@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
            1 infantry moved from Suiyuyan to Shensi
                  Chinese take Shensi from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
            1 infantry moved from Suiyuyan to Shensi
                  Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
            2 infantry placed in Shensi
Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
            1 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
            1 tactical_bomber moved from India to Yunnan
            2 fighters moved from India to Yunnan
            4 infantry moved from Egypt to 98 Sea Zone
            2 mech_infantrys moved from Alexandria to Libya
            1 armour moved from Alexandria to Libya
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            2 battleships, 1 cruiser, 2 destroyers, 4 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
            4 infantry moved from 96 Sea Zone to Libya
            1 infantry moved from Tobruk to Libya
            1 fighter moved from Egypt to Libya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
            British buy 1 armour, 3 destroyers and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
            1 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
            1 tactical_bomber moved from India to Yunnan
            2 fighters moved from India to Yunnan
            4 infantry moved from Egypt to 98 Sea Zone
            2 mech_infantrys moved from Alexandria to Libya
            1 armour moved from Alexandria to Libya
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            2 battleships, 1 cruiser, 2 destroyers, 4 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
            4 infantry moved from 96 Sea Zone to Libya
            1 infantry moved from Tobruk to Libya
            1 fighter moved from Egypt to Libya
Combat - British
            Battle in Yunnan
                British attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 armour and 1 mech_infantry
                British win, taking Yunnan from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 aaGun, 1 armour and 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Libya
                British attack with 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys
                Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                British win, taking Libya from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for British: 5 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Non Combat Move - British
            2 infantry moved from Alexandria to Tobruk
            1 fighter moved from Libya to Alexandria
            2 artilleries moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 fighters moved from Yunnan to Burma
            1 tactical_bomber moved from Yunnan to Burma
            1 tactical_bomber moved from Burma to India
            2 fighters moved from Burma to India
            5 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 aaGun moved from India to Burma
            1 infantry moved from Persia to Northwest Persia
Place Units - British
            1 destroyer and 1 transport placed in 98 Sea Zone
            1 armour placed in Egypt
            2 destroyers placed in 106 Sea Zone
Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,2
            British collect 30 PUs (4 lost to blockades); end with 30 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
            2 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
            UK_Pacific collect 6 PUs; end with 7 PUs total
            Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
            2 submarines moved from 94 Sea Zone to 95 Sea Zone
            3 fighters moved from Southern Italy to 95 Sea Zone
            1 bomber moved from Southern Italy to Volgograd
Combat - Italians
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd :  0/1 hits
                Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Volgograd causes 4 damage total.
            Battle in 95 Sea Zone
                Italians attack with 3 fighters and 2 submarines
                Americans defend with 1 destroyer
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 2 :  1/2 hits
                    Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 :  1/1 hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone
                Italians win with 3 fighters and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for Americans: 1 destroyer
Non Combat Move - Italians
            3 fighters moved from 95 Sea Zone to Southern Italy
            1 bomber moved from Volgograd to Ukraine
Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
            Italians collect 12 PUs (1 lost to blockades); end with 14 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
    Northern Italy : 2 armour, 2 artilleries, 1 factory_major and 7 infantry
    Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
    Ukraine : 1 bomber
    95 Sea Zone : 1 submarine
    Bulgaria : 4 infantry
    Greece : 1 flag
    97 Sea Zone : 1 flag, 1 cruiser and 1 transport
Production/PUs Summary :
Germans : 51 / 63
    Russians : 21 / 23
    Japanese : 57 / 59
    Americans : 55 / 75
    Chinese : 6 / 7
    British : 34 / 35
    UK_Pacific : 6 / 7
    Italians : 13 / 14
    ANZAC : 14 / 22
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 destroyer moved from 46 Sea Zone to 44 Sea Zone
            1 destroyer moved from 46 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Western Australia to South Australia
            1 armour moved from Western Australia to Queensland
            1 infantry moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            2 fighters moved from Western Australia to Queensland
Place Units - ANZAC
            1 carrier and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Scotland to United Kingdom
Turn Complete - French
bump
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
            Germans buy 3 artilleries, 15 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Ukraine to Rostov
            3 mech_infantrys moved from Bessarabia to Rostov
            2 artilleries and 4 infantry moved from Bryansk to Rostov
            3 artilleries moved from Novgorod to Archangel
            1 tactical_bomber moved from Eastern Poland to Archangel
            3 tactical_bombers moved from Bryansk to Archangel
            1 artillery and 5 infantry moved from Eastern Poland to Belarus
            2 bombers moved from Bryansk to Russia
            1 bomber moved from Western Germany to United Kingdom
back from holiday now, I hope yours was good!
I’ll need intercept orders out of moscow.
nope
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
            Germans buy 3 artilleries, 15 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Ukraine to Rostov
            3 mech_infantrys moved from Bessarabia to Rostov
            2 artilleries and 4 infantry moved from Bryansk to Rostov
            3 artilleries moved from Novgorod to Archangel
            1 tactical_bomber moved from Eastern Poland to Archangel
            3 tactical_bombers moved from Bryansk to Archangel
            1 artillery and 5 infantry moved from Eastern Poland to Belarus
            2 bombers moved from Bryansk to Russia
            1 bomber moved from Western Germany to United Kingdom
Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom :  0/1 hits
                Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in United Kingdom causes 7 damage total.
            Air Battle in Russia
                Germans attacks with 2 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia :  1/2 hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Russia causes 5 damage total.
            Battle in Belarus
                Germans attack with 1 artillery and 5 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 5 infantry in Belarus, round 2 :  2/6 hits
                    Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 3 artilleries and 4 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 3 artilleries and 4 tactical_bombers in Archangel, round 2 :  2/7 hits
                    Russians roll dice for 2 infantry in Archangel, round 2 :  1/2 hits
                    2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 artilleries and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 artillery
                Casualties for Russians: 2 infantry
            Battle in Rostov
                Germans attack with 2 artilleries, 6 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries, 6 infantry and 3 mech_infantrys in Rostov, round 2 :  2/11 hits
                    Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
Non Combat Move - Germans
            1 bomber moved from Russia to Bryansk
            4 tactical_bombers moved from Archangel to Bryansk
            7 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Vyborg to Novgorod
            2 artilleries and 2 infantry moved from Poland to Eastern Poland
            1 artillery and 8 infantry moved from Germany to Slovakia Hungary
            1 bomber moved from United Kingdom to Western Germany
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
Place Units - Germans
            3 artilleries placed in Novgorod
            1 submarine placed in 112 Sea Zone
            10 infantry placed in Germany
            3 infantry placed in Ukraine
            2 infantry placed in France
Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 7 infantry
    Slovakia Hungary : 1 artillery and 8 infantry
    Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
    Germany : 1 factory_major and 10 infantry
    Belarus : 1 flag, 1 artillery and 5 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag, 3 aaGuns, 10 armour, 3 artilleries, 1 bomber, 23 infantry, 15 mech_infantrys and 4 tactical_bombers
    Rostov : 1 flag, 2 artilleries, 6 infantry and 3 mech_infantrys
    Vyborg : 1 flag
    Archangel : 1 flag, 2 artilleries
    Eastern Poland : 1 flag, 2 artilleries and 2 infantry
    Bessarabia : 1 flag
    Ukraine : 1 flag, 1 factory_minor and 3 infantry
    Western Ukraine : 1 flag
    Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
    112 Sea Zone : 1 submarine
    119 Sea Zone : 1 submarine
    125 Sea Zone : 1 flag, 1 submarine
    113 Sea Zone : 1 destroyer
    Bulgaria : 1 flag
    109 Sea Zone : 1 submarine
    97 Sea Zone : 1 cruiser and 1 transport
    71 Sea Zone : 1 submarine
    Yugoslavia : 1 flag
    Finland : 1 flag
Production/PUs Summary :
Germans : 55 / 65
    Russians : 17 / 23
    Japanese : 57 / 59
    Americans : 55 / 75
    Chinese : 6 / 7
    British : 34 / 35
    UK_Pacific : 6 / 7
    Italians : 13 / 14
    ANZAC : 14 / 19
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
            Russians repair 5 damage on 5 factory_majors; Remaining resources: 18 PUs;
            Russians buy 5 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Vologda to Archangel
            2 fighters moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Archangel
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
            Russians repair 5 damage on 5 factory_majors; Remaining resources: 18 PUs;
            Russians buy 5 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Vologda to Archangel
            2 fighters moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Archangel
Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries
                Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 2 artilleries
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            2 fighters moved from Archangel to Russia
            1 tactical_bomber moved from Archangel to Russia
            2 infantry moved from Samara to Russia
            1 aaGun moved from Samara to Russia
            1 infantry moved from Tambov to Russia
            2 infantry moved from Volgograd to Samara
            1 infantry moved from Volgograd to Tambov
            1 aaGun moved from Novosibirsk to Samara
            3 infantry moved from Kansu to Novosibirsk
            2 infantry moved from Yenisey to Timguska
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
Place Units - Russians
            5 infantry placed in Russia
Turn Complete - Russians
            Russians collect 18 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
            Japanese buy 4 destroyers, 7 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 54 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 2 submarines, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from Philippines to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            3 carriers, 3 fighters, 4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
            1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
            8 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 11 fighters, 2 submarines, 8 tactical_bombers and 4 transports
                ANZAC defend with 1 destroyer; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 :  0/2 hits
                    Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 11 fighters, 8 tactical_bombers and 4 transports in 33 Sea Zone, round 2 :  9/24 hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 :  5/12 hits
                Units damaged: 1 battleship owned by the Japanese
                    2 destroyers owned by the Americans , 2 carriers owned by the Americans , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 destroyer owned by the ANZAC and 2 submarines owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 11 fighters, 8 tactical_bombers and 4 transports in 33 Sea Zone, round 3 :  12/22 hits
                    Americans roll dice for 1 battleship, 2 cruisers, 3 fighters and 2 transports in 33 Sea Zone, round 3 :  4/6 hits
                    3 fighters owned by the Americans , 1 battleship owned by the Americans , 2 cruisers owned by the Americans , 2 transports owned by the Americans and 4 fighters owned by the Japanese lost in 33 Sea Zone
                Japanese win with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 7 fighters, 8 tactical_bombers and 4 transports remaining. Battle score for attacker is 87
                Casualties for Japanese: 2 destroyers, 4 fighters and 2 submarines
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
            Battle in Caroline Islands
                Japanese attack with 8 infantry
                Americans defend with 1 airfield, 1 harbour and 3 infantry
                    Japanese roll dice for 8 infantry in Caroline Islands, round 2 :  0/8 hits
                    Americans roll dice for 3 infantry in Caroline Islands, round 2 :  0/3 hits
                    Japanese roll dice for 8 infantry in Caroline Islands, round 3 :  3/8 hits
                    Americans roll dice for 3 infantry in Caroline Islands, round 3 :  1/3 hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Caroline Islands
                Japanese win, taking Caroline Islands from Americans with 7 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 3 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                Americans defend with 1 submarine
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 21 Sea Zone, round 2 :  2/3 hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Guam
Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
            1 carrier and 1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Paulau Island
            3 mech_infantrys moved from Kiangsu to Hunan
            1 infantry moved from Hopei to Kweichow
            2 bombers and 6 infantry moved from Buryatia to Yakut S.S.R.
            4 infantry moved from Amur to Manchuria
            1 mech_infantry moved from Korea to Jehol
            3 infantry moved from Korea to Manchuria
            2 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
            3 infantry placed in Kiangsu
            4 infantry placed in Japan
            4 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 7 infantry
    Paulau Island : 1 infantry and 1 tactical_bomber
    Shantung : 1 flag
    Kwangsi : 1 flag, 3 mech_infantrys
    Kiangsu : 1 flag, 1 factory_minor and 3 infantry
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
    Jehol : 1 flag, 1 mech_infantry
    Manchuria : 1 flag, 7 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 3 mech_infantrys
    Hopei : 1 flag
    Szechwan : 1 flag
    Chahar : 1 flag
    Anhwe : 1 flag
    Shan State : 1 flag
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield and 1 artillery
    Sakha : 1 flag
    Yenisey : 1 flag, 1 infantry
    Soviet Far East : 1 flag
    Amur : 1 flag
    Yakut S.S.R. : 1 flag, 2 bombers and 6 infantry
    Siberia : 1 flag, 2 infantry
    Buryatia : 1 flag
    French Indo China : 1 flag
    Sumatra : 1 flag
    41 Sea Zone : 1 flag
    33 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 6 fighters, 6 tactical_bombers and 4 transports
    37 Sea Zone : 1 flag
    39 Sea Zone : 1 submarine
    21 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
    6 Sea Zone : 4 destroyers and 1 submarine
    54 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 54 / 65
    Russians : 17 / 21
    Japanese : 59 / 59
    Americans : 55 / 75
    Chinese : 5 / 7
    British : 34 / 35
    UK_Pacific : 6 / 7
    Italians : 13 / 14
    ANZAC : 14 / 19
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
            Americans buy 1 destroyer, 9 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            4 transports moved from 91 Sea Zone to 92 Sea Zone
            7 infantry moved from Morocco to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery, 7 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
            7 infantry moved from 93 Sea Zone to Southern France
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            2 infantry moved from 3 Sea Zone to Soviet Far East
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
            Americans buy 1 destroyer, 9 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            4 transports moved from 91 Sea Zone to 92 Sea Zone
            7 infantry moved from Morocco to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery, 7 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
            7 infantry moved from 93 Sea Zone to Southern France
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            2 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
            Americans creates battle in territory 22 Sea Zone
            Americans creates battle in territory 17 Sea Zone
            Battle in Soviet Far East
            Battle in Southern France
Non Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 submarines moved from 94 Sea Zone to 93 Sea Zone
            2 destroyers moved from 91 Sea Zone to 93 Sea Zone
            2 mech_infantrys moved from Algeria to Morocco
            2 infantry moved from Algeria to Morocco
            4 infantry moved from Eastern United States to 101 Sea Zone
            2 destroyers, 4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            2 destroyers and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
            1 infantry moved from Wake Island to 31 Sea Zone
            1 aaGun moved from Wake Island to 31 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            3 bombers moved from Wake Island to Alaska
            1 destroyer moved from 16 Sea Zone to 5 Sea Zone
            1 submarine moved from 17 Sea Zone to 7 Sea Zone
            1 submarine moved from 22 Sea Zone to 16 Sea Zone
            1 submarine moved from 34 Sea Zone to 22 Sea Zone
            1 submarine moved from 31 Sea Zone to 23 Sea Zone
            1 submarine moved from 31 Sea Zone to 32 Sea Zone
            1 submarine moved from 31 Sea Zone to 48 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
            1 submarine moved from 45 Sea Zone to 35 Sea Zone
Place Units - Americans
            1 destroyer, 2 submarines and 4 transports placed in 101 Sea Zone
            Americans undo move 1.
            1 submarine and 3 transports placed in 101 Sea Zone
            5 infantry placed in Eastern United States
            4 infantry placed in Western United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese