@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Turn Complete - French
Thank you for rerolling that battle, but you don’t need to waste your low luck reroll for that. Keep it :-)
I believe you, that you only did it once, it wasn’t an important battle anyway. I just wanted to point out to you, that you should always use the MARTI dice server by choosing “play-by-forum” instead of local game
OK thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 102 PUs;
Germans buy 8 armour, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 bomber, 3 fighters and 3 tactical_bombers moved from Bryansk to Northwest Persia
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Samara
Germans take Samara from Russians
Combat - Germans
Battle in Northwest Persia
Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers
ANZAC defend with 3 fighters; Russians defend with 1 mech_infantry
Germans win with 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 3 fighters
Casualties for Germans: 3 fighters
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber and 3 tactical_bombers moved from Northwest Persia to Volgograd
1 aaGun and 1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Archangel to Bryansk
1 mech_infantry moved from Belarus to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
1 armour and 12 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Northern Italy to Western Germany
1 infantry moved from Southern France to France
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 armour and 2 mech_infantrys moved from Western Germany to Northern Italy
Place Units - Germans
10 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Western Ukraine
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Russia
2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
forgot ncm greece to bulgaria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - Russians
Non Combat Move - Russians
9 infantry moved from Chahar to Suiyuyan
9 infantry moved from Shantung to Anhwe
2 aaGuns moved from Manchuria to Jehol
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 6 SuicideAttackTokens; 42 PUs;
Combat Move - Japanese
2 bombers moved from Ukraine to Persia
1 armour moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Rhodesia
Japanese take Rhodesia from British
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
3 artilleries and 3 infantry moved from Union of South Africa to 71 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 6 transports moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
scramble to stop the bombard?
No scramble.
You are only landing with 1 inf, 1 art btw.
yep. doing that on purpose - free bombards for a few turns.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 6 SuicideAttackTokens; 42 PUs;
Combat Move - Japanese
2 bombers moved from Ukraine to Persia
1 armour moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Rhodesia
Japanese take Rhodesia from British
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
3 artilleries and 3 infantry moved from Union of South Africa to 71 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 6 transports moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
Combat - Japanese
Battle in Persia
Japanese attack with 2 bombers
Americans defend with 1 fighter
Japanese win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Egypt
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry; French defend with 1 fighter and 1 infantry; British defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 11 infantry, 1 mech_infantry and 2 tactical_bombers
British win with 1 armour, 2 artilleries, 5 fighters, 12 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 1 aaGun
Non Combat Move - Japanese
2 bombers moved from Persia to Caucasus
3 fighters moved from Bryansk to Southern Italy
1 fighter and 4 tactical_bombers moved from Bryansk to Western Germany
Place Units - Japanese
3 armour placed in Union of South Africa
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,4,6,2,1,4,5,4,3,5
Japanese collect 13 PUs (6 lost to blockades); end with 55 PUs total
I took off the AA gun and 2 ANZAC inf. You can change that to whatever OOL you would prefer.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Northwest Persia
1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
Turn Complete - French
I skimmed through Italy, since it has no impact at all.
Just edit every NCM you would have made.
You also had 3 IPC, so if you wish to purchase an INF, go ahead.
OK I will do the same for Russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 8 armour, 2 artilleries, 1 destroyer, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 12 mech_infantrys moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
4 mech_infantrys moved from Rostov to Northwest Persia
1 artillery and 2 infantry moved from France to Holland Belgium
Combat - Germans
Battle in Northwest Persia
Germans attack with 4 armour and 17 mech_infantrys
French defend with 1 fighter
Germans win, taking Northwest Persia from Russians with 4 armour and 16 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 fighter
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 aaGun and 1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Samara to Caucasus
2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
2 armour and 1 mech_infantry moved from Russia to Rostov
2 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Finland to Norway
1 armour and 2 mech_infantrys moved from Northern Italy to Germany
2 aaGuns moved from Southern Italy to Northern Italy
1 bomber moved from Volgograd to Western Germany
3 tactical_bombers moved from Volgograd to Bryansk
Place Units - Germans
1 destroyer placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Western Ukraine
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
2 artilleries and 1 infantry placed in France
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 25 PUs;
Combat Move - Japanese
4 fighters moved from 81 Sea Zone to 96 Sea Zone
2 tactical_bombers moved from 81 Sea Zone to 96 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
1 fighter and 4 tactical_bombers moved from Western Germany to 96 Sea Zone
2 bombers moved from Caucasus to 96 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British
scramble?
Ooops i screwed that one up. I only want to drop 1 inf, 1 art; not 2+2.
Scramble?