doesn’t seem that regretful, your odds look fairly good, and better than moscow if I’m reading the gamestate and my available countermoves correctly.
New Concept
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txt too big
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5 and gets 0 hitsPurchase Units - Americans
Americans buy 3 submarines and 4 transports; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 1 Sea Zone to 2 Sea Zone
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from Central United States to 1 Sea Zone
2 fighters moved from Eastern United States to 1 Sea ZoneCombat - Americans
Battle in 1 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 4 fighters in 1 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 2/3 hits
2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 2 fighters in 1 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 carrier in 1 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 1 Sea Zone
Americans roll dice for 1 fighter in 1 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 carrier in 1 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans lost in 1 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -19
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 4 fighters
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 2 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 2 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 2 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 carrier in 2 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 2 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 26 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 cruiser, 1 fighter and 2 transports in 26 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 9
Casualties for Japanese: 1 battleship and 1 transport
Casualties for Americans: 1 destroyer and 1 fighter
Battle in Hawaiian Islands
Americans attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 3 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 2 infantry and 1 mech_infantry in Hawaiian Islands, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 89 Sea Zone to 91 Sea Zone
1 artillery moved from Alaska to British Columbia
3 infantry moved from Eastern United States to Central United States
1 armour, 1 artillery and 2 mech_infantrys moved from Eastern United States to Central United States
1 mech_infantry moved from Eastern United States to Western United States
1 aaGun moved from Mexico to Western United StatesPlace Units - Americans
4 transports placed in 101 Sea Zone
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Szechwan to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kweichow to Hunan
1 fighter moved from Anhwe to Hunan
3 infantry moved from Szechwan to Kweichow
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Hunan to Kweichow
1 fighter moved from Hunan to KweichowPlace Units - Chinese
3 artilleries placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
Okay… three decisions.
Italy scramble?
German subs submerge or fight in Channel?
And… Japanese use kamikazes vs. UK destroyers?
Choose wisely!
:-D
-
scramble 2 planes in italy
2xkam SZ 19
German subs - submerge -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 infantry moved from Scotland to United Kingdom
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 battleship and 1 cruiser moved from 119 Sea Zone to 110 Sea Zone
2 cruisers moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
1 artillery and 1 infantry moved from British Somaliland to Italian Somaliland
1 fighter moved from Gibraltar to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Alexandria to Iraq
1 fighter moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Nigeria to 76 Sea Zone
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 destroyer moved from 43 Sea Zone to 20 Sea ZoneCombat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 1 hits. Rolls: 2,6
Battle in 19 Sea Zone
Japanese defend with 1 transport
Battle in 20 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
British winJapanese win with 1 transport remaining, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
British attack with 1 battleship and 3 cruisers
Germans defend with 1 battleship, 3 submarines and 1 transport
3 submarines owned by the Germans Submerged
British roll dice for 1 battleship and 3 cruisers in 110 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 transport owned by the Germans and 1 battleship owned by the Germans lost in 110 Sea Zone
British win with 1 battleship and 3 cruisers remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship and 1 transport
Battle in 97 Sea Zone
British attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 fighters
British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/6 hits
1 destroyer owned by the Italians , 1 cruiser owned by the Italians , 1 carrier owned by the British and 2 destroyers owned by the British lost in 97 Sea Zone
British roll dice for 1 cruiser, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 3/5 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 fighters in 97 Sea Zone, round 3 : 3/4 hits
1 tactical_bomber owned by the British , 1 cruiser owned by the British , 2 fighters owned by the Italians , 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 4 : 1/2 hits
Italians roll dice for 1 battleship in 97 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the British and 1 battleship owned by the Italians lost in 97 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 fighters
Battle in 76 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 76 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Italian Somaliland
British attack with 1 artillery and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 2 : 0/3 hits
Italians roll dice for 2 infantry in Italian Somaliland, round 2 : 2/2 hits
2 infantry owned by the British lost in Italian Somaliland
1 artillery owned by the British retreated to Kenya
Italians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Iraq
British attack with 2 fighters and 2 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters and 2 infantry in Iraq, round 2 : 3/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in United Kingdom
British attack with 1 armour, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
British win, taking United Kingdom from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Tanganyika Territory to Kenya
1 artillery moved from Union of South Africa to Rhodesia
1 fighter moved from 97 Sea Zone to Malta
1 fighter moved from Iraq to Egypt
1 fighter moved from Iraq to Northwest Persia
1 infantry moved from Alexandria to Egypt
1 bomber moved from 76 Sea Zone to Tanganyika Territory
1 fighter moved from Quebec to Iceland
1 fighter moved from New Brunswick Nova Scotia to Iceland
1 armour moved from Ontario to Quebec
1 infantry moved from New Brunswick Nova Scotia to Quebec
1 armour moved from French Guiana to Suriname
British take Suriname from Dutch
1 armour moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 aaGun and 1 infantry moved from India to 39 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from Malaya to Shan StateTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,3
British collect 30 PUs (2 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Units Change Ownership
Some Units in Samoa change ownership: 1 infantry
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 4 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Italian Somaliland to Ethiopia
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Sicily to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 bomber moved from Albania to Egypt
4 infantry moved from Northern Italy to Greater Southern Germany
1 armour moved from Northern Italy to Slovakia Hungary
1 armour moved from Southern Italy to Northern Italy
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
ANZAC defend with 1 infantry; British defend with 1 fighter, 1 harbour and 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 0/5 hits
British roll dice for 1 fighter and 3 infantry in Egypt, round 2 : 0/4 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 3 : 0/5 hits
British roll dice for 1 fighter and 3 infantry in Egypt, round 3 : 2/4 hits
2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Egypt, round 4 : 2/3 hits
British roll dice for 1 fighter and 3 infantry in Egypt, round 4 : 1/4 hits
1 infantry owned by the British , 1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 1 bomber in Egypt, round 5 : 2/2 hits
British roll dice for 1 fighter and 1 infantry in Egypt, round 5 : 0/2 hits
1 infantry owned by the British and 1 fighter owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for British: 1 fighter and 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 submarine
French defend with 1 cruiser
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the French lost in 94 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for French: 1 cruiserNon Combat Move - Italians
1 bomber moved from Egypt to EthiopiaPlace Units - Italians
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from India to BurmaCombat - ANZAC
Battle in Egypt
ANZAC attack with 1 infantry
Italians defend with 1 armour and 1 harbour
ANZAC roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
Italians roll dice for 1 armour in Egypt, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Egypt
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Western Australia to Borneo
1 fighter moved from Queensland to Borneo
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 55 Sea Zone to 62 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Victoria to New South Wales
1 fighter moved from New Zealand to JavaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
2 destroyers moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from Alberta Saskatchewan Manitoba to 2 Sea Zone
1 infantry moved from Syria to Trans-Jordan
3 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from New Brunswick Nova Scotia to Quebec
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French Equatorial AfricaCombat - French
Battle in 2 Sea Zone
French attack with 1 fighter
Japanese defend with 1 carrier
French roll dice for 1 fighter in 2 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 2 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 fighter in 2 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 2 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the French lost in 2 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Battle in 110 Sea Zone
French attack with 2 destroyers; British loiter and taunt with
Germans defend with 3 submarines
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits
French roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits
French roll dice for 2 destroyers in 110 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the French lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 4 : 1/2 hits
French roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the French lost in 110 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is -10
Casualties for Germans: 1 submarine
Casualties for French: 2 destroyersNon Combat Move - French
1 cruiser moved from 93 Sea Zone to 91 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 battleship, 2 destroyers, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter moved from Northern Italy to Egypt
1 bomber moved from Denmark to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from France to Normandy Bordeaux
8 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
3 armour moved from Poland to Baltic States
1 artillery moved from Germany to Poland
5 infantry moved from Germany to Poland
8 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Bessarabia
3 armour moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
2 mech_infantrys moved from Southern France to Greater Southern Germany
1 armour moved from Southern France to Greater Southern Germany
2 infantry moved from France to Southern France
1 artillery moved from France to Southern FranceCombat - Germans
Battle in Eastern Poland
Germans attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/11 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 3 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery and 2 infantry in Bessarabia, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Baltic States
Germans attack with 3 armour, 1 artillery and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery and 8 infantry in Baltic States, round 2 : 2/12 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
British defend with 1 battleship and 3 cruisers
Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 battleship and 3 cruisers in 110 Sea Zone, round 2 : 2/4 hits
3 cruisers owned by the British , 1 battleship owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
Germans win with 2 bombers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 3 cruisersNon Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to France
1 fighter moved from 110 Sea Zone to Southern France
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
1 aaGun moved from Finland to Karelia
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Romania to BessarabiaPlace Units - Germans
1 battleship, 2 destroyers and 2 transports placed in 112 Sea Zone
1 armour placed in Western Germany
2 armour and 8 infantry placed in Germany
Germans undo move 3.
3 armour and 7 infantry placed in Germany
1 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Russians
Russians spend 0 on tech rolls
Russians roll 4 and gets 0 hitsPurchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buryatia to Amur
1 armour moved from Buryatia to Amur
1 infantry moved from Buyant-Uhaa to Amur
1 fighter and 1 tactical_bomber moved from Buryatia to Korea
1 infantry moved from Buyant-Uhaa to Amur
2 artilleries moved from Novgorod to Baltic States
8 infantry moved from Novgorod to Baltic States
4 infantry moved from Ukraine to Bessarabia
1 artillery and 6 infantry moved from Western Ukraine to Bessarabia
1 armour, 2 infantry and 2 mech_infantrys moved from Belarus to Baltic States
1 fighter moved from Novgorod to Baltic StatesCombat - Russians
Battle in Amur
Russians attack with 1 armour and 5 infantry
Japanese defend with 2 artilleries and 2 infantry
Russians roll dice for 1 armour and 5 infantry in Amur, round 2 : 3/6 hits
Japanese roll dice for 2 artilleries and 2 infantry in Amur, round 2 : 2/4 hits
2 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
Russians roll dice for 1 armour and 3 infantry in Amur, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Russians: 2 infantry
Battle in Korea
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 bomber and 1 fighter
Russians roll dice for 1 fighter and 1 tactical_bomber in Korea, round 2 : 1/2 hits
Japanese roll dice for 1 bomber and 1 fighter in Korea, round 2 : 0/2 hits
1 bomber owned by the Japanese lost in Korea
Russians roll dice for 1 fighter and 1 tactical_bomber in Korea, round 3 : 1/2 hits
Japanese roll dice for 1 fighter in Korea, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in Korea
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 bomber and 1 fighter
Battle in Bessarabia
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 aaGun, 3 armour, 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 10 infantry in Bessarabia, round 2 : 2/11 hits
Germans roll dice for 1 aaGun, 3 armour, 1 artillery and 1 infantry in Bessarabia, round 2 : 3/5 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery and 7 infantry in Bessarabia, round 3 : 3/8 hits
Germans roll dice for 3 armour and 1 artillery in Bessarabia, round 3 : 2/4 hits
2 infantry owned by the Russians , 2 armour owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery and 5 infantry in Bessarabia, round 4 : 1/6 hits
Germans roll dice for 1 armour in Bessarabia, round 4 : 0/1 hits
1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 aaGun, 3 armour, 1 artillery and 1 infantry
Casualties for Russians: 5 infantry
Battle in Baltic States
Russians attack with 1 armour, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys
Germans defend with 2 aaGuns, 3 armour, 1 artillery and 8 infantry
AA fire in Baltic States : 0/1 hits
Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys in Baltic States, round 2 : 5/16 hits
Germans roll dice for 2 aaGuns, 3 armour, 1 artillery and 8 infantry in Baltic States, round 2 : 2/12 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 2 aaGuns owned by the Germans lost in Baltic States
Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys in Baltic States, round 3 : 3/14 hits
Germans roll dice for 3 armour, 1 artillery and 5 infantry in Baltic States, round 3 : 3/9 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Baltic States, round 4 : 3/11 hits
Germans roll dice for 3 armour, 1 artillery and 2 infantry in Baltic States, round 4 : 2/6 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys in Baltic States, round 5 : 3/9 hits
Germans roll dice for 3 armour in Baltic States, round 5 : 1/3 hits
1 infantry owned by the Russians and 3 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Germans: 2 aaGuns, 3 armour, 1 artillery and 8 infantry
Casualties for Russians: 8 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Archangel to Novgorod
1 aaGun moved from Novgorod to Baltic States
1 infantry moved from Smolensk to Belarus
1 aaGun moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Ukraine
4 infantry moved from Rostov to Ukraine
1 aaGun and 3 infantry moved from Vologda to Archangel
4 infantry moved from Russia to Bryansk
1 fighter moved from Baltic States to Ukraine
1 infantry moved from Eastern Persia to Persia
Russians take Persia from Neutral_Allies
1 artillery and 2 infantry moved from Northwest Persia to Iraq
2 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Korea to Buryatia
1 infantry moved from Yakut S.S.R. to Buryatia
4 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to DzavhanPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor and 4 submarines; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
2 cruisers moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 destroyers moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Paulau Island to Philippines
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 artillery moved from 5 Sea Zone to Amur
1 infantry moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
2 artilleries moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
3 fighters moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
2 fighters moved from Kiangsi to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 fighter moved from Hainan to French Indo China
1 tactical_bomber moved from Kiangsi to Kweichow
1 tactical_bomber moved from Jehol to KweichowCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 cruiser and 2 transports
Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser and 2 transports in 26 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 18
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser and 2 transports
Battle in 20 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from UK_Pacific with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 2/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 5 fighters and 3 tactical_bombers
Chinese defend with 3 artilleries, 1 fighter and 4 infantry
Japanese roll dice for 1 bomber, 5 fighters and 3 tactical_bombers in Kweichow, round 2 : 3/9 hits
Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kweichow, round 2 : 5/8 hits
2 tactical_bombers owned by the Japanese , 3 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Kweichow
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Kweichow, round 3 : 2/4 hits
Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Kweichow, round 3 : 1/5 hits
1 artillery owned by the Chinese , 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kweichow
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kweichow, round 4 : 3/3 hits
Chinese roll dice for 2 artilleries and 1 fighter in Kweichow, round 4 : 0/3 hits
1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Kweichow
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -28
Casualties for Japanese: 4 fighters and 2 tactical_bombers
Casualties for Chinese: 3 artilleries, 1 fighter and 4 infantry
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in Kwangsi
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Celebes from Dutch, taking Kwangsi from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour and 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Amur, round 2 : 2/6 hits
Russians roll dice for 1 armour and 3 infantry in Amur, round 2 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Amur, round 3 : 2/4 hits
Russians roll dice for 1 armour and 1 infantry in Amur, round 3 : 0/2 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 3 infantryNon Combat Move - Japanese
1 fighter moved from Amur to Jehol
2 tactical_bombers moved from Amur to Jehol
1 fighter moved from Kweichow to Kiangsi
1 tactical_bomber moved from Kweichow to Kiangsi
1 bomber moved from Kweichow to Kiangsi
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 2 Sea Zone to 4 Sea Zone
1 carrier moved from 1 Sea Zone to 3 Sea ZonePlace Units - Japanese
1 artillery placed in Japan
1 factory_minor placed in Kwangtung
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans buy 6 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
2 submarines moved from 10 Sea Zone to 4 Sea Zone
Americans take 1 Sea Zone from Japanese
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer and 2 submarines
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarines
Battle in 4 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier
Americans roll dice for 2 submarines in 4 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier in 4 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 4 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Japanese lost in 4 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 3 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 3 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 3 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Eastern United States to Quebec
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 artillery moved from British Columbia to Western United StatesPlace Units - Americans
3 infantry placed in Western United States
Americans undo move 1.
6 destroyers and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Hunan to YunnanPlace Units - Chinese
1 artillery and 5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Iceland to United Kingdom
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 fighter moved from Northwest Persia to Egypt
1 bomber moved from Tanganyika Territory to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Rhodesia to Belgian Congo
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
2 artilleries and 3 infantry moved from India to BurmaCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Egypt
British attack with 1 bomber and 1 fighter
Germans defend with 1 fighter; Italians defend with 1 armour and 1 harbour
British roll dice for 1 bomber and 1 fighter in Egypt, round 2 : 1/2 hits
Italians roll dice for 1 armour and 1 fighter in Egypt, round 2 : 0/2 hits
1 armour owned by the Italians lost in Egypt
British roll dice for 1 bomber and 1 fighter in Egypt, round 3 : 1/2 hits
Italians roll dice for 1 fighter in Egypt, round 3 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Germans lost in Egypt
British win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for British: 1 fighter
Casualties for Italians: 1 armourNon Combat Move - British
1 bomber moved from Egypt to Malta
1 fighter moved from 98 Sea Zone to Malta
1 aaGun moved from Kenya to Anglo Egyptian SudanPlace Units - British
3 infantry placed in United Kingdom
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,4
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 infantry and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 1 infantry and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 armour moved from Slovakia Hungary to Romania
4 infantry moved from Greater Southern Germany to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
1 artillery moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Greater Southern Germany
1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 bomber moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Alexandria to EgyptCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 submarines
French defend with 1 cruiser
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the French lost in 91 Sea Zone
Italians win with 2 submarines remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 2 infantry and 1 mech_infantry
French defend with 2 infantry; British defend with 1 aaGun and 1 artillery
AA fire in Anglo Egyptian Sudan : 0/1 hits
Italians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits
British roll dice for 1 aaGun, 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/3 hits
1 infantry owned by the French , 1 mech_infantry owned by the Italians , 1 aaGun owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
retreated to Anglo Egyptian Sudan
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for French: 1 infantry
Casualties for British: 1 aaGun
Casualties for Italians: 2 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Sicily
1 aaGun moved from Tobruk to LibyaPlace Units - Italians
1 infantry placed in Northern Italy
1 submarine and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Burma to Yunnan
1 fighter moved from Java to Yunnan
2 fighters moved from Borneo to KwangsiCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 2 fighters
Japanese defend with 2 artilleries
ANZAC roll dice for 2 fighters in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries in Kwangsi, round 2 : 0/2 hits
1 artillery owned by the Japanese lost in Kwangsi
ANZAC roll dice for 2 fighters in Kwangsi, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
ANZAC roll dice for 2 fighters in Kwangsi, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits
1 fighter owned by the ANZAC lost in Kwangsi
ANZAC roll dice for 1 fighter in Kwangsi, round 5 : 1/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangsi
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for Japanese: 2 artilleries
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
1 cruiser and 1 destroyer moved from 62 Sea Zone to 48 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
3 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian CongoCombat - French
Battle in Libya
French attack with 3 infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Libya
French win, taking Libya from Italians with 3 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Egypt
French attack with 2 infantry
Italians defend with 1 harbour and 1 infantry
French roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 infantry owned by the French lost in Egypt
French roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Egypt, round 3 : 1/1 hits
1 infantry owned by the French lost in Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
Turn Complete - French
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:?
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Scramble all 3x! :mrgreen:





