@zlefin said in G40 OOB zlefin (L+45) v BobbaRossa (X):
oh wait, meant to do something, one dd will block in sz 37
That’s fine. I’ll edit it in. Does the sub fight?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 bomber, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Kansu
Germans take Kansu from Chinese
1 artillery and 1 infantry moved from Archangel to Vologda
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 artillery moved from Novgorod to Belarus
7 infantry moved from Eastern Poland to Belarus
1 armour moved from Rostov to Samara
Germans take Tambov from Russians
Germans take Samara from Russians
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
3 artilleries, 1 battleship, 2 carriers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 103 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
Combat - Germans
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Vologda
1 artillery owned by the Germans retreated to Archangel
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 artillery and 7 infantry in Belarus, round 2 : 2/8 hits
Russians roll dice for 1 armour and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in United Kingdom
Germans attack with 3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
British defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits
Germans roll dice for 3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in United Kingdom, round 2 : 4/11 hits
British roll dice for 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/12 hits
5 infantry owned by the British , 4 infantry owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
Germans roll dice for 2 artilleries, 3 fighters and 1 tactical_bomber in United Kingdom, round 3 : 3/6 hits
British roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in United Kingdom, round 3 : 2/7 hits
2 infantry owned by the British , 1 mech_infantry owned by the British , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in United Kingdom, round 4 : 2/4 hits
British roll dice for 2 armour and 2 artilleries in United Kingdom, round 4 : 4/4 hits
1 tactical_bomber owned by the Germans , 2 artilleries owned by the British , 1 artillery owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
British win with 2 armour remaining. Battle score for attacker is -32
Casualties for Germans: 3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
Casualties for British: 2 artilleries, 7 infantry and 1 mech_infantry
Non Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Greece to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Rostov
1 infantry moved from Greece to Bulgaria
3 artilleries and 5 infantry moved from Poland to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 armour, 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber placed in Western Germany
1 destroyer placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery placed in Greece
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Volgograd to Samara
5 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/2 hits
Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits
1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 tactical_bomber moved from Samara to Volgograd
Place Units - Russians
2 infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 tactical_bomber moved from Hopei to Shantung
1 armour and 2 mech_infantrys moved from Kiangsu to Shantung
1 armour and 2 mech_infantrys moved from Yunnan to Szechwan
1 artillery moved from Shensi to Szechwan
1 armour moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Chahar
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to Shantung
Combat - Japanese
Battle in Chahar
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits
1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Szechwan
Japanese roll dice for 1 armour and 1 artillery in Szechwan, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour and 1 artillery in Szechwan, round 4 : 2/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Shantung
Japanese attack with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 4 infantry
Japanese roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 2 : 1/5 hits
Chinese roll dice for 4 infantry in Shantung, round 2 : 0/4 hits
1 infantry owned by the Russians lost in Shantung
Japanese roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 3 : 1/5 hits
Chinese roll dice for 3 infantry in Shantung, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Shantung, round 4 : 2/4 hits
Chinese roll dice for 2 infantry in Shantung, round 4 : 0/2 hits
2 infantry owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 4 infantry
Non Combat Move - Japanese
3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Shantung to Kiangsu
1 bomber moved from Shantung to Guam
1 battleship, 4 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
1 aaGun moved from Hopei to Anhwe
1 aaGun moved from Shensi to Szechwan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports moved from 58 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 20 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
:?
Nah, cheers tho.
However! I will take 3x kamikaze shots at each of your aircraft carriers… :evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 destroyers moved from 16 Sea Zone to 6 Sea Zone
2 carriers moved from 16 Sea Zone to 6 Sea Zone
3 battleships moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 transport moved from 16 Sea Zone to 8 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,2,4
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,3,3
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 3 battleships, 2 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 battleships, 2 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 8/12 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber could not land in 6 Sea Zone and were removed
1 bomber moved from 25 Sea Zone to Midway
2 fighters moved from 6 Sea Zone to Midway
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Midway: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier, 3 destroyers and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
1 artillery placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 submarines moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 106 Sea Zone to 121 Sea Zone
Combat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 submarines
Italians defend with 1 battleship, 2 cruisers and 1 transport
British roll dice for 2 submarines in 109 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the Italians
1 cruiser owned by the Italians lost in 109 Sea Zone
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 109 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the British and 1 cruiser owned by the Italians lost in 109 Sea Zone
British roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Italians lost in 109 Sea Zone
British roll dice for 1 destroyer in 109 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Italians lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 45
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship, 2 cruisers and 1 transport
Non Combat Move - British
Place Units - British
5 infantry placed in United Kingdom
Turn Complete - British
British collect 16 PUs; end with 16 PUs total
Turn Complete - UK_Pacific
I’m going to replace the artillery in Central US.
10x units = max build for a major industrial complex, so your placement does break the rules of the game; it’s not a glitch.
“1 carrier, 3 destroyers and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
1 artillery placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Adding units owned by Americans to Western United States: 1 artillery”
No sorry I shoulda made that clear… After placing i realised that I should have moved an artillery in non combat round but failed to… given your supremacy and fleet move ‘letting off’, I can only assume no rejection to replacing this artillery!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Russia
1 bomber and 1 fighter moved from Ukraine to Russia
2 armour, 1 artillery, 4 infantry and 4 mech_infantrys moved from Caucasus to Volgograd
1 armour moved from Turkmenistan to Volgograd
2 artilleries and 2 infantry moved from Turkmenistan to Kazakhstan
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 armour moved from French Equatorial Africa to French West Africa
Italians take Nigeria from British
Italians take French West Africa from French
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
Italians take French Central Africa from French
1 fighter moved from Normandy Bordeaux to 109 Sea Zone
1 infantry moved from Scotland to Eire
Italians take Eire from Neutral_Allies
3 mech_infantrys moved from Egypt to Iraq
Combat - Italians
Battle in 109 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Italians roll dice for 1 fighter in 109 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the British lost in 109 Sea Zone
British win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighter
Battle in Volgograd
Italians attack with 3 armour, 1 artillery, 4 infantry and 4 mech_infantrys
Russians defend with 1 factory_minor, 6 infantry and 1 tactical_bomber
Italians roll dice for 3 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Volgograd, round 2 : 5/12 hits
Russians roll dice for 6 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits
5 infantry owned by the Russians and 2 infantry owned by the Italians lost in Volgograd
Italians roll dice for 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Volgograd, round 3 : 2/10 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/2 hits
1 infantry owned by the Russians , 1 tactical_bomber owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
Italians win, taking Volgograd from Russians with 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Russians: 6 infantry and 1 tactical_bomber
Casualties for Italians: 3 infantry
Battle in Russia
Italians attack with 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 5 infantry
Italians roll dice for 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Russia, round 2 : 3/6 hits
Russians roll dice for 5 infantry in Russia, round 2 : 2/5 hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Russia
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Russia, round 3 : 4/4 hits
Russians roll dice for 2 infantry in Russia, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Russia
Italians captures 17PUs while taking Russians capital
Italians converts factory_major into different units
Italians win, taking Russia from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 5 infantry
Casualties for Italians: 1 armour and 2 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Russia to Archangel
1 bomber moved from Russia to Novgorod
3 aaGuns moved from Bryansk to Russia
2 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Ukraine to Rostov
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
2 transports moved from 81 Sea Zone to 95 Sea Zone
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
Italians collect 41 PUs (2 lost to blockades); end with 58 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 63 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 69 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 74 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 79 PUs
No sorry I shoulda made that clear… After placing i realised that I should have moved an artillery in non combat round but failed to… given your supremacy and fleet move ‘letting off’, I can only assume no rejection to replacing this artillery!
OK gotcha. No objections! 8-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
YOUUUUUU ‘Son of a Fish’…as a student shouted to another student the otherday! was laughing my head off…Anyway u won…well done…surprise surprise…congratz…
for you to get a feel of both sides with this randomisation… fancy another as allies?
Sure, sounds good. I’ll set it up tomorrow, as it takes a little time.
Nice game, lots of fun…
You have any thoughts on the variant so far?
ANZAC Land Resources (-3 infantry on UK territories):
Infantry = 5
Rolling 5d15:
(1, 9, 10, 12, 13)
Mechanized Infantry = 0
Rolling 0d15:
()
Tank = 0
Rolling 0d15:
()
Artillery = 1
Rolling 1d15:
(15)
AAA = 2
Rolling 2d15:
(4, 8)
ANZAC Sea Resources:
Transport =1
Rolling 1d17:
(14)
Submarine = 0
Rolling 0d17:
()
Destroyer = 1
Rolling 1d17:
(12)
Cruiser = 1
Rolling 1d17:
(10)
Battleship = 0
Rolling 0d17:
()
Aircraft Carrier = 0
Rolling 0d17:
()
ANZAC Air Resources:
Fighter = 3
Rolling 3d16:
(6, 9, 12)
Tactical Bomber = 0
Rolling 0d16:
()
Strategic Bomber = 0
Rolling 0d16:
()
France Land Resources (-3 infantry and 1 fighter on UK territories; +1 artillery and 1 tank from UK):
Infantry = 13
Rolling 13d25:
(3, 4, 7, 10, 12, 15, 16, 16, 16, 18, 19, 20, 20)
Mechanized Infantry = 0
Rolling 0d25:
()
Tank = 1
Rolling 1d25:
(9)
Artillery = 3
Rolling 3d25:
(2, 8, 21)
AAA = 1
Rolling 1d25:
(11)
UK Tank = 1
Rolling 1d25:
(22)
UK Artillery = 1
Rolling 1d25:
(4)
France Sea Resources:
Transport = 0
Rolling 0d24:
()
Submarine = 0
Rolling 0d24:
()
Destroyer = 2
Rolling 2d24:
(11, 11)
Cruiser = 2
Rolling 2d24:
(3, 16)
Battleship = 0
Rolling 0d24:
()
Aircraft Carrier = 0
Rolling 0d24:
()
France Air Resources:
Fighter = 1
Rolling 1d21:
(20)
Tactical Bomber = 0
Rolling 0d21:
()
Strategic Bomber = 0
Rolling 0d21:
()
UK Land Resources (+2 infantry and 1 fighter from France, +3 infantry from ANZAC; -1 artillery and 1 tank to France):
Infantry = 28
Rolling 28d62:
(4, 4, 10, 10, 11, 13, 17, 18, 19, 20, 22, 32, 32, 34, 38, 39, 46, 47, 52, 52, 54, 55, 56, 57, 57, 59, 59, 61)
Mechanized Infantry = 2
Rolling 2d62:
(12, 18)
Tank = 2
Rolling 2d62:
(9, 15)
Artillery = 4
Rolling 4d62:
(26, 31, 39, 46)
AAA = 9
Rolling 9d62:
(1, 4, 5, 12, 19, 29, 48, 56, 59)
ANZAC Infantry = 3
Rolling 3d62:
(22, 23, 29)
French Infantry = 2
Rolling 2d62:
(17, 25)
UK Sea Resources:
Transport = 4
Rolling 4d88:
(13, 23, 75, 84)
Submarine = 0
Rolling 0d88:
()
Destroyer = 6
Rolling 6d88:
(9, 9, 27, 35, 81, 81)
Cruiser = 5
Rolling 5d88:
(17, 20, 33, 56, 72)
Battleship = 3
Rolling 3d88:
(27, 28, 56)
Aircraft Carrier + 1 Tactical Bomber = 1
Rolling 1d88:
(8)
UK Air Resources:
Fighter = 7
Rolling 7d62:
(4, 14, 18, 19, 20, 21, 23)
Tactical Bomber = 1
Rolling 1d62:
(52)
Strategic Bomber = 1
Rolling 1d62:
(44)
French Fighter = 1
Rolling 1d62:
(40)
China Land Resources:
Infantry = 17
Rolling 17d12:
(1, 1, 1, 2, 3, 4, 4, 4, 5, 6, 6, 8, 9, 9, 10, 11, 12)
China Air Resources:
Fighter = 1
Rolling 1d12:
(1)
USSR Land Resources:
Infantry = 45
Rolling 45d44:
(2, 3, 4, 6, 6, 6, 6, 6, 7, 12, 13, 13, 14, 15, 16, 17, 17, 18, 19, 19, 21, 21, 22, 23, 24, 24, 25, 26, 28, 29, 30, 31, 31, 33, 34, 34, 35, 36, 36, 37, 37, 38, 40, 41, 43)
Mechanized Infantry = 2
Rolling 2d44:
(2, 6)
Tank = 2
Rolling 2d44:
(9, 42)
Artillery = 3
Rolling 3d44:
(2, 17, 20)
AAA = 6
Rolling 6d44:
(2, 5, 6, 19, 32, 40)
USSR Sea Resources:
Transport = 0
Rolling 0d23:
()
Submarine = 2
Rolling 2d23:
(7, 8)
Destroyer = 0
Rolling 0d23:
()
Cruiser = 1
Rolling 1d23:
(22)
Battleship = 0
Rolling 0d23:
()
Aircraft Carrier = 0
Rolling 0d23:
()
USSR Air Resources:
Fighter = 2
Rolling 2d43:
(25, 31)
Tactical Bomber = 1
Rolling 1d43:
(38)
Strategic Bomber = 0
Rolling 0d43:
()
USA Land Resources:
Infantry = 8
Rolling 8d63:
(7, 15, 21, 24, 36, 40, 41, 55)
Mechanized Infantry = 4
Rolling 4d63:
(12, 18, 22, 45)
Tank = 1
Rolling 1d63:
(20)
Artillery = 2
Rolling 2d63:
(21, 57)
AAA = 4
Rolling 4d63:
(17, 41, 48, 59)
USA Sea Resources:
Transport = 3
Rolling 3d68:
(36, 44, 59)
Submarine = 2
Rolling 2d68:
(53, 61)
Destroyer = 3
Rolling 3d68:
(4, 16, 66)
Cruiser = 3
Rolling 3d68:
(42, 60, 65)
Battleship = 1
Rolling 1d68:
(52)
Aircraft Carrier +1 Fighter + 1 Tactical Bomber = 1
Rolling 1d68:
(12)
USA Air Resources:
Fighter = 5
Rolling 5d67:
(3, 17, 23, 24, 44)
Tactical Bomber = 0
Rolling 0d67:
()
Strategic Bomber = 1
Rolling 1d67:
(46)
Italy Land Resources:
Infantry = 17
Rolling 17d17:
(1, 2, 4, 4, 5, 6, 6, 7, 7, 10, 10, 10, 11, 13, 14, 14, 16)
Mechanized Infantry = 1
Rolling 1d17:
(13)
Tank = 3
Rolling 3d17:
(1, 7, 16)
Artillery = 5
Rolling 5d17:
(2, 3, 4, 5, 9)
AAA = 4
Rolling 4d17:
(13, 15, 16, 17)
Italy Sea Resources:
Transport =3
Rolling 3d25:
(2, 10, 24)
Submarine = 1
Rolling 1d25:
(6)
Destroyer = 2
Rolling 2d25:
(3, 14)
Cruiser = 2
Rolling 2d25:
(18, 19)
Battleship = 1
Rolling 1d25:
(23)
Aircraft Carrier = 0
Rolling 0d25:
()
Italy Air Resources:
Fighter = 2
Rolling 2d16:
(2, 2)
Tactical Bomber = 0
Rolling 0d16:
()
Strategic Bomber = 1
Rolling 1d16:
(10)
Germany Land Resources:
Infantry = 36
Rolling 36d33:
(1, 1, 2, 4, 4, 5, 6, 7, 8, 8, 9, 9, 10, 10, 10, 12, 13, 14, 14, 14, 16, 17, 17, 18, 18, 19, 22, 22, 23, 24, 25, 26, 26, 28, 28, 31)
Mechanized Infantry = 4
Rolling 4d33:
(2, 12, 22, 24)
Tank = 9
Rolling 9d33:
(4, 8, 9, 11, 20, 26, 26, 26, 33)
Artillery = 8
Rolling 8d33:
(1, 10, 14, 18, 19, 20, 27, 31)
AAA = 6
Rolling 6d33:
(1, 7, 16, 22, 25, 31)
Germany Sea Resources:
Transport = 1
Rolling 1d48:
(34)
Submarine = 0
Rolling 0d48:
()
Destroyer = 0
Rolling 0d48:
()
Cruiser = 1
Rolling 1d48:
(29)
Battleship = 1
Rolling 1d48:
(2)
Aircraft Carrier = 0
Rolling 0d48:
()
Germany also has 5 subs ‘on station’ (forward deployed), 1-3 spaces from any home territory’s sea zone:
1 = SZ 115; 2 = SZ 127; 3 = SZ 111 ; 4 = SZ 124; 5 = SZ 123
6 = SZ 119; 7 = SZ 118; 8 = SZ 109; 9 = SZ 108; 10 = SZ 117
11 = SZ 107; 12 = SZ 104; 13 = SZ 105; 14 = SZ 103; 15 = SZ 102
16 = SZ 90; 17 = SZ 91; 18 = SZ 92; 19 = SZ 87; 20 = SZ 88
Rolling 5d20:
(3, 9, 13, 14, 20)
Germany Air Resources:
Fighter = 5
Rolling 5d32:
(11, 12, 18, 25, 26)
Tactical Bomber = 5
Rolling 5d32:
(1, 4, 16, 20, 29)
Strategic Bomber = 2
Rolling 2d32:
(1, 21)
Japan Land Resources:
Infantry = 37
Rolling 37d33:
(1, 1, 1, 2, 2, 5, 5, 6, 6, 9, 10, 10, 11, 11, 12, 12, 13, 17, 17, 18, 18, 21, 25, 25, 25, 26, 26, 27, 28, 28, 29, 29, 30, 30, 32, 32, 33)
Mechanized Infantry = 1
Rolling 1d33:
(31)
Tank = 1
Rolling 1d33:
(14)
Artillery = 8
Rolling 8d33:
(3, 11, 12, 13, 15, 19, 25, 25)
AAA = 5
Rolling 5d33:
(2, 3, 4, 18, 30)
Japan Sea Resources:
Transport = 3
Rolling 3d34:
(9, 21, 31)
Submarine = 2
Rolling 2d34:
(5, 18)
Destroyer = 4
Rolling 4d34:
(9, 10, 28, 29)
Cruiser = 2
Rolling 2d34:
(2, 10)
Battleship = 2
Rolling 2d34:
(5, 34)
Aircraft Carrier + 1 Fighter + 1 Tactical Bomber = 3
Rolling 3d34:
(5, 6, 28)
Japan Air Resources:
Fighter = 8
Rolling 8d34:
(2, 3, 11, 14, 18, 19, 20, 31)
Tactical Bomber = 5
Rolling 5d34:
(10, 14, 17, 17, 28)
Strategic Bomber = 2
Rolling 2d34:
(14, 29)