Place Units - Russians
3 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,3,2,1,6,3,6,2,1,6
Russians collect 23 PUs (3 lost to blockades); end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 5 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 unit repaired.
1 armour and 2 mech_infantrys moved from India to Yunnan
Japanese take Yunnan from Chinese
1 destroyer and 3 submarines moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 1 submarine and 2 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Kiangsu to Korea
1 armour and 1 artillery moved from Hopei to Shensi
1 tactical_bomber moved from Kiangsu to Shensi
Combat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 destroyer and 3 submarines
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 3 submarines in 4 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 2 submarines in 4 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 1/1 hits
2 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 4 Sea Zone
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 4 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 3 submarines
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Shensi
Japanese attack with 1 armour, 1 artillery and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Shensi, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Shensi, round 3 : 2/3 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Korea
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Russians defend with 1 aaGun and 4 infantry
AA fire in Korea : 0/1 hits
Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Korea, round 2 : 3/5 hits
Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 2/4 hits
3 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Korea
Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Non Combat Move - Japanese
1 bomber moved from Korea to Japan
1 tactical_bomber moved from Shensi to Hopei
1 aaGun moved from Kweichow to Shensi
1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsu
Place Units - Japanese
5 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in India
Japanese undo move 2.
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 2 fighters and 11 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
4 submarines moved from 25 Sea Zone to 16 Sea Zone
3 destroyers moved from 25 Sea Zone to 16 Sea Zone
1 battleship moved from 25 Sea Zone to 16 Sea Zone
1 carrier moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
2 battleships moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 26 Sea Zone to 16 Sea Zone
3 submarines moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to Hawaiian Islands
1 fighter moved from Western United States to Eastern United States
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
4 artilleries moved from Western United States to 10 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to Central United States
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 3 battleships, 2 carriers, 5 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 7 submarines in 16 Sea Zone, round 2 : 0/7 hits
Americans roll dice for 3 battleships, 2 carriers, 5 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 16 Sea Zone, round 2 : 4/12 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 battleships, 2 carriers, 5 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 aaGun moved from Western United States to Central United States
Place Units - Americans
1 armour, 2 fighters and 7 infantry placed in Eastern United States
2 armour and 4 infantry placed in Central United States
Americans undo move 1.
2 fighters and 5 infantry placed in Eastern United States
Americans undo move 2.
1 fighter and 5 infantry placed in Eastern United States
1 armour, 1 fighter and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 106 Sea Zone to 102 Sea Zone
Non Combat Move - British
Place Units - British
1 destroyer and 2 submarines placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,3
British collect 15 PUs (3 lost to blockades); end with 15 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 armour moved from Rhodesia to French Equatorial Africa
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Eastern Persia to Turkmenistan
Italians take Turkmenistan from Russians
1 armour moved from West India to Turkmenistan
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
2 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 armour, 1 artillery and 2 infantry moved from Ukraine to Bryansk
2 infantry moved from Romania to Bessarabia
1 fighter moved from Ukraine to Bryansk
1 bomber moved from Greece to Bryansk
Combat - Italians
Battle in 102 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 102 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Scotland
Italians attack with 2 infantry
British defend with 1 airfield and 1 fighter
Italians roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 2/2 hits
British roll dice for 1 fighter in Scotland, round 2 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Scotland
Italians win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in Bryansk
Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 5 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 4/7 hits
Russians roll dice for 5 infantry in Bryansk, round 2 : 3/5 hits
4 infantry owned by the Russians , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Bryansk
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Bryansk, round 3 : 3/4 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 5 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Italians
3 aaGuns moved from Ukraine to Bryansk
1 fighter moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Ukraine
2 transports moved from 80 Sea Zone to 81 Sea Zone
Place Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 artillery placed in Northern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 35 PUs; end with 35 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Sorry… was playing both games last night and forgot to move the S.A. fleet back home. Please use attached file to correct… or hold me to it, if you really want to punish my inattention! :mrgreen:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total