Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
New Concept
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Wrong forum. Don’t use this file… :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians buy 1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 fighter moved from Buryatia to 5 Sea Zone
1 infantry moved from Ulaanbaatar to Amur
1 infantry and 1 tactical_bomber moved from Buryatia to Amur
1 artillery and 5 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Ukraine to Eastern PolandCombat - Russians
Battle in 5 Sea Zone
Russians attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Amur
Russians attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians roll dice for 2 infantry and 1 tactical_bomber in Amur, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 7 infantry
Germans defend with 1 artillery and 5 infantry
Russians roll dice for 1 artillery, 1 fighter and 7 infantry in Eastern Poland, round 2 : 1/9 hits
Germans roll dice for 1 artillery and 5 infantry in Eastern Poland, round 2 : 1/6 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter and 6 infantry in Eastern Poland, round 3 : 3/8 hits
Germans roll dice for 1 artillery and 4 infantry in Eastern Poland, round 3 : 3/5 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Eastern Poland, round 4 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Eastern Poland, round 5 : 2/5 hits
Germans roll dice for 1 artillery in Eastern Poland, round 5 : 0/1 hits
1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 aaGun and 3 infantry moved from Archangel to Novgorod
2 infantry moved from Belarus to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 aaGun moved from Bessarabia to Eastern Poland
2 aaGuns, 1 artillery and 8 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
8 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 aaGun moved from Buryatia to Amur
1 tactical_bomber moved from Amur to Buryatia
1 fighter moved from 5 Sea Zone to Buryatia
4 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Dzavhan to Ulaanbaatar
1 submarine moved from 111 Sea Zone to 109 Sea ZonePlace Units - Russians
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 carrier moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 20 Sea Zone to 18 Sea Zone
1 battleship moved from 44 Sea Zone to 43 Sea Zone
1 carrier moved from 44 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Borneo
1 fighter moved from Philippines to Borneo
1 cruiser moved from 44 Sea Zone to 43 Sea Zone
2 destroyers moved from 44 Sea Zone to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kiangsi to Kwangsi
1 bomber moved from Kiangsi to Kwangsi
1 infantry moved from Jehol to Shantung
1 tactical_bomber moved from Jehol to Shantung
1 tactical_bomber moved from Jehol to Anhwe
1 fighter moved from Jehol to Shantung
1 bomber moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Hunan
1 armour moved from Jehol to KoreaCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Hunan
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber in Kiangsu, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 aaGun and 4 infantry
AA fire in Borneo : 0/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits
UK_Pacific roll dice for 1 aaGun and 4 infantry in Borneo, round 2 : 2/4 hits
2 infantry owned by the British , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 aaGun owned by the British lost in Borneo
Japanese roll dice for 1 artillery and 1 fighter in Borneo, round 3 : 0/2 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 3 : 1/2 hits
1 fighter owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 4 : 1/2 hits
1 artillery owned by the Japanese lost in Borneo
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 2 infantry
Battle in Anhwe
Japanese attack with 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Anhwe to Korea
1 tactical_bomber moved from Shantung to Manchuria
1 fighter moved from Shantung to Manchuria
1 bomber moved from Kiangsu to JapanPlace Units - Japanese
3 infantry placed in Kwangtung
1 destroyer, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans buy 1 carrier, 6 destroyers and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 4 Sea Zone to 5 Sea ZoneCombat - Americans
Battle in 5 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier
Americans roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier in 5 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 5 Sea Zone
Americans roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 5 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the Japanese lost in 5 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 10
Casualties for Japanese: 1 carrier
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 6 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun moved from Quebec to 106 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
1 carrier and 4 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery and 7 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 7 infantry
Japanese defend with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese roll dice for 1 artillery and 7 infantry in Kwangsi, round 2 : 1/8 hits
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 4 infantry in Kwangsi, round 3 : 2/5 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 3/4 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 4 : 2/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 artillery and 7 infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to HunanPlace Units - Chinese
2 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Hunan
1 artillery and 2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 3 destroyers and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to French Indo China
2 artilleries and 3 infantry moved from Burma to Yunnan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Tunisia to Tobruk
British take Tobruk from Italians
1 infantry moved from Algeria to Tunisia
1 fighter moved from Malta to 95 Sea Zone
1 bomber moved from Malta to 95 Sea ZoneCombat - British
Battle in 95 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Celebes
Battle in Egypt
British attack with 1 artillery and 2 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Egypt, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Egypt, round 4 : 0/3 hits
Italians roll dice for 1 infantry in Egypt, round 4 : 1/1 hits
1 infantry owned by the British lost in Egypt
British roll dice for 1 artillery and 1 infantry in Egypt, round 5 : 1/2 hits
Italians roll dice for 1 infantry in Egypt, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Egypt
British win, taking Celebes from Japanese, taking Egypt from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 1 artillery and 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
British roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 2/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Kwangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
3 mech_infantrys moved from India to Yunnan
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 95 Sea Zone to Malta
1 bomber moved from 95 Sea Zone to Malta
1 aaGun, 1 armour and 2 infantry moved from Quebec to 106 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
3 destroyers placed in 109 Sea Zone
2 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5
British collect 31 PUs (1 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 artillery, 1 bomber and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2
UK_Pacific collect 22 PUs (2 lost to blockades); end with 22 PUs total
Some Units in India change ownership: 1 artillery, 1 bomber and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - Italians
4 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Romania
1 artillery moved from Greater Southern Germany to Slovakia HungaryCombat - Italians
Non Combat Move - Italians
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
2 submarines moved from 91 Sea Zone to 94 Sea ZonePlace Units - Italians
1 submarine and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 destroyer moved from 48 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 32 Sea Zone
1 cruiser moved from 48 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - ANZAC
Battle in 23 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Marshall Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Marshall Islands, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Marshall Islands, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Marshall Islands, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Marshall Islands
ANZAC win, taking Marshall Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the ANZAC lost in Kwangsi
ANZAC roll dice for 1 fighter in Kwangsi, round 3 : 1/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 2/2 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangsi
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 fighter and 1 infantryNon Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 30 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
3 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
8 infantry moved from Karelia to Novgorod
4 armour moved from Baltic States to Novgorod
2 armour moved from Poland to Novgorod
5 infantry moved from Germany to Poland
3 artilleries moved from Germany to Poland
7 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy BordeauxCombat - Germans
Battle in Novgorod
Germans attack with 6 armour and 8 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 12 infantry
Germans roll dice for 6 armour and 8 infantry in Novgorod, round 2 : 3/14 hits
Russians roll dice for 1 aaGun, 1 fighter and 12 infantry in Novgorod, round 2 : 3/13 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 6 armour and 5 infantry in Novgorod, round 3 : 2/11 hits
Russians roll dice for 1 fighter and 10 infantry in Novgorod, round 3 : 2/11 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 6 armour and 3 infantry in Novgorod, round 4 : 4/9 hits
Russians roll dice for 1 fighter and 8 infantry in Novgorod, round 4 : 1/9 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 6 armour and 2 infantry in Novgorod, round 5 : 5/8 hits
Russians roll dice for 1 fighter and 4 infantry in Novgorod, round 5 : 2/5 hits
4 infantry owned by the Russians , 2 infantry owned by the Germans and 1 fighter owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 6 armour remaining. Battle score for attacker is 27
Casualties for Germans: 8 infantry
Casualties for Russians: 1 aaGun, 1 fighter and 12 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 7 infantry and 1 mech_infantry
Russians defend with 1 aaGun, 1 artillery and 3 infantry
Germans roll dice for 1 armour, 7 infantry and 1 mech_infantry in Eastern Poland, round 2 : 4/9 hits
Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Eastern Poland, round 2 : 2/4 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Eastern Poland
Germans roll dice for 1 armour, 5 infantry and 1 mech_infantry in Eastern Poland, round 3 : 1/7 hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 3 infantryNon Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Karelia to NovgorodPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
2 fighters and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 4 and gets 0 hitsPurchase Units - Russians
Russians buy 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 artillery and 8 infantry moved from Bessarabia to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Buryatia to KoreaCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 11 infantry
Germans defend with 1 armour, 5 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 11 infantry in Eastern Poland, round 2 : 1/12 hits
Germans roll dice for 1 armour, 5 infantry and 1 mech_infantry in Eastern Poland, round 2 : 4/7 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery and 7 infantry in Eastern Poland, round 3 : 2/8 hits
Germans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Eastern Poland, round 3 : 0/6 hits
2 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery and 7 infantry in Eastern Poland, round 4 : 3/8 hits
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Eastern Poland, round 4 : 1/4 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery and 6 infantry in Eastern Poland, round 5 : 4/7 hits
Germans roll dice for 1 armour in Eastern Poland, round 5 : 0/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 5 infantry and 1 mech_infantry
Casualties for Russians: 5 infantry
Battle in Korea
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 tactical_bomber
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 tactical_bomber in Korea, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Korea
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 3 : 0/3 hits
Japanese roll dice for 1 tactical_bomber in Korea, round 3 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 4 : 2/3 hits
Japanese roll dice for 1 tactical_bomber in Korea, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Korea
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 1 tactical_bomber
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
4 infantry moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from Korea to Amur
1 infantry moved from Central Mongolia to Buyant-Uhaa
1 artillery and 5 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Belarus to Archangel
2 aaGuns moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 artilleries and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Belarus
7 infantry moved from Bryansk to Western Ukraine
1 armour and 4 mech_infantrys moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
4 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
accidentally hit done :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 1 and gets 0 hitsPurchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 5 Sea Zone to 15 Sea Zone
1 carrier and 4 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/9 hits
Germans roll dice for 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 3/7 hits
3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/6 hits
Germans roll dice for 3 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 2/4 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Germans , 1 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 2/4 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 3 artilleries and 4 infantry
Casualties for Americans: 4 infantry and 1 mech_infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to Eastern United States
1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States
2 aaGuns moved from Central United States to Eastern United StatesPlace Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 artillery moved from Jehol to Shantung
2 infantry moved from Jehol to Shantung
1 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Shantung, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Hunan to KiangsiPlace Units - Chinese
1 artillery and 6 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
Kamikazes, you? :?
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played 2 kams and hit ur destroyer…will let u play out…hopefuly destroyer will get the bomber :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Malta to 95 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Belgian Congo to Ethiopia
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Egypt to Trans-Jordan
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Tunisia to Libya
2 artilleries, 3 infantry and 3 mech_infantrys moved from Yunnan to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from India to Burma
1 mech_infantry moved from Celebes to 44 Sea Zone
1 destroyer, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from India to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
3 destroyers moved from 109 Sea Zone to 110 Sea ZoneCombat - British
Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 2 hits. Rolls: 2,2
Battle in Ethiopia
British attack with 1 mech_infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Norway
Battle in Holland Belgium
Battle in 95 Sea Zone
British attack with 1 fighter
Italians defend with 2 submarines and 1 transport
2 submarines owned by the Italians Submerged
British roll dice for 1 fighter in 95 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Italians lost in 95 Sea Zone
British win, taking Norway from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 35 Sea Zone
British attack with 1 bomber and 1 transport
Japanese defend with 1 destroyer
British roll dice for 1 bomber and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber and 1 transport in 35 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
British win with 1 bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in PhilippinesNon Combat Move - British
1 fighter moved from 95 Sea Zone to Malta
1 bomber moved from Malta to Gibraltar
1 mech_infantry moved from Tobruk to Egypt
1 bomber moved from 35 Sea Zone to KwangsiPlace Units - British
1 cruiser and 1 destroyer placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
British collect 38 PUs (1 lost to blockades); end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 destroyers and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in 39 Sea Zone change ownership: 2 destroyers and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 94 Sea Zone to 91 Sea Zone
2 submarines moved from 95 Sea Zone to 91 Sea Zone
4 infantry moved from Romania to Slovakia Hungary
2 armour moved from Romania to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 artillery moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to France
1 bomber moved from Sicily to France
2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 91 Sea Zone
Italians attack with 4 submarines
Americans defend with 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber
Italians roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/7 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 3 submarines in 91 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/6 hits
2 submarines owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 4 : 4/6 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Italians: 4 submarines
Casualties for Americans: 1 destroyerNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Northern Italy
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French





