@zlefin said in G40 OOB zlefin (L+45) v BobbaRossa (X):
oh wait, meant to do something, one dd will block in sz 37
That’s fine. I’ll edit it in. Does the sub fight?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery and 7 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 7 infantry
Japanese defend with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese roll dice for 1 artillery and 7 infantry in Kwangsi, round 2 : 1/8 hits
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 4 infantry in Kwangsi, round 3 : 2/5 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 3/4 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 4 : 2/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 artillery and 7 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Hunan
Place Units - Chinese
2 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Hunan
1 artillery and 2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 3 destroyers and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to French Indo China
2 artilleries and 3 infantry moved from Burma to Yunnan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Tunisia to Tobruk
British take Tobruk from Italians
1 infantry moved from Algeria to Tunisia
1 fighter moved from Malta to 95 Sea Zone
1 bomber moved from Malta to 95 Sea Zone
Combat - British
Battle in 95 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Celebes
Battle in Egypt
British attack with 1 artillery and 2 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Egypt, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Egypt, round 4 : 0/3 hits
Italians roll dice for 1 infantry in Egypt, round 4 : 1/1 hits
1 infantry owned by the British lost in Egypt
British roll dice for 1 artillery and 1 infantry in Egypt, round 5 : 1/2 hits
Italians roll dice for 1 infantry in Egypt, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Egypt
British win, taking Celebes from Japanese, taking Egypt from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 1 artillery and 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
British roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 2/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Kwangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
3 mech_infantrys moved from India to Yunnan
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 95 Sea Zone to Malta
1 bomber moved from 95 Sea Zone to Malta
1 aaGun, 1 armour and 2 infantry moved from Quebec to 106 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
3 destroyers placed in 109 Sea Zone
2 infantry placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5
British collect 31 PUs (1 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 artillery, 1 bomber and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2
UK_Pacific collect 22 PUs (2 lost to blockades); end with 22 PUs total
Some Units in India change ownership: 1 artillery, 1 bomber and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - Italians
4 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Romania
1 artillery moved from Greater Southern Germany to Slovakia Hungary
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
2 submarines moved from 91 Sea Zone to 94 Sea Zone
Place Units - Italians
1 submarine and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 destroyer moved from 48 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 32 Sea Zone
1 cruiser moved from 48 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in 23 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Marshall Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Marshall Islands, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Marshall Islands, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Marshall Islands, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Marshall Islands
ANZAC win, taking Marshall Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the ANZAC lost in Kwangsi
ANZAC roll dice for 1 fighter in Kwangsi, round 3 : 1/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 2/2 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangsi
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 fighter and 1 infantry
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 30 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
3 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
8 infantry moved from Karelia to Novgorod
4 armour moved from Baltic States to Novgorod
2 armour moved from Poland to Novgorod
5 infantry moved from Germany to Poland
3 artilleries moved from Germany to Poland
7 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
Combat - Germans
Battle in Novgorod
Germans attack with 6 armour and 8 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 12 infantry
Germans roll dice for 6 armour and 8 infantry in Novgorod, round 2 : 3/14 hits
Russians roll dice for 1 aaGun, 1 fighter and 12 infantry in Novgorod, round 2 : 3/13 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 6 armour and 5 infantry in Novgorod, round 3 : 2/11 hits
Russians roll dice for 1 fighter and 10 infantry in Novgorod, round 3 : 2/11 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 6 armour and 3 infantry in Novgorod, round 4 : 4/9 hits
Russians roll dice for 1 fighter and 8 infantry in Novgorod, round 4 : 1/9 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 6 armour and 2 infantry in Novgorod, round 5 : 5/8 hits
Russians roll dice for 1 fighter and 4 infantry in Novgorod, round 5 : 2/5 hits
4 infantry owned by the Russians , 2 infantry owned by the Germans and 1 fighter owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 6 armour remaining. Battle score for attacker is 27
Casualties for Germans: 8 infantry
Casualties for Russians: 1 aaGun, 1 fighter and 12 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 7 infantry and 1 mech_infantry
Russians defend with 1 aaGun, 1 artillery and 3 infantry
Germans roll dice for 1 armour, 7 infantry and 1 mech_infantry in Eastern Poland, round 2 : 4/9 hits
Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Eastern Poland, round 2 : 2/4 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Eastern Poland
Germans roll dice for 1 armour, 5 infantry and 1 mech_infantry in Eastern Poland, round 3 : 1/7 hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 3 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Karelia to Novgorod
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
2 fighters and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 4 and gets 0 hits
Purchase Units - Russians
Russians buy 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 artillery and 8 infantry moved from Bessarabia to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Buryatia to Korea
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 11 infantry
Germans defend with 1 armour, 5 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 11 infantry in Eastern Poland, round 2 : 1/12 hits
Germans roll dice for 1 armour, 5 infantry and 1 mech_infantry in Eastern Poland, round 2 : 4/7 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery and 7 infantry in Eastern Poland, round 3 : 2/8 hits
Germans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Eastern Poland, round 3 : 0/6 hits
2 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery and 7 infantry in Eastern Poland, round 4 : 3/8 hits
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Eastern Poland, round 4 : 1/4 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery and 6 infantry in Eastern Poland, round 5 : 4/7 hits
Germans roll dice for 1 armour in Eastern Poland, round 5 : 0/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 5 infantry and 1 mech_infantry
Casualties for Russians: 5 infantry
Battle in Korea
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 tactical_bomber
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 tactical_bomber in Korea, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Korea
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 3 : 0/3 hits
Japanese roll dice for 1 tactical_bomber in Korea, round 3 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 4 : 2/3 hits
Japanese roll dice for 1 tactical_bomber in Korea, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Korea
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 1 tactical_bomber
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
4 infantry moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from Korea to Amur
1 infantry moved from Central Mongolia to Buyant-Uhaa
1 artillery and 5 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Belarus to Archangel
2 aaGuns moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 artilleries and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Belarus
7 infantry moved from Bryansk to Western Ukraine
1 armour and 4 mech_infantrys moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
4 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
accidentally hit done :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 1 and gets 0 hits
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 5 Sea Zone to 15 Sea Zone
1 carrier and 4 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/9 hits
Germans roll dice for 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 3/7 hits
3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/6 hits
Germans roll dice for 3 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 2/4 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Germans , 1 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 2/4 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 3 artilleries and 4 infantry
Casualties for Americans: 4 infantry and 1 mech_infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to Eastern United States
1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States
2 aaGuns moved from Central United States to Eastern United States
Place Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 artillery moved from Jehol to Shantung
2 infantry moved from Jehol to Shantung
1 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Shantung, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Hunan to Kiangsi
Place Units - Chinese
1 artillery and 6 infantry placed in Kiangsi
Turn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Kamikazes, you? :?
played 2 kams and hit ur destroyer…will let u play out…hopefuly destroyer will get the bomber :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Malta to 95 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Belgian Congo to Ethiopia
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Egypt to Trans-Jordan
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Tunisia to Libya
2 artilleries, 3 infantry and 3 mech_infantrys moved from Yunnan to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from India to Burma
1 mech_infantry moved from Celebes to 44 Sea Zone
1 destroyer, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from India to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
3 destroyers moved from 109 Sea Zone to 110 Sea Zone
Combat - British
Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 2 hits. Rolls: 2,2
Battle in Ethiopia
British attack with 1 mech_infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Norway
Battle in Holland Belgium
Battle in 95 Sea Zone
British attack with 1 fighter
Italians defend with 2 submarines and 1 transport
2 submarines owned by the Italians Submerged
British roll dice for 1 fighter in 95 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Italians lost in 95 Sea Zone
British win, taking Norway from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 35 Sea Zone
British attack with 1 bomber and 1 transport
Japanese defend with 1 destroyer
British roll dice for 1 bomber and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber and 1 transport in 35 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
British win with 1 bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Non Combat Move - British
1 fighter moved from 95 Sea Zone to Malta
1 bomber moved from Malta to Gibraltar
1 mech_infantry moved from Tobruk to Egypt
1 bomber moved from 35 Sea Zone to Kwangsi
Place Units - British
1 cruiser and 1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
British collect 38 PUs (1 lost to blockades); end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 destroyers and 1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in 39 Sea Zone change ownership: 2 destroyers and 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 submarines moved from 94 Sea Zone to 91 Sea Zone
2 submarines moved from 95 Sea Zone to 91 Sea Zone
4 infantry moved from Romania to Slovakia Hungary
2 armour moved from Romania to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 artillery moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to France
1 bomber moved from Sicily to France
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 4 submarines
Americans defend with 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber
Italians roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/7 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 3 submarines in 91 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/6 hits
2 submarines owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 4 : 4/6 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Italians: 4 submarines
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Northern Italy
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 battleship and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Finland
1 mech_infantry moved from Baltic States to Karelia
1 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
2 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 armour moved from Novgorod to Archangel
5 infantry moved from Poland to Eastern Poland
3 artilleries moved from Poland to Eastern Poland
2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 mech_infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
4 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Eastern Poland
Combat - Germans
Battle in Archangel
Germans attack with 5 armour
Russians defend with 1 infantry
Germans roll dice for 5 armour in Archangel, round 2 : 4/5 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 5 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 4 infantry
British defend with 2 infantry
Germans roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 3/5 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Eastern Poland
Germans attack with 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 artillery and 6 infantry
AA fire in Eastern Poland : 0/2 hits
Germans roll dice for 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/11 hits
Russians roll dice for 2 aaGuns, 1 artillery and 6 infantry in Eastern Poland, round 2 : 2/7 hits
2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Eastern Poland
Germans roll dice for 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/9 hits
Russians roll dice for 1 aaGun, 1 artillery and 6 infantry in Eastern Poland, round 3 : 0/7 hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Eastern Poland
Germans roll dice for 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 4 : 1/9 hits
Russians roll dice for 1 artillery and 5 infantry in Eastern Poland, round 4 : 2/6 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 5 : 4/7 hits
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 5 : 3/5 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Eastern Poland, round 6 : 2/4 hits
Russians roll dice for 1 artillery in Eastern Poland, round 6 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns, 1 artillery and 6 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Eastern Poland to Western Germany
1 fighter moved from Eastern Poland to Novgorod
1 fighter moved from Holland Belgium to Western Germany
Place Units - Germans
1 battleship placed in 112 Sea Zone
4 infantry placed in Western Germany
4 armour placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 5 and gets 0 hits
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 artilleries and 8 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Bryansk to Smolensk
1 armour and 3 mech_infantrys moved from Bryansk to Archangel
4 armour and 2 mech_infantrys moved from Russia to Archangel
1 artillery and 5 infantry moved from Caucasus to Rostov
1 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Smolensk to Archangel
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 artilleries and 10 infantry
Germans defend with 2 artilleries
Russians roll dice for 2 artilleries and 10 infantry in Eastern Poland, round 2 : 1/12 hits
Germans roll dice for 2 artilleries in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Russians roll dice for 2 artilleries and 9 infantry in Eastern Poland, round 3 : 2/11 hits
Germans roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries
Casualties for Russians: 2 infantry
Battle in 6 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Russians roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Archangel
Russians attack with 5 armour and 6 mech_infantrys
Germans defend with 5 armour
Russians roll dice for 5 armour and 6 mech_infantrys in Archangel, round 2 : 4/11 hits
Germans roll dice for 5 armour in Archangel, round 2 : 2/5 hits
4 armour owned by the Germans and 2 mech_infantrys owned by the Russians lost in Archangel
Russians roll dice for 5 armour and 4 mech_infantrys in Archangel, round 3 : 5/9 hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 5 armour
Casualties for Russians: 3 mech_infantrys
Non Combat Move - Russians
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 infantry moved from Buyant-Uhaa to Manchuria
1 aaGun and 4 infantry moved from Amur to Manchuria
Place Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 cruiser moved from 18 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangtung to Philippines
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 20 Sea Zone to 33 Sea Zone
1 carrier moved from 20 Sea Zone to 33 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 18 Sea Zone to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Korea to Kwangtung
1 tactical_bomber moved from Korea to Kwangtung
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 submarines
Americans defend with 2 destroyers and 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 22
Casualties for Americans: 2 destroyers and 1 submarine
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser, 3 submarines and 2 transports
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 cruiser and 2 transports in 33 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 3 : 0/3 hits
ANZAC roll dice for 1 cruiser and 2 transports in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 4 : 2/3 hits
ANZAC roll dice for 1 cruiser and 2 transports in 33 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone
2 transports owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 5 : 0/1 hits
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 44
Casualties for ANZAC: 1 cruiser, 3 submarines and 2 transports
Battle in 35 Sea Zone
Japanese attack with 1 cruiser and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Philippines
Japanese attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits
Americans roll dice for 1 mech_infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 fighter and 1 infantry in Philippines, round 3 : 0/2 hits
Americans roll dice for 1 mech_infantry in Philippines, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Philippines, round 4 : 1/2 hits
Americans roll dice for 1 mech_infantry in Philippines, round 4 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
Place Units - Japanese
1 armour and 2 infantry placed in Kwangtung
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5 and gets 0 hits
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 4 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 15 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
1 carrier and 3 destroyers moved from 91 Sea Zone to 95 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Japanese defend with 2 submarines
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 0/2 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 5 : 0/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 5 : 0/2 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 6 : 0/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 6 : 1/2 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 7 : 1/1 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 7 : 2/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 95 Sea Zone
Americans attack with 1 carrier and 3 destroyers
Italians defend with 2 destroyers
Americans roll dice for 1 carrier and 3 destroyers in 95 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 carrier and 3 destroyers in 95 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 carrier and 3 destroyers remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Battle in Southern France
Americans attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Southern France, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Southern France, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Southern France, round 4 : 2/3 hits
Germans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 102 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
1 battleship and 3 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 infantry placed in Western United States
Americans undo move 4.
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs