Yeah, I needed to give it a longer think, and I just wanted to post it so I could re-load if I messed up my purchases. :)
14L variance (axis) vs Mr Roboto(allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Germans
Germans repair 10 damage on 10 factory_minors; Remaining resources: 84 PUs;
Germans buy 6 armour, 1 factory_minor and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour and 4 mech_infantrys moved from Northwest Persia to Eastern Persia
Germans take Persia from British
3 armour and 2 mech_infantrys moved from Caucasus to Iraq
Germans take Iraq from British
12 mech_infantrys moved from Northwest Persia to Iraq
1 bomber moved from Western Germany to Cyprus
1 artillery and 2 infantry moved from Holland Belgium to Normandy BordeauxCombat - Germans
Battle in Cyprus
Germans attack with 1 bomber
Americans defend with 1 bomber
British win with 1 bomber remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Persia
Germans attack with 4 armour and 4 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Eastern Persia from ANZAC with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
2 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
4 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 aaGun and 1 infantry moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
3 tactical_bombers moved from Bryansk to Southern Italy
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Northern Italy to Romania
4 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Russia
Germans undo move 2.
2 armour and 1 mech_infantry placed in Volgograd
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
3 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Western Ukraine
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
1 factory_minor placed in CaucasusTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Germans collect 70 PUs (1 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs -
Cyprus was silly
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You can do Russia.
Will you scramble when Japan does the amphibious assault ?
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actually change that. Japan will land in transjordan. intercept?
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changed an NCM - tacs to north persia.
Go Russia.
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map
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from JapaneseCombat - Russians
Non Combat Move - Russians
9 infantry moved from Hopei to Shensi
2 aaGuns moved from Chahar to SuiyuyanTurn Complete - Russians
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no scramble, if you land in TRJ
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 6 SuicideAttackTokens; 19 PUs;Combat Move - Japanese
1 infantry moved from 81 Sea Zone to Trans-Jordan
3 fighters moved from Union of South Africa to 72 Sea Zone
3 armour moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Urals to Novosibirsk
1 artillery and 2 infantry moved from Kazakhstan to NovosibirskCombat - Japanese
Battle in Trans-Jordan
Battle in Novosibirsk
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Trans-Jordan from British, taking Novosibirsk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tanganyika Territory
Japanese attack with 3 armour
Americans defend with 2 infantry
Japanese win, taking Tanganyika Territory from British with 3 armour remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 72 Sea Zone
Japanese attack with 3 fighters
British defend with 1 transport; Americans defend with 1 transport
Japanese win with 3 fighters remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transportNon Combat Move - Japanese
5 fighters moved from 81 Sea Zone to Eastern Persia
1 tactical_bomber moved from 81 Sea Zone to Eastern Persia
3 fighters moved from 72 Sea Zone to 81 Sea ZonePlace Units - Japanese
3 armour placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,2,2,4,5,4,3,3,3,5
Japanese collect 12 PUs (8 lost to blockades); end with 31 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 3 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters and 3 tactical_bombers moved from Egypt to Union of South Africa
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 4 fighters moved from 76 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 81 Sea Zone
1 bomber moved from Cyprus to 81 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan -
OOL please for 97.
Note that I also attack TRJ, but intentionally made the seazone first so that you don’t know, if I am successful in TRJ. So think hard about taking hits to your carriers :-)
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max defense. fighters last
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no wait. OOL should be:
- damage carriers and BBs
- subs
- destroyer
- sink carriers
- cruisers
- fighters
- sink battleships
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Actually this one depends on the first round of dice. Can you please just tell me how many hits each side gets in the first round and then I will decide on losses, thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Place Units - UK_Pacific
Units in India being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 2 infantry placed in India
UK_Pacific undo move 1.
1 submarine placed in 39 Sea Zone
Units in India being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine -
Sorry, but I didn’t read your last post. I was doing the US/China/UK turn, while you wrote it.
But I scored 9 hits with US, while average was 7. So I think you would have chosen max defense.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - French
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its turning into a long game.
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Yeah seems like it.
And I feel very confident to win it :-)
Looking forward to your German turn.
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Yeah you might win, but there’s no need t get snotty about it. You’re a tier 2 guy and I’m a tier 3 guy, so what do you expect?





