properly speaking the warship movements to sz20 happened should’ve happened in noncombat, so as to deny the use of the kamikaze tokens.
World War Dogonit & S.A.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to UkraineCombat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Morocco, round 2 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Syria
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.Non Combat Move - Italians
1 bomber moved from Ukraine to Greece
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,1
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Null / Other
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 artillery moved from 41 Sea Zone to Sumatra
3 fighters moved from Western Australia to Malaya
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 aaGun placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from United Kingdom to Scotland
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 99 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from United Kingdom to Scotland
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 99 Sea ZoneCombat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer and 1 transport
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 127 Sea Zone to Novgorod
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
2 artilleries and 6 infantry moved from Romania to Bessarabia
1 fighter moved from 112 Sea Zone to Finland
1 artillery and 1 infantry moved from Norway to Finland
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Finland
1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 artillery moved from Eastern Poland to Baltic States
1 armour moved from Poland to Baltic States
1 armour moved from Slovakia Hungary to Baltic States
5 armour moved from Germany to Baltic States -
AIR RAID!!!
Head to the bomb shelter.
Any Interception orders Mr. Churchill? -
yes
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 127 Sea Zone to Novgorod
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
2 artilleries and 6 infantry moved from Romania to Bessarabia
1 fighter moved from 112 Sea Zone to Finland
1 artillery and 1 infantry moved from Norway to Finland
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Finland
1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 artillery moved from Eastern Poland to Baltic States
1 armour moved from Poland to Baltic States
1 armour moved from Slovakia Hungary to Baltic States
5 armour moved from Germany to Baltic StatesCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 19 damage total. Damaged units is as follows: airfield = 5, factory_major = 14
Battle in 127 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 4 transports
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 127 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 127 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Finland
Germans attack with 3 artilleries, 1 fighter and 3 infantry
Russians defend with 6 infantry
Germans roll dice for 3 artilleries, 1 fighter and 3 infantry in Finland, round 2 : 2/7 hits
Russians roll dice for 6 infantry in Finland, round 2 : 1/6 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans roll dice for 3 artilleries, 1 fighter and 2 infantry in Finland, round 3 : 2/6 hits
Russians roll dice for 4 infantry in Finland, round 3 : 0/4 hits
2 infantry owned by the Russians lost in Finland
Germans roll dice for 3 artilleries, 1 fighter and 2 infantry in Finland, round 4 : 2/6 hits
Russians roll dice for 2 infantry in Finland, round 4 : 0/2 hits
2 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 6 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Novgorod, round 2 : 1/4 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Novgorod, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Novgorod, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Germans attack with 2 artilleries and 6 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 2 artilleries and 6 infantry in Bessarabia, round 2 : 4/8 hits
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Baltic States
Germans attack with 7 armour and 1 artillery
Russians defend with 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
Germans roll dice for 7 armour and 1 artillery in Baltic States, round 2 : 6/8 hits
Russians roll dice for 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 1/4 hits
2 infantry owned by the Russians , 1 armour owned by the Russians , 1 mech_infantry owned by the Russians , 1 artillery owned by the Germans and 1 aaGun owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 7 armour remaining. Battle score for attacker is 17
Casualties for Germans: 1 artillery
Casualties for Russians: 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Finland to 127 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
1 carrier placed in 112 Sea Zone
1 artillery and 1 infantry placed in Germany
1 artillery and 1 infantry placed in Western Germany
3 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsDice Statistics:
Total
1 was rolled 17 times
2 was rolled 33 times
3 was rolled 22 times
4 was rolled 18 times
5 was rolled 26 times
6 was rolled 20 times
Average roll : 3.463
Median : 3.000
Variance : 1.348
Standard Deviation : 1.161
Total rolls : 136Null / Other
1 was rolled 7 times
2 was rolled 16 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 5 times
Average roll : 3.283
Median : 3.000
Variance : 1.827
Standard Deviation : 1.352
Total rolls : 53Germans Combat
1 was rolled 7 times
2 was rolled 16 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 5 times
Average roll : 3.283
Median : 3.000
Variance : 1.827
Standard Deviation : 1.352
Total rolls : 53Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 4.115
Median : 4.000
Variance : 1.760
Standard Deviation : 1.327
Total rolls : 26British Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Vyborg to Novgorod
1 fighter moved from Karelia to Novgorod
2 infantry moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 armour, 1 artillery and 1 tactical_bomber moved from Western Ukraine to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Vyborg to Novgorod
1 fighter moved from Karelia to Novgorod
2 infantry moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 armour, 1 artillery and 1 tactical_bomber moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 2 fighters and 4 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 5 infantry
Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 artilleries and 5 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bessarabia to Smolensk
1 infantry moved from Smolensk to Belarus
1 aaGun moved from Belarus to Smolensk
2 fighters moved from Novgorod to Smolensk
1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Ukraine
5 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Rostov
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Kansu to Shensi
1 aaGun moved from Sakha to Siberia
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to BryanskPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
1 infantry moved from Amur to Sakha
1 artillery and 1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 bomber moved from Manchuria to Kansu
1 artillery, 3 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 armour and 1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Szechwan
2 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Manchuria to Hopei
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 bomber moved from Manchuria to Kansu
2 artilleries moved from Amur to Korea
1 cruiser and 3 transports moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
1 infantry moved from Amur to Sakha
1 artillery and 1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 bomber moved from Manchuria to Kansu
1 artillery, 3 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 armour and 1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Szechwan
2 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Manchuria to Hopei
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 bomber moved from Manchuria to Kansu
2 artilleries moved from Amur to Korea
1 cruiser and 3 transports moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Siberia
Japanese attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Kansu, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Kansu
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Kansu, round 3 : 3/5 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 2/8 hits
Chinese roll dice for 5 infantry in Szechwan, round 2 : 0/5 hits
2 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 3 : 1/8 hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 4 : 1/8 hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 5 : 4/7 hits
Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers moved from Kansu to Chahar
1 fighter and 1 tactical_bomber moved from Hopei to Chahar
1 fighter and 1 tactical_bomber moved from Manchuria to Kwangsi
1 fighter moved from Manchuria to Kwangsi
1 fighter moved from Manchuria to Japan
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from Kwangsi to 36 Sea Zone
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 18 times
Average roll : 4.031
Median : 4.000
Variance : 1.859
Standard Deviation : 1.364
Total rolls : 65Japanese Combat
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.816
Median : 4.000
Variance : 0.896
Standard Deviation : 0.946
Total rolls : 49Chinese Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 4.688
Median : 5.000
Variance : 2.133
Standard Deviation : 1.461
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 cruisers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 mech_infantrys moved from Eastern United States to Western United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 cruisers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 mech_infantrys moved from Eastern United States to Western United StatesNon Combat Move - Americans
Place Units - Americans
2 transports placed in 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Sikang
5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - British
2 infantry moved from Shan State to Siam
2 fighters moved from Malaya to Siam
3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
2 infantry moved from Rhodesia to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British repair 14 damage on 14 factory_majors; Remaining resources: 9 PUs;
British buy 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Shan State to Siam
2 fighters moved from Malaya to Siam
3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
2 infantry moved from Rhodesia to Belgian CongoCombat - British
Battle in Yunnan
British attack with 1 armour, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British win, taking Yunnan from Japanese with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 infantry
Battle in Siam
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
British win, taking Siam from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters moved from Siam to Malaya
1 tactical_bomber moved from Yunnan to Malaya
2 infantry moved from Burma to Shan State
2 artilleries, 4 infantry and 2 mech_infantrys moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
British collect 28 PUs (1 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
UK_Pacific collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Greece to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Syria to Trans-Jordan
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Algeria to Morocco -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Greece to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Syria to Trans-Jordan
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Algeria to MoroccoCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 2 destroyers and 1 transport
British defend with 1 cruiser, 2 destroyers and 2 transports
Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 cruiser, 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 1/3 hits
British roll dice for 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser and 1 transport in 98 Sea Zone, round 4 : 1/2 hits
British roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the British lost in 98 Sea Zone
2 transports owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 transport remaining. Battle score for attacker is 26
Casualties for British: 1 cruiser, 2 destroyers and 2 transports
Casualties for Italians: 2 destroyers
Battle in Egypt
Italians attack with 1 armour and 2 infantry
ANZAC defend with 2 infantry; British defend with 1 fighter and 1 harbour
Italians roll dice for 1 armour and 2 infantry in Egypt, round 2 : 1/3 hits
British roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 1/3 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 1 infantry in Egypt, round 3 : 2/2 hits
British roll dice for 1 fighter and 1 infantry in Egypt, round 3 : 0/2 hits
1 infantry owned by the ANZAC and 1 fighter owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour and 1 infantry remaining. Battle score for attacker is 13
Casualties for ANZAC: 2 infantry
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour
French defend with 1 infantry
Italians roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 bomber moved from 98 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Romania
1 infantry moved from Greece to BulgariaPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 armour and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.786
Median : 4.000
Variance : 0.296
Standard Deviation : 0.544
Total rolls : 28Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.083
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.467
Median : 3.000
Variance : 0.214
Standard Deviation : 0.463
Total rolls : 15





