Had similar issues until I switched to proton, and it worked after that. I think we should wait until the issue is resolved before continuing. I’ll make some periodic test dice with your email as well.
L13/14 G40 PGMatt (axis) vs Tcnance (allies +11) game 3
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 10 Politics - Germans Purchase Units - Germans 
 Germans buy 3 armour, 3 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 1 submarine moved from 111 Sea Zone to 110 Sea Zone
 2 submarines moved from 112 Sea Zone to 110 Sea Zone
 1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
 1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone
 3 fighters moved from Southern Italy to 110 Sea Zone
 2 artilleries and 5 mech_infantrys moved from Southern France to Normandy Bordeaux
 3 infantry moved from France to Normandy Bordeaux
 2 infantry moved from Holland Belgium to Normandy Bordeaux
 2 artilleries and 2 infantry moved from Northwest Persia to Persia
 1 artillery and 1 infantry moved from Vologda to Novosibirsk
 1 infantry moved from Kazakhstan to Novosibirsk
 1 infantry moved from Tambov to Samara
 Germans take Samara from RussiansCombat - Germans 
 Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
 Battle in 110 Sea Zone
 Germans attack with 1 bomber, 1 destroyer, 4 fighters and 4 submarines
 British defend with 3 destroyers, 1 fighter, 1 submarine and 1 transport; Americans defend with 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 3 transports
 Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits
 Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
 Germans roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 4/6 hits
 Americans roll dice for 1 cruiser, 5 destroyers, 2 fighters and 4 transports in 110 Sea Zone, round 2 : 3/8 hits
 1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 submarine owned by the British , 2 destroyers owned by the British and 3 submarines owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits
 Germans roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 3 : 3/6 hits
 Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 4 transports in 110 Sea Zone, round 3 : 2/4 hits
 1 fighter owned by the Americans , 1 cruiser owned by the Americans , 1 fighter owned by the British , 1 destroyer owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
 1 transport owned by the British and 3 transports owned by the Americans lost in 110 Sea Zone
 Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 80
 Casualties for Germans: 1 destroyer and 4 submarines
 Casualties for British: 3 destroyers, 1 fighter, 1 submarine and 1 transport
 Casualties for Americans: 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 3 transports
 Battle in Normandy Bordeaux
 Germans attack with 2 artilleries, 5 infantry and 5 mech_infantrys
 Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 9 infantry
 Germans roll dice for 2 artilleries, 5 infantry and 5 mech_infantrys in Normandy Bordeaux, round 2 : 2/12 hits
 Americans roll dice for 1 aaGun and 9 infantry in Normandy Bordeaux, round 2 : 1/9 hits
 1 infantry owned by the Germans , 1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
 Germans roll dice for 2 artilleries, 4 infantry and 5 mech_infantrys in Normandy Bordeaux, round 3 : 2/11 hits
 Americans roll dice for 8 infantry in Normandy Bordeaux, round 3 : 4/8 hits
 4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
 Germans roll dice for 2 artilleries and 5 mech_infantrys in Normandy Bordeaux, round 4 : 1/7 hits
 Americans roll dice for 6 infantry in Normandy Bordeaux, round 4 : 3/6 hits
 1 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
 2 mech_infantrys owned by the Germans and 2 artilleries owned by the Germans retreated to Holland Belgium
 Americans win with 5 infantry remaining. Battle score for attacker is -10
 Casualties for Germans: 5 infantry and 3 mech_infantrys
 Casualties for Americans: 1 aaGun and 4 infantry
 Battle in Persia
 Germans attack with 2 artilleries and 2 infantry
 French defend with 1 infantry
 Germans roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 1/4 hits
 British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
 1 infantry owned by the French lost in Persia
 Germans win, taking Persia from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
 Casualties for French: 1 infantry
 Battle in Novosibirsk
 Germans attack with 1 artillery and 2 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits
 Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
 Germans win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 1 bomber and 1 fighter moved from 110 Sea Zone to Western Germany
 2 fighters moved from 110 Sea Zone to Holland Belgium
 1 aaGun moved from Southern France to Northern Italy
 1 artillery and 8 infantry moved from Western Ukraine to Bryansk
 3 infantry moved from Ukraine to Bryansk
 5 artilleries moved from Belarus to Bryansk
 3 infantry moved from Volgograd to Caucasus
 3 infantry moved from Novgorod to Karelia
 1 fighter moved from 110 Sea Zone to Holland BelgiumPlace Units - Germans 
 3 armour, 3 infantry and 3 mech_infantrys placed in Western Germany
 3 mech_infantrys placed in Novgorod
 3 artilleries placed in Ukraine
 3 mech_infantrys placed in VolgogradTurn Complete - Germans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,1,1,1,5,6,4
 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
 Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Germans : Kazakhstan : 1 flag 
 Southern France : 1 flag, 1 factory_minor and 1 harbour
 France : 1 flag, 1 airfield and 1 factory_minor
 Slovakia Hungary : 10 infantry
 Western Germany : 1 aaGun, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 3 mech_infantrys
 Germany : 1 factory_major
 Holland Belgium : 2 artilleries, 3 fighters and 2 mech_infantrys
 Northern Italy : 2 aaGuns
 Belarus : 1 flag
 Karelia : 1 flag, 3 infantry
 Baltic States : 1 flag
 Bryansk : 1 flag, 3 aaGuns, 10 armour, 15 artilleries, 1 bomber, 44 infantry, 18 mech_infantrys and 4 tactical_bombers
 Rostov : 1 flag
 Vyborg : 1 flag
 Archangel : 1 flag
 Eastern Poland : 1 flag
 Bessarabia : 1 flag
 Tambov : 1 flag
 Ukraine : 1 flag, 3 artilleries and 1 factory_minor
 Western Ukraine : 1 flag
 Novosibirsk : 1 flag, 1 artillery and 1 infantry
 Vologda : 1 flag
 Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
 Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
 Caucasus : 1 flag, 3 infantry
 Smolensk : 1 flag
 Samara : 1 flag, 1 infantry
 125 Sea Zone : 1 flag
 Bulgaria : 1 flag
 109 Sea Zone : 1 flag
 71 Sea Zone : 1 submarine
 Northwest Persia : 1 flag
 Persia : 1 flag, 2 artilleries and 2 infantry
 Yugoslavia : 1 flagProduction/PUs Summary : Germans : 63 / 80 
 Russians : 3 / 8
 Japanese : 59 / 67
 Americans : 59 / 75
 Chinese : 10 / 16
 British : 34 / 39
 UK_Pacific : 13 / 10
 Italians : 8 / 0
 ANZAC : 8 / 24
 French : 8 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 10 Purchase Units - Russians 
 Russians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - Russians 
 1 armour moved from Russia to Smolensk
 Russians take Smolensk from Germans
 1 armour moved from Russia to Vologda
 Russians take Vologda from Germans
 1 infantry moved from Russia to Samara
 2 fighters moved from Russia to Samara
 1 tactical_bomber moved from Russia to Samara
 1 infantry moved from Tsinghai to Kazakhstan
 Russians take Kazakhstan from Germans
 1 infantry moved from Hopei to Anhwe
 Chinese take Anhwe from Japanese
 1 infantry moved from Russia to Tambov
 Russians take Tambov from Germans
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 10 Purchase Units - Russians 
 Russians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - Russians 
 1 armour moved from Russia to Smolensk
 Russians take Smolensk from Germans
 1 armour moved from Russia to Vologda
 Russians take Vologda from Germans
 1 infantry moved from Russia to Samara
 2 fighters moved from Russia to Samara
 1 tactical_bomber moved from Russia to Samara
 1 infantry moved from Tsinghai to Kazakhstan
 Russians take Kazakhstan from Germans
 1 infantry moved from Hopei to Anhwe
 Chinese take Anhwe from Japanese
 1 infantry moved from Russia to Tambov
 Russians take Tambov from GermansCombat - Russians 
 Battle in Samara
 Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 retreated to Samara
 Germans win with 1 infantry remaining. Battle score for attacker is -3
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 1 armour moved from Vologda to Russia
 1 armour moved from Smolensk to Russia
 2 fighters moved from Samara to Russia
 1 tactical_bomber moved from Samara to RussiaPlace Units - Russians 
 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 7 PUs; end with 8 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 10 Purchase Units - Japanese 
 Japanese buy 2 artilleries, 1 bomber, 2 destroyers, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese 
 3 infantry moved from Java to 42 Sea Zone
 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 37 Sea Zone
 1 infantry moved from 37 Sea Zone to Shan State
 1 fighter, 2 infantry and 1 tactical_bomber moved from 37 Sea Zone to Malaya
 3 infantry moved from New Zealand to 63 Sea Zone
 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 3 tactical_bombers and 2 transports moved from 63 Sea Zone to 85 Sea Zone
 1 infantry moved from 85 Sea Zone to Brazil
 9 mech_infantrys moved from Kwangsi to Anhwe
 2 infantry moved from Chahar to Suiyuyan
 2 bombers moved from Kiangsu to Suiyuyan
 1 infantry moved from Chahar to Hopei
 Japanese take Hopei from Chinese
 4 infantry moved from Chahar to Anhwe
 1 infantry moved from Urals to Vologda
 Japanese take Vologda from Russians
 6 infantry moved from Timguska to Kansu
 Japanese take Kansu from Chinese
 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
 1 destroyer moved from 6 Sea Zone to 16 Sea Zone
 2 submarines moved from 6 Sea Zone to 25 Sea Zone
 1 destroyer moved from 54 Sea Zone to 45 Sea Zone
 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
 1 submarine moved from 54 Sea Zone to 56 Sea Zone
 2 destroyers moved from 35 Sea Zone to 56 Sea Zone
 1 destroyer moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese 
 Battle in 45 Sea Zone
 Japanese attack with 2 destroyers
 ANZAC defend with 1 submarine
 ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 2 destroyers in 45 Sea Zone, round 2 : 0/2 hits
 1 destroyer owned by the Japanese lost in 45 Sea Zone
 ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
 ANZAC roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits
 Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits
 1 submarine owned by the ANZAC lost in 45 Sea Zone
 Japanese win with 1 destroyer remaining. Battle score for attacker is -2
 Casualties for Japanese: 1 destroyer
 Casualties for ANZAC: 1 submarine
 Battle in 56 Sea Zone
 Japanese attack with 2 destroyers and 1 submarine
 ANZAC defend with 1 destroyer
 Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 2 destroyers in 56 Sea Zone, round 2 : 0/2 hits
 ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 2 destroyers in 56 Sea Zone, round 3 : 1/2 hits
 ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits
 1 destroyer owned by the ANZAC lost in 56 Sea Zone
 Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
 Casualties for ANZAC: 1 destroyer
 Battle in 16 Sea Zone
 Japanese attack with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
 Americans defend with 1 submarine
 Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits
 1 submarine owned by the Americans lost in 16 Sea Zone
 Japanese win with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Americans: 1 submarine
 Battle in 25 Sea Zone
 Japanese attack with 1 destroyer, 1 fighter, 2 submarines and 2 tactical_bombers
 Americans defend with 1 submarine
 Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits
 1 submarine owned by the Americans lost in 25 Sea Zone
 Japanese win with 1 destroyer, 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Americans: 1 submarine
 Battle in Malaya
 Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
 British defend with 1 infantry; UK_Pacific defend with 1 harbour
 Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits
 UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Japanese lost in Malaya
 Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 infantry
 Battle in Suiyuyan
 Japanese attack with 2 bombers and 2 infantry
 Russians defend with 1 infantry
 Japanese roll dice for 2 bombers and 2 infantry in Suiyuyan, round 2 : 0/4 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
 1 infantry owned by the Japanese lost in Suiyuyan
 Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 3 : 3/3 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Suiyuyan
 Japanese win with 2 bombers remaining. Battle score for attacker is -3
 Casualties for Japanese: 2 infantry
 Casualties for Russians: 1 infantry
 Battle in Anhwe
 Japanese attack with 4 infantry and 9 mech_infantrys
 Russians defend with 1 infantry
 Japanese roll dice for 4 infantry and 9 mech_infantrys in Anhwe, round 2 : 1/13 hits
 Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 3 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Brazil
 Battle in Shan StateNon Combat Move - Japanese 
 2 bombers moved from Suiyuyan to Kiangsu
 1 infantry moved from Kwangsi to Kiangsi
 3 infantry moved from Kiangsu to Kiangsi
 1 artillery and 3 infantry moved from Manchuria to Jehol
 2 artilleries and 2 infantry moved from Korea to Manchuria
 1 mech_infantry moved from Soviet Far East to Amur
 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
 1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea ZonePlace Units - Japanese 
 3 mech_infantrys placed in Kiangsu
 2 artilleries, 1 bomber and 2 infantry placed in Japan
 2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 68 PUs; end with 69 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Japanese : Caroline Islands : 1 airfield and 1 harbour 
 Paulau Island : 1 infantry
 Shantung : 1 flag
 Kwangsi : 1 flag
 Korea : 2 artilleries and 2 infantry
 Kiangsu : 1 flag, 2 bombers, 1 factory_minor and 3 mech_infantrys
 Kiangsi : 1 flag, 4 infantry
 Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
 Jehol : 1 flag, 1 artillery and 3 infantry
 Manchuria : 1 flag, 2 artilleries and 2 infantry
 Kansu : 1 flag, 6 infantry
 Hopei : 1 flag, 1 infantry
 Chahar : 1 flag
 Anhwe : 1 flag, 3 infantry and 9 mech_infantrys
 Shan State : 1 flag, 1 infantry
 Malaya : 1 flag, 1 harbour and 1 infantry
 Borneo : 1 flag
 Kwangtung : 1 flag, 1 harbour
 New Zealand : 1 flag, 1 airfield and 1 harbour
 Philippines : 1 flag, 1 airfield and 1 harbour
 Guam : 1 flag, 1 airfield
 Johnston Island : 1 flag
 Sakha : 1 flag
 Evenkiyskiy : 1 flag
 Yenisey : 1 flag
 Soviet Far East : 1 flag
 Amur : 1 flag, 1 mech_infantry
 Yakut S.S.R. : 1 flag
 Timguska : 1 flag
 Siberia : 1 flag
 Buryatia : 1 flag
 Celebes : 1 flag
 Java : 1 flag
 Sumatra : 1 flag
 41 Sea Zone : 1 flag
 45 Sea Zone : 1 destroyer
 37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
 39 Sea Zone : 1 submarine
 25 Sea Zone : 1 destroyer and 2 submarines
 16 Sea Zone : 1 destroyer and 2 submarines
 6 Sea Zone : 3 carriers, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
 63 Sea Zone : 1 flag
 56 Sea Zone : 2 destroyers and 1 submarine
 54 Sea Zone : 1 flag
 Urals : 1 flag
 Vologda : 1 flag, 1 infantry
 85 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports
 Brazil : 1 flag, 1 infantryProduction/PUs Summary : Germans : 59 / 80 
 Russians : 6 / 8
 Japanese : 68 / 74
 Americans : 57 / 75
 Chinese : 8 / 16
 British : 34 / 39
 UK_Pacific : 9 / 10
 Italians : 8 / 0
 ANZAC : 8 / 24
 French : 8 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 10 Purchase Units - Americans 
 Americans buy 2 destroyers, 1 fighter, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 2 submarines moved from 26 Sea Zone to 25 Sea Zone
 2 submarines moved from 10 Sea Zone to 25 Sea Zone
 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
 1 infantry moved from Normandy Bordeaux to Southern France
 Americans take Southern France from Germans
 4 transports moved from 91 Sea Zone to 90 Sea Zone
 4 infantry moved from Gibraltar to 91 Sea Zone
 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
 4 infantry moved from 110 Sea Zone to Holland Belgium
 1 infantry moved from Normandy Bordeaux to Holland Belgium
 1 infantry moved from Normandy Bordeaux to Holland Belgium
 3 bombers moved from Iceland to Holland Belgium
 2 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
 3 infantry moved from 86 Sea Zone to Brazil
 1 artillery moved from 86 Sea Zone to Brazil
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 10 Purchase Units - Americans 
 Americans buy 2 destroyers, 1 fighter, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 2 submarines moved from 26 Sea Zone to 25 Sea Zone
 2 submarines moved from 10 Sea Zone to 25 Sea Zone
 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
 1 infantry moved from Normandy Bordeaux to Southern France
 Americans take Southern France from Germans
 4 transports moved from 91 Sea Zone to 90 Sea Zone
 4 infantry moved from Gibraltar to 91 Sea Zone
 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
 4 infantry moved from 110 Sea Zone to Holland Belgium
 1 infantry moved from Normandy Bordeaux to Holland Belgium
 1 infantry moved from Normandy Bordeaux to Holland Belgium
 3 bombers moved from Iceland to Holland Belgium
 2 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
 3 infantry moved from 86 Sea Zone to Brazil
 1 artillery moved from 86 Sea Zone to BrazilCombat - Americans 
 Battle in Holland Belgium
 Americans attack with 3 bombers and 6 infantry
 Germans defend with 2 artilleries, 3 fighters and 2 mech_infantrys
 Americans win with 3 bombers remaining. Battle score for attacker is 28
 Casualties for Germans: 2 artilleries, 3 fighters and 2 mech_infantrys
 Casualties for Americans: 6 infantry
 Battle in Brazil
 Americans attack with 1 artillery and 3 infantry
 Japanese defend with 1 infantry
 Americans win, taking Brazil from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in 25 Sea Zone
 Americans attack with 1 destroyer and 4 submarines
 Japanese defend with 1 destroyer and 2 submarines
 Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 destroyer and 2 submarines
 Casualties for Americans: 3 submarinesNon Combat Move - Americans 
 2 infantry moved from Western United States to 10 Sea Zone
 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 submarine moved from 49 Sea Zone to 26 Sea Zone
 1 submarine moved from 53 Sea Zone to 30 Sea Zone
 1 destroyer moved from 91 Sea Zone to 86 Sea Zone
 1 destroyer moved from 91 Sea Zone to 84 Sea Zone
 5 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 5 infantry moved from 91 Sea Zone to Gibraltar
 1 artillery moved from 91 Sea Zone to Gibraltar
 4 transports moved from 90 Sea Zone to 101 Sea Zone
 3 bombers moved from Holland Belgium to United Kingdom
 1 infantry moved from Finland to NorwayPlace Units - Americans 
 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
 1 fighter and 8 infantry placed in Eastern United States
 1 submarine placed in 10 Sea ZoneTurn Complete - Americans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,4,3,6,2,6,3,3,1,4,2,3,3,4,3
 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 10 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from Japanese
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 10 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from JapaneseCombat - Chinese Non Combat Move - Chinese 
 1 infantry moved from Sikang to Szechwan
 2 infantry moved from Yunnan to Kwangsi
 1 artillery moved from Hunan to Kwangsi
 1 infantry moved from Kweichow to Hunan
 1 infantry moved from Kweichow to Shensi
 1 infantry moved from Kweichow to Hunan
 1 artillery moved from Yunnan to KwangsiPlace Units - Chinese 
 1 artillery and 4 infantry placed in KwangsiTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 9 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 10 Combat Move - British 
 1 infantry moved from Greece to Albania
 British take Albania from Italians
 1 armour moved from Trans-Jordan to Persia
 1 mech_infantry moved from Eastern Persia to Persia
 1 fighter moved from Egypt to Persia
 1 infantry moved from Egypt to 98 Sea Zone
 2 infantry moved from Burma to Shan State
 1 tactical_bomber moved from India to Shan State
 1 artillery moved from Trans-Jordan to 98 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
 1 infantry moved from 80 Sea Zone to Persia
 1 artillery moved from 80 Sea Zone to Persia
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 10 Purchase Units - British 
 British buy 1 destroyer, 1 fighter and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 infantry moved from Greece to Albania
 British take Albania from Italians
 1 armour moved from Trans-Jordan to Persia
 1 mech_infantry moved from Eastern Persia to Persia
 1 fighter moved from Egypt to Persia
 1 infantry moved from Egypt to 98 Sea Zone
 2 infantry moved from Burma to Shan State
 1 tactical_bomber moved from India to Shan State
 1 artillery moved from Trans-Jordan to 98 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
 1 infantry moved from 80 Sea Zone to Persia
 1 artillery moved from 80 Sea Zone to PersiaCombat - British 
 Battle in Shan State
 British attack with 2 infantry and 1 tactical_bomber
 Japanese defend with 1 infantry
 British win, taking Shan State from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 infantry
 Battle in Persia
 British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
 Germans defend with 2 artilleries and 2 infantry
 Germans win with 1 artillery remaining. Battle score for attacker is -7
 Casualties for Germans: 1 artillery and 2 infantry
 Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
 1 fighter owned by the British retreatedNon Combat Move - British 
 2 infantry moved from West India to Eastern Persia
 1 fighter moved from Persia to Eastern Persia
 2 infantry moved from Trans-Jordan to Iraq
 2 artilleries moved from Trans-Jordan to Iraq
 8 infantry moved from Hunan to Kwangsi
 1 aaGun moved from Hunan to Kwangsi
 2 infantry moved from India to Burma
 1 tactical_bomber moved from Shan State to Kwangsi
 1 infantry moved from French Indo China to Kwangsi
 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
 2 destroyers moved from 97 Sea Zone to 94 Sea Zone
 1 battleship moved from 97 Sea Zone to 98 Sea Zone
 3 destroyers moved from 97 Sea Zone to 98 Sea Zone
 1 cruiser moved from 97 Sea Zone to 94 Sea Zone
 1 transport moved from 91 Sea Zone to 94 Sea Zone
 3 mech_infantrys moved from Egypt to IraqPlace Units - British 
 1 transport placed in 98 Sea Zone
 1 destroyer and 2 transports placed in 109 Sea Zone
 1 fighter placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
 British collect 33 PUs (2 lost to blockades); end with 33 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific 
 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,6,1,6,4
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
 UK_Pacific collect 5 PUs (5 lost to blockades); end with 5 PUs total
 Some Units in India change ownership: 2 infantry and 1 mech_infantry
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 10 Combat Move - Italians 
 1 bomber and 2 fighters moved from Southern Italy to 110 Sea Zone
 1 infantry moved from Bulgaria to Greece
 Italians take Greece from British
 1 artillery and 2 infantry moved from Northern Italy to Southern France
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 scramble into 110? 
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 no 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 10 Combat Move - Italians 
 1 bomber and 2 fighters moved from Southern Italy to 110 Sea Zone
 1 infantry moved from Bulgaria to Greece
 Italians take Greece from British
 1 artillery and 2 infantry moved from Northern Italy to Southern FranceCombat - Italians 
 Battle in Southern France
 Italians attack with 1 artillery and 2 infantry
 Americans defend with 1 factory_minor, 1 harbour and 1 infantry
 Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
 Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
 1 infantry owned by the Italians lost in Southern France
 Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits
 Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
 1 infantry owned by the Americans lost in Southern France
 Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Italians: 1 infantry
 Casualties for Americans: 1 infantry
 Battle in 110 Sea Zone
 Italians attack with 1 bomber and 2 fighters
 Americans defend with 2 transports
 2 transports owned by the Americans lost in 110 Sea Zone
 Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
 Casualties for Americans: 2 transportsNon Combat Move - Italians 
 2 fighters moved from 110 Sea Zone to Holland Belgium
 1 bomber moved from 110 Sea Zone to Western Germany
 2 armour moved from Denmark to Northern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
 Italians collect 10 PUs (2 lost to blockades); end with 10 PUs totalTerritory Summary for Italians : Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry 
 Western Germany : 1 bomber
 Holland Belgium : 2 fighters
 Northern Italy : 2 armour, 4 artilleries, 1 factory_major and 2 infantry
 Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
 Greece : 1 flag, 1 infantryProduction/PUs Summary : Germans : 56 / 80 
 Russians : 6 / 8
 Japanese : 64 / 74
 Americans : 59 / 75
 Chinese : 9 / 15
 British : 33 / 38
 UK_Pacific : 10 / 5
 Italians : 12 / 10
 ANZAC : 8 / 24
 French : 8 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 10 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs;Combat Move - ANZAC 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 10 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs;Combat Move - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 
 1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 8 PUs; end with 12 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 10 Combat Move - French 
 1 infantry moved from Iraq to Northwest Persia
 French take Northwest Persia from Germans
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 10 Combat Move - French 
 1 infantry moved from Iraq to Northwest Persia
 French take Northwest Persia from GermansCombat - French Non Combat Move - French 
 1 infantry moved from Tobruk to Alexandria
 1 infantry moved from Egypt to Trans-JordanTurn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 11 Politics - Germans Purchase Units - Germans 
 Germans buy 4 artilleries, 1 fighter, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 3 infantry moved from Karelia to Finland
 1 bomber moved from Western Germany to Finland
 3 armour and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
 1 fighter moved from Western Germany to Normandy Bordeaux
 2 infantry moved from Caucasus to Northwest Persia
 1 artillery moved from Persia to Northwest Persia
 1 infantry moved from Caucasus to Kazakhstan
 1 bomber moved from Bryansk to Kazakhstan
 1 artillery moved from Novosibirsk to Kazakhstan
 1 infantry moved from Novosibirsk to Tsinghai
 Germans take Tsinghai from Chinese
 1 infantry and 4 tactical_bombers moved from Bryansk to Tambov
 1 infantry moved from Bryansk to Smolensk
 Germans take Smolensk from RussiansCombat - Germans 
 Battle in Tambov
 Germans attack with 1 infantry and 4 tactical_bombers
 Russians defend with 1 infantry
 Germans roll dice for 1 infantry and 4 tactical_bombers in Tambov, round 2 : 2/5 hits
 Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Tambov
 Germans win, taking Tambov from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Finland
 Germans attack with 1 bomber and 3 infantry
 Americans defend with 1 infantry
 Germans roll dice for 1 bomber and 3 infantry in Finland, round 2 : 1/4 hits
 Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
 1 infantry owned by the Americans lost in Finland
 Germans win, taking Finland from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Americans: 1 infantry
 Battle in Normandy Bordeaux
 Germans attack with 3 armour, 1 fighter and 3 mech_infantrys
 Americans defend with 1 factory_minor, 1 harbour and 2 infantry
 Germans roll dice for 3 armour, 1 fighter and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/7 hits
 Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
 Germans win, taking Normandy Bordeaux from Americans with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
 Casualties for Germans: 1 mech_infantry
 Casualties for Americans: 2 infantry
 Battle in Kazakhstan
 Germans attack with 1 artillery, 1 bomber and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Kazakhstan, round 2 : 2/3 hits
 Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Kazakhstan
 Germans win, taking Kazakhstan from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Northwest Persia
 Germans attack with 1 artillery and 2 infantry
 French defend with 1 infantry
 Germans roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits
 French roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
 1 infantry owned by the Germans lost in Northwest Persia
 Germans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 0/2 hits
 French roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
 Germans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 4 : 2/2 hits
 French roll dice for 1 infantry in Northwest Persia, round 4 : 1/1 hits
 1 infantry owned by the French and 1 infantry owned by the Germans lost in Northwest Persia
 Germans win, taking Northwest Persia from French with 1 artillery remaining. Battle score for attacker is -3
 Casualties for Germans: 2 infantry
 Casualties for French: 1 infantryNon Combat Move - Germans 
 1 bomber moved from Kazakhstan to Bryansk
 3 artilleries moved from Ukraine to Bryansk
 4 tactical_bombers moved from Tambov to Bryansk
 3 mech_infantrys moved from Novgorod to Bryansk
 1 bomber moved from Finland to Novgorod
 1 fighter moved from Normandy Bordeaux to Western Germany
 10 infantry moved from Slovakia Hungary to YugoslaviaPlace Units - Germans 
 3 mech_infantrys placed in Novgorod
 3 artilleries placed in Ukraine
 3 mech_infantrys placed in Volgograd
 1 fighter placed in Western Germany
 1 artillery and 2 infantry placed in France
 8 infantry placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
 Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Germans : Tsinghai : 1 flag, 1 infantry 
 Kazakhstan : 1 flag, 1 artillery and 1 infantry
 Normandy Bordeaux : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
 France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
 Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 11 infantry
 Germany : 1 factory_major and 8 infantry
 Northern Italy : 2 aaGuns
 Belarus : 1 flag
 Karelia : 1 flag
 Baltic States : 1 flag
 Bryansk : 1 flag, 3 aaGuns, 10 armour, 18 artilleries, 1 bomber, 42 infantry, 21 mech_infantrys and 4 tactical_bombers
 Rostov : 1 flag
 Vyborg : 1 flag
 Archangel : 1 flag
 Eastern Poland : 1 flag
 Bessarabia : 1 flag
 Tambov : 1 flag, 1 infantry
 Ukraine : 1 flag, 3 artilleries and 1 factory_minor
 Western Ukraine : 1 flag
 Novosibirsk : 1 flag
 Volgograd : 1 flag, 1 factory_minor and 6 mech_infantrys
 Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 mech_infantrys
 Caucasus : 1 flag
 Smolensk : 1 flag, 1 infantry
 Samara : 1 flag, 1 infantry
 125 Sea Zone : 1 flag
 Bulgaria : 1 flag
 109 Sea Zone : 1 flag
 71 Sea Zone : 1 submarine
 Northwest Persia : 1 flag, 1 artillery
 Persia : 1 flag
 Yugoslavia : 1 flag, 10 infantry
 Finland : 1 flag, 3 infantryProduction/PUs Summary : Germans : 64 / 81 
 Russians : 3 / 8
 Japanese : 64 / 74
 Americans : 55 / 75
 Chinese : 8 / 15
 British : 33 / 38
 UK_Pacific : 10 / 5
 Italians : 12 / 10
 ANZAC : 8 / 17
 French : 8 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 11 Purchase Units - Russians 
 Russians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 3 infantry moved from Russia to Smolensk
 1 artillery moved from Russia to Smolensk
 3 infantry moved from Russia to Tambov
 1 artillery moved from Russia to Tambov
 12 infantry moved from Russia to Vologda
 2 artilleries moved from Russia to Vologda
 2 armour moved from Russia to Samara
 1 tactical_bomber moved from Russia to Tambov
 2 fighters moved from Russia to Tambov
 1 mech_infantry moved from Russia to Samara
 2 infantry moved from Russia to Vologda
 6 artilleries and 52 infantry moved from Russia to Samara



 
		 
		







