doesn’t seem that regretful, your odds look fairly good, and better than moscow if I’m reading the gamestate and my available countermoves correctly.
New Concept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 cruiser moved from 18 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangtung to Philippines
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 20 Sea Zone to 33 Sea Zone
1 carrier moved from 20 Sea Zone to 33 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 18 Sea Zone to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Korea to Kwangtung
1 tactical_bomber moved from Korea to KwangtungCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 submarines
Americans defend with 2 destroyers and 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 22
Casualties for Americans: 2 destroyers and 1 submarine
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser, 3 submarines and 2 transports
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 cruiser and 2 transports in 33 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 3 : 0/3 hits
ANZAC roll dice for 1 cruiser and 2 transports in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 4 : 2/3 hits
ANZAC roll dice for 1 cruiser and 2 transports in 33 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone
2 transports owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 5 : 0/1 hits
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 44
Casualties for ANZAC: 1 cruiser, 3 submarines and 2 transports
Battle in 35 Sea Zone
Japanese attack with 1 cruiser and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Philippines
Japanese attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits
Americans roll dice for 1 mech_infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 fighter and 1 infantry in Philippines, round 3 : 0/2 hits
Americans roll dice for 1 mech_infantry in Philippines, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Philippines, round 4 : 1/2 hits
Americans roll dice for 1 mech_infantry in Philippines, round 4 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
Place Units - Japanese
1 armour and 2 infantry placed in Kwangtung
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5 and gets 0 hitsPurchase Units - Americans
Americans buy 1 artillery, 1 battleship, 4 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 15 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
1 carrier and 3 destroyers moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Japanese defend with 2 submarines
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 0/2 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 5 : 0/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 5 : 0/2 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 6 : 0/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 6 : 1/2 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 7 : 1/1 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 7 : 2/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 95 Sea Zone
Americans attack with 1 carrier and 3 destroyers
Italians defend with 2 destroyers
Americans roll dice for 1 carrier and 3 destroyers in 95 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 carrier and 3 destroyers in 95 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 carrier and 3 destroyers remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Battle in Southern France
Americans attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Southern France, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Southern France, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Southern France, round 4 : 2/3 hits
Germans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 102 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
1 battleship and 3 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 infantry placed in Western United States
Americans undo move 4.
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 8 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries and 9 infantry
Japanese defend with 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Chinese roll dice for 2 artilleries and 9 infantry in Kwangtung, round 2 : 0/11 hits
Japanese roll dice for 2 armour, 1 fighter, 7 infantry and 1 tactical_bomber in Kwangtung, round 2 : 5/11 hits
5 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 2 artilleries and 4 infantry in Kwangtung, round 3 : 1/6 hits
Japanese roll dice for 2 armour, 1 fighter, 7 infantry and 1 tactical_bomber in Kwangtung, round 3 : 3/11 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangtung
2 artilleries owned by the Chinese and 1 infantry owned by the Chinese retreated to Kwangsi
Japanese win with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for Japanese: 1 infantry
Casualties for Chinese: 8 infantryNon Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 3 infantry moved from Shantung to Kiangsu
1 infantry moved from Jehol to Shantung
1 infantry moved from Manchuria to JeholPlace Units - Chinese
2 artilleries and 7 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - British
UK_Pacific spend 5 on tech rolls
British roll 3 and gets 0 hitsPurchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from Norway to Finland
1 transport moved from 125 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from Gibraltar to Holland Belgium
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from Kwangsi to 35 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from Kwangsi to Kwangtung
1 fighter moved from Malta to GibraltarCombat - British
Battle in 35 Sea Zone
British attack with 1 bomber
Japanese defend with 1 cruiser and 1 transport
British roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British and 1 cruiser owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 cruiser
Casualties for British: 1 bomber
Battle in Finland
British attack with 1 infantry and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 infantry and 1 mech_infantry in Finland, round 2 : 1/2 hits
Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Finland
British win, taking Finland from Germans with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 1 bomber, 3 fighters and 4 infantry
Germans defend with 3 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
British roll dice for 1 bomber, 3 fighters and 4 infantry in Holland Belgium, round 2 : 2/8 hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
British attack with 2 artilleries, 5 infantry and 3 mech_infantrys
Japanese defend with 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
British roll dice for 2 artilleries, 5 infantry and 3 mech_infantrys in Kwangtung, round 2 : 1/10 hits
Japanese roll dice for 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/10 hits
4 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
1 infantry owned by the British , 3 mech_infantrys owned by the British and 2 artilleries owned by the British retreated to Kwangsi
Japanese win with 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for British: 4 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Burma to India
2 destroyers and 1 submarine moved from 39 Sea Zone to 36 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Holland Belgium to United KingdomPlace Units - British
1 factory_minor placed in Egypt
1 destroyer placed in 110 Sea Zone
2 infantry placed in United Kingdom
2 transports placed in 106 Sea Zone
1 artillery placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,4
British collect 39 PUs (2 lost to blockades); end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Units Change Ownership
Some Units in India change ownership: 1 bomber
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
5 infantry moved from Romania to Bessarabia
4 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
2 infantry moved from France to Holland Belgium
1 bomber moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
British defend with 3 infantry
Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits
British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits
British roll dice for 3 infantry in Holland Belgium, round 3 : 2/3 hits
1 infantry owned by the British , 1 infantry owned by the Italians and 1 bomber owned by the Italians lost in Holland Belgium
British win with 2 infantry remaining. Battle score for attacker is -15
Casualties for British: 1 infantry
Casualties for Italians: 1 bomber and 2 infantry
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery and 4 infantry
Russians defend with 2 artilleries and 8 infantry
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Eastern Poland, round 2 : 4/7 hits
Russians roll dice for 2 artilleries and 8 infantry in Eastern Poland, round 2 : 4/10 hits
4 infantry owned by the Russians and 4 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 2 armour and 1 artillery in Eastern Poland, round 3 : 1/3 hits
Russians roll dice for 2 artilleries and 4 infantry in Eastern Poland, round 3 : 2/6 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Eastern Poland
1 armour owned by the Italians retreated to Slovakia Hungary
Russians win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 5 infantry
Casualties for Italians: 1 armour, 1 artillery and 4 infantry
Battle in Bessarabia
Italians attack with 5 infantry
Russians defend with 1 infantry
Italians roll dice for 5 infantry in Bessarabia, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 4 infantry in Bessarabia, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 3 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 0/3 hits
Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 0/3 hits
Americans roll dice for 1 armour in Southern France, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 0/2 hits
Americans roll dice for 1 armour in Southern France, round 5 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 6 : 0/2 hits
Americans roll dice for 1 armour in Southern France, round 6 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery in Southern France, round 7 : 0/1 hits
Americans roll dice for 1 armour in Southern France, round 7 : 1/1 hits
1 artillery owned by the Italians lost in Southern France
Americans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 10 PUs total -
that was crap
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Kamikazes? :?
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2 kams plz kind sir
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from New Guinea to Dutch New GuineaCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3,5
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
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come oooon then
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Scramble all fighters… :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour moved from Germany to Baltic States
2 transports moved from 112 Sea Zone to 113 Sea Zone
3 submarines moved from 112 Sea Zone to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
5 infantry moved from Western Germany to France
2 transports moved from 113 Sea Zone to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 mech_infantry moved from Karelia to NovgorodCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
British defend with 1 cruiser, 5 destroyers, 3 fighters and 2 transports; Americans defend with 1 cruiser and 1 transport
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/6 hits
British roll dice for 2 cruisers, 5 destroyers, 3 fighters and 3 transports in 110 Sea Zone, round 2 : 6/10 hits
Units damaged: 1 battleship owned by the Germans
2 destroyers owned by the Germans , 3 destroyers owned by the British and 3 submarines owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 3/4 hits
British roll dice for 2 cruisers, 2 destroyers, 3 fighters and 3 transports in 110 Sea Zone, round 3 : 6/7 hits
1 tactical_bomber owned by the Germans , 1 cruiser owned by the Germans , 1 cruiser owned by the Americans , 1 fighter owned by the Germans , 1 battleship owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
British win with 1 cruiser, 3 fighters and 3 transports remaining. Battle score for attacker is -35
Casualties for Germans: 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Casualties for British: 5 destroyers
Casualties for Americans: 1 cruiser
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
3 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Baltic States to Western GermanyPlace Units - Germans
3 armour, 1 bomber and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 33 PUs; end with 33 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians buy 4 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 armour moved from Archangel to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Novgorod
4 armour and 3 mech_infantrys moved from Archangel to Novgorod
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Romania
2 artilleries and 1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Bessarabia
2 armour and 1 mech_infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
5 infantry moved from Manchuria to Korea
1 infantry moved from Amur to KoreaCombat - Russians
Battle in Bessarabia
Russians attack with 2 armour, 1 artillery and 1 mech_infantry
Italians defend with 3 infantry
Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Bessarabia, round 2 : 4/4 hits
Italians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits
3 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in Romania
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Slovakia Hungary
Russians attack with 2 artilleries and 1 infantry
Italians defend with 1 armour
Russians roll dice for 2 artilleries and 1 infantry in Slovakia Hungary, round 2 : 2/3 hits
Germans roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits
1 armour owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Novgorod
Russians attack with 5 armour and 3 mech_infantrys
Germans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Russians roll dice for 5 armour and 3 mech_infantrys in Novgorod, round 2 : 2/8 hits
Germans roll dice for 2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry in Novgorod, round 2 : 3/6 hits
3 mech_infantrys owned by the Russians and 2 aaGuns owned by the Germans lost in Novgorod
Russians roll dice for 5 armour in Novgorod, round 3 : 4/5 hits
Germans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Novgorod, round 3 : 2/6 hits
2 armour owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
Russians roll dice for 3 armour in Novgorod, round 4 : 3/3 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Novgorod, round 4 : 0/2 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 armour remaining. Battle score for attacker is 6
Casualties for Germans: 2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Russians: 2 armour and 3 mech_infantrys
Battle in 6 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Russians roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Russians attack with 6 infantry
Japanese defend with 1 aaGun and 2 infantry
Russians roll dice for 6 infantry in Korea, round 2 : 2/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Korea, round 2 : 2/2 hits
2 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Russians roll dice for 4 infantry in Korea, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 3 infantry in Korea, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 artillery and 2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Russia to BelarusPlace Units - Russians
3 armour placed in Ukraine
1 armour, 1 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3
Russians collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 17 Sea Zone
1 carrier moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 cruiser moved from 33 Sea Zone to 17 Sea Zone
1 bomber moved from Japan to KwangtungCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 2 transports
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 2 transports in 35 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
Place Units - Japanese
1 armour and 2 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Americans
Americans roll 4 and gets 0 hitsPurchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 2 PUs; 1 techTokens;Combat Move - Americans
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 4 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 carrier and 3 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 97 Sea Zone
1 armour moved from Southern France to Normandy BordeauxPlace Units - Americans
3 bombers placed in Western United States
1 artillery placed in Western United States
1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern FranceTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
4 artilleries and 8 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 4 artilleries and 9 infantry
Japanese defend with 3 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Chinese roll dice for 4 artilleries and 9 infantry in Kwangtung, round 2 : 7/13 hits
Japanese roll dice for 3 armour, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber in Kwangtung, round 2 : 5/13 hits
1 bomber owned by the Japanese , 6 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 4 artilleries and 4 infantry in Kwangtung, round 3 : 4/8 hits
Japanese roll dice for 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 3/6 hits
3 armour owned by the Japanese , 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 4 artilleries and 1 infantry in Kwangtung, round 4 : 1/5 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 4 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 4 artilleries in Kwangtung, round 5 : 0/4 hits
Japanese roll dice for 1 fighter in Kwangtung, round 5 : 1/1 hits
1 artillery owned by the Chinese lost in Kwangtung
Chinese roll dice for 3 artilleries in Kwangtung, round 6 : 1/3 hits
Japanese roll dice for 1 fighter in Kwangtung, round 6 : 1/1 hits
1 artillery owned by the Chinese and 1 fighter owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 2 artilleries remaining. Battle score for attacker is 37
Casualties for Japanese: 3 armour, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber
Casualties for Chinese: 2 artilleries and 9 infantryNon Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 artillery and 3 infantry moved from Kiangsu to ShantungPlace Units - Chinese
2 artilleries and 7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - British
British roll 3 and gets 0 hitsPurchase Units - British
British buy 1 armour, 2 destroyers and 3 transports; Remaining resources: 1 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 4 submarines; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
3 mech_infantrys moved from Kwangsi to Kwangtung
2 artilleries moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery moved from Trans-Jordan to Egypt
1 artillery moved from Iraq to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Iraq to Caucasus
1 bomber moved from United Kingdom to 115 Sea Zone
1 mech_infantry moved from Finland to Vyborg
1 mech_infantry moved from Vyborg to Novgorod
3 fighters moved from United Kingdom to France
2 infantry moved from Holland Belgium to France
1 fighter moved from Gibraltar to United KingdomCombat - British
Battle in 115 Sea Zone
British attack with 1 bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 115 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Hainan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Hainan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hainan, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Hainan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hainan, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Hainan, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hainan, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Hainan, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hainan, round 5 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Hainan, round 6 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Hainan, round 6 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hainan
British win, taking Hainan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in France
British attack with 3 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 5 infantry
British roll dice for 3 fighters and 2 infantry in France, round 2 : 3/5 hits
Germans roll dice for 5 infantry in France, round 2 : 4/5 hits
2 infantry owned by the British , 3 infantry owned by the Germans and 2 fighters owned by the British lost in France
retreated to France
Germans win with 2 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 3 infantry
Casualties for British: 2 fighters and 2 infantryNon Combat Move - British
1 fighter moved from France to Normandy Bordeaux
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from 115 Sea Zone to Archangel
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
2 destroyers and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from India to Manchuria
1 bomber moved from Manchuria to KoreaPlace Units - British
3 transports placed in 81 Sea Zone
1 armour placed in United Kingdom
2 destroyers placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,1
British collect 40 PUs (1 lost to blockades); end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
3 submarines placed in 20 Sea Zone
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in 39 Sea Zone change ownership: 1 submarine
Some Units in 20 Sea Zone change ownership: 3 submarines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to FranceCombat - Italians
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits
Americans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 0/3 hits
Americans roll dice for 2 infantry in Southern France, round 3 : 0/2 hits
Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 4 : 1/3 hits
Americans roll dice for 2 infantry in Southern France, round 4 : 2/2 hits
1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
Americans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Southern France, round 6 : 0/1 hits
Americans roll dice for 1 infantry in Southern France, round 6 : 1/1 hits
1 artillery owned by the Italians lost in Southern France
Americans win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,2,1,5,1
Italians collect 1 PU (8 lost to blockades); end with 2 PUs total





