@Genghis:
Do I need 10000 simulations to know that the average dice roll result on a single dice is 3.5? I only care about the most likely result, not the outliers.
@Genghis:
Sea Unit Proposal Rev 2:
Subs: unchanged
Destroyers: can only cancel ability of subs on a 1:1 basis. If 1 DD and 5 planes attack 10 subs, only one sub can be hit.
Cruisers: Now cost 10. In addition, they have the Target Selection (Air) rule which means when a hit is scored by a cruiser, an air unit must be taken as a casualty if any is present.
Battleships: Now attack, defend and bombard on 5s
Aircraft Carriers: Now cost 18.
Please discuss
The values of accuracy required is up to you.
My suggestion is that there is no need to rise the cost of something which is not broken.
Battleship A4 D4 C18 vs defending CV+2 Fgs C36 is 50% vs 50%.
And BB A5 D5 C20 vs BB A4 D4 C18 are near 50% too.
So, why modifying 2 units instead of only one?
Just lowering BB to 18 IPCs or rising BB combat value to A5 D5?
If your calculations give something else, then it is the small scale of your simulation which bring an aberration into your results.