I think you could just announce that it’s a recon force and which ships would be passing through if it succeeds… maybe put the recon force into the territory for combat and the rest of the fleet could be put on the line between the territories until combat is resolved. If the recon force takes out the blockers in the first round of combat, the ships on the line could then pass through the territory or use their shore bombardment in the territory: but the recon force could not pass through with them and could not bombard with them (they would be out of position, expended munitions, etc.). If the recon force fails to take out the blockers, then the remaining ships may join the combat or they could stay in the previous zone and either way can’t pass through or bombard the shore. The recon force would then have to continue to engage in regular combat or retreat.
Balancing Cruiser (CL) and Battleship (BB) units with other A&A units
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I liked the idea making cruiser 10ipc and Battleship 18ips. Did it significantly change the purchases in games?
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Cruiser is CA, light cruiser is CL. Even though a CA is technically a Heavy Cruiser, the most common form of the two is CA which if you use one term the CA is always that acronym.
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@Imperious-Leader said in Balancing Cruiser (CL) and Battleship (BB) units with other A&A units:
Cruiser is CA, light cruiser is CL. Even though a CA is technically a Heavy Cruiser, the most common form of the two is CA which if you use one term the CA is always that acronym.
It is almost a Zombie thread which is being revived. LOL.
I totally agree with you IL. A&A sculpt are CA. My original intent was about using a lower cost to make Cruiser A3 D3 M2 C10, 1 hit as the lighter version of Cruiser. At 10 IPCs, it leaves room for an Heavier and costlier Cruiser.
For instance, an Heavy Cruiser can be A3 D3 M2 C15, 2 hits.
Of course, it is an hypothetical cases, because people need to have both type of sculpt. -
I like new type of units only if they are absolutely needed and bring somethings to the table which other units couldn’t. I wouldn’t really want 2 type of cruisers just sake of history, I didn’t even find particularly useful introducing mechanized inf, and tactical bombers.
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@Navalland said in Balancing Cruiser (CL) and Battleship (BB) units with other A&A units:
I like new type of units only if they are absolutely needed and bring somethings to the table which other units couldn’t. I wouldn’t really want 2 type of cruisers just sake of history, I didn’t even find particularly useful introducing mechanized inf, and tactical bombers.
It depends about what kind of game you like on 1942.2 map.
I really like Tactical Bomber as an addition. However, the map is small for a second M2 unit along with Tank. It clearly switch the balance toward Germany and Axis.
I like to specialized my aircraft types. Since I have both G40 and 1942 games, I can use all my sculpts, as I wish.
Adding WW1 Battleship from 1914 can make it possible to add such. But I really don’t think it adds anything to game dynamic if there is another type of Cruiser. There is enough warships as it is, IMO.
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How much bid do you give Allies in 1942.2?
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@Navalland said in Balancing Cruiser (CL) and Battleship (BB) units with other A&A units:
How much bid do you give Allies in 1942.2?
Never use bid. Only 1942 customized game, as I have not much opportunity to play with friends. Usually, either side can win. I’m more interested in balancing my game with Triple A before playing on table top.
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I’m interested in playing customized 1942.2 with Italian presence and armours with 5ipc cost.
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@Navalland said in Balancing Cruiser (CL) and Battleship (BB) units with other A&A units:
I’m interested in playing customized 1942.2 with Italian presence and armours with 5ipc cost.
Better to talk about it on the thread you started, to not derailed this one.
Can you send the link?