@Tyzoq good catch can you edit it?
14L variance (axis) vs Mr Roboto(allies +8)
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no scramble.
OOL in egypt: british inf.OOL fleet: max defense, US carrier before UK carriers. Fighters after battleship
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Diced twice!
rerolling z96
attacker round 1:
8 fighters, 6 tacs, 2 bombers = ((8x3) + (8x4)) / 6 = 9 hits and 1 die @2
Rolls: 1@2; Total Hits: 01@2: (6)defender round 1:
4 destroyers, 3 carriers, 3 cruisers, 1 battleship, 2 fighters = ((7x2) + (3x3) + (3x4)) / 6 = 5 hits and 1 die @5
Rolls: 1@5; Total Hits: 01@5: (6) -
attacker loses 3 fighters, 2 tacs
left with 5 fighters, 4 tacs 2 bombers remainingdefender takes 4 hits on carriers and battleship; sinks 4 destroyers and 1 US carrier
left with 2 damaged carriers, 3 cruisers, 1 damaged battleship, 2 fightersattacker round 2:
((5x3) + (6x4)) / 6 = 6 hits and 1 die @3
Rolls: 1@3; Total Hits: 11@3: (3)defender round 2:
((2x2) + (3x3) + (3x4)) / 6 = 4 hits and 1 die @1
Rolls: 1@1; Total Hits: 01@1: (3) -
attacker loses 2 tacs, 2 bombers
left with 5 fighters, 2 tacs remainingdefender loses 2 damaged carriers, 3 cruisers, damaged battleship, 1 fighter
1 fighter and 10 transports remainingattacker round 3:
((5x3) + (2x4)) / 6 = 3 hits and 1 die @5
Rolls: 1@5; Total Hits: 11@5: (4)defender:
1x4 = 1 die at 4
Rolls: 1@4; Total Hits: 11@4: (3) -
attacker loses a tac; 5 fighters, 1 tac remaining - land all on carriers.
transports sunk. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 25 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 tactical_bombers moved from 81 Sea Zone to 96 Sea Zone
4 fighters moved from 81 Sea Zone to 96 Sea Zone
2 bombers moved from Caucasus to 96 Sea Zone
1 fighter and 4 tactical_bombers moved from Western Germany to 96 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
1 armour moved from Rhodesia to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 mech_infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from BritishCombat - Japanese
Battle in Egypt
Japanese attack with 1 artillery and 1 infantry
French defend with 1 infantry; British defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 12 infantry, 1 mech_infantry and 2 tactical_bombers; Americans defend with 1 bomber, 1 fighter and 1 tactical_bomber
British win with 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 5 fighters, 13 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 96 Sea Zone
Japanese attack with 2 bombers, 8 fighters and 6 tactical_bombers
French defend with 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 4 transports; Americans defend with 2 carriers and 6 transports
Units damaged: 2 carriers owned by the Americans , 1 battleship owned by the British and 1 carrier owned by the British
British win with 1 battleship, 2 cruisers, 2 fighters and 10 transports remaining. Battle score for attacker is -78
Casualties for Japanese: 2 bombers, 8 fighters and 6 tactical_bombers
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 carrier and 3 destroyers
Casualties for Americans: 2 carriers
2 fighters owned by the British forced to land in TobrukNon Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
1 artillery and 2 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from South West Africa to Union of South Africa
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 77 Sea ZonePlace Units - Japanese
3 fighters placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,5,3,6,4,3,2,3,6,2
Japanese collect 12 PUs (8 lost to blockades); end with 37 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 battleship, 2 cruisers and 4 transports
EDIT: Removing units owned by Americans from 96 Sea Zone: 6 transports
EDIT: Adding units owned by Japanese to 81 Sea Zone: 5 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 11 PUs;Combat Move - ANZAC
2 infantry moved from West India to Eastern Persia
1 bomber moved from India to Eastern Persia
1 bomber moved from India to VolgogradCombat - ANZAC
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Eastern Persia
ANZAC attack with 1 bomber and 2 infantry
Japanese defend with 1 mech_infantry
ANZAC win, taking Eastern Persia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Eastern Persia to Egypt
1 bomber moved from Volgograd to Tsinghai
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 cruiser and 4 destroyers moved from 79 Sea Zone to 76 Sea Zone
2 bombers moved from Queensland to IndiaPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
Crazy game :-)
Fortress Egypt is awaiting the German Cavalry.
Skipped through Italy again, edit again if you would have done something.
I’m doing nothing with France.
Since Russia can start recapturing Japanese territories, you might want to wait for Russia next turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Germans
Germans repair 10 damage on 10 factory_minors; Remaining resources: 84 PUs;
Germans buy 6 armour, 1 factory_minor and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour and 4 mech_infantrys moved from Northwest Persia to Eastern Persia
Germans take Persia from British
3 armour and 2 mech_infantrys moved from Caucasus to Iraq
Germans take Iraq from British
12 mech_infantrys moved from Northwest Persia to Iraq
1 bomber moved from Western Germany to Cyprus
1 artillery and 2 infantry moved from Holland Belgium to Normandy BordeauxCombat - Germans
Battle in Cyprus
Germans attack with 1 bomber
Americans defend with 1 bomber
British win with 1 bomber remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Persia
Germans attack with 4 armour and 4 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Eastern Persia from ANZAC with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
2 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
4 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 aaGun and 1 infantry moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
3 tactical_bombers moved from Bryansk to Southern Italy
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Northern Italy to Romania
4 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Russia
Germans undo move 2.
2 armour and 1 mech_infantry placed in Volgograd
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
3 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Western Ukraine
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
1 factory_minor placed in CaucasusTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Germans collect 70 PUs (1 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs -
Cyprus was silly
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You can do Russia.
Will you scramble when Japan does the amphibious assault ?
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actually change that. Japan will land in transjordan. intercept?
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changed an NCM - tacs to north persia.
Go Russia.
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map
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from JapaneseCombat - Russians
Non Combat Move - Russians
9 infantry moved from Hopei to Shensi
2 aaGuns moved from Chahar to SuiyuyanTurn Complete - Russians
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no scramble, if you land in TRJ
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 6 SuicideAttackTokens; 19 PUs;Combat Move - Japanese
1 infantry moved from 81 Sea Zone to Trans-Jordan
3 fighters moved from Union of South Africa to 72 Sea Zone
3 armour moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Urals to Novosibirsk
1 artillery and 2 infantry moved from Kazakhstan to NovosibirskCombat - Japanese
Battle in Trans-Jordan
Battle in Novosibirsk
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Trans-Jordan from British, taking Novosibirsk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tanganyika Territory
Japanese attack with 3 armour
Americans defend with 2 infantry
Japanese win, taking Tanganyika Territory from British with 3 armour remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 72 Sea Zone
Japanese attack with 3 fighters
British defend with 1 transport; Americans defend with 1 transport
Japanese win with 3 fighters remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transportNon Combat Move - Japanese
5 fighters moved from 81 Sea Zone to Eastern Persia
1 tactical_bomber moved from 81 Sea Zone to Eastern Persia
3 fighters moved from 72 Sea Zone to 81 Sea ZonePlace Units - Japanese
3 armour placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,2,2,4,5,4,3,3,3,5
Japanese collect 12 PUs (8 lost to blockades); end with 31 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 3 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters and 3 tactical_bombers moved from Egypt to Union of South Africa
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 4 fighters moved from 76 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 81 Sea Zone
1 bomber moved from Cyprus to 81 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan -
OOL please for 97.
Note that I also attack TRJ, but intentionally made the seazone first so that you don’t know, if I am successful in TRJ. So think hard about taking hits to your carriers :-)
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max defense. fighters last





