@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 14 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 91 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 3 mech_infantrys and 4 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 fighters, 3 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 2 : 6/10 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 3 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Gibraltar
Germans attack with 1 artillery and 1 infantry
British defend with 1 armour, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the British and 1 infantry owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Germans
4 tactical_bombers moved from Normandy Bordeaux to Southern Italy
3 fighters moved from Normandy Bordeaux to Western Germany
6 armour and 1 mech_infantry moved from France to Germany
4 infantry moved from Western Germany to Germany
3 aaGuns moved from Holland Belgium to Western Germany
1 infantry moved from Denmark to Western Germany
5 infantry moved from Bulgaria to Romania
3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Romania
1 aaGun moved from Poland to Slovakia Hungary
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 armour and 9 mech_infantrys placed in Germany
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 artillery and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 aaGun
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 5 mech_infantrys
Romania : 3 armour, 2 artilleries and 13 infantry
Poland : 2 aaGuns, 3 artilleries and 14 infantry
Germany : 7 armour, 1 factory_major, 4 infantry and 10 mech_infantrys
Norway : 2 infantry
Southern Italy : 4 tactical_bombers
112 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Finland : 1 flag, 5 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 18
British : 29 / 35
UK_Pacific : 17 / 17
Italians : 11 / 12
ANZAC : 14 / 17
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
7 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 armour moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Ukraine
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
6 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Novgorod to Belarus
1 fighter moved from Ukraine to Western Ukraine
1 fighter moved from Western Ukraine to Belarus
2 fighters moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
6 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Siberia
1 infantry moved from Sakha to Amur
1 aaGun moved from Sakha to Buryatia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
5 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Sakha : 4 infantry
Yenisey : 6 infantry
Amur : 1 infantry
Yakut S.S.R. : 1 aaGun and 3 infantry
Siberia : 1 infantry
Buryatia : 1 aaGun and 3 infantry
Belarus : 1 aaGun, 1 artillery, 3 fighters, 13 infantry and 1 tactical_bomber
Karelia : 1 infantry
Baltic States : 1 infantry
Bryansk : 2 armour, 3 infantry and 2 mech_infantrys
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major and 5 infantry
Ukraine : 1 aaGun, 1 artillery, 1 factory_minor and 3 infantry
Western Ukraine : 2 artilleries and 12 infantry
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Caucasus : 1 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 18
British : 29 / 35
UK_Pacific : 17 / 17
Italians : 11 / 12
ANZAC : 14 / 17
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Yunnan
1 armour, 1 artillery, 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Hunan to Kweichow
2 infantry moved from Hunan to Yunnan
Combat - Japanese
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 5 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 3/17 hits
Chinese roll dice for 6 infantry in Yunnan, round 2 : 5/6 hits
4 infantry owned by the Japanese , 3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters and 3 tactical_bombers in Yunnan, round 3 : 8/12 hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits
3 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Chinese: 6 infantry
Non Combat Move - Japanese
2 bombers, 5 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Kiangsi to Japan
1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 3 artilleries, 2 bombers, 5 fighters, 7 infantry and 3 tactical_bombers
Korea : 2 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 aaGun and 6 infantry
Siam : 2 infantry
Manchuria : 1 flag, 3 infantry
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag
Anhwe : 1 flag
41 Sea Zone : 1 submarine
44 Sea Zone : 1 submarine
33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
36 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 5 transports
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 33 / 44
Americans : 52 / 52
Chinese : 5 / 18
British : 29 / 35
UK_Pacific : 17 / 17
Italians : 11 / 12
ANZAC : 14 / 17
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier and 3 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier and 3 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Philippines to Guam
1 armour moved from Eastern United States to Western United States
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
2 destroyers placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 2 bombers, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
35 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 submarine
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
16 Sea Zone : 1 destroyer
Central United States : 1 factory_minor and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 33 / 44
Americans : 52 / 52
Chinese : 5 / 18
British : 29 / 35
UK_Pacific : 17 / 17
Italians : 11 / 12
ANZAC : 14 / 17
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kansu
4 infantry placed in Tsinghai
Chinese undo move 3.
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Territory Summary for Chinese :
Yunnan : 3 infantry
Kansu : 1 infantry
Szechwan : 1 infantry
Sikang : 4 infantry
Burma : 1 fighter
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 6 / 12
British : 29 / 35
UK_Pacific : 17 / 17
Italians : 11 / 12
ANZAC : 14 / 17
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - British
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery moved from Ethiopia to British Somaliland
1 infantry moved from Ethiopia to British Somaliland
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - British
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery moved from Ethiopia to British Somaliland
1 infantry moved from Ethiopia to British Somaliland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery moved from Ethiopia to British Somaliland
1 infantry moved from Ethiopia to British Somaliland
Combat - British
Battle in British Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 2/2 hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 2/2 hits
1 bomber owned by the British , 1 fighter owned by the British and 1 destroyer owned by the Germans lost in 91 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -14
Casualties for Germans: 1 destroyer
Casualties for British: 1 bomber and 1 fighter
Non Combat Move - British
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from Malta to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Ethiopia to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
5 infantry moved from Shan State to Burma
1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
2 infantry moved from Burma to India
1 infantry moved from Burma to India
Place Units - British
2 destroyers placed in 106 Sea Zone
1 artillery, 1 factory_minor and 1 infantry placed in Union of South Africa
British undo move 2.
1 factory_minor placed in Egypt
1 infantry placed in Union of South Africa
1 artillery placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Some Units in India change ownership: 5 infantry
Territory Summary for British, UK_Pacific :
Burma : 1 aaGun and 6 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
37 Sea Zone : 1 destroyer
West India : 1 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 armour and 1 infantry
British Somaliland : 1 artillery and 1 infantry
Alexandria : 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery
Tanganyika Territory : 2 infantry
Ethiopia : 1 flag
76 Sea Zone : 1 battleship, 1 cruiser and 1 transport
106 Sea Zone : 2 destroyers and 1 transport
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 infantry and 1 mech_infantry
72 Sea Zone : 1 transport
81 Sea Zone : 1 destroyer
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 6 / 12
British : 31 / 31
UK_Pacific : 17 / 19
Italians : 11 / 12
ANZAC : 14 / 17
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.636
Median : 4.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
British Combat
2 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 bomber and 1 fighter moved from Southern Italy to Greece
2 armour and 4 infantry moved from Albania to Greece
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber, 1 fighter and 6 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 cruiser in Greece, round 2 : 1/1 hits
Italians roll dice for 2 armour, 1 bomber, 1 fighter and 6 infantry in Greece, round 2 : 4/10 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 1 fighter and 6 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 1/8 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Greece to Southern Italy
Place Units - Italians
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Greece : 1 flag, 2 armour and 6 infantry
97 Sea Zone : 1 cruiser, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 6 / 12
British : 31 / 31
UK_Pacific : 17 / 19
Italians : 13 / 18
ANZAC : 14 / 17
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from Queensland to New South Wales
1 infantry moved from New South Wales to Queensland
1 fighter moved from Java to Burma
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Tunisia to Algeria
1 infantry moved from Libya to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Scotland : 2 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 infantry
Algeria : 1 infantry
Tunisia : 1 infantry
Libya : 1 flag
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 6 / 12
British : 31 / 31
UK_Pacific : 17 / 19
Italians : 13 / 18
ANZAC : 18 / 21
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 11 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 14 infantry moved from Poland to Baltic States
3 armour and 5 mech_infantrys moved from Germany to Baltic States
2 armour moved from Germany to Baltic States
1 submarine moved from 112 Sea Zone to 125 Sea Zone
4 tactical_bombers moved from Southern Italy to 98 Sea Zone
2 armour and 5 mech_infantrys moved from Germany to Baltic States
2 artilleries and 10 infantry moved from Romania to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 2 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 10 infantry in Eastern Poland, round 2 : 3/12 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 4 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 4 tactical_bombers in 98 Sea Zone, round 2 : 4/4 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 98 Sea Zone
Germans win with 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Baltic States
Germans attack with 7 armour, 3 artilleries, 14 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 3 artilleries, 14 infantry and 10 mech_infantrys in Baltic States, round 2 : 8/34 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 7 armour, 3 artilleries, 14 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Poland to Baltic States
1 aaGun moved from Slovakia Hungary to Eastern Poland
3 armour moved from Romania to Baltic States
5 mech_infantrys moved from Western Germany to Poland
4 infantry moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 cruiser and 1 transport moved from 91 Sea Zone to 95 Sea Zone
4 tactical_bombers moved from 98 Sea Zone to Alexandria
2 infantry moved from Norway to Finland
Place Units - Germans
3 submarines placed in 105 Sea Zone
10 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Territory Summary for Germans :
Alexandria : 4 tactical_bombers
Gibraltar : 1 flag, 1 artillery and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 3 mech_infantrys
Romania : 3 infantry
Poland : 5 mech_infantrys
Germany : 1 factory_major and 10 infantry
Baltic States : 1 flag, 2 aaGuns, 10 armour, 3 artilleries, 14 infantry and 10 mech_infantrys
Eastern Poland : 1 flag, 1 aaGun, 2 artilleries and 10 infantry
125 Sea Zone : 1 submarine
95 Sea Zone : 1 cruiser and 1 transport
Bulgaria : 1 flag
82 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantry
105 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 43 / 48
Russians : 35 / 37
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 6 / 12
British : 31 / 31
UK_Pacific : 17 / 19
Italians : 13 / 18
ANZAC : 18 / 21
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Non Combat Move - Russians
5 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
12 infantry moved from Belarus to Smolensk
3 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 artillery moved from Belarus to Smolensk
12 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Volgograd to Samara
1 aaGun moved from Belarus to Smolensk
5 infantry moved from Russia to Smolensk
1 aaGun moved from Ukraine to Bryansk
6 infantry moved from Yenisey to Timguska
1 aaGun moved from Yakut S.S.R. to Yenisey
3 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Buryatia to Yakut S.S.R.
3 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Buryatia
Place Units - Russians
3 infantry placed in Ukraine
1 infantry placed in Novgorod
7 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Archangel: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Territory Summary for Russians :
Sakha : 1 infantry
Yenisey : 1 aaGun and 3 infantry
Amur : 1 infantry
Yakut S.S.R. : 1 aaGun and 3 infantry
Timguska : 6 infantry
Siberia : 1 infantry
Buryatia : 3 infantry
Belarus : 1 infantry
Karelia : 1 infantry
Bryansk : 1 aaGun, 2 armour, 3 artilleries, 17 infantry and 2 mech_infantrys
Archangel : 1 aaGun, 3 fighters, 5 infantry and 1 tactical_bomber
Bessarabia : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major, 7 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 aaGun, 1 artillery and 17 infantry
Samara : 1 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 43 / 48
Russians : 35 / 35
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 6 / 12
British : 31 / 31
UK_Pacific : 17 / 19
Italians : 13 / 18
ANZAC : 18 / 21
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 6 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
3 mech_infantrys moved from Kiangsu to Kwangtung
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 artillery and 2 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
3 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to Kwangtung
Combat - Japanese
Japanese creates battle in territory 41 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 2 destroyers
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 37 Sea Zone, round 2 : 0/4 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 37 Sea Zone, round 3 : 1/4 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Kwangtung
Japanese attack with 2 bombers, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 bombers, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 3/9 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits
2 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 2 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/6 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 3 : 4/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from Kwangtung to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters moved from Kwangtung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 aaGun and 6 infantry moved from Jehol to Anhwe
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
6 infantry placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 3 fighters, 2 infantry and 3 tactical_bombers
Korea : 2 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 2 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag, 3 infantry
Shensi : 1 flag, 1 artillery and 2 infantry
Yunnan : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery and 2 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun and 6 infantry
Shan State : 1 flag, 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
45 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
35 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
6 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 43 / 48
Russians : 35 / 35
Japanese : 54 / 54
Americans : 50 / 52
Chinese : 3 / 12
British : 31 / 31
UK_Pacific : 9 / 19
Italians : 13 / 18
ANZAC : 14 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from Guam to 43 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from Guam to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 43 Sea Zone to Malaya
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 infantry placed in Eastern United States
2 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs