Apparently I had saved 10 PUs instead of buying a fighter, so I edited it in.
L13/14 G40 PGMatt (axis) vs Tcnance (allies +11) game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
3 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
12 infantry moved from Russia to Vologda
2 artilleries moved from Russia to Vologda
2 armour moved from Russia to Samara
1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 mech_infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
6 artilleries and 52 infantry moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries and 14 infantry
Japanese defend with 1 infantry
Russians win, taking Vologda from Japanese with 2 artilleries and 13 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 armour, 6 artilleries, 52 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 2 armour, 6 artilleries, 52 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
6 aaGuns moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Tambov to IraqPlace Units - Russians
1 artillery and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 destroyer and 2 submarines moved from 16 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
5 infantry moved from Kansu to Shensi
1 infantry moved from Hopei to Kweichow
3 infantry moved from Anhwe to Kweichow
1 bomber moved from Kiangsu to Shensi
1 bomber moved from Kiangsu to Kweichow
2 destroyers and 1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 5 infantry in Shensi, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Americans: 2 destroyers and 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 destroyers, 3 submarines and 1 transport
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Midway
Battle in Kweichow
Japanese attack with 1 bomber and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 4 infantry in Kweichow, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kweichow
Japanese win, taking Midway from Americans, taking Kweichow from Chinese with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Aleutian Islands
Battle in 62 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
ANZAC defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 destroyers in 62 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 submarines in 62 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win, taking Aleutian Islands from Americans with 1 destroyer and 2 submarines remaining. Battle score for attacker is -22
Casualties for Japanese: 2 destroyers and 1 submarineNon Combat Move - Japanese
4 infantry moved from Kiangsi to Kwangtung
9 mech_infantrys moved from Anhwe to Kwangtung
3 mech_infantrys moved from Kiangsu to Kwangtung
1 bomber moved from Shensi to Kiangsu
1 bomber moved from Kweichow to Kiangsu
1 artillery and 3 infantry moved from Jehol to Anhwe
2 artilleries and 2 infantry moved from Manchuria to Jehol
2 artilleries and 2 infantry moved from Korea to Manchuria
1 mech_infantry moved from Amur to Jehol
1 submarine moved from 6 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
3 carriers moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to KiangsuPlace Units - Japanese
3 armour placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
2 destroyers, 2 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Paulau Island : 1 infantry
Shantung : 1 flag
Kiangsu : 1 flag, 3 armour, 3 bombers and 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 2 artilleries, 2 infantry and 1 mech_infantry
Manchuria : 1 flag, 2 artilleries and 2 infantry
Shensi : 1 flag, 5 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 4 infantry
Kansu : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery and 3 infantry
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour, 4 infantry and 12 mech_infantrys
New Zealand : 1 flag, 1 airfield and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 1 artillery and 1 infantry
Johnston Island : 1 flag
Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
35 Sea Zone : 1 battleship, 1 destroyer and 2 transports
39 Sea Zone : 1 submarine
26 Sea Zone : 1 submarine
25 Sea Zone : 3 carriers, 2 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
8 Sea Zone : 2 destroyers and 1 transport
6 Sea Zone : 2 destroyers, 2 submarines and 2 transports
63 Sea Zone : 1 flag
54 Sea Zone : 1 flag
Urals : 1 flag
85 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 61 / 81
Russians : 7 / 7
Japanese : 66 / 71
Americans : 55 / 75
Chinese : 5 / 15
British : 33 / 38
UK_Pacific : 10 / 5
Italians : 12 / 10
ANZAC : 8 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 12 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 12 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 12 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Americans creates battle in territory 26 Sea Zone
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in Holland Belgium
Americans attack with 1 bomber and 2 infantry
Italians defend with 2 fighters
Americans winAmericans win with 1 submarine remaining, taking Holland Belgium from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 2 fighters
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 bombers and 3 infantry
Germans defend with 3 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans win with 3 armour remaining. Battle score for attacker is -17
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 artillery, 1 bomber and 3 infantry
1 bomber owned by the Americans retreatedNon Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Gibraltar
1 bomber moved from Holland Belgium to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 86 Sea Zone
2 transports moved from 101 Sea Zone to 102 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 6 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 submarine moved from 30 Sea Zone to 12 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea ZonePlace Units - Americans
6 infantry placed in Eastern United States
1 submarine and 3 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
6 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,4,1,6,1,4,5,5,2,5,5,1,2,2,6
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Hunan to Kiangsi
6 infantry moved from Kwangsi to Kiangsi
3 artilleries moved from Kwangsi to Kiangsi
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
5 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - British
1 unit repaired.
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Albania to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Shan State to Malaya
1 tactical_bomber moved from Kwangsi to Malaya
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Iraq to Persia
British take Persia from Germans
2 infantry moved from Iraq to Northwest Persia
2 fighters moved from Russia to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British repair 3 damage on 3 factory_majors; Remaining resources: 35 PUs;
British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 unit repaired.
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Albania to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Shan State to Malaya
1 tactical_bomber moved from Kwangsi to Malaya
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Iraq to Persia
British take Persia from Germans
2 infantry moved from Iraq to Northwest Persia
2 fighters moved from Russia to Northwest PersiaCombat - British
British creates battle in territory 109 Sea Zone
Battle in 39 Sea Zone
British attack with 2 destroyers
Japanese defend with 1 submarine
British win, taking 109 Sea Zone from Germans, taking 39 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Malaya
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 3 armour, 1 factory_minor and 1 harbour
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 3 armour
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Northwest Persia
British attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
British win, taking Northwest Persia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Malaya to Shan State
2 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Hunan
5 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 aaGun moved from Kwangsi to Kiangsi
7 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 fighter moved from Eastern Persia to Burma
1 mech_infantry moved from Persia to Eastern Persia
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Northwest Persia to Iraq
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Iraq to Egypt
2 destroyers moved from 94 Sea Zone to 91 Sea Zone
1 cruiser moved from 94 Sea Zone to 91 Sea Zone
1 transport moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea ZonePlace Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
British undo move 1.
1 destroyer placed in 110 Sea Zone
1 transport placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,1
British collect 34 PUs (2 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2,1,5,3
UK_Pacific collect 8 PUs (2 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Greece to Bulgaria
2 armour moved from Northern Italy to Bulgaria
1 bomber moved from Western Germany to BulgariaCombat - Italians
Battle in Bulgaria
Italians attack with 2 armour, 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 infantry in Bulgaria, round 2 : 0/4 hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
Italians roll dice for 2 armour, 1 bomber and 1 infantry in Bulgaria, round 3 : 2/4 hits
British roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits
1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Bulgaria to Southern Italy
4 artilleries and 2 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Southern France to FrancePlace Units - Italians
1 armour and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 10 infantry and 1 mech_infantry
Bulgaria : 1 flag, 2 armour and 1 infantry
Greece : 1 flagProduction/PUs Summary :
Germans : 55 / 81
Russians : 7 / 7
Japanese : 65 / 71
Americans : 58 / 70
Chinese : 6 / 12
British : 35 / 42
UK_Pacific : 10 / 10
Italians : 13 / 11
ANZAC : 8 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 13 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Western Germany to Norway
3 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
6 mech_infantrys moved from Volgograd to Turkmenistan
1 infantry moved from Tsinghai to Sikang
Germans take Sikang from Chinese
3 mech_infantrys moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Smolensk
1 bomber and 4 tactical_bombers moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
10 armour, 17 artilleries, 42 infantry and 21 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 artillery and 2 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 2 bombers, 3 mech_infantrys and 4 tactical_bombers
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 artillery, 2 bombers, 3 mech_infantrys and 4 tactical_bombers in Smolensk, round 2 : 5/10 hits
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 2/4 hits
3 infantry owned by the Russians , 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 2 bombers, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Battle in Russia
Germans attack with 10 armour, 17 artilleries, 42 infantry and 21 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 1 mech_infantry
Germans roll dice for 10 armour, 17 artilleries, 42 infantry and 21 mech_infantrys in Russia, round 2 : 25/90 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Russia, round 2 : 1/2 hits
1 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
Germans captures 7PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 17 artilleries, 41 infantry and 21 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Norway
Germans attack with 2 fighters and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Norway, round 2 : 3/5 hits
Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 fighters moved from Norway to Western Germany
2 aaGuns moved from Bryansk to Russia
1 aaGun moved from Bryansk to Ukraine
10 infantry moved from Western Germany to Northern Italy
8 infantry moved from Germany to Western Germany
9 infantry moved from Yugoslavia to Bulgaria
4 tactical_bombers moved from Smolensk to Novgorod
2 bombers moved from Smolensk to Western GermanyPlace Units - Germans
1 fighter and 9 infantry placed in Western Germany
3 infantry placed in France
8 mech_infantrys placed in Germany
1 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Germans collect 64 PUs (2 lost to blockades); end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUsTerritory Summary for Germans :
Tsinghai : 1 flag
Sikang : 1 flag, 1 infantry
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 17 infantry
Germany : 1 factory_major and 8 mech_infantrys
Norway : 3 infantry
Holland Belgium : 1 artillery and 3 infantry
Albania : 1 infantry
Northern Italy : 2 aaGuns and 10 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 2 aaGuns, 1 airfield, 10 armour, 17 artilleries, 1 factory_minor, 41 infantry and 21 mech_infantrys
Ukraine : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag, 1 artillery, 1 infantry and 6 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 tactical_bombers
Caucasus : 1 flag
Smolensk : 1 flag, 1 artillery and 1 mech_infantry
125 Sea Zone : 1 flag
Bulgaria : 9 infantry
71 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 66 / 96
Russians : 3 / 0
Japanese : 65 / 71
Americans : 52 / 70
Chinese : 5 / 12
British : 34 / 42
UK_Pacific : 10 / 10
Italians : 14 / 11
ANZAC : 8 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0