• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                1 armour moved from Northern Italy to Southern France
                1 armour and 2 infantry moved from Albania to Greece
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from Northern Italy to Southern France
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 bomber moved from Northern Italy to 93 Sea Zone
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 armour, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Libya to Tunisia

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 :  0/3 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Italians lost in 93 Sea Zone
                        Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 :  2/3 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 :  0/2 hits
                        1 cruiser owned by the French and 1 destroyer owned by the French lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in Greece
                    Italians attack with 1 armour, 1 artillery and 3 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 :  3/5 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  0/4 hits
                        3 infantry owned by the Neutral_Allies lost in Greece
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 3 :  2/5 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 4 infantry
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 :  2/6 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tunisia
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 :  0/2 hits
                        French roll dice for 1 infantry in Tunisia, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Tunisia
                        Italians roll dice for 1 artillery in Tunisia, round 3 :  1/1 hits
                        French roll dice for 1 infantry in Tunisia, round 3 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Gibraltar
                Battle in Southern France
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 :  3/4 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                    Italians win, taking Gibraltar from British, taking Southern France from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from 93 Sea Zone to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
                Italians collect 15 PUs (1 lost to blockades); end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.352
            Median : 3.000
            Variance : 0.189
            Standard Deviation : 0.434
            Total rolls : 54

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.444
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Neutral_Allies Combat
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    French Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.444
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    British Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.552
            Standard Deviation : 0.743
            Total rolls : 30


  • I cant believe I didnt unload my Japanese tt’s on my turn, you have U.S. boats that are loaded…feel free to unload them on Anzac’s turn
    S.A.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 armour, 1 artillery, 2 infantry and 2 transports
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 transports
                EDIT: Adding units owned by Japanese to Kwangsi: 1 armour, 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode
                2 fighters moved from New Zealand to Western Australia
                1 fighter moved from Queensland to Western Australia
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 artillery moved from 42 Sea Zone to Java
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from Algeria to Tunisia

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from Algeria to Tunisia

    Combat - French
                Battle in Tunisia
                    French attack with 1 infantry
                    Italians defend with 1 artillery
                    Italians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 1 artillery, 15 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 submarine moved from 111 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 infantry moved from Romania to Bessarabia
                1 armour moved from Romania to Bessarabia
                1 mech_infantry moved from Slovakia Hungary to Bessarabia
                1 artillery and 4 infantry moved from Slovakia Hungary to Eastern Poland
                7 infantry moved from Poland to Baltic States
                5 infantry moved from Bulgaria to Romania
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Poland to Baltic States
                2 bombers moved from Western Germany to United Kingdom
                2 tactical_bombers moved from Western Germany to United Kingdom
                1 fighter moved from 112 Sea Zone to United Kingdom
                2 armour moved from France to Germany
                3 armour moved from France to Germany
                2 artilleries moved from France to Western Germany
                1 armour moved from Normandy Bordeaux to Western Germany
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 artillery moved from Yugoslavia to Romania


  • AIR RAID!!!
    Pull down the blinds, close the curtains and run to the bomb shelter!
    Does Mr. Churchill want to scramble?

    The skin the cat game I used your ADDY
    S.A.


  • Bump
    Were hitting some turbulence ;)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 1 artillery, 15 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 submarine moved from 111 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 infantry moved from Romania to Bessarabia
                1 armour moved from Romania to Bessarabia
                1 mech_infantry moved from Slovakia Hungary to Bessarabia
                1 artillery and 4 infantry moved from Slovakia Hungary to Eastern Poland
                7 infantry moved from Poland to Baltic States
                5 infantry moved from Bulgaria to Romania
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Poland to Baltic States
                2 bombers moved from Western Germany to United Kingdom
                2 tactical_bombers moved from Western Germany to United Kingdom
                1 fighter moved from 112 Sea Zone to United Kingdom
                2 armour moved from France to Germany
                3 armour moved from France to Germany
                2 artilleries moved from France to Western Germany
                1 armour moved from Normandy Bordeaux to Western Germany
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 artillery moved from Yugoslavia to Romania

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 artillery and 6 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 6 infantry in Eastern Poland, round 2 :  0/7 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 artillery and 5 infantry in Eastern Poland, round 3 :  2/6 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bessarabia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Air Battle in United Kingdom
                    Germans attacks with 5 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/4 hits
                    1 tactical_bomber killed by AA
                    Bombing raid in United Kingdom rolls: 5,4 and causes: 9 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour
                    Bombing raid in United Kingdom causes 12 damage total.  Damaged units is as follows: factory_major = 9, harbour = 3
                Battle in 125 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 125 Sea Zone
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                    Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Baltic States
                    Germans attack with 8 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 8 infantry in Baltic States, round 2 :  3/8 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                2 bombers moved from United Kingdom to Western Germany
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 tactical_bomber moved from United Kingdom to Holland Belgium
                1 aaGun moved from Western Germany to Holland Belgium
                1 aaGun moved from Western Germany to France

    Place Units - Germans
                2 infantry placed in Western Germany
                2 transports placed in 112 Sea Zone
                1 transport placed in 112 Sea Zone
                1 artillery and 1 infantry placed in Western Germany
                8 infantry placed in Germany
                2 infantry placed in Western Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 9 times
                3 was rolled 17 times
                4 was rolled 11 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.125
            Median : 3.000
            Variance : 1.524
            Standard Deviation : 1.234
            Total rolls : 64

    Null / Other
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 28

    Germans Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 28

    British Combat
                1 was rolled 1 times
                4 was rolled 3 times
            Average roll : 3.250
            Median : 4.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ukraine to Eastern Poland
                1 armour moved from Ukraine to Eastern Poland
                1 artillery and 3 infantry moved from Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Belarus to Baltic States
                5 infantry moved from Novgorod to Baltic States
                1 mech_infantry moved from Belarus to Baltic States
                1 armour moved from Belarus to Baltic States
                1 tactical_bomber moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Finland
                2 infantry moved from Karelia to Vyborg
                1 artillery moved from Karelia to Vyborg
                9 infantry moved from Karelia to Finland
                1 fighter moved from Novgorod to Baltic States
                18 infantry moved from Sakha to Amur
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Buyant-Uhaa to Amur
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Tsagaan Olom

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ukraine to Eastern Poland
                1 armour moved from Ukraine to Eastern Poland
                1 artillery and 3 infantry moved from Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Belarus to Baltic States
                5 infantry moved from Novgorod to Baltic States
                1 mech_infantry moved from Belarus to Baltic States
                1 armour moved from Belarus to Baltic States
                1 tactical_bomber moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Finland
                2 infantry moved from Karelia to Vyborg
                1 artillery moved from Karelia to Vyborg
                9 infantry moved from Karelia to Finland
                1 fighter moved from Novgorod to Baltic States
                18 infantry moved from Sakha to Amur
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Buyant-Uhaa to Amur
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Tsagaan Olom

    Combat - Russians
                Battle in Vyborg
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vyborg from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 armour, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 8 infantry
                    Russians win, taking Baltic States from Germans with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 8 infantry
                    Casualties for Russians: 5 infantry
                Battle in Amur
                    Russians attack with 21 infantry
                    Japanese defend with 4 infantry
                    Russians win, taking Amur from Japanese with 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 3 infantry
                Battle in Bessarabia
                    Russians attack with 1 artillery and 5 infantry
                    Germans defend with 1 armour, 1 infantry and 1 mech_infantry
                    Russians win, taking Bessarabia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Finland
                    Russians attack with 1 fighter and 9 infantry
                    Germans defend with 6 infantry
                    Russians win, taking Finland from Germans with 1 fighter and 6 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 3 infantry
                Battle in Eastern Poland
                    Russians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 4 infantry
                    1 armour owned by the Russians retreated to Western Ukraine
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery, 2 infantry and 1 mech_infantry

    Non Combat Move - Russians
                1 artillery moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Belarus
                1 fighter moved from Baltic States to Belarus
                1 tactical_bomber moved from Baltic States to Western Ukraine
                1 fighter moved from Finland to Karelia
                1 infantry moved from Archangel to Belarus
                2 infantry moved from Caucasus to Rostov
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                3 infantry moved from Volgograd to Rostov
                1 aaGun moved from Russia to Smolensk
                1 aaGun moved from Russia to Bryansk
                1 aaGun moved from Novgorod to Baltic States
                1 aaGun moved from Novgorod to Belarus

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Novgorod
                3 infantry placed in Volgograd
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 harbour, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 3 infantry moved from 5 Sea Zone to Amur
                1 artillery and 3 infantry moved from Manchuria to Amur
                1 artillery and 2 infantry moved from Korea to Amur
                2 fighters moved from Shantung to Amur
                2 bombers moved from Kwangsi to Amur
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery, 3 infantry and 1 mech_infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 3 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                2 fighters and 2 tactical_bombers moved from Japan to Amur


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 harbour, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 3 infantry moved from 5 Sea Zone to Amur
                1 artillery and 3 infantry moved from Manchuria to Amur
                1 artillery and 2 infantry moved from Korea to Amur
                2 fighters moved from Shantung to Amur
                2 bombers moved from Kwangsi to Amur
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery, 3 infantry and 1 mech_infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 3 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                2 fighters and 2 tactical_bombers moved from Japan to Amur

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in Yunnan, round 2 :  2/12 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  0/3 hits
                        2 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in Yunnan, round 3 :  6/12 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Amur
                    Japanese attack with 3 artilleries, 2 bombers, 4 fighters, 10 infantry and 2 tactical_bombers
                    Russians defend with 18 infantry
                        Japanese roll dice for 1 cruiser in Amur, round 2 :  1/1 hits
                        Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 10 infantry and 2 tactical_bombers in Amur, round 2 :  9/21 hits
                        Russians roll dice for 18 infantry in Amur, round 2 :  4/18 hits
                        10 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 6 infantry and 2 tactical_bombers in Amur, round 3 :  8/17 hits
                        Russians roll dice for 8 infantry in Amur, round 3 :  3/8 hits
                        8 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
                    Japanese win, taking Amur from Russians with 3 artilleries, 2 bombers, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 33
                    Casualties for Japanese: 7 infantry
                    Casualties for Russians: 18 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Amur to Manchuria
                4 fighters and 1 tactical_bomber moved from Amur to Manchuria
                2 bombers moved from Amur to Manchuria
                3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                2 infantry moved from Jehol to Anhwe
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
                1 fighter moved from Kwangsi to 36 Sea Zone
                1 fighter moved from Kwangsi to 36 Sea Zone

    Place Units - Japanese
                1 harbour placed in Hainan
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 submarine placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 13 times
                3 was rolled 19 times
                4 was rolled 18 times
                5 was rolled 16 times
                6 was rolled 15 times
            Average roll : 3.624
            Median : 4.000
            Variance : 0.424
            Standard Deviation : 0.651
            Total rolls : 93

    Japanese Combat
                1 was rolled 11 times
                2 was rolled 7 times
                3 was rolled 14 times
                4 was rolled 10 times
                5 was rolled 13 times
                6 was rolled 8 times
            Average roll : 3.492
            Median : 3.000
            Variance : 0.629
            Standard Deviation : 0.793
            Total rolls : 63

    Russians Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.654
            Median : 4.000
            Variance : 0.960
            Standard Deviation : 0.980
            Total rolls : 26

    Chinese Combat
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 5.500
            Median : 6.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 cruisers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 bomber moved from Western United States to Eastern United States
                1 infantry moved from Central United States to Eastern United States
                1 mech_infantry moved from Western United States to Eastern United States
                1 armour moved from Western United States to Eastern United States
                1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Midway to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to Eastern United States
                2 fighters moved from Eastern United States to 101 Sea Zone

    Place Units - Americans
                1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 5 infantry moved from Szechwan to Yunnan
                2 infantry moved from Shensi to Hopei

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 5 infantry moved from Szechwan to Yunnan
                2 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 2 artilleries and 4 infantry
                    Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 artilleries and 4 infantry
                    Casualties for Chinese: 1 fighter and 4 infantry
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Szechwan: 5 infantry
                EDIT: Turning off Edit Mode

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - British
                2 artilleries and 1 infantry moved from Ethiopia to 76 Sea Zone
                2 artilleries, 1 cruiser, 2 destroyers, 1 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
                2 artilleries and 1 infantry moved from 98 Sea Zone to Alexandria
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
                1 fighter moved from Malta to Alexandria

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - British
                British repair 9 damage on 9 factory_majors; Remaining resources: 22 PUs;
                British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 1 infantry moved from Ethiopia to 76 Sea Zone
                2 artilleries, 1 cruiser, 2 destroyers, 1 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
                2 artilleries and 1 infantry moved from 98 Sea Zone to Alexandria
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
                1 fighter moved from Malta to Alexandria

    Combat - British
                Battle in Alexandria
                    British attack with 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British win with 1 fighter remaining. Battle score for attacker is -5
                    Casualties for British: 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Alexandria to Egypt

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Scotland: 1 aaGun and 2 infantry
                EDIT: Adding units owned by British to United Kingdom: 1 aaGun and 2 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
                British collect 23 PUs (5 lost to blockades); end with 23 PUs total

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry

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