• No sorry I shoulda made that clear… After placing i realised that I should have moved an artillery in non combat round but failed to… given your supremacy and fleet move ‘letting off’, I can only assume no rejection to replacing this artillery!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 armour, 2 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Russia
                1 armour and 2 mech_infantrys moved from Ukraine to Russia
                1 bomber and 1 fighter moved from Ukraine to Russia
                2 armour, 1 artillery, 4 infantry and 4 mech_infantrys moved from Caucasus to Volgograd
                1 armour moved from Turkmenistan to Volgograd
                2 artilleries and 2 infantry moved from Turkmenistan to Kazakhstan
                3 armour and 3 mech_infantrys moved from Iraq to Caucasus
                1 armour moved from French Equatorial Africa to French West Africa
                      Italians take Nigeria from British
                      Italians take French West Africa from French
                1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
                      Italians take French Central Africa from French
                1 fighter moved from Normandy Bordeaux to 109 Sea Zone
                1 infantry moved from Scotland to Eire
                      Italians take Eire from Neutral_Allies
                3 mech_infantrys moved from Egypt to Iraq

    Combat - Italians
                Battle in 109 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 destroyer and 1 submarine
                    1 submarine owned by the British Submerged
                        Italians roll dice for 1 fighter in 109 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 109 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Italians and 1 destroyer owned by the British lost in 109 Sea Zone
                    British win with no units remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 fighter
                Battle in Volgograd
                    Italians attack with 3 armour, 1 artillery, 4 infantry and 4 mech_infantrys
                    Russians defend with 1 factory_minor, 6 infantry and 1 tactical_bomber
                        Italians roll dice for 3 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Volgograd, round 2 :  5/12 hits
                        Russians roll dice for 6 infantry and 1 tactical_bomber in Volgograd, round 2 :  2/7 hits
                        5 infantry owned by the Russians and 2 infantry owned by the Italians lost in Volgograd
                        Italians roll dice for 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Volgograd, round 3 :  2/10 hits
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Volgograd, round 3 :  1/2 hits
                        1 infantry owned by the Russians , 1 tactical_bomber owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
                    Italians win, taking Volgograd from Russians with 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Russians: 6 infantry and 1 tactical_bomber
                    Casualties for Italians: 3 infantry
                Battle in Russia
                    Italians attack with 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_major and 5 infantry
                        Italians roll dice for 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Russia, round 2 :  3/6 hits
                        Russians roll dice for 5 infantry in Russia, round 2 :  2/5 hits
                        3 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Russia
                        Italians roll dice for 2 armour, 1 bomber and 1 fighter in Russia, round 3 :  4/4 hits
                        Russians roll dice for 2 infantry in Russia, round 3 :  1/2 hits
                        2 infantry owned by the Russians and 1 armour owned by the Italians lost in Russia
                    Italians captures 17PUs while taking Russians capital
                    Italians converts factory_major into different units
                    Italians win, taking Russia from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Russians: 5 infantry
                    Casualties for Italians: 1 armour and 2 mech_infantrys

    Non Combat Move - Italians
                1 fighter moved from Russia to Archangel
                1 bomber moved from Russia to Novgorod
                3 aaGuns moved from Bryansk to Russia
                2 infantry moved from Bessarabia to Ukraine
                1 aaGun moved from Ukraine to Rostov
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery and 1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 102 Sea Zone to 91 Sea Zone
                1 infantry moved from Southern France to Normandy Bordeaux
                1 artillery moved from Southern France to Normandy Bordeaux
                2 transports moved from 81 Sea Zone to 95 Sea Zone

    Place Units - Italians
                2 artilleries and 2 infantry placed in Northern Italy
                3 armour placed in Iraq
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
                Italians collect 41 PUs (2 lost to blockades); end with 58 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 69 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 79 PUs


  • @pr0c3ss:

    No sorry I shoulda made that clear… After placing i realised that I should have moved an artillery in non combat round but failed to… given your supremacy and fleet move ‘letting off’, I can only assume no rejection to replacing this artillery!

    OK gotcha. No objections!  8-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 10 PUs;

    Combat Move - ANZAC
                1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 20 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • YOUUUUUU ‘Son of a Fish’…as a student shouted to another student the otherday!  was laughing my head off…Anyway u won…well done…surprise surprise…congratz…

    for you to get a feel of both sides with this randomisation… fancy another as allies?


  • Sure, sounds good. I’ll set it up tomorrow, as it takes a little time.

    Nice game, lots of fun…

    You have any thoughts on the variant so far?


  • ANZAC Land Resources (-3 infantry on UK territories):
    Infantry = 5DiceRolling 5d15:
    (1, 9, 10, 12, 13)  
    Mechanized Infantry = 0DiceRolling 0d15:
    ()  
    Tank = 0DiceRolling 0d15:
    ()  
    Artillery = 1DiceRolling 1d15:
    (15)  
    AAA = 2DiceRolling 2d15:
    (4, 8)

    ANZAC Sea Resources:
    Transport =1DiceRolling 1d17:
    (14)  
    Submarine = 0DiceRolling 0d17:
    ()  
    Destroyer = 1DiceRolling 1d17:
    (12)  
    Cruiser = 1DiceRolling 1d17:
    (10)  
    Battleship = 0DiceRolling 0d17:
    ()  
    Aircraft Carrier = 0DiceRolling 0d17:
    ()

    ANZAC Air Resources:
    Fighter = 3DiceRolling 3d16:
    (6, 9, 12)  
    Tactical Bomber = 0DiceRolling 0d16:
    ()  
    Strategic Bomber = 0DiceRolling 0d16:
    ()

    France Land Resources (-3 infantry and 1 fighter on UK territories; +1 artillery and 1 tank from UK):
    Infantry = 13DiceRolling 13d25:
    (3, 4, 7, 10, 12, 15, 16, 16, 16, 18, 19, 20, 20)  
    Mechanized Infantry = 0DiceRolling 0d25:
    ()  
    Tank = 1DiceRolling 1d25:
    (9)  
    Artillery = 3DiceRolling 3d25:
    (2, 8, 21)  
    AAA = 1DiceRolling 1d25:
    (11)

    UK Tank = 1DiceRolling 1d25:
    (22)  
    UK Artillery = 1DiceRolling 1d25:
    (4)

    France Sea Resources:
    Transport = 0DiceRolling 0d24:
    ()  
    Submarine = 0DiceRolling 0d24:
    ()  
    Destroyer = 2DiceRolling 2d24:
    (11, 11)  
    Cruiser = 2DiceRolling 2d24:
    (3, 16)  
    Battleship = 0DiceRolling 0d24:
    ()  
    Aircraft Carrier = 0DiceRolling 0d24:
    ()

    France Air Resources:
    Fighter = 1DiceRolling 1d21:
    (20)  
    Tactical Bomber = 0DiceRolling 0d21:
    ()  
    Strategic Bomber = 0DiceRolling 0d21:
    ()

    UK Land Resources (+2 infantry and 1 fighter from France, +3 infantry from ANZAC; -1 artillery and 1 tank to France):
    Infantry = 28DiceRolling 28d62:
    (4, 4, 10, 10, 11, 13, 17, 18, 19, 20, 22, 32, 32, 34, 38, 39, 46, 47, 52, 52, 54, 55, 56, 57, 57, 59, 59, 61)  
    Mechanized Infantry = 2DiceRolling 2d62:
    (12, 18)  
    Tank = 2DiceRolling 2d62:
    (9, 15)  
    Artillery = 4DiceRolling 4d62:
    (26, 31, 39, 46)  
    AAA = 9DiceRolling 9d62:
    (1, 4, 5, 12, 19, 29, 48, 56, 59)

    ANZAC Infantry = 3DiceRolling 3d62:
    (22, 23, 29)  
    French Infantry = 2DiceRolling 2d62:
    (17, 25)

    UK Sea Resources:
    Transport = 4DiceRolling 4d88:
    (13, 23, 75, 84)  
    Submarine = 0DiceRolling 0d88:
    ()  
    Destroyer = 6DiceRolling 6d88:
    (9, 9, 27, 35, 81, 81)  
    Cruiser = 5DiceRolling 5d88:
    (17, 20, 33, 56, 72)  
    Battleship = 3DiceRolling 3d88:
    (27, 28, 56)  
    Aircraft Carrier + 1 Tactical Bomber = 1DiceRolling 1d88:
    (8)

    UK Air Resources:
    Fighter = 7DiceRolling 7d62:
    (4, 14, 18, 19, 20, 21, 23)  
    Tactical Bomber = 1DiceRolling 1d62:
    (52)  
    Strategic Bomber = 1DiceRolling 1d62:
    (44)  
    French Fighter = 1DiceRolling 1d62:
    (40)


  • China Land Resources:
    Infantry = 17DiceRolling 17d12:
    (1, 1, 1, 2, 3, 4, 4, 4, 5, 6, 6, 8, 9, 9, 10, 11, 12)

    China Air Resources:
    Fighter = 1DiceRolling 1d12:
    (1)

    USSR Land Resources:
    Infantry = 45DiceRolling 45d44:
    (2, 3, 4, 6, 6, 6, 6, 6, 7, 12, 13, 13, 14, 15, 16, 17, 17, 18, 19, 19, 21, 21, 22, 23, 24, 24, 25, 26, 28, 29, 30, 31, 31, 33, 34, 34, 35, 36, 36, 37, 37, 38, 40, 41, 43)  
    Mechanized Infantry = 2DiceRolling 2d44:
    (2, 6)  
    Tank = 2DiceRolling 2d44:
    (9, 42)  
    Artillery = 3DiceRolling 3d44:
    (2, 17, 20)  
    AAA = 6DiceRolling 6d44:
    (2, 5, 6, 19, 32, 40)

    USSR Sea Resources:
    Transport = 0DiceRolling 0d23:
    ()  
    Submarine = 2DiceRolling 2d23:
    (7, 8)  
    Destroyer = 0DiceRolling 0d23:
    ()  
    Cruiser = 1DiceRolling 1d23:
    (22)  
    Battleship = 0DiceRolling 0d23:
    ()  
    Aircraft Carrier = 0DiceRolling 0d23:
    ()

    USSR Air Resources:
    Fighter = 2DiceRolling 2d43:
    (25, 31)  
    Tactical Bomber = 1DiceRolling 1d43:
    (38)  
    Strategic Bomber = 0DiceRolling 0d43:
    ()

    USA Land Resources:
    Infantry = 8DiceRolling 8d63:
    (7, 15, 21, 24, 36, 40, 41, 55)  
    Mechanized Infantry = 4DiceRolling 4d63:
    (12, 18, 22, 45)  
    Tank = 1DiceRolling 1d63:
    (20)  
    Artillery = 2DiceRolling 2d63:
    (21, 57)  
    AAA = 4DiceRolling 4d63:
    (17, 41, 48, 59)

    USA Sea Resources:
    Transport = 3DiceRolling 3d68:
    (36, 44, 59)  
    Submarine = 2DiceRolling 2d68:
    (53, 61)  
    Destroyer = 3DiceRolling 3d68:
    (4, 16, 66)  
    Cruiser = 3DiceRolling 3d68:
    (42, 60, 65)  
    Battleship = 1DiceRolling 1d68:
    (52)  
    Aircraft Carrier +1 Fighter + 1 Tactical Bomber = 1DiceRolling 1d68:
    (12)

    USA Air Resources:
    Fighter = 5DiceRolling 5d67:
    (3, 17, 23, 24, 44)  
    Tactical Bomber = 0DiceRolling 0d67:
    ()  
    Strategic Bomber = 1DiceRolling 1d67:
    (46)


  • Italy Land Resources:
    Infantry = 17DiceRolling 17d17:
    (1, 2, 4, 4, 5, 6, 6, 7, 7, 10, 10, 10, 11, 13, 14, 14, 16)  
    Mechanized Infantry = 1DiceRolling 1d17:
    (13)  
    Tank = 3DiceRolling 3d17:
    (1, 7, 16)  
    Artillery = 5DiceRolling 5d17:
    (2, 3, 4, 5, 9)  
    AAA = 4DiceRolling 4d17:
    (13, 15, 16, 17)

    Italy Sea Resources:
    Transport =3DiceRolling 3d25:
    (2, 10, 24)  
    Submarine = 1DiceRolling 1d25:
    (6)  
    Destroyer = 2DiceRolling 2d25:
    (3, 14)  
    Cruiser = 2DiceRolling 2d25:
    (18, 19)  
    Battleship = 1DiceRolling 1d25:
    (23)  
    Aircraft Carrier = 0DiceRolling 0d25:
    ()

    Italy Air Resources:
    Fighter = 2DiceRolling 2d16:
    (2, 2)  
    Tactical Bomber = 0DiceRolling 0d16:
    ()  
    Strategic Bomber = 1DiceRolling 1d16:
    (10)

    Germany Land Resources:
    Infantry = 36DiceRolling 36d33:
    (1, 1, 2, 4, 4, 5, 6, 7, 8, 8, 9, 9, 10, 10, 10, 12, 13, 14, 14, 14, 16, 17, 17, 18, 18, 19, 22, 22, 23, 24, 25, 26, 26, 28, 28, 31)  
    Mechanized Infantry = 4DiceRolling 4d33:
    (2, 12, 22, 24)  
    Tank = 9DiceRolling 9d33:
    (4, 8, 9, 11, 20, 26, 26, 26, 33)  
    Artillery = 8DiceRolling 8d33:
    (1, 10, 14, 18, 19, 20, 27, 31)  
    AAA = 6DiceRolling 6d33:
    (1, 7, 16, 22, 25, 31)

    Germany Sea Resources:
    Transport = 1DiceRolling 1d48:
    (34)  
    Submarine = 0DiceRolling 0d48:
    ()  
    Destroyer = 0DiceRolling 0d48:
    ()  
    Cruiser = 1DiceRolling 1d48:
    (29)  
    Battleship = 1DiceRolling 1d48:
    (2)  
    Aircraft Carrier = 0DiceRolling 0d48:
    ()  
    Germany also has 5 subs ‘on station’ (forward deployed), 1-3 spaces from any home territory’s sea zone:
    1 = SZ 115; 2 = SZ 127; 3 = SZ 111 ; 4 = SZ 124; 5 = SZ 123
    6 = SZ 119; 7 = SZ 118; 8 = SZ 109; 9 = SZ 108; 10 = SZ 117
    11 = SZ 107; 12 = SZ 104; 13 = SZ 105; 14 = SZ 103; 15 = SZ 102
    16 = SZ 90; 17 = SZ 91; 18 = SZ 92; 19 = SZ 87; 20 = SZ 88
    DiceRolling 5d20:
    (3, 9, 13, 14, 20)

    Germany Air Resources:
    Fighter = 5DiceRolling 5d32:
    (11, 12, 18, 25, 26)  
    Tactical Bomber = 5DiceRolling 5d32:
    (1, 4, 16, 20, 29)  
    Strategic Bomber = 2DiceRolling 2d32:
    (1, 21)

    Japan Land Resources:
    Infantry = 37DiceRolling 37d33:
    (1, 1, 1, 2, 2, 5, 5, 6, 6, 9, 10, 10, 11, 11, 12, 12, 13, 17, 17, 18, 18, 21, 25, 25, 25, 26, 26, 27, 28, 28, 29, 29, 30, 30, 32, 32, 33)  
    Mechanized Infantry = 1DiceRolling 1d33:
    (31)  
    Tank = 1DiceRolling 1d33:
    (14)  
    Artillery = 8DiceRolling 8d33:
    (3, 11, 12, 13, 15, 19, 25, 25)  
    AAA = 5DiceRolling 5d33:
    (2, 3, 4, 18, 30)

    Japan Sea Resources:
    Transport = 3DiceRolling 3d34:
    (9, 21, 31)  
    Submarine = 2DiceRolling 2d34:
    (5, 18)  
    Destroyer = 4DiceRolling 4d34:
    (9, 10, 28, 29)  
    Cruiser = 2DiceRolling 2d34:
    (2, 10)  
    Battleship = 2DiceRolling 2d34:
    (5, 34)  
    Aircraft Carrier + 1 Fighter + 1 Tactical Bomber = 3DiceRolling 3d34:
    (5, 6, 28)

    Japan Air Resources:
    Fighter = 8DiceRolling 8d34:
    (2, 3, 11, 14, 18, 19, 20, 31)  
    Tactical Bomber = 5DiceRolling 5d34:
    (10, 14, 17, 17, 28)  
    Strategic Bomber = 2DiceRolling 2d34:
    (14, 29)


  • Here you are, lad. You’re up first. Don’t forget to do your politics…  :-D

    P.S.: File probably won’t post normally due to size of edits. If it won’t just do an attachment like I have here.

    Cheers, C

    Scrambleverse.tsvg


  • @Make_It_Round:

    Sure, sounds good. I’ll set it up tomorrow, as it takes a little time.

    Nice game, lots of fun…

    You have any thoughts on the variant so far?

    Not sure about the Russian radomising…without starting on the front line, they’re from the start at a disadvantage… because germans land is a little more compact this doesnt balance well.


  • scramble?!

    think this is prob a f-up straight away cause the taking isn’t errr sustainable

    sc2323.tsvg


  • No scrams. Let the chips fall where they may!  8-)


  • cant remem where to get round summary

    g1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Research Technology - Russians
                Russians spend 5 on tech rolls
                    Russians roll 2 and gets 0 hits

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                2 submarines moved from 127 Sea Zone to 111 Sea Zone
                1 cruiser moved from 4 Sea Zone to 1 Sea Zone

    Combat - Russians
                Battle in 111 Sea Zone
                    Russians attack with 2 submarines
                    Germans defend with 1 cruiser
                        Russians roll dice for 2 submarines in 111 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 cruiser in 111 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Russians lost in 111 Sea Zone
                        Russians roll dice for 1 submarine in 111 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 cruiser in 111 Sea Zone, round 3 :  0/1 hits
                        Russians roll dice for 1 submarine in 111 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 cruiser in 111 Sea Zone, round 4 :  0/1 hits
                        Russians roll dice for 1 submarine in 111 Sea Zone, round 5 :  0/1 hits
                        Germans roll dice for 1 cruiser in 111 Sea Zone, round 5 :  0/1 hits
                        Russians roll dice for 1 submarine in 111 Sea Zone, round 6 :  1/1 hits
                        1 cruiser owned by the Germans lost in 111 Sea Zone
                    Russians win with 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 cruiser
                    Casualties for Russians: 1 submarine

    Non Combat Move - Russians
                1 infantry moved from Bessarabia to Western Ukraine
                1 artillery moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Sakha to Buryatia
                1 armour moved from Amur to Buryatia
                1 infantry moved from Siberia to Amur
                1 infantry moved from Yenisey to Yakut S.S.R.
                1 tactical_bomber moved from Yakut S.S.R. to Buryatia
                1 fighter moved from Novosibirsk to Buryatia
                1 infantry moved from Turkmenistan to Eastern Persia
                      Russians take Eastern Persia from Neutral_Allies
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 artillery moved from Caucasus to Northwest Persia
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Rostov to Ukraine
                1 fighter moved from Rostov to Novgorod
                5 infantry moved from Archangel to Novgorod
                1 armour moved from Novgorod to Belarus
                1 mech_infantry moved from Archangel to Belarus
                1 infantry moved from Belarus to Novgorod
                1 aaGun moved from Archangel to Novgorod
                1 infantry moved from Smolensk to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 infantry moved from Nenetsia to Archangel
                1 infantry moved from Vologda to Smolensk
                1 infantry moved from Tambov to Bryansk
                4 infantry moved from Volgograd to Rostov
                2 aaGuns moved from Russia to Bryansk
                1 artillery and 3 infantry moved from Russia to Bryansk
                1 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Kazakhstan to Volgograd
                2 infantry moved from Evenkiyskiy to Yenisey
                2 infantry moved from Timguska to Yenisey
                2 infantry moved from Urals to Vologda
                1 aaGun moved from Novosibirsk to Vologda
                1 infantry moved from Samara to Vologda

    Place Units - Russians
                2 artilleries and 1 infantry placed in Novgorod
                3 infantry placed in Ukraine
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs


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    j1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 5 and gets 0 hits

    Purchase Units - Americans
                Americans buy 3 submarines and 4 transports; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 1 Sea Zone to 2 Sea Zone
                3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                2 fighters moved from Central United States to 1 Sea Zone
                2 fighters moved from Eastern United States to 1 Sea Zone

    Combat - Americans
                Battle in 1 Sea Zone
                    Americans attack with 4 fighters
                    Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                        Americans roll dice for 4 fighters in 1 Sea Zone, round 2 :  3/4 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 :  2/3 hits
                        2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 1 Sea Zone
                        Americans roll dice for 2 fighters in 1 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 carrier in 1 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans lost in 1 Sea Zone
                        Americans roll dice for 1 fighter in 1 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 carrier in 1 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Americans lost in 1 Sea Zone
                    Japanese win with 1 carrier remaining. Battle score for attacker is -19
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 4 fighters
                Battle in 2 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                        Americans roll dice for 1 submarine in 2 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier in 2 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 2 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 carrier in 2 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 2 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 carrier in 2 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans lost in 2 Sea Zone
                    Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in 26 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 2 transports
                    Japanese defend with 1 battleship and 1 transport
                        Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 26 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 26 Sea Zone
                        Americans roll dice for 1 cruiser, 1 fighter and 2 transports in 26 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
                        1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 battleship and 1 transport
                    Casualties for Americans: 1 destroyer and 1 fighter
                Battle in Hawaiian Islands
                    Americans attack with 3 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 3 infantry and 1 mech_infantry in Hawaiian Islands, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                        Americans roll dice for 2 infantry and 1 mech_infantry in Hawaiian Islands, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in Hawaiian Islands
                        Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 4 :  1/2 hits
                        Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 2 infantry
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed

    Non Combat Move - Americans
                1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 89 Sea Zone to 91 Sea Zone
                1 artillery moved from Alaska to British Columbia
                3 infantry moved from Eastern United States to Central United States
                1 armour, 1 artillery and 2 mech_infantrys moved from Eastern United States to Central United States
                1 mech_infantry moved from Eastern United States to Western United States
                1 aaGun moved from Mexico to Western United States

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 fighter moved from Szechwan to Anhwe
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Kansu to Suiyuyan
                2 infantry moved from Kweichow to Hunan
                1 fighter moved from Anhwe to Hunan
                3 infantry moved from Szechwan to Kweichow
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Hunan to Kweichow
                1 fighter moved from Hunan to Kweichow

    Place Units - Chinese
                3 artilleries placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs


  • Okay… three decisions.

    Italy scramble?

    German subs submerge or fight in Channel?

    And… Japanese use kamikazes vs. UK destroyers?

    Choose wisely!

    :-D

    Scrambleverse.tsvg

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