Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
Thank you for rerolling that battle, but you don’t need to waste your low luck reroll for that. Keep it :-)
I believe you, that you only did it once, it wasn’t an important battle anyway. I just wanted to point out to you, that you should always use the MARTI dice server by choosing “play-by-forum” instead of local game
OK thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 102 PUs;
Germans buy 8 armour, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 bomber, 3 fighters and 3 tactical_bombers moved from Bryansk to Northwest Persia
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Samara
Germans take Samara from Russians
Combat - Germans
Battle in Northwest Persia
Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers
ANZAC defend with 3 fighters; Russians defend with 1 mech_infantry
Germans win with 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 3 fighters
Casualties for Germans: 3 fighters
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber and 3 tactical_bombers moved from Northwest Persia to Volgograd
1 aaGun and 1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Archangel to Bryansk
1 mech_infantry moved from Belarus to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
1 armour and 12 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Northern Italy to Western Germany
1 infantry moved from Southern France to France
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 armour and 2 mech_infantrys moved from Western Germany to Northern Italy
Place Units - Germans
10 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Western Ukraine
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Russia
2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
forgot ncm greece to bulgaria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - Russians
Non Combat Move - Russians
9 infantry moved from Chahar to Suiyuyan
9 infantry moved from Shantung to Anhwe
2 aaGuns moved from Manchuria to Jehol
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 6 SuicideAttackTokens; 42 PUs;
Combat Move - Japanese
2 bombers moved from Ukraine to Persia
1 armour moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Rhodesia
Japanese take Rhodesia from British
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
3 artilleries and 3 infantry moved from Union of South Africa to 71 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 6 transports moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
scramble to stop the bombard?
No scramble.
You are only landing with 1 inf, 1 art btw.
yep. doing that on purpose - free bombards for a few turns.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 6 SuicideAttackTokens; 42 PUs;
Combat Move - Japanese
2 bombers moved from Ukraine to Persia
1 armour moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Rhodesia
Japanese take Rhodesia from British
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
3 artilleries and 3 infantry moved from Union of South Africa to 71 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 6 transports moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
Combat - Japanese
Battle in Persia
Japanese attack with 2 bombers
Americans defend with 1 fighter
Japanese win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Egypt
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry; French defend with 1 fighter and 1 infantry; British defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 11 infantry, 1 mech_infantry and 2 tactical_bombers
British win with 1 armour, 2 artilleries, 5 fighters, 12 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 1 aaGun
Non Combat Move - Japanese
2 bombers moved from Persia to Caucasus
3 fighters moved from Bryansk to Southern Italy
1 fighter and 4 tactical_bombers moved from Bryansk to Western Germany
Place Units - Japanese
3 armour placed in Union of South Africa
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,4,6,2,1,4,5,4,3,5
Japanese collect 13 PUs (6 lost to blockades); end with 55 PUs total
I took off the AA gun and 2 ANZAC inf. You can change that to whatever OOL you would prefer.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Northwest Persia
1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
Turn Complete - French
I skimmed through Italy, since it has no impact at all.
Just edit every NCM you would have made.
You also had 3 IPC, so if you wish to purchase an INF, go ahead.
OK I will do the same for Russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 8 armour, 2 artilleries, 1 destroyer, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 12 mech_infantrys moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
4 mech_infantrys moved from Rostov to Northwest Persia
1 artillery and 2 infantry moved from France to Holland Belgium
Combat - Germans
Battle in Northwest Persia
Germans attack with 4 armour and 17 mech_infantrys
French defend with 1 fighter
Germans win, taking Northwest Persia from Russians with 4 armour and 16 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 fighter
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 aaGun and 1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Samara to Caucasus
2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
2 armour and 1 mech_infantry moved from Russia to Rostov
2 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Finland to Norway
1 armour and 2 mech_infantrys moved from Northern Italy to Germany
2 aaGuns moved from Southern Italy to Northern Italy
1 bomber moved from Volgograd to Western Germany
3 tactical_bombers moved from Volgograd to Bryansk
Place Units - Germans
1 destroyer placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Western Ukraine
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
2 artilleries and 1 infantry placed in France
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 25 PUs;
Combat Move - Japanese
4 fighters moved from 81 Sea Zone to 96 Sea Zone
2 tactical_bombers moved from 81 Sea Zone to 96 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
1 fighter and 4 tactical_bombers moved from Western Germany to 96 Sea Zone
2 bombers moved from Caucasus to 96 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British
scramble?
Ooops i screwed that one up. I only want to drop 1 inf, 1 art; not 2+2.
Scramble?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 25 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 tactical_bombers moved from 81 Sea Zone to 96 Sea Zone
4 fighters moved from 81 Sea Zone to 96 Sea Zone
2 bombers moved from Caucasus to 96 Sea Zone
1 fighter and 4 tactical_bombers moved from Western Germany to 96 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
1 armour moved from Rhodesia to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 mech_infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British