G40 L14 - TheMaster42 (Axis) vs. JDOW (Allies +9)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 mech_infantry moved from Tobruk to Tunisia
                1 bomber moved from Northern Italy to Tunisia
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                2 artilleries and 2 infantry moved from Northern Italy to Southern France
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 artillery and 2 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 infantry moved from Italian Somaliland to Kenya

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                    Italians win, taking 93 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for French: 1 cruiser and 1 destroyer
                Battle in Southern France
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Gibraltar

    Non Combat Move - Italians
                2 fighters moved from 93 Sea Zone to Southern Italy
                1 bomber moved from Tunisia to Southern Italy
                1 armour moved from Albania to Slovakia Hungary
                1 armour moved from Northern Italy to Yugoslavia
                2 infantry moved from Albania to Yugoslavia
                2 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,5,2,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
                Italians collect 6 PUs (9 lost to blockades); end with 9 PUs total


  • Wah, sorry.  Beginner’s luck, it seems.  I hate the feeling like a game is going badly primarily just from dice.  Almost as bad as ending a game because of some obvious silly move, haha.

    Are you talking about chance to take Egypt?  I’m totally not experienced enough to assume the context you’re talking about for the 5-8%, lol.  But I guess you can’t say, if I’m not seeing something…  :|

  • '15 '14

    Hola senior. Well, the dice in this round were nice in 93 for you. However I made 2 hits in Southern France and 9 convoy damage. So yes, taking out 1 ship in 93 would have been nice but nothing to make a big story about. However, in general it is working well for you so far because every single move went slightly above average for you (in average) which puts you in a comfortable position.

    With 5-8% I meant in UK1 you did:

    • Hit @2 in sz96 = ~33-36%
    • Double hit @4 and @3 in sz97 = ~33-40%
    • Killed my DD in sz 106 = 33%

    The sum of all these events is in the range of top 5-8% for the axis or the bottom 5-8% for the Allies.
    This accumulates with one plane less lost than average in sz110. France (despite the Southern France debacle) 1-2 survivors above average and a nice sz93.

    So nothing to get desperate yet but I hope to get some compensation soon :)

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                2 fighters moved from New Zealand to Java
                1 fighter moved from Queensland to Java
                2 aaGuns moved from New South Wales to Queensland
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 artillery moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France

    Combat - French
                Battle in Southern France
                    French attack with 1 artillery and 1 infantry
                    Italians defend with 2 artilleries, 1 factory_minor and 1 harbour
                    Italians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French

  • '15 '14

    Another little coin flip battle in your favor, accumulation of small advantages continues :)


  • Ah I see you’re talking about the percentile for the overall dice of the game.  I assumed it was chances for some specific battle.

    Heh, I would have preferred being able to take Southern France with Germany, actually…  :evil:

  • '15 '14

    Yeah, there are couple of players very eager to capture SF G1. I am not among of them:)

  • '15 '14

    G2?


  • You can expect to wait for a long time. I have waited for 9 days now  :-o

  • '15 '14

    Oh…he at least posted here 2,5 days ago. However let’s hope everything is alright.

  • '15 '14

    Friendly bump, to get the thread on top! :-)

  • '15 '14

    Whazup with you? Are you there?  Hope everything is alright!

    Bump#2

  • '15 '14

    A pity you just seem to be to disappeared. I am rather glad our game was at a very early stage.

  • '15 '14

    This is the 3rd bump. I do not claim a win yet for the record, but I reserve the right to decide whether I would like to continue or to cancel the game.

  • '15 '14

    Actually I will claim a win now as this surprisingly gives me the chance to participate in the play-offs. Nothing I be proud about but for technical reasons I had do.

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