I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
L13/14 G40 PGMatt (axis) vs Tcnance (allies +11) game 3
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
3 fighters moved from New South Wales to 56 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Russia
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Novgorod to Archangel
8 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Bessarabia
3 mech_infantrys moved from Belarus to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 submarine moved from 105 Sea Zone to 119 Sea Zone
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
3 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Southern Italy to Bessarabia
1 tactical_bomber moved from Bessarabia to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Belarus to Archangel
1 tactical_bomber moved from Belarus to Ukraine -
intercept Moscow?
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Russia
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Novgorod to Archangel
8 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Bessarabia
3 mech_infantrys moved from Belarus to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 submarine moved from 105 Sea Zone to 119 Sea Zone
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
3 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Southern Italy to Bessarabia
1 tactical_bomber moved from Bessarabia to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Belarus to Archangel
1 tactical_bomber moved from Belarus to UkraineCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Archangel
Germans attack with 6 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 6 infantry and 1 tactical_bomber in Archangel, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 8 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 8 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/9 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 3 : 0/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
Germans roll dice for 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 4 : 2/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
1 aaGun moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Belarus to Bryansk
2 bombers moved from Russia to Bryansk
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 artillery and 5 infantry moved from Poland to Eastern Poland
2 artilleries and 2 infantry moved from Germany to Poland
2 aaGuns and 5 infantry moved from Holland Belgium to FrancePlace Units - Germans
1 submarine placed in 112 Sea Zone
1 bomber and 2 infantry placed in Western Germany
4 artilleries and 6 infantry placed in Germany
Germans undo move 2.
1 bomber placed in Western Germany
Germans undo move 2.
3 artilleries placed in Novgorod
1 artillery and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Poland : 2 artilleries and 2 infantry
Germany : 1 artillery, 1 factory_major and 8 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 10 armour, 5 artilleries, 2 bombers, 20 infantry, 15 mech_infantrys and 3 tactical_bombers
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag, 5 infantry
Eastern Poland : 1 flag, 1 artillery, 5 infantry and 1 tactical_bomber
Bessarabia : 1 flag, 3 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 7 infantry
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
112 Sea Zone : 1 submarine
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 destroyer
Bulgaria : 1 flag
97 Sea Zone : 1 cruiser and 1 transport
71 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 53 / 63
Russians : 21 / 31
Japanese : 52 / 67
Americans : 55 / 76
Chinese : 9 / 8
British : 33 / 37
UK_Pacific : 6 / 7
Italians : 14 / 14
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 7 damage on 7 factory_majors; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 fighters moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 7 damage on 7 factory_majors; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 fighters moved from Russia to Archangel
1 tactical_bomber moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 5 infantry
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Vologda
1 infantry moved from Volgograd to Tambov
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
3 infantry moved from Timguska to Kansu
2 infantry moved from Novosibirsk to Samara
1 aaGun moved from Novosibirsk to Samara
1 aaGun moved from Timguska to Novosibirsk
2 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 infantry placed in Volgograd
5 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Siberia to Soviet Far East
3 fighters moved from Amur to Soviet Far East
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
2 bombers moved from Kweichow to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
3 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
2 mech_infantrys moved from Shensi to Yunnan
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 fighter and 2 tactical_bombers moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Kwangsi
1 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to KwangsiCombat - Japanese
Battle in Soviet Far East
Japanese attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Soviet Far East, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans , 1 transport owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in Yakut S.S.R.
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Yakut S.S.R., round 2 : 2/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits
1 infantry owned by the Japanese , 3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters moved from Soviet Far East to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to Philippines
2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 aaGun moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu
2 infantry moved from Sakha to Buryatia
4 infantry moved from Amur to Buryatia
4 infantry moved from Korea to Amur
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
4 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
2 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Yakut S.S.R. to BuryatiaPlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery and 3 mech_infantrys
Korea : 3 infantry and 1 mech_infantry
Kiangsu : 1 flag, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 1 aaGun, 1 armour and 1 mech_infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 2 tactical_bombers
Sakha : 1 flag
Soviet Far East : 1 flag, 2 infantry
Amur : 1 flag, 4 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag, 2 bombers and 6 infantry
French Indo China : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
35 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 3 submarines, 3 tactical_bombers and 2 transports
39 Sea Zone : 1 submarine
6 Sea Zone : 3 carriers, 1 destroyer, 3 fighters and 2 transportsProduction/PUs Summary :
Germans : 51 / 63
Russians : 21 / 23
Japanese : 59 / 59
Americans : 55 / 76
Chinese : 4 / 8
British : 33 / 37
UK_Pacific : 6 / 7
Italians : 14 / 14
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 destroyers, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from 46 Sea Zone to Caroline Islands
1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 46 Sea Zone to 33 Sea Zone
2 cruisers moved from 46 Sea Zone to 33 Sea Zone
2 carriers moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 98 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 destroyers, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from 46 Sea Zone to Caroline Islands
1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 46 Sea Zone to 33 Sea Zone
2 cruisers moved from 46 Sea Zone to 33 Sea Zone
2 carriers moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 98 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea ZoneCombat - Americans
Battle in 94 Sea Zone
Americans attack with 2 fighters and 2 submarines
Italians defend with 2 submarines
2 submarines owned by the Italians Submerged
Battle in Caroline Islands
Americans attack with 3 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans winAmericans win with 2 fighters and 2 submarines remaining, taking Caroline Islands from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
2 destroyers moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 21 Sea Zone
1 submarine moved from 46 Sea Zone to 34 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 bombers moved from Hawaiian Islands to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 aaGun moved from 31 Sea Zone to Wake Island
2 fighters moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 destroyers, 5 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to MoroccoPlace Units - Americans
4 infantry placed in Eastern United States
4 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
Americans undo move 2.
2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
2 fighters moved from India to Yunnan
4 infantry moved from Egypt to 98 Sea Zone
2 mech_infantrys moved from Alexandria to Libya
1 armour moved from Alexandria to Libya
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 battleships, 1 cruiser, 2 destroyers, 4 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Tobruk to Libya
1 fighter moved from Egypt to Libya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 3 destroyers and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
2 fighters moved from India to Yunnan
4 infantry moved from Egypt to 98 Sea Zone
2 mech_infantrys moved from Alexandria to Libya
1 armour moved from Alexandria to Libya
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 battleships, 1 cruiser, 2 destroyers, 4 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Tobruk to Libya
1 fighter moved from Egypt to LibyaCombat - British
Battle in Yunnan
British attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 armour and 1 mech_infantry
British win, taking Yunnan from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 aaGun, 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Libya
British attack with 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British win, taking Libya from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 5 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - British
2 infantry moved from Alexandria to Tobruk
1 fighter moved from Libya to Alexandria
2 artilleries moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Burma to India
2 fighters moved from Burma to India
5 infantry moved from India to Burma
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from Persia to Northwest PersiaPlace Units - British
1 destroyer and 1 transport placed in 98 Sea Zone
1 armour placed in Egypt
2 destroyers placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,2
British collect 30 PUs (4 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 submarines moved from 94 Sea Zone to 95 Sea Zone
3 fighters moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to VolgogradCombat - Italians
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in 95 Sea Zone
Italians attack with 3 fighters and 2 submarines
Americans defend with 1 destroyer
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone
Italians win with 3 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Italians
3 fighters moved from 95 Sea Zone to Southern Italy
1 bomber moved from Volgograd to UkrainePlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Italians collect 12 PUs (1 lost to blockades); end with 14 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 armour, 2 artilleries, 1 factory_major and 7 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
Ukraine : 1 bomber
95 Sea Zone : 1 submarine
Bulgaria : 4 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 51 / 63
Russians : 21 / 23
Japanese : 57 / 59
Americans : 55 / 75
Chinese : 6 / 7
British : 34 / 35
UK_Pacific : 6 / 7
Italians : 13 / 14
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Western Australia to South Australia
1 armour moved from Western Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
2 fighters moved from Western Australia to QueenslandPlace Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs