@zlefin said in G40 OOB zlefin (L+45) v BobbaRossa (X):
oh wait, meant to do something, one dd will block in sz 37
That’s fine. I’ll edit it in. Does the sub fight?
In the meantime:
Italian infantry:
Rolling 17d17:
(1, 2, 2, 3, 4, 7, 7, 7, 8, 8, 8, 12, 12, 13, 13, 14, 15)
Mech:
Rolling 1d17:
(14)
Tank:
Rolling 3d17:
(3, 5, 16)
Artillery:
Rolling 5d17:
(2, 5, 8, 13, 14)
AAA:
Rolling 4d17:
(1, 4, 8, 10)
Fighters:
Rolling 2d16:
(7, 14)
Bomber:
Rolling 1d16:
(6)
Sea Resources:
Transport =3
Rolling 3d25:
(5, 14, 14)
Submarine = 1
Rolling 1d25:
(16)
Destroyer = 2
Rolling 2d25:
(7, 15)
Cruiser = 2
Rolling 2d25:
(10, 18)
Battleship = 1
Rolling 1d25:
(19)
Aircraft Carrier = 0
Rolling 0d25:
()
Let’s start with the easiest first, as this will take some time.
China:
Land resources:
Infantry = 17
Rolling 17d12:
(2, 2, 2, 2, 4, 4, 5, 5, 5, 10, 10, 10, 10, 10, 11, 11, 12)
Air Resources:
Fighter = 1 :dice 1d12
Re-roll for Chinese Air Resources:
Fighter = 1
Rolling 1d12:
(1)
Anzac is next. Anzac has ‘donated’ 3 inf to the UK, so those will be placed via the UK placement scheme. As for the rest:
Land resources (-3 infantry on UK territories):
Infantry = 5
Rolling 5d15:
(3, 6, 12, 13, 15)
Mechanized Infantry = 0
Rolling 0d15:
()
Tank = 0
Rolling 0d15:
()
Artillery = 1
Rolling 1d15:
(10)
AAA = 2
Rolling 2d15:
(8, 10)
Sea Resources:
Transport =1
Rolling 1d17:
(1)
Submarine = 0
Rolling 0d17:
()
Destroyer = 1
Rolling 1d17:
(11)
Cruiser = 1
Rolling 1d17:
(17)
Battleship = 0
Rolling 0d17:
()
Aircraft Carrier = 0
Rolling 0d17:
()
Air Resources:
Fighter = 3
Rolling 3d16:
(1, 10, 14)
Tactical Bomber = 0
Rolling 0d16:
()
Strategic Bomber = 0
Rolling 0d16:
()
France next:
Land resources (-3 infantry and 1 fighter on UK territories; +1 artillery and 1 tank from UK):
Infantry = 13
Rolling 13d25:
(1, 2, 2, 3, 4, 6, 7, 8, 8, 16, 19, 20, 24)
Mechanized Infantry = 0
Rolling 0d25:
()
Tank = 1
Rolling 1d25:
(19)
Artillery = 3
Rolling 3d25:
(3, 4, 5)
AAA = 1
Rolling 1d25:
(9)
UK Tank = 1
Rolling 1d25:
(18)
UK Artillery = 1
Rolling 1d25:
(20)
Sea Resources:
Transport = 0
Rolling 0d24:
()
Submarine = 0
Rolling 0d24:
()
Destroyer = 2
Rolling 2d24:
(5, 17)
Cruiser = 2
Rolling 2d24:
(16, 16)
Battleship = 0
Rolling 0d24:
()
Aircraft Carrier = 0
Rolling 0d24:
()
Air Resources:
Fighter = 1
Rolling 1d21:
(15)
Tactical Bomber = 0
Rolling 0d21:
()
Strategic Bomber = 0
Rolling 0d21:
()
The UK was probably the toughest to calculate:
Land resources (+2 infantry and 1 fighter from France, +3 infantry from ANZAC; -1 artillery and 1 tank to France):
Infantry = 28
Rolling 28d62:
(9, 9, 11, 11, 13, 20, 22, 24, 25, 25, 26, 28, 34, 38, 39, 40, 40, 44, 46, 48, 49, 49, 50, 55, 56, 57, 62, 62)
Mechanized Infantry = 2
Rolling 2d62:
(2, 60)
Tank = 2
Rolling 2d62:
(8, 39)
Artillery = 4
Rolling 4d62:
(7, 16, 38, 62)
AAA = 9
Rolling 9d62:
(2, 3, 7, 17, 26, 28, 32, 44, 51)
ANZAC Infantry = 3
Rolling 3d62:
(12, 40, 44)
French Infantry = 2
Rolling 2d62:
(6, 60)
Sea Resources:
Transport = 4
Rolling 4d88:
(39, 45, 52, 52)
Submarine = 0
Rolling 0d88:
()
Destroyer = 6
Rolling 6d88:
(18, 34, 67, 67, 69, 81)
Cruiser = 5
Rolling 5d88:
(28, 35, 38, 43, 78)
Battleship = 3
Rolling 3d88:
(35, 64, 83)
Aircraft Carrier + 1 Tactical Bomber = 1
Rolling 1d88:
(8)
Air Resources:
Fighter = 7
Rolling 7d62:
(12, 13, 38, 39, 40, 48, 50)
Tactical Bomber = 1
Rolling 1d62:
(50)
Strategic Bomber = 1
Rolling 1d62:
(18)
French Fighter = 1
Rolling 1d62:
(20)
The United States:
Land resources:
Infantry = 8
Rolling 8d39:
(3, 10, 10, 11, 14, 23, 24, 29)
Mechanized Infantry = 4
Rolling 4d39:
(32, 34, 34, 35)
Tank = 1
Rolling 1d39:
(3)
Artillery = 2
Rolling 2d39:
(12, 35)
AAA = 4
Rolling 4d39:
(15, 17, 19, 30)
Sea Resources:
Transport = 3
Rolling 3d81:
(1, 33, 81)
Submarine = 2
Rolling 2d81:
(7, 52)
Destroyer = 3
Rolling 3d81:
(41, 45, 45)
Cruiser = 3
Rolling 3d81:
(22, 32, 42)
Battleship = 1
Rolling 1d81:
(42)
Aircraft Carrier +1 Fighter + 1 Tactical Bomber = 1
Rolling 1d81:
(71)
Air Resources:
Fighter = 5
Rolling 5d39:
(23, 23, 25, 34, 39)
Tactical Bomber = 0
Rolling 0d39:
()
Strategic Bomber = 1
Rolling 1d39:
(33)
USA values were messed up… came back to it half-cooked after the cinema.
Corrected USA:
Land resources:
Infantry = 8
Rolling 8d63:
(6, 11, 11, 14, 15, 20, 29, 44)
Mechanized Infantry = 4
Rolling 4d63:
(28, 29, 33, 53)
Tank = 1
Rolling 1d39:
(15)
Artillery = 2
Rolling 2d63:
(42, 43)
AAA = 4
Rolling 4d63:
(1, 17, 35, 44)
Sea Resources:
Transport = 3
Rolling 3d68:
(13, 23, 29)
Submarine = 2
Rolling 2d68:
(50, 63)
Destroyer = 3
Rolling 3d68:
(8, 39, 60)
Cruiser = 3
Rolling 3d68:
(45, 50, 51)
Battleship = 1
Rolling 1d68:
(46)
Aircraft Carrier +1 Fighter + 1 Tactical Bomber = 1
Rolling 1d68:
(66)
Air Resources:
Fighter = 5
Rolling 5d67:
(9, 12, 20, 28, 50)
Tactical Bomber = 0
Rolling 0d67:
()
Strategic Bomber = 1
Rolling 1d67:
(23)
Guh. Getting tired. Going to take this up tomorrow morning, methinks…
Tank = 1
Rolling 1d63:
(11)
USSR:
Land resources:
Infantry = 45
Rolling 45d44:
(1, 1, 2, 2, 3, 4, 7, 7, 8, 10, 11, 14, 15, 15, 15, 17, 20, 20, 21, 22, 23, 24, 25, 26, 28, 28, 29, 31, 32, 32, 33, 34, 35, 36, 37, 38, 38, 39, 40, 40, 41, 42, 43, 44, 44)
Mechanized Infantry = 2
Rolling 2d44:
(34, 36)
Tank = 2
Rolling 2d44:
(16, 22)
Artillery = 3
Rolling 3d44:
(5, 17, 24)
AAA = 6
Rolling 6d44:
(2, 14, 14, 15, 15, 41)
Sea Resources:
Transport = 0
Rolling 0d23:
()
Submarine = 2
Rolling 2d23:
(11, 22)
Destroyer = 0
Rolling 0d23:
()
Cruiser = 1
Rolling 1d23:
(18)
Battleship = 0
Rolling 0d23:
()
Aircraft Carrier = 0
Rolling 0d23:
()
Air Resources:
Fighter = 2
Rolling 2d43:
(1, 11)
Tactical Bomber = 1
Rolling 1d43:
(25)
Strategic Bomber = 0
Rolling 0d43:
()
Germany:
Land resources:
Infantry = 36
Rolling 36d33:
(2, 2, 3, 7, 8, 8, 9, 9, 11, 11, 12, 12, 13, 13, 14, 14, 15, 16, 18, 18, 19, 20, 22, 22, 22, 23, 23, 24, 25, 25, 26, 26, 27, 27, 33, 33)
Mechanized Infantry = 4
Rolling 4d33:
(1, 7, 8, 12)
Tank = 9
Rolling 9d33:
(5, 9, 12, 15, 16, 18, 23, 30, 31)
Artillery = 8
Rolling 8d33:
(8, 16, 20, 20, 21, 24, 30, 32)
AAA = 6
Rolling 6d33:
(2, 3, 6, 9, 27, 29)
Sea Resources:
Transport = 1
Rolling 1d48:
(42)
Submarine = 0
Rolling 0d48:
()
Destroyer = 0
Rolling 0d48:
()
Cruiser = 1
Rolling 1d48:
(46)
Battleship = 1
Rolling 1d48:
(25)
Aircraft Carrier = 0
Rolling 0d48:
()
Germany also has 5 subs ‘on station’ (forward deployed), 1-3 spaces from any home territory’s sea zone:
1 = SZ 115; 2 = SZ 127; 3 = SZ 111 ; 4 = SZ 124; 5 = SZ 123
6 = SZ 119; 7 = SZ 118; 8 = SZ 109; 9 = SZ 108; 10 = SZ 117
11 = SZ 107; 12 = SZ 104; 13 = SZ 105; 14 = SZ 103; 15 = SZ 102
16 = SZ 90; 17 = SZ 91; 18 = SZ 92; 19 = SZ 87; 20 = SZ 88
Rolling 5d20:
(3, 7, 7, 15, 20)
Air Resources:
Fighter = 5
Rolling 5d32:
(2, 6, 8, 15, 26)
Tactical Bomber = 5
Rolling 5d32:
(3, 5, 16, 20, 31)
Strategic Bomber = 2
Rolling 2d32:
(13, 18)
Finally, Japan: :-D
Land resources:
Infantry = 37
Rolling 37d33:
(2, 3, 5, 5, 7, 9, 9, 9, 10, 10, 10, 11, 12, 13, 14, 17, 18, 18, 18, 18, 18, 19, 21, 22, 23, 25, 26, 26, 27, 27, 29, 30, 31, 32, 32, 33, 33)
Mechanized Infantry = 1
Rolling 1d33:
(6)
Tank = 1
Rolling 1d33:
(14)
Artillery = 8
Rolling 8d33:
(5, 7, 12, 13, 29, 29, 31, 33)
AAA = 5
Rolling 5d33:
(3, 10, 17, 23, 26)
Sea Resources:
Transport = 3
Rolling 3d34:
(21, 32, 34)
Submarine = 2
Rolling 2d34:
(8, 34)
Destroyer = 4
Rolling 4d34:
(6, 13, 19, 34)
Cruiser = 2
Rolling 2d34:
(18, 27)
Battleship = 2
Rolling 2d34:
(3, 23)
Aircraft Carrier + 1 Fighter + 1 Tactical Bomber = 3
Rolling 3d34:
(13, 33, 33)
Air Resources:
Fighter = 8
Rolling 8d34:
(5, 5, 13, 17, 20, 21, 25, 34)
Tactical Bomber = 5
Rolling 5d34:
(5, 17, 26, 31, 34)
Strategic Bomber = 2
Rolling 2d34:
(15, 19)
It’s not uploading, too long apparently. Please start your turn from the following savefile…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Soviet Far East to Siberia
1 infantry moved from Amur to Sakha
2 infantry moved from Buryatia to Sakha
1 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Yenisey to Timguska
2 infantry moved from Novosibirsk to Timguska
1 armour moved from Volgograd to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Rostov
2 infantry moved from Tambov to Rostov
6 infantry moved from Russia to Bryansk
1 infantry moved from Belarus to Novgorod
2 infantry moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
1 fighter moved from Vyborg to Karelia
1 tactical_bomber moved from Smolensk to Karelia
1 fighter moved from Russia to Karelia
1 infantry moved from Vologda to Archangel
1 infantry moved from Urals to Vologda
1 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Samara to Russia
1 infantry moved from Smolensk to Archangel
1 artillery moved from Russia to Smolensk
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Turkmenistan to Eastern Persia
Russians take Eastern Persia from Neutral_Allies
1 infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 fighter placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour moved from Korea to Jehol
6 infantry moved from Manchuria to Jehol
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 32 Sea Zone to 49 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 battleship moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Korea to 20 Sea Zone
1 fighter moved from Marianas to 20 Sea Zone
1 tactical_bomber moved from Marianas to 20 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from Manchuria to Kwangtung
2 fighters moved from Shantung to Kwangtung
2 infantry moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Caroline Islands to 20 Sea Zone
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from Kiangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
2 fighters and 1 tactical_bomber moved from Japan to Kwangtung
1 bomber moved from Korea to French Indo China
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Jehol to 37 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
British defend with 1 battleship
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 49 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
British defend with 1 battleship, 2 cruisers and 1 transport
Units damaged: 1 battleship owned by the British
Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for British: 1 battleship, 2 cruisers and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Americans defend with 2 cruisers and 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 4
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Americans: 2 cruisers and 1 submarine
Battle in Hawaiian Islands
Battle in Philippines
Battle in French Indo China
Japanese attack with 1 bomber and 1 infantry
French defend with 1 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Philippines from Americans, taking French Indo China from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 6 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 armour, 1 artillery, 2 fighters, 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 3 fighters and 3 infantry
Casualties for British: 1 armour, 1 artillery, 2 fighters and 2 infantry
Non Combat Move - Japanese
3 tactical_bombers moved from Kwangtung to Kwangsi
3 fighters moved from Kwangtung to Kwangsi
2 carriers moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from 37 Sea Zone to Siam
1 tactical_bomber moved from 37 Sea Zone to Siam
1 bomber moved from French Indo China to Kwangsi
1 bomber moved from 37 Sea Zone to Kwangsi
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 artillery and 2 infantry moved from Korea to Manchuria
2 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Kiangsu to Kiangsi
Place Units - Japanese
1 artillery placed in Japan
1 destroyer and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from Central United States to 26 Sea Zone
1 destroyer moved from 2 Sea Zone to 14 Sea Zone
1 cruiser moved from 10 Sea Zone to 25 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 64 Sea Zone to 12 Sea Zone
1 tactical_bomber moved from 64 Sea Zone to 12 Sea Zone
1 fighter moved from 64 Sea Zone to 12 Sea Zone
1 fighter moved from Central United States to Mexico
3 fighters moved from Eastern United States to Mexico
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 26 Sea Zone to Midway
2 infantry moved from 91 Sea Zone to Gibraltar
4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 infantry placed in Eastern United States
2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,5
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Dice Statistics:
Total
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Null / Other
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
3 infantry moved from Shensi to Suiyuyan
5 infantry moved from Tsinghai to Shensi
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Sikang to Szechwan
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Dice Statistics:
Total
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Null / Other
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - British
British buy 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Scotland to United Kingdom
1 bomber moved from New Brunswick Nova Scotia to United Kingdom
1 artillery moved from Ontario to Quebec
1 fighter moved from Alberta Saskatchewan Manitoba to New Brunswick Nova Scotia
2 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
2 infantry moved from Alberta Saskatchewan Manitoba to Ontario
1 artillery moved from British Columbia to Alberta Saskatchewan Manitoba
2 fighters moved from Iceland to United Kingdom
1 armour moved from French Equatorial Africa to Egypt
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 battleship moved from 70 Sea Zone to 72 Sea Zone
2 destroyers moved from 72 Sea Zone to 79 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 cruiser moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from India to Burma
1 fighter moved from Tanganyika Territory to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from South West Africa to Rhodesia
1 fighter moved from South West Africa to Egypt
1 tactical_bomber moved from South West Africa to Tanganyika Territory
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Non Combat Move - British
Place Units - British
5 infantry placed in United Kingdom
1 destroyer placed in 109 Sea Zone
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 27 PUs (1 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in India change ownership: 4 infantry and 1 mech_infantry
Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Sorry for interrupting your game here Chris and Carl, but I just want to say hi Chris. Nothing for Carl. :) Lets get a game going Chris.
Regards.
Matthew
this is for both of you to correspond with me. Don’t want to barge in on games. Elbow, elbow…
M
ooops….
Just read your comment on our old game thread Chris. Carry on…
M