doesn’t seem that regretful, your odds look fairly good, and better than moscow if I’m reading the gamestate and my available countermoves correctly.
New Concept
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No sorry I shoulda made that clear… After placing i realised that I should have moved an artillery in non combat round but failed to… given your supremacy and fleet move ‘letting off’, I can only assume no rejection to replacing this artillery!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Russia
1 bomber and 1 fighter moved from Ukraine to Russia
2 armour, 1 artillery, 4 infantry and 4 mech_infantrys moved from Caucasus to Volgograd
1 armour moved from Turkmenistan to Volgograd
2 artilleries and 2 infantry moved from Turkmenistan to Kazakhstan
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 armour moved from French Equatorial Africa to French West Africa
Italians take Nigeria from British
Italians take French West Africa from French
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
Italians take French Central Africa from French
1 fighter moved from Normandy Bordeaux to 109 Sea Zone
1 infantry moved from Scotland to Eire
Italians take Eire from Neutral_Allies
3 mech_infantrys moved from Egypt to IraqCombat - Italians
Battle in 109 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Italians roll dice for 1 fighter in 109 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the British lost in 109 Sea Zone
British win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighter
Battle in Volgograd
Italians attack with 3 armour, 1 artillery, 4 infantry and 4 mech_infantrys
Russians defend with 1 factory_minor, 6 infantry and 1 tactical_bomber
Italians roll dice for 3 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Volgograd, round 2 : 5/12 hits
Russians roll dice for 6 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits
5 infantry owned by the Russians and 2 infantry owned by the Italians lost in Volgograd
Italians roll dice for 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Volgograd, round 3 : 2/10 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/2 hits
1 infantry owned by the Russians , 1 tactical_bomber owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
Italians win, taking Volgograd from Russians with 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Russians: 6 infantry and 1 tactical_bomber
Casualties for Italians: 3 infantry
Battle in Russia
Italians attack with 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 5 infantry
Italians roll dice for 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Russia, round 2 : 3/6 hits
Russians roll dice for 5 infantry in Russia, round 2 : 2/5 hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Russia
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Russia, round 3 : 4/4 hits
Russians roll dice for 2 infantry in Russia, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Russia
Italians captures 17PUs while taking Russians capital
Italians converts factory_major into different units
Italians win, taking Russia from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 5 infantry
Casualties for Italians: 1 armour and 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Russia to Archangel
1 bomber moved from Russia to Novgorod
3 aaGuns moved from Bryansk to Russia
2 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Ukraine to Rostov
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
2 transports moved from 81 Sea Zone to 95 Sea ZonePlace Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
Italians collect 41 PUs (2 lost to blockades); end with 58 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 63 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 69 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 74 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 79 PUs -
No sorry I shoulda made that clear… After placing i realised that I should have moved an artillery in non combat round but failed to… given your supremacy and fleet move ‘letting off’, I can only assume no rejection to replacing this artillery!
OK gotcha. No objections! 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
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YOUUUUUU ‘Son of a Fish’…as a student shouted to another student the otherday! was laughing my head off…Anyway u won…well done…surprise surprise…congratz…
for you to get a feel of both sides with this randomisation… fancy another as allies?
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Sure, sounds good. I’ll set it up tomorrow, as it takes a little time.
Nice game, lots of fun…
You have any thoughts on the variant so far?
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ANZAC Land Resources (-3 infantry on UK territories):
Infantry = 5
Rolling 5d15:
(1, 9, 10, 12, 13)
Mechanized Infantry = 0
Rolling 0d15:
()
Tank = 0
Rolling 0d15:
()
Artillery = 1
Rolling 1d15:
(15)
AAA = 2
Rolling 2d15:
(4, 8)ANZAC Sea Resources:
Transport =1
Rolling 1d17:
(14)
Submarine = 0
Rolling 0d17:
()
Destroyer = 1
Rolling 1d17:
(12)
Cruiser = 1
Rolling 1d17:
(10)
Battleship = 0
Rolling 0d17:
()
Aircraft Carrier = 0
Rolling 0d17:
()ANZAC Air Resources:
Fighter = 3
Rolling 3d16:
(6, 9, 12)
Tactical Bomber = 0
Rolling 0d16:
()
Strategic Bomber = 0
Rolling 0d16:
()France Land Resources (-3 infantry and 1 fighter on UK territories; +1 artillery and 1 tank from UK):
Infantry = 13
Rolling 13d25:
(3, 4, 7, 10, 12, 15, 16, 16, 16, 18, 19, 20, 20)
Mechanized Infantry = 0
Rolling 0d25:
()
Tank = 1
Rolling 1d25:
(9)
Artillery = 3
Rolling 3d25:
(2, 8, 21)
AAA = 1
Rolling 1d25:
(11)UK Tank = 1
Rolling 1d25:
(22)
UK Artillery = 1
Rolling 1d25:
(4)France Sea Resources:
Transport = 0
Rolling 0d24:
()
Submarine = 0
Rolling 0d24:
()
Destroyer = 2
Rolling 2d24:
(11, 11)
Cruiser = 2
Rolling 2d24:
(3, 16)
Battleship = 0
Rolling 0d24:
()
Aircraft Carrier = 0
Rolling 0d24:
()France Air Resources:
Fighter = 1
Rolling 1d21:
(20)
Tactical Bomber = 0
Rolling 0d21:
()
Strategic Bomber = 0
Rolling 0d21:
()UK Land Resources (+2 infantry and 1 fighter from France, +3 infantry from ANZAC; -1 artillery and 1 tank to France):
Infantry = 28
Rolling 28d62:
(4, 4, 10, 10, 11, 13, 17, 18, 19, 20, 22, 32, 32, 34, 38, 39, 46, 47, 52, 52, 54, 55, 56, 57, 57, 59, 59, 61)
Mechanized Infantry = 2
Rolling 2d62:
(12, 18)
Tank = 2
Rolling 2d62:
(9, 15)
Artillery = 4
Rolling 4d62:
(26, 31, 39, 46)
AAA = 9
Rolling 9d62:
(1, 4, 5, 12, 19, 29, 48, 56, 59)ANZAC Infantry = 3
Rolling 3d62:
(22, 23, 29)
French Infantry = 2
Rolling 2d62:
(17, 25)UK Sea Resources:
Transport = 4
Rolling 4d88:
(13, 23, 75, 84)
Submarine = 0
Rolling 0d88:
()
Destroyer = 6
Rolling 6d88:
(9, 9, 27, 35, 81, 81)
Cruiser = 5
Rolling 5d88:
(17, 20, 33, 56, 72)
Battleship = 3
Rolling 3d88:
(27, 28, 56)
Aircraft Carrier + 1 Tactical Bomber = 1
Rolling 1d88:
(8)UK Air Resources:
Fighter = 7
Rolling 7d62:
(4, 14, 18, 19, 20, 21, 23)
Tactical Bomber = 1
Rolling 1d62:
(52)
Strategic Bomber = 1
Rolling 1d62:
(44)
French Fighter = 1
Rolling 1d62:
(40) -
China Land Resources:
Infantry = 17
Rolling 17d12:
(1, 1, 1, 2, 3, 4, 4, 4, 5, 6, 6, 8, 9, 9, 10, 11, 12)China Air Resources:
Fighter = 1
Rolling 1d12:
(1)USSR Land Resources:
Infantry = 45
Rolling 45d44:
(2, 3, 4, 6, 6, 6, 6, 6, 7, 12, 13, 13, 14, 15, 16, 17, 17, 18, 19, 19, 21, 21, 22, 23, 24, 24, 25, 26, 28, 29, 30, 31, 31, 33, 34, 34, 35, 36, 36, 37, 37, 38, 40, 41, 43)
Mechanized Infantry = 2
Rolling 2d44:
(2, 6)
Tank = 2
Rolling 2d44:
(9, 42)
Artillery = 3
Rolling 3d44:
(2, 17, 20)
AAA = 6
Rolling 6d44:
(2, 5, 6, 19, 32, 40)USSR Sea Resources:
Transport = 0
Rolling 0d23:
()
Submarine = 2
Rolling 2d23:
(7, 8)
Destroyer = 0
Rolling 0d23:
()
Cruiser = 1
Rolling 1d23:
(22)
Battleship = 0
Rolling 0d23:
()
Aircraft Carrier = 0
Rolling 0d23:
()USSR Air Resources:
Fighter = 2
Rolling 2d43:
(25, 31)
Tactical Bomber = 1
Rolling 1d43:
(38)
Strategic Bomber = 0
Rolling 0d43:
()USA Land Resources:
Infantry = 8
Rolling 8d63:
(7, 15, 21, 24, 36, 40, 41, 55)
Mechanized Infantry = 4
Rolling 4d63:
(12, 18, 22, 45)
Tank = 1
Rolling 1d63:
(20)
Artillery = 2
Rolling 2d63:
(21, 57)
AAA = 4
Rolling 4d63:
(17, 41, 48, 59)USA Sea Resources:
Transport = 3
Rolling 3d68:
(36, 44, 59)
Submarine = 2
Rolling 2d68:
(53, 61)
Destroyer = 3
Rolling 3d68:
(4, 16, 66)
Cruiser = 3
Rolling 3d68:
(42, 60, 65)
Battleship = 1
Rolling 1d68:
(52)
Aircraft Carrier +1 Fighter + 1 Tactical Bomber = 1
Rolling 1d68:
(12)USA Air Resources:
Fighter = 5
Rolling 5d67:
(3, 17, 23, 24, 44)
Tactical Bomber = 0
Rolling 0d67:
()
Strategic Bomber = 1
Rolling 1d67:
(46) -
Italy Land Resources:
Infantry = 17
Rolling 17d17:
(1, 2, 4, 4, 5, 6, 6, 7, 7, 10, 10, 10, 11, 13, 14, 14, 16)
Mechanized Infantry = 1
Rolling 1d17:
(13)
Tank = 3
Rolling 3d17:
(1, 7, 16)
Artillery = 5
Rolling 5d17:
(2, 3, 4, 5, 9)
AAA = 4
Rolling 4d17:
(13, 15, 16, 17)Italy Sea Resources:
Transport =3
Rolling 3d25:
(2, 10, 24)
Submarine = 1
Rolling 1d25:
(6)
Destroyer = 2
Rolling 2d25:
(3, 14)
Cruiser = 2
Rolling 2d25:
(18, 19)
Battleship = 1
Rolling 1d25:
(23)
Aircraft Carrier = 0
Rolling 0d25:
()Italy Air Resources:
Fighter = 2
Rolling 2d16:
(2, 2)
Tactical Bomber = 0
Rolling 0d16:
()
Strategic Bomber = 1
Rolling 1d16:
(10)Germany Land Resources:
Infantry = 36
Rolling 36d33:
(1, 1, 2, 4, 4, 5, 6, 7, 8, 8, 9, 9, 10, 10, 10, 12, 13, 14, 14, 14, 16, 17, 17, 18, 18, 19, 22, 22, 23, 24, 25, 26, 26, 28, 28, 31)
Mechanized Infantry = 4
Rolling 4d33:
(2, 12, 22, 24)
Tank = 9
Rolling 9d33:
(4, 8, 9, 11, 20, 26, 26, 26, 33)
Artillery = 8
Rolling 8d33:
(1, 10, 14, 18, 19, 20, 27, 31)
AAA = 6
Rolling 6d33:
(1, 7, 16, 22, 25, 31)Germany Sea Resources:
Transport = 1
Rolling 1d48:
(34)
Submarine = 0
Rolling 0d48:
()
Destroyer = 0
Rolling 0d48:
()
Cruiser = 1
Rolling 1d48:
(29)
Battleship = 1
Rolling 1d48:
(2)
Aircraft Carrier = 0
Rolling 0d48:
()
Germany also has 5 subs ‘on station’ (forward deployed), 1-3 spaces from any home territory’s sea zone:
1 = SZ 115; 2 = SZ 127; 3 = SZ 111 ; 4 = SZ 124; 5 = SZ 123
6 = SZ 119; 7 = SZ 118; 8 = SZ 109; 9 = SZ 108; 10 = SZ 117
11 = SZ 107; 12 = SZ 104; 13 = SZ 105; 14 = SZ 103; 15 = SZ 102
16 = SZ 90; 17 = SZ 91; 18 = SZ 92; 19 = SZ 87; 20 = SZ 88
Rolling 5d20:
(3, 9, 13, 14, 20)Germany Air Resources:
Fighter = 5
Rolling 5d32:
(11, 12, 18, 25, 26)
Tactical Bomber = 5
Rolling 5d32:
(1, 4, 16, 20, 29)
Strategic Bomber = 2
Rolling 2d32:
(1, 21)Japan Land Resources:
Infantry = 37
Rolling 37d33:
(1, 1, 1, 2, 2, 5, 5, 6, 6, 9, 10, 10, 11, 11, 12, 12, 13, 17, 17, 18, 18, 21, 25, 25, 25, 26, 26, 27, 28, 28, 29, 29, 30, 30, 32, 32, 33)
Mechanized Infantry = 1
Rolling 1d33:
(31)
Tank = 1
Rolling 1d33:
(14)
Artillery = 8
Rolling 8d33:
(3, 11, 12, 13, 15, 19, 25, 25)
AAA = 5
Rolling 5d33:
(2, 3, 4, 18, 30)Japan Sea Resources:
Transport = 3
Rolling 3d34:
(9, 21, 31)
Submarine = 2
Rolling 2d34:
(5, 18)
Destroyer = 4
Rolling 4d34:
(9, 10, 28, 29)
Cruiser = 2
Rolling 2d34:
(2, 10)
Battleship = 2
Rolling 2d34:
(5, 34)
Aircraft Carrier + 1 Fighter + 1 Tactical Bomber = 3
Rolling 3d34:
(5, 6, 28)Japan Air Resources:
Fighter = 8
Rolling 8d34:
(2, 3, 11, 14, 18, 19, 20, 31)
Tactical Bomber = 5
Rolling 5d34:
(10, 14, 17, 17, 28)
Strategic Bomber = 2
Rolling 2d34:
(14, 29) -
Here you are, lad. You’re up first. Don’t forget to do your politics… :-D
P.S.: File probably won’t post normally due to size of edits. If it won’t just do an attachment like I have here.
Cheers, C
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Sure, sounds good. I’ll set it up tomorrow, as it takes a little time.
Nice game, lots of fun…
You have any thoughts on the variant so far?
Not sure about the Russian radomising…without starting on the front line, they’re from the start at a disadvantage… because germans land is a little more compact this doesnt balance well.
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scramble?!
think this is prob a f-up straight away cause the taking isn’t errr sustainable
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No scrams. Let the chips fall where they may! 8-)
-
cant remem where to get round summary
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarResearch Technology - Russians
Russians spend 5 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
2 submarines moved from 127 Sea Zone to 111 Sea Zone
1 cruiser moved from 4 Sea Zone to 1 Sea ZoneCombat - Russians
Battle in 111 Sea Zone
Russians attack with 2 submarines
Germans defend with 1 cruiser
Russians roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 cruiser in 111 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 111 Sea Zone
Russians roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser in 111 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 cruiser in 111 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 cruiser in 111 Sea Zone, round 5 : 0/1 hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 6 : 1/1 hits
1 cruiser owned by the Germans lost in 111 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 submarineNon Combat Move - Russians
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Sakha to Buryatia
1 armour moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 infantry moved from Yenisey to Yakut S.S.R.
1 tactical_bomber moved from Yakut S.S.R. to Buryatia
1 fighter moved from Novosibirsk to Buryatia
1 infantry moved from Turkmenistan to Eastern Persia
Russians take Eastern Persia from Neutral_Allies
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 artillery moved from Caucasus to Northwest Persia
1 infantry moved from Karelia to Novgorod
1 infantry moved from Rostov to Ukraine
1 fighter moved from Rostov to Novgorod
5 infantry moved from Archangel to Novgorod
1 armour moved from Novgorod to Belarus
1 mech_infantry moved from Archangel to Belarus
1 infantry moved from Belarus to Novgorod
1 aaGun moved from Archangel to Novgorod
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Vologda to Smolensk
1 infantry moved from Tambov to Bryansk
4 infantry moved from Volgograd to Rostov
2 aaGuns moved from Russia to Bryansk
1 artillery and 3 infantry moved from Russia to Bryansk
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Evenkiyskiy to Yenisey
2 infantry moved from Timguska to Yenisey
2 infantry moved from Urals to Vologda
1 aaGun moved from Novosibirsk to Vologda
1 infantry moved from Samara to VologdaPlace Units - Russians
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
txt too big
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5 and gets 0 hitsPurchase Units - Americans
Americans buy 3 submarines and 4 transports; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 1 Sea Zone to 2 Sea Zone
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from Central United States to 1 Sea Zone
2 fighters moved from Eastern United States to 1 Sea ZoneCombat - Americans
Battle in 1 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 4 fighters in 1 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 2/3 hits
2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 2 fighters in 1 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 carrier in 1 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 1 Sea Zone
Americans roll dice for 1 fighter in 1 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 carrier in 1 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans lost in 1 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -19
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 4 fighters
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 2 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 2 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 2 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 carrier in 2 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 2 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 26 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 cruiser, 1 fighter and 2 transports in 26 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 9
Casualties for Japanese: 1 battleship and 1 transport
Casualties for Americans: 1 destroyer and 1 fighter
Battle in Hawaiian Islands
Americans attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 3 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 2 infantry and 1 mech_infantry in Hawaiian Islands, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 89 Sea Zone to 91 Sea Zone
1 artillery moved from Alaska to British Columbia
3 infantry moved from Eastern United States to Central United States
1 armour, 1 artillery and 2 mech_infantrys moved from Eastern United States to Central United States
1 mech_infantry moved from Eastern United States to Western United States
1 aaGun moved from Mexico to Western United StatesPlace Units - Americans
4 transports placed in 101 Sea Zone
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Szechwan to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kweichow to Hunan
1 fighter moved from Anhwe to Hunan
3 infantry moved from Szechwan to Kweichow
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Hunan to Kweichow
1 fighter moved from Hunan to KweichowPlace Units - Chinese
3 artilleries placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
Okay… three decisions.
Italy scramble?
German subs submerge or fight in Channel?
And… Japanese use kamikazes vs. UK destroyers?
Choose wisely!
:-D





