No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Purchase Units - Germans
Germans buy nothing; Remaining resources: 101 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Turkmenistan to West India
Germans take West India from UK_Pacific
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
2 armour and 14 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
4 armour moved from Northwest Persia to Trans-Jordan
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
Germans attack with 7 armour and 16 mech_infantrys
Americans defend with 1 armour
Germans win, taking Trans-Jordan from British with 7 armour and 15 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
4 armour and 4 mech_infantrys moved from Eastern Persia to Iraq
1 aaGun and 1 infantry moved from Northwest Persia to Iraq
3 tactical_bombers moved from Northwest Persia to Bryansk
2 armour moved from Caucasus to Iraq
3 mech_infantrys moved from Caucasus to Iraq
2 armour moved from Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Novgorod to Bryansk
1 armour and 2 mech_infantrys moved from Russia to Rostov
5 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Ukraine to Caucasus
2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
2 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
2 armour moved from Turkmenistan to Persia
2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 armour moved from Eastern Poland to Poland
Turn Complete - Germans
Germans collect 75 PUs; end with 176 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 181 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 187 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 192 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 207 PUs
Yeah you’re probably going to win this one. I thought I did pretty good on the Euro side though. Ah well, not over til its over.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
8 infantry moved from Kansu to Timguska
1 infantry moved from Shensi to Tsinghai
8 infantry moved from Shensi to Kansu
2 aaGuns moved from Suiyuyan to Kansu
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
1 armour moved from Kenya to Ethiopia
Combat - Japanese
Battle in Ethiopia
Japanese attack with 1 armour
Americans defend with 1 artillery
Japanese win, taking Ethiopia from British with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from Eastern Persia to Trans-Jordan
Place Units - Japanese
5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,1,1,1,4,4,2,2,1,2,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Japanese collect 8 PUs (9 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Place Units - UK_Pacific
4 artilleries and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 4 artilleries and 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 carriers, 4 destroyers, 3 fighters and 16 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
EDIT: Removing units owned by Germans from France: 3 artilleries and 3 infantry
EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 4 artilleries and 5 infantry
EDIT: Changing ownership of Normandy Bordeaux from British to Germans
EDIT: Turning off Edit Mode
Non Combat Move - Germans
6 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 aaGun, 6 armour, 1 infantry and 7 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
5 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
4 mech_infantrys moved from Western Ukraine to Rostov
2 armour moved from Eastern Poland to Germany
2 armour moved from Poland to Germany
Place Units - Germans
3 carriers and 4 destroyers placed in 112 Sea Zone
3 submarines placed in 112 Sea Zone
3 fighters placed in 112 Sea Zone
10 submarines placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 3 tactical_bombers
EDIT: Adding units owned by Germans to Western Germany: 3 tactical_bombers
EDIT: Turning off Edit Mode
Germans undo move 3.
3 submarines placed in 112 Sea Zone
3 fighters placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Germans collect 72 PUs (1 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Maybe I don’t get Egypt, but that doesn’t mean you get Berlin.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Japanese
8 infantry moved from Kansu to Novosibirsk
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Timguska to Urals
Russians take Urals from Japanese
6 infantry moved from Timguska to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 14 infantry
Japanese defend with 1 artillery and 3 infantry
Russians win, taking Novosibirsk from Japanese with 13 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Kansu to Novosibirsk
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 9 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 1 Sea Zone
4 submarines moved from 6 Sea Zone to 1 Sea Zone
1 fighter moved from Trans-Jordan to 76 Sea Zone
Combat - Japanese
Battle in 76 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 76 Sea Zone to Trans-Jordan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,6,3,5,6,1,1,3,1,3
Japanese collect 0 PUs (8 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Small NCM edit. please use this file
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans repair 20 damage on 20 factory_minors; Remaining resources: 84 PUs;
Germans buy 16 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters moved from France to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
scramble?
by the way we can play this out if you want the fun of killing Berline, but I will call it quits if you want to.
That’s a pretty obvious scramble decision here :-) NO SCRAMBLE!
You decide, if you want to continue or not. Don’t put this on me g
yeah its looking pretty obvious that the Axis are never going to get fortress Egypt, so that’s game. you should probably wait til November 2 before posting the result so it shows up in next year’s league.
Good game by the way. Congratulations :-)
Thanks and thank you for the game as well