doesn’t seem that regretful, your odds look fairly good, and better than moscow if I’m reading the gamestate and my available countermoves correctly.
New Concept
-
Here you are, lad. You’re up first. Don’t forget to do your politics… :-D
P.S.: File probably won’t post normally due to size of edits. If it won’t just do an attachment like I have here.
Cheers, C
-
Sure, sounds good. I’ll set it up tomorrow, as it takes a little time.
Nice game, lots of fun…
You have any thoughts on the variant so far?
Not sure about the Russian radomising…without starting on the front line, they’re from the start at a disadvantage… because germans land is a little more compact this doesnt balance well.
-
scramble?!
think this is prob a f-up straight away cause the taking isn’t errr sustainable
-
No scrams. Let the chips fall where they may! 8-)
-
cant remem where to get round summary
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarResearch Technology - Russians
Russians spend 5 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
2 submarines moved from 127 Sea Zone to 111 Sea Zone
1 cruiser moved from 4 Sea Zone to 1 Sea ZoneCombat - Russians
Battle in 111 Sea Zone
Russians attack with 2 submarines
Germans defend with 1 cruiser
Russians roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 cruiser in 111 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 111 Sea Zone
Russians roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser in 111 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 cruiser in 111 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 cruiser in 111 Sea Zone, round 5 : 0/1 hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 6 : 1/1 hits
1 cruiser owned by the Germans lost in 111 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 submarineNon Combat Move - Russians
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Sakha to Buryatia
1 armour moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 infantry moved from Yenisey to Yakut S.S.R.
1 tactical_bomber moved from Yakut S.S.R. to Buryatia
1 fighter moved from Novosibirsk to Buryatia
1 infantry moved from Turkmenistan to Eastern Persia
Russians take Eastern Persia from Neutral_Allies
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 artillery moved from Caucasus to Northwest Persia
1 infantry moved from Karelia to Novgorod
1 infantry moved from Rostov to Ukraine
1 fighter moved from Rostov to Novgorod
5 infantry moved from Archangel to Novgorod
1 armour moved from Novgorod to Belarus
1 mech_infantry moved from Archangel to Belarus
1 infantry moved from Belarus to Novgorod
1 aaGun moved from Archangel to Novgorod
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Vologda to Smolensk
1 infantry moved from Tambov to Bryansk
4 infantry moved from Volgograd to Rostov
2 aaGuns moved from Russia to Bryansk
1 artillery and 3 infantry moved from Russia to Bryansk
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Evenkiyskiy to Yenisey
2 infantry moved from Timguska to Yenisey
2 infantry moved from Urals to Vologda
1 aaGun moved from Novosibirsk to Vologda
1 infantry moved from Samara to VologdaPlace Units - Russians
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
txt too big
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5 and gets 0 hitsPurchase Units - Americans
Americans buy 3 submarines and 4 transports; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 1 Sea Zone to 2 Sea Zone
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from Central United States to 1 Sea Zone
2 fighters moved from Eastern United States to 1 Sea ZoneCombat - Americans
Battle in 1 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 4 fighters in 1 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 2/3 hits
2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 2 fighters in 1 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 carrier in 1 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 1 Sea Zone
Americans roll dice for 1 fighter in 1 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 carrier in 1 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans lost in 1 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -19
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 4 fighters
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 2 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 2 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 2 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 carrier in 2 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 2 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 26 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 cruiser, 1 fighter and 2 transports in 26 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 9
Casualties for Japanese: 1 battleship and 1 transport
Casualties for Americans: 1 destroyer and 1 fighter
Battle in Hawaiian Islands
Americans attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 3 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 2 infantry and 1 mech_infantry in Hawaiian Islands, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 89 Sea Zone to 91 Sea Zone
1 artillery moved from Alaska to British Columbia
3 infantry moved from Eastern United States to Central United States
1 armour, 1 artillery and 2 mech_infantrys moved from Eastern United States to Central United States
1 mech_infantry moved from Eastern United States to Western United States
1 aaGun moved from Mexico to Western United StatesPlace Units - Americans
4 transports placed in 101 Sea Zone
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Szechwan to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kweichow to Hunan
1 fighter moved from Anhwe to Hunan
3 infantry moved from Szechwan to Kweichow
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Hunan to Kweichow
1 fighter moved from Hunan to KweichowPlace Units - Chinese
3 artilleries placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
Okay… three decisions.
Italy scramble?
German subs submerge or fight in Channel?
And… Japanese use kamikazes vs. UK destroyers?
Choose wisely!
:-D
-
scramble 2 planes in italy
2xkam SZ 19
German subs - submerge -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 infantry moved from Scotland to United Kingdom
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 battleship and 1 cruiser moved from 119 Sea Zone to 110 Sea Zone
2 cruisers moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
1 artillery and 1 infantry moved from British Somaliland to Italian Somaliland
1 fighter moved from Gibraltar to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Alexandria to Iraq
1 fighter moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Nigeria to 76 Sea Zone
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 destroyer moved from 43 Sea Zone to 20 Sea ZoneCombat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 1 hits. Rolls: 2,6
Battle in 19 Sea Zone
Japanese defend with 1 transport
Battle in 20 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
British winJapanese win with 1 transport remaining, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
British attack with 1 battleship and 3 cruisers
Germans defend with 1 battleship, 3 submarines and 1 transport
3 submarines owned by the Germans Submerged
British roll dice for 1 battleship and 3 cruisers in 110 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 transport owned by the Germans and 1 battleship owned by the Germans lost in 110 Sea Zone
British win with 1 battleship and 3 cruisers remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship and 1 transport
Battle in 97 Sea Zone
British attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 fighters
British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/6 hits
1 destroyer owned by the Italians , 1 cruiser owned by the Italians , 1 carrier owned by the British and 2 destroyers owned by the British lost in 97 Sea Zone
British roll dice for 1 cruiser, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 3/5 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 fighters in 97 Sea Zone, round 3 : 3/4 hits
1 tactical_bomber owned by the British , 1 cruiser owned by the British , 2 fighters owned by the Italians , 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 4 : 1/2 hits
Italians roll dice for 1 battleship in 97 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the British and 1 battleship owned by the Italians lost in 97 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 fighters
Battle in 76 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 76 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Italian Somaliland
British attack with 1 artillery and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 2 : 0/3 hits
Italians roll dice for 2 infantry in Italian Somaliland, round 2 : 2/2 hits
2 infantry owned by the British lost in Italian Somaliland
1 artillery owned by the British retreated to Kenya
Italians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Iraq
British attack with 2 fighters and 2 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters and 2 infantry in Iraq, round 2 : 3/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in United Kingdom
British attack with 1 armour, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
British win, taking United Kingdom from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Tanganyika Territory to Kenya
1 artillery moved from Union of South Africa to Rhodesia
1 fighter moved from 97 Sea Zone to Malta
1 fighter moved from Iraq to Egypt
1 fighter moved from Iraq to Northwest Persia
1 infantry moved from Alexandria to Egypt
1 bomber moved from 76 Sea Zone to Tanganyika Territory
1 fighter moved from Quebec to Iceland
1 fighter moved from New Brunswick Nova Scotia to Iceland
1 armour moved from Ontario to Quebec
1 infantry moved from New Brunswick Nova Scotia to Quebec
1 armour moved from French Guiana to Suriname
British take Suriname from Dutch
1 armour moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 aaGun and 1 infantry moved from India to 39 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from Malaya to Shan StateTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,3
British collect 30 PUs (2 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Units Change Ownership
Some Units in Samoa change ownership: 1 infantry
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 4 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Italian Somaliland to Ethiopia
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Sicily to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 bomber moved from Albania to Egypt
4 infantry moved from Northern Italy to Greater Southern Germany
1 armour moved from Northern Italy to Slovakia Hungary
1 armour moved from Southern Italy to Northern Italy
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
ANZAC defend with 1 infantry; British defend with 1 fighter, 1 harbour and 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 0/5 hits
British roll dice for 1 fighter and 3 infantry in Egypt, round 2 : 0/4 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 3 : 0/5 hits
British roll dice for 1 fighter and 3 infantry in Egypt, round 3 : 2/4 hits
2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Egypt, round 4 : 2/3 hits
British roll dice for 1 fighter and 3 infantry in Egypt, round 4 : 1/4 hits
1 infantry owned by the British , 1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 1 bomber in Egypt, round 5 : 2/2 hits
British roll dice for 1 fighter and 1 infantry in Egypt, round 5 : 0/2 hits
1 infantry owned by the British and 1 fighter owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for British: 1 fighter and 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 submarine
French defend with 1 cruiser
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the French lost in 94 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for French: 1 cruiserNon Combat Move - Italians
1 bomber moved from Egypt to EthiopiaPlace Units - Italians
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from India to BurmaCombat - ANZAC
Battle in Egypt
ANZAC attack with 1 infantry
Italians defend with 1 armour and 1 harbour
ANZAC roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
Italians roll dice for 1 armour in Egypt, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Egypt
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Western Australia to Borneo
1 fighter moved from Queensland to Borneo
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 55 Sea Zone to 62 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Victoria to New South Wales
1 fighter moved from New Zealand to JavaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
2 destroyers moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from Alberta Saskatchewan Manitoba to 2 Sea Zone
1 infantry moved from Syria to Trans-Jordan
3 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from New Brunswick Nova Scotia to Quebec
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French Equatorial AfricaCombat - French
Battle in 2 Sea Zone
French attack with 1 fighter
Japanese defend with 1 carrier
French roll dice for 1 fighter in 2 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 2 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 fighter in 2 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 2 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the French lost in 2 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Battle in 110 Sea Zone
French attack with 2 destroyers; British loiter and taunt with
Germans defend with 3 submarines
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits
French roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits
French roll dice for 2 destroyers in 110 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the French lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 4 : 1/2 hits
French roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the French lost in 110 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is -10
Casualties for Germans: 1 submarine
Casualties for French: 2 destroyersNon Combat Move - French
1 cruiser moved from 93 Sea Zone to 91 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 battleship, 2 destroyers, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter moved from Northern Italy to Egypt
1 bomber moved from Denmark to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from France to Normandy Bordeaux
8 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
3 armour moved from Poland to Baltic States
1 artillery moved from Germany to Poland
5 infantry moved from Germany to Poland
8 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Bessarabia
3 armour moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
2 mech_infantrys moved from Southern France to Greater Southern Germany
1 armour moved from Southern France to Greater Southern Germany
2 infantry moved from France to Southern France
1 artillery moved from France to Southern FranceCombat - Germans
Battle in Eastern Poland
Germans attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/11 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 3 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery and 2 infantry in Bessarabia, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Baltic States
Germans attack with 3 armour, 1 artillery and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery and 8 infantry in Baltic States, round 2 : 2/12 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
British defend with 1 battleship and 3 cruisers
Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 battleship and 3 cruisers in 110 Sea Zone, round 2 : 2/4 hits
3 cruisers owned by the British , 1 battleship owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
Germans win with 2 bombers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 3 cruisersNon Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to France
1 fighter moved from 110 Sea Zone to Southern France
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
1 aaGun moved from Finland to Karelia
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Romania to BessarabiaPlace Units - Germans
1 battleship, 2 destroyers and 2 transports placed in 112 Sea Zone
1 armour placed in Western Germany
2 armour and 8 infantry placed in Germany
Germans undo move 3.
3 armour and 7 infantry placed in Germany
1 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Russians
Russians spend 0 on tech rolls
Russians roll 4 and gets 0 hitsPurchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buryatia to Amur
1 armour moved from Buryatia to Amur
1 infantry moved from Buyant-Uhaa to Amur
1 fighter and 1 tactical_bomber moved from Buryatia to Korea
1 infantry moved from Buyant-Uhaa to Amur
2 artilleries moved from Novgorod to Baltic States
8 infantry moved from Novgorod to Baltic States
4 infantry moved from Ukraine to Bessarabia
1 artillery and 6 infantry moved from Western Ukraine to Bessarabia
1 armour, 2 infantry and 2 mech_infantrys moved from Belarus to Baltic States
1 fighter moved from Novgorod to Baltic StatesCombat - Russians
Battle in Amur
Russians attack with 1 armour and 5 infantry
Japanese defend with 2 artilleries and 2 infantry
Russians roll dice for 1 armour and 5 infantry in Amur, round 2 : 3/6 hits
Japanese roll dice for 2 artilleries and 2 infantry in Amur, round 2 : 2/4 hits
2 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
Russians roll dice for 1 armour and 3 infantry in Amur, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Russians: 2 infantry
Battle in Korea
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 bomber and 1 fighter
Russians roll dice for 1 fighter and 1 tactical_bomber in Korea, round 2 : 1/2 hits
Japanese roll dice for 1 bomber and 1 fighter in Korea, round 2 : 0/2 hits
1 bomber owned by the Japanese lost in Korea
Russians roll dice for 1 fighter and 1 tactical_bomber in Korea, round 3 : 1/2 hits
Japanese roll dice for 1 fighter in Korea, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in Korea
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 bomber and 1 fighter
Battle in Bessarabia
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 aaGun, 3 armour, 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 10 infantry in Bessarabia, round 2 : 2/11 hits
Germans roll dice for 1 aaGun, 3 armour, 1 artillery and 1 infantry in Bessarabia, round 2 : 3/5 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery and 7 infantry in Bessarabia, round 3 : 3/8 hits
Germans roll dice for 3 armour and 1 artillery in Bessarabia, round 3 : 2/4 hits
2 infantry owned by the Russians , 2 armour owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery and 5 infantry in Bessarabia, round 4 : 1/6 hits
Germans roll dice for 1 armour in Bessarabia, round 4 : 0/1 hits
1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 aaGun, 3 armour, 1 artillery and 1 infantry
Casualties for Russians: 5 infantry
Battle in Baltic States
Russians attack with 1 armour, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys
Germans defend with 2 aaGuns, 3 armour, 1 artillery and 8 infantry
AA fire in Baltic States : 0/1 hits
Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys in Baltic States, round 2 : 5/16 hits
Germans roll dice for 2 aaGuns, 3 armour, 1 artillery and 8 infantry in Baltic States, round 2 : 2/12 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 2 aaGuns owned by the Germans lost in Baltic States
Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys in Baltic States, round 3 : 3/14 hits
Germans roll dice for 3 armour, 1 artillery and 5 infantry in Baltic States, round 3 : 3/9 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Baltic States, round 4 : 3/11 hits
Germans roll dice for 3 armour, 1 artillery and 2 infantry in Baltic States, round 4 : 2/6 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys in Baltic States, round 5 : 3/9 hits
Germans roll dice for 3 armour in Baltic States, round 5 : 1/3 hits
1 infantry owned by the Russians and 3 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Germans: 2 aaGuns, 3 armour, 1 artillery and 8 infantry
Casualties for Russians: 8 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Archangel to Novgorod
1 aaGun moved from Novgorod to Baltic States
1 infantry moved from Smolensk to Belarus
1 aaGun moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Ukraine
4 infantry moved from Rostov to Ukraine
1 aaGun and 3 infantry moved from Vologda to Archangel
4 infantry moved from Russia to Bryansk
1 fighter moved from Baltic States to Ukraine
1 infantry moved from Eastern Persia to Persia
Russians take Persia from Neutral_Allies
1 artillery and 2 infantry moved from Northwest Persia to Iraq
2 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Korea to Buryatia
1 infantry moved from Yakut S.S.R. to Buryatia
4 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to DzavhanPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor and 4 submarines; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
2 cruisers moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 destroyers moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Paulau Island to Philippines
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 artillery moved from 5 Sea Zone to Amur
1 infantry moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
2 artilleries moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
3 fighters moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
2 fighters moved from Kiangsi to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 fighter moved from Hainan to French Indo China
1 tactical_bomber moved from Kiangsi to Kweichow
1 tactical_bomber moved from Jehol to KweichowCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 cruiser and 2 transports
Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser and 2 transports in 26 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 18
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser and 2 transports
Battle in 20 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from UK_Pacific with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 2/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 5 fighters and 3 tactical_bombers
Chinese defend with 3 artilleries, 1 fighter and 4 infantry
Japanese roll dice for 1 bomber, 5 fighters and 3 tactical_bombers in Kweichow, round 2 : 3/9 hits
Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kweichow, round 2 : 5/8 hits
2 tactical_bombers owned by the Japanese , 3 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Kweichow
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Kweichow, round 3 : 2/4 hits
Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Kweichow, round 3 : 1/5 hits
1 artillery owned by the Chinese , 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kweichow
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kweichow, round 4 : 3/3 hits
Chinese roll dice for 2 artilleries and 1 fighter in Kweichow, round 4 : 0/3 hits
1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Kweichow
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -28
Casualties for Japanese: 4 fighters and 2 tactical_bombers
Casualties for Chinese: 3 artilleries, 1 fighter and 4 infantry
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in Kwangsi
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Celebes from Dutch, taking Kwangsi from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour and 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Amur, round 2 : 2/6 hits
Russians roll dice for 1 armour and 3 infantry in Amur, round 2 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Amur, round 3 : 2/4 hits
Russians roll dice for 1 armour and 1 infantry in Amur, round 3 : 0/2 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 3 infantryNon Combat Move - Japanese
1 fighter moved from Amur to Jehol
2 tactical_bombers moved from Amur to Jehol
1 fighter moved from Kweichow to Kiangsi
1 tactical_bomber moved from Kweichow to Kiangsi
1 bomber moved from Kweichow to Kiangsi
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 2 Sea Zone to 4 Sea Zone
1 carrier moved from 1 Sea Zone to 3 Sea ZonePlace Units - Japanese
1 artillery placed in Japan
1 factory_minor placed in Kwangtung
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans buy 6 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
2 submarines moved from 10 Sea Zone to 4 Sea Zone
Americans take 1 Sea Zone from Japanese
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer and 2 submarines
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarines
Battle in 4 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier
Americans roll dice for 2 submarines in 4 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier in 4 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 4 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Japanese lost in 4 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 3 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 3 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 3 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Eastern United States to Quebec
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 artillery moved from British Columbia to Western United StatesPlace Units - Americans
3 infantry placed in Western United States
Americans undo move 1.
6 destroyers and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Hunan to YunnanPlace Units - Chinese
1 artillery and 5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs





