After a more extend study of stats and maths on Battlecalc, I found something to answer about this critics on the 50% vs 50% survival as a base of comparison between units. See the last quotation in the above post:
http://www.axisandallies.org/forums/index.php?topic=32255.msg1224759#msg1224759
This quoted post was advocating an higher cost for cruiser than 10 IPCs, at least 11 and even a 12 IPCs OOB could even be correct according to Red Harvest.
I made a little space inside statements.
@Red:
Third, real combat power is difficult to quantify and is most likely not represented by simple head-to-head equivalent IPC bases. Afterall, the attacker seeks advantage and net survivability of high value units…NOT equivalence. The potential error in just considering head-to-head, equivalent IPC match ups became apparent when I was looking at cruiser cost. As others have noted it is hard to beat an inexpensive “meat shield” or “fodder” type unit to protect the heavy hitting pieces.
Therefore, with OOB unit cost there is little reason for a cruiser purchase because they have the same hitting power per IPC as a DD, but the cruiser still can only take one hit so it has 2/3’s the hit point equivalence.
On a head-to-head equivalent basis 10 IPC cruisers might seem the answer…but this could be an artifact of putting high end units up against meat shield, with no shield of their own.
A less aggressive 11 cost for the cruiser might be a better match for consideration of mixed forces.
I’ve done some calcs based on 1CA+ 1DD, vs. 2DD; and incrementing up each side with DD’s each time at ranges of CA cost from 10-12.
What I find is that the return on investment for the extra cost of a single cruiser in these DD fleets is favorable even at 12 IPC and of course increasingly so as the cost declines.
Amongst many topics, the interesting point of Red Harvest critic was that comparing a whole fleet of Cruisers (A3D3M2C12) against a whole fleet of Destroyers (A2D2M2C8) on a same IPCs basis was broken on a mathematical POV because one side was keeping better and costlier units than the other side.
If both sides have a 50% of survival then the outcome will probably be a few units survival of one side.
So in 12 IPCs units vs 8 IPCs units, a 50% survival means an average of 6 IPCs save on 1 side vs 4 IPCs save on the other.
It is not even and fair. Or said otherwise, cruiser side wins, it still have a 12 IPCs unit while the destroyers side wins, it is only a 8 IPCs unit.
That’s could have explain that a costlier unit would have lesser chance of survival over a cheaper ones.
The balance point should be put on the IPCs gains and loss instead of units survivability.
Now using a real example, taking a 24 IPCs fleet basis, you get 2 Cruisers vs 3 Destroyers/ or, for 48 IPCs 4 cruisers vs 6 Destroyers.
The Battlecalc on a 10 000 battles give you this for 2 Cruisers vs 3 Destroyers :
Overall %*: A. survives: 27.1% D. survives: 66.3% No one survives: 6.6%
The main average survival results is:
17.99% 1 Cru. survived and 1 Cru. lost : 12 IPCs total loss but 12 saved: 18% * 12 = 2.16 IPCs net gains
24.18% 1 Des. survived 2 Des. lost: for 16 IPCs total loss but 8 saved: 24.2%* 8 = 1.936 IPCs net gains
So, on average, when there is only 1 unit which survived then Cruiser is slighlty above Destroyers in IPCs gains.
Now, just imagine that instead the Cruiser unit was cheaper at 10 IPCs (according to a 50% survival battle calc eval).
The IPCs gains will be better because of a real increase in survivability.
For instance, a 40 IPCs basis fleet (4 Cruisers 10 IPCs vs 5 Destroyers 8 IPCs)
Cruiser survives: 46.1% Destroyers survives: 49.8% No one survives: 4.1%
Average (in yellow):
15.15% 1: 1 Cru. 3 Cru. : lost 30 IPCs : 15.15%*10 IPCs= 1.515 IPCs
12.51% 1: 1 Des. 4 Des. : lost 32 IPCs : 12.51%*8 IPCs = 1.00 IPCs
Now, on the average situation, the IPCs balance between CA and DD is 1.5 time better for cruiser side.
Do you think it could be a new way to defend the Cruiser OOB price?