• TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Sakha to Amur
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery moved from Kansu to Suiyuyan
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Hopei to Suiyuyan
                1 artillery moved from Korea to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Korea to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from Kiangsi to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Formosa
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
                1 mech_infantry moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Chahar to Suiyuyan
                2 bombers moved from Chahar to Yunnan
                1 fighter moved from Chahar to Kwangtung
                1 armour and 1 mech_infantry moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                2 fighters moved from 36 Sea Zone to 44 Sea Zone
                2 fighters moved from 36 Sea Zone to Philippines
                1 battleship and 1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 44 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
                1 carrier moved from 33 Sea Zone to 26 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to 20 Sea Zone
                1 tactical_bomber moved from Kwangsi to Formosa
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 2 Sea Zone
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from Kwangsi to Yunnan
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 43 Sea Zone to 44 Sea Zone


  • Does MacArthur want to scramble at the Philippines?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    no


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Sakha to Amur
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery moved from Kansu to Suiyuyan
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Hopei to Suiyuyan
                1 artillery moved from Korea to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Korea to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from Kiangsi to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Formosa
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
                1 mech_infantry moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Chahar to Suiyuyan
                2 bombers moved from Chahar to Yunnan
                1 fighter moved from Chahar to Kwangtung
                1 armour and 1 mech_infantry moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                2 fighters moved from 36 Sea Zone to 44 Sea Zone
                2 fighters moved from 36 Sea Zone to Philippines
                1 battleship and 1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 44 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
                1 carrier moved from 33 Sea Zone to 26 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to 20 Sea Zone
                1 tactical_bomber moved from Kwangsi to Formosa
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 2 Sea Zone
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from Kwangsi to Yunnan
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 43 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 2 artilleries, 2 fighters and 2 infantry
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship in Philippines, round 2 :  1/1 hits
                        Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Philippines, round 2 :  2/6 hits
                        Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 :  0/3 hits
                        1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 16
                    Casualties for Americans: 1 fighter and 2 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 cruiser and 1 submarine
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 :  3/3 hits
                        Americans roll dice for 1 cruiser in 26 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans , 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 cruiser and 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 submarines
                    ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                        Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 :  2/2 hits
                        1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC , 1 destroyer owned by the ANZAC and 2 submarines owned by the Japanese lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
                    Casualties for Japanese: 2 submarines
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 :  2/5 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  1/2 hits
                        2 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Formosa
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Formosa, round 2 :  1/3 hits
                        ANZAC roll dice for 1 infantry in Formosa, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Formosa
                    Japanese win, taking Formosa from ANZAC with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers
                    British defend with 1 armour and 2 infantry
                        Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 :  4/10 hits
                        Chinese roll dice for 1 armour and 2 infantry in Yunnan, round 2 :  0/3 hits
                        2 infantry owned by the British and 1 armour owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for British: 1 armour and 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Alaska
                Battle in French Indo China

    Non Combat Move - Japanese
                1 fighter could not land in 44 Sea Zone and was removed
                2 bombers, 2 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                1 fighter moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi
                1 fighter moved from 35 Sea Zone to Kwangsi
                1 tactical_bomber moved from Formosa to 20 Sea Zone
                1 fighter moved from 20 Sea Zone to Kwangsi
                1 carrier moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to 20 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Suiyuyan to Anhwe
                1 tactical_bomber moved from Anhwe to Kiangsu
                1 aaGun moved from Jehol to Shantung

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 54 PUs total

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 9 times
                3 was rolled 13 times
                4 was rolled 6 times
                5 was rolled 14 times
                6 was rolled 7 times
            Average roll : 3.483
            Median : 3.000
            Variance : 0.947
            Standard Deviation : 0.973
            Total rolls : 58

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 10 times
                4 was rolled 5 times
                5 was rolled 9 times
                6 was rolled 3 times
            Average roll : 3.293
            Median : 3.000
            Variance : 0.975
            Standard Deviation : 0.987
            Total rolls : 41

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    UK_Pacific Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.375
            Median : 5.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                2 bombers moved from Eastern United States to 2 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 2 Sea Zone
                3 mech_infantrys moved from Western United States to Alaska

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                2 bombers moved from Eastern United States to 2 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 2 Sea Zone
                3 mech_infantrys moved from Western United States to Alaska

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Italians defend with 1 harbour and 2 infantry
                    Americans win, taking Gibraltar from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in 2 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 1 submarine
                    Japanese defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Americans win with 2 bombers remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Alaska
                    Americans attack with 3 mech_infantrys
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Americans: 3 mech_infantrys
                Battle in Morocco
                    Americans attack with 1 armour and 1 infantry
                    Italians defend with 1 artillery
                    Americans win, taking Morocco from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Americans
                2 bombers moved from 2 Sea Zone to Aleutian Islands
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Shan State
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 3 infantry moved from 37 Sea Zone to Shan State

    Place Units - Americans
                1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 armour and 1 infantry placed in Western United States
                2 cruisers and 2 destroyers placed in 10 Sea Zone
                Americans undo move 1.
                1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,1,4,1
                Americans collect 48 PUs (1 lost to blockades); end with 48 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                3 infantry moved from Tsinghai to Shensi
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Sikang to Shensi

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                3 infantry moved from Tsinghai to Shensi
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - British
                1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
                1 artillery moved from Alberta Saskatchewan Manitoba to British Columbia
                1 armour moved from Alberta Saskatchewan Manitoba to Alaska
                1 infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from India to Yunnan
                1 armour moved from India to Yunnan
                4 infantry moved from Burma to Yunnan
                2 infantry moved from Shan State to French Indo China
                1 mech_infantry moved from Burma to French Indo China
                1 artillery moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                1 mech_infantry moved from Burma to French Indo China
                1 fighter moved from Malaya to French Indo China
                1 tactical_bomber moved from Malaya to Yunnan
                1 fighter moved from Malaya to French Indo China
                1 fighter moved from United Kingdom to Gibraltar

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
                1 artillery moved from Alberta Saskatchewan Manitoba to British Columbia
                1 armour moved from Alberta Saskatchewan Manitoba to Alaska
                1 infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from India to Yunnan
                1 armour moved from India to Yunnan
                4 infantry moved from Burma to Yunnan
                2 infantry moved from Shan State to French Indo China
                1 mech_infantry moved from Burma to French Indo China
                1 artillery moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                1 mech_infantry moved from Burma to French Indo China
                1 fighter moved from Malaya to French Indo China
                1 tactical_bomber moved from Malaya to Yunnan
                1 fighter moved from Malaya to French Indo China
                1 fighter moved from United Kingdom to Gibraltar

    Combat - British
                Battle in French Indo China
                    British attack with 2 fighters, 2 infantry and 2 mech_infantrys
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Alaska
                    British attack with 1 armour
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour
                Battle in Yunnan
                    British attack with 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 2 mech_infantrys
                    British win, taking Yunnan from Japanese with 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Yunnan to Malaya
                1 fighter moved from French Indo China to Malaya
                1 fighter moved from French Indo China to Malaya
                1 aaGun moved from Burma to Shan State
                1 aaGun moved from Burma to Yunnan
                1 aaGun moved from Burma to Yunnan
                1 artillery and 1 infantry moved from India to West India

    Place Units - British
                3 armour placed in Union of South Africa
                1 fighter placed in Quebec

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
                British collect 23 PUs (5 lost to blockades); end with 23 PUs total

    Place Units - UK_Pacific
                2 armour, 1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
                UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
                Some Units in India change ownership: 2 armour, 1 artillery and 2 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry moved from Iraq to Persia
                1 armour moved from Trans-Jordan to Persia
                1 armour and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Romania to Bessarabia
                1 armour moved from Romania to Bessarabia
                1 infantry moved from Bulgaria to Greece
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Greece to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 cruiser moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to Persia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry moved from Iraq to Persia
                1 armour moved from Trans-Jordan to Persia
                1 armour and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Romania to Bessarabia
                1 armour moved from Romania to Bessarabia
                1 infantry moved from Bulgaria to Greece
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Greece to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 cruiser moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to Persia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 infantry in Bessarabia, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        Italians roll dice for 1 armour and 1 infantry in Bessarabia, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                        Italians roll dice for 1 armour and 1 infantry in Bessarabia, round 4 :  0/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 4 :  1/1 hits
                        1 infantry owned by the Italians lost in Bessarabia
                        Italians roll dice for 1 armour in Bessarabia, round 5 :  0/1 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 5 :  1/1 hits
                        1 armour owned by the Italians lost in Bessarabia
                    Russians win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Italians: 1 armour and 1 infantry
                Battle in Persia
                    Italians attack with 1 armour, 1 bomber and 4 infantry
                    British defend with 3 infantry
                        Italians roll dice for 1 armour, 1 bomber and 4 infantry in Persia, round 2 :  4/6 hits
                        British roll dice for 3 infantry in Persia, round 2 :  3/3 hits
                        3 infantry owned by the British and 3 infantry owned by the Italians lost in Persia
                    Italians win, taking Persia from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 3 infantry
                    Casualties for Italians: 3 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour and 1 infantry
                    French defend with 1 infantry; British defend with 1 infantry
                        Italians roll dice for 1 armour and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        1 infantry owned by the French lost in Anglo Egyptian Sudan
                        Italians roll dice for 1 armour and 1 infantry in Anglo Egyptian Sudan, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for French: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Persia to Trans-Jordan
                1 artillery and 3 infantry moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Romania
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 fighter placed in Southern Italy
                1 armour, 1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.222
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 27

    British Combat
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Italians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.353
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from Sikang to Suiyuyan

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from Sikang to Suiyuyan

    Combat - ANZAC
                Battle in Suiyuyan
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 artillery
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from Suiyuyan to Szechwan

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone
                ANZAC undo move 1.
                1 cruiser, 1 destroyer and 1 submarine placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    I forgot to move my men from sz37 to malya could you do that for me please


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Malaya: 2 infantry
                EDIT: Removing units owned by ANZAC from 37 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Malaya: 2 infantry
                EDIT: Removing units owned by ANZAC from 37 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Karelia to Novgorod
                1 armour moved from Novgorod to Archangel
                5 infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Belarus to Western Ukraine
                2 infantry moved from Romania to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                1 armour moved from Belarus to Bessarabia
                1 armour moved from Novgorod to Belarus
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                2 fighters moved from 112 Sea Zone to Scotland
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports moved from 127 Sea Zone to 112 Sea Zone
                1 infantry moved from Eastern Poland to Western Ukraine
                2 bombers moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Western Germany to Western Ukraine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Karelia to Novgorod
                1 armour moved from Novgorod to Archangel
                5 infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Belarus to Western Ukraine
                2 infantry moved from Romania to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                1 armour moved from Belarus to Bessarabia
                1 armour moved from Novgorod to Belarus
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                2 fighters moved from 112 Sea Zone to Scotland
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports moved from 127 Sea Zone to 112 Sea Zone
                1 infantry moved from Eastern Poland to Western Ukraine
                2 bombers moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Western Germany to Western Ukraine

    Combat - Germans
                Battle in Scotland
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    French defend with 1 infantry; British defend with 1 airfield
                        Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Scotland, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Scotland, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Scotland
                    Germans win, taking Scotland from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour, 6 infantry and 1 tactical_bomber
                    Russians defend with 1 armour, 1 artillery and 3 infantry
                        Germans roll dice for 1 armour, 6 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  2/8 hits
                        Russians roll dice for 1 armour, 1 artillery and 3 infantry in Western Ukraine, round 2 :  4/5 hits
                        2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 :  3/4 hits
                        Russians roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 3 :  1/3 hits
                        1 infantry owned by the Russians , 1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 1 armour, 1 artillery and 3 infantry
                Battle in Bessarabia
                    Germans attack with 1 armour and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 3 infantry in Bessarabia, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/2 hits
                    Bombing raid in United Kingdom rolls: 7,4 and causes: 9 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 9 damage total.

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                2 fighters moved from Scotland to 111 Sea Zone
                1 tactical_bomber moved from Western Ukraine to Eastern Poland
                1 infantry moved from Eastern Poland to Belarus
                1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery moved from Germany to Western Germany
                2 infantry moved from Germany to Slovakia Hungary
                1 armour moved from Germany to Western Germany
                2 infantry moved from France to Normandy Bordeaux

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                1 armour, 2 artilleries and 2 infantry placed in Western Germany
                Germans undo move 2.
                1 armour and 2 mech_infantrys placed in Novgorod
                2 artilleries placed in Western Germany
                Germans undo move 3.
                1 artillery placed in Western Germany
                1 armour, 1 artillery and 2 infantry placed in Germany
                2 infantry placed in France
                1 infantry placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 12 times
                3 was rolled 8 times
                4 was rolled 9 times
                5 was rolled 10 times
                6 was rolled 7 times
            Average roll : 3.321
            Median : 3.000
            Variance : 0.291
            Standard Deviation : 0.539
            Total rolls : 56

    Null / Other
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.455
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 22

    Germans Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.455
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 22

    Russians Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.556
            Median : 2.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    British Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

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