@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
            British repair 4 damage on 4 factory_majors; Remaining resources: 34 PUs;
            British buy 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 battleship moved from 93 Sea Zone to 97 Sea Zone
            1 cruiser moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            1 infantry moved from Siam to French Indo China
                  UK_Pacific take French Indo China from Japanese
            2 destroyers moved from 93 Sea Zone to 97 Sea Zone
            3 destroyers moved from 98 Sea Zone to 97 Sea Zone
Combat - British
            Battle in Greece
            Battle in 97 Sea Zone
                British attack with 1 battleship, 1 cruiser, 5 destroyers and 1 submarine
                Germans defend with 1 transport; Italians defend with 1 cruiser, 1 submarine and 1 transport
                Units damaged: 1 battleship owned by the British
                British win, taking Greece from Italians, taking 97 Sea Zone from Italians with 1 battleship, 1 cruiser, 5 destroyers and 1 submarine remaining. Battle score for attacker is 32
                Casualties for Germans: 1 transport
                Casualties for Italians: 1 cruiser, 1 submarine and 1 transport
Non Combat Move - British
            1 battleship moved from 98 Sea Zone to 99 Sea Zone
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from West India to India
            6 infantry moved from Yunnan to Hunan
            1 aaGun moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Hunan
            1 transport moved from 93 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            2 artilleries moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from India to Burma
            2 infantry moved from India to West India
            1 mech_infantry moved from India to Eastern Persia
            3 mech_infantrys moved from Belgian Congo to Egypt
Place Units - British
            1 transport placed in 110 Sea Zone
            1 destroyer placed in 98 Sea Zone
            1 fighter placed in United Kingdom
            2 infantry placed in Egypt
            1 infantry placed in Union of South Africa
Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,3
            British collect 34 PUs (2 lost to blockades); end with 34 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
            3 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
            UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
            Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
            1 bomber and 3 fighters moved from Western Germany to 99 Sea Zone
            4 infantry moved from Bulgaria to Greece
Combat - Italians
            Battle in Greece
                Italians attack with 4 infantry
                British defend with 2 infantry
                    Italians roll dice for 4 infantry in Greece, round 2 :  0/4 hits
                    British roll dice for 2 infantry in Greece, round 2 :  1/2 hits
                    1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 3 infantry in Greece, round 3 :  0/3 hits
                    British roll dice for 2 infantry in Greece, round 3 :  0/2 hits
                    Italians roll dice for 3 infantry in Greece, round 4 :  1/3 hits
                    British roll dice for 2 infantry in Greece, round 4 :  0/2 hits
                    1 infantry owned by the British lost in Greece
                    Italians roll dice for 3 infantry in Greece, round 5 :  0/3 hits
                    British roll dice for 1 infantry in Greece, round 5 :  1/1 hits
                    1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 2 infantry in Greece, round 6 :  0/2 hits
                    British roll dice for 1 infantry in Greece, round 6 :  1/1 hits
                    1 infantry owned by the Italians lost in Greece
                1 infantry owned by the Italians retreated to Bulgaria
                British win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 infantry
                Casualties for Italians: 3 infantry
            Battle in 99 Sea Zone
                Italians attack with 1 bomber and 3 fighters
                British defend with 1 battleship, 1 destroyer and 1 transport; Americans defend with 1 submarine
                1 submarine owned by the Americans Submerged
                    Italians roll dice for 1 bomber and 3 fighters in 99 Sea Zone, round 2 :  2/4 hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 destroyer and 1 transport in 99 Sea Zone, round 2 :  1/2 hits
                    1 fighter owned by the Italians and 1 destroyer owned by the British lost in 99 Sea Zone
                    Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 3 :  3/3 hits
                    British roll dice for 1 battleship and 1 transport in 99 Sea Zone, round 3 :  1/1 hits
                    1 transport owned by the British , 1 fighter owned by the Italians and 1 battleship owned by the British lost in 99 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
                Casualties for British: 1 battleship, 1 destroyer and 1 transport
                Casualties for Italians: 2 fighters
Non Combat Move - Italians
            1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Italians
            1 fighter placed in Southern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,6,1,5,3,5,4
            Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total
Territory Summary for Italians :
Denmark : 2 armour
    Northern Italy : 5 artilleries, 1 factory_major and 4 infantry
    Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
    Bulgaria : 1 infantry
Production/PUs Summary :
Germans : 59 / 75
    Russians : 5 / 8
    Japanese : 59 / 67
    Americans : 59 / 75
    Chinese : 10 / 16
    British : 36 / 39
    UK_Pacific : 13 / 10
    Italians : 8 / 0
    ANZAC : 8 / 25
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 13 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 13 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 56 Sea Zone
Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,2
            ANZAC collect 6 PUs (2 lost to blockades); end with 19 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
            1 infantry moved from Eastern Persia to Persia
            1 infantry moved from Persia to Iraq
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Libya to Tobruk
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            1 submarine moved from 111 Sea Zone to 110 Sea Zone
            2 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
            1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone
            3 fighters moved from Southern Italy to 110 Sea Zone
            2 artilleries and 5 mech_infantrys moved from Southern France to Normandy Bordeaux
            3 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Holland Belgium to Normandy Bordeaux
            2 artilleries and 2 infantry moved from Northwest Persia to Persia
            1 artillery and 1 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Kazakhstan to Novosibirsk
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
Scramble 110?
yes full scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            1 submarine moved from 111 Sea Zone to 110 Sea Zone
            2 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
            1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone
            3 fighters moved from Southern Italy to 110 Sea Zone
            2 artilleries and 5 mech_infantrys moved from Southern France to Normandy Bordeaux
            3 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Holland Belgium to Normandy Bordeaux
            2 artilleries and 2 infantry moved from Northwest Persia to Persia
            1 artillery and 1 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Kazakhstan to Novosibirsk
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
Combat - Germans
            Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 1 destroyer, 4 fighters and 4 submarines
                British defend with 3 destroyers, 1 fighter, 1 submarine and 1 transport; Americans defend with 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 3 transports
                    Germans roll dice for 4 submarines in 110 Sea Zone, round 2 :  2/4 hits
                    Americans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                    Germans roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 :  4/6 hits
                    Americans roll dice for 1 cruiser, 5 destroyers, 2 fighters and 4 transports in 110 Sea Zone, round 2 :  3/8 hits
                    1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 submarine owned by the British , 2 destroyers owned by the British and 3 submarines owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 3 :  1/1 hits
                    Germans roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 3 :  3/6 hits
                    Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 4 transports in 110 Sea Zone, round 3 :  2/4 hits
                    1 fighter owned by the Americans , 1 cruiser owned by the Americans , 1 fighter owned by the British , 1 destroyer owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                    1 transport owned by the British and 3 transports owned by the Americans lost in 110 Sea Zone
                Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 80
                Casualties for Germans: 1 destroyer and 4 submarines
                Casualties for British: 3 destroyers, 1 fighter, 1 submarine and 1 transport
                Casualties for Americans: 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 3 transports
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 5 infantry and 5 mech_infantrys
                Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 9 infantry
                    Germans roll dice for 2 artilleries, 5 infantry and 5 mech_infantrys in Normandy Bordeaux, round 2 :  2/12 hits
                    Americans roll dice for 1 aaGun and 9 infantry in Normandy Bordeaux, round 2 :  1/9 hits
                    1 infantry owned by the Germans , 1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 4 infantry and 5 mech_infantrys in Normandy Bordeaux, round 3 :  2/11 hits
                    Americans roll dice for 8 infantry in Normandy Bordeaux, round 3 :  4/8 hits
                    4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries and 5 mech_infantrys in Normandy Bordeaux, round 4 :  1/7 hits
                    Americans roll dice for 6 infantry in Normandy Bordeaux, round 4 :  3/6 hits
                    1 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                2 mech_infantrys owned by the Germans and 2 artilleries owned by the Germans retreated to Holland Belgium
                Americans win with 5 infantry remaining. Battle score for attacker is -10
                Casualties for Germans: 5 infantry and 3 mech_infantrys
                Casualties for Americans: 1 aaGun and 4 infantry
            Battle in Persia
                Germans attack with 2 artilleries and 2 infantry
                French defend with 1 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Persia, round 2 :  1/4 hits
                    British roll dice for 1 infantry in Persia, round 2 :  0/1 hits
                    1 infantry owned by the French lost in Persia
                Germans win, taking Persia from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Novosibirsk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 :  1/3 hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            1 bomber and 1 fighter moved from 110 Sea Zone to Western Germany
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 aaGun moved from Southern France to Northern Italy
            1 artillery and 8 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            5 artilleries moved from Belarus to Bryansk
            3 infantry moved from Volgograd to Caucasus
            3 infantry moved from Novgorod to Karelia
            1 fighter moved from 110 Sea Zone to Holland Belgium
Place Units - Germans
            3 armour, 3 infantry and 3 mech_infantrys placed in Western Germany
            3 mech_infantrys placed in Novgorod
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Volgograd
Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,1,1,1,5,6,4
            Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield and 1 factory_minor
    Slovakia Hungary : 10 infantry
    Western Germany : 1 aaGun, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 3 mech_infantrys
    Germany : 1 factory_major
    Holland Belgium : 2 artilleries, 3 fighters and 2 mech_infantrys
    Northern Italy : 2 aaGuns
    Belarus : 1 flag
    Karelia : 1 flag, 3 infantry
    Baltic States : 1 flag
    Bryansk : 1 flag, 3 aaGuns, 10 armour, 15 artilleries, 1 bomber, 44 infantry, 18 mech_infantrys and 4 tactical_bombers
    Rostov : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Tambov : 1 flag
    Ukraine : 1 flag, 3 artilleries and 1 factory_minor
    Western Ukraine : 1 flag
    Novosibirsk : 1 flag, 1 artillery and 1 infantry
    Vologda : 1 flag
    Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Caucasus : 1 flag, 3 infantry
    Smolensk : 1 flag
    Samara : 1 flag, 1 infantry
    125 Sea Zone : 1 flag
    Bulgaria : 1 flag
    109 Sea Zone : 1 flag
    71 Sea Zone : 1 submarine
    Northwest Persia : 1 flag
    Persia : 1 flag, 2 artilleries and 2 infantry
    Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 63 / 80
    Russians : 3 / 8
    Japanese : 59 / 67
    Americans : 59 / 75
    Chinese : 10 / 16
    British : 34 / 39
    UK_Pacific : 13 / 10
    Italians : 8 / 0
    ANZAC : 8 / 24
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
            Russians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Russia to Samara
            2 fighters moved from Russia to Samara
            1 tactical_bomber moved from Russia to Samara
            1 infantry moved from Tsinghai to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
            Russians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Russia to Samara
            2 fighters moved from Russia to Samara
            1 tactical_bomber moved from Russia to Samara
            1 infantry moved from Tsinghai to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
Combat - Russians
            Battle in Samara
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                retreated to Samara
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            1 armour moved from Vologda to Russia
            1 armour moved from Smolensk to Russia
            2 fighters moved from Samara to Russia
            1 tactical_bomber moved from Samara to Russia
Place Units - Russians
            1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
            Russians collect 7 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 bomber, 2 destroyers, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
            3 infantry moved from Java to 42 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 fighter, 2 infantry and 1 tactical_bomber moved from 37 Sea Zone to Malaya
            3 infantry moved from New Zealand to 63 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 3 tactical_bombers and 2 transports moved from 63 Sea Zone to 85 Sea Zone
            1 infantry moved from 85 Sea Zone to Brazil
            9 mech_infantrys moved from Kwangsi to Anhwe
            2 infantry moved from Chahar to Suiyuyan
            2 bombers moved from Kiangsu to Suiyuyan
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            4 infantry moved from Chahar to Anhwe
            1 infantry moved from Urals to Vologda
                  Japanese take Vologda from Russians
            6 infantry moved from Timguska to Kansu
                  Japanese take Kansu from Chinese
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 submarines moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 54 Sea Zone to 56 Sea Zone
            2 destroyers moved from 35 Sea Zone to 56 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 2 destroyers
                ANZAC defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                    Japanese roll dice for 2 destroyers in 45 Sea Zone, round 2 :  0/2 hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 :  0/1 hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 :  0/1 hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 4 :  0/1 hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 :  1/1 hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in 56 Sea Zone
                Japanese attack with 2 destroyers and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 2 destroyers in 56 Sea Zone, round 2 :  0/2 hits
                    ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 :  0/1 hits
                    Japanese roll dice for 2 destroyers in 56 Sea Zone, round 3 :  1/2 hits
                    ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 3 :  0/1 hits
                    1 destroyer owned by the ANZAC lost in 56 Sea Zone
                Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 :  1/2 hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 2 submarines and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  2/2 hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Malaya
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 :  1/2 hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  1/1 hits
                    1 infantry owned by the British and 1 infantry owned by the Japanese lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Suiyuyan, round 2 :  0/4 hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 3 :  3/3 hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 :  1/1 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Suiyuyan
                Japanese win with 2 bombers remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Anhwe
                Japanese attack with 4 infantry and 9 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 4 infantry and 9 mech_infantrys in Anhwe, round 2 :  1/13 hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Brazil
            Battle in Shan State
Non Combat Move - Japanese
            2 bombers moved from Suiyuyan to Kiangsu
            1 infantry moved from Kwangsi to Kiangsi
            3 infantry moved from Kiangsu to Kiangsi
            1 artillery and 3 infantry moved from Manchuria to Jehol
            2 artilleries and 2 infantry moved from Korea to Manchuria
            1 mech_infantry moved from Soviet Far East to Amur
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
            2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            2 artilleries, 1 bomber and 2 infantry placed in Japan
            2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 68 PUs; end with 69 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 2 artilleries and 2 infantry
    Kiangsu : 1 flag, 2 bombers, 1 factory_minor and 3 mech_infantrys
    Kiangsi : 1 flag, 4 infantry
    Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
    Jehol : 1 flag, 1 artillery and 3 infantry
    Manchuria : 1 flag, 2 artilleries and 2 infantry
    Kansu : 1 flag, 6 infantry
    Hopei : 1 flag, 1 infantry
    Chahar : 1 flag
    Anhwe : 1 flag, 3 infantry and 9 mech_infantrys
    Shan State : 1 flag, 1 infantry
    Malaya : 1 flag, 1 harbour and 1 infantry
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    New Zealand : 1 flag, 1 airfield and 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    Johnston Island : 1 flag
    Sakha : 1 flag
    Evenkiyskiy : 1 flag
    Yenisey : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag, 1 mech_infantry
    Yakut S.S.R. : 1 flag
    Timguska : 1 flag
    Siberia : 1 flag
    Buryatia : 1 flag
    Celebes : 1 flag
    Java : 1 flag
    Sumatra : 1 flag
    41 Sea Zone : 1 flag
    45 Sea Zone : 1 destroyer
    37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
    39 Sea Zone : 1 submarine
    25 Sea Zone : 1 destroyer and 2 submarines
    16 Sea Zone : 1 destroyer and 2 submarines
    6 Sea Zone : 3 carriers, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
    63 Sea Zone : 1 flag
    56 Sea Zone : 2 destroyers and 1 submarine
    54 Sea Zone : 1 flag
    Urals : 1 flag
    Vologda : 1 flag, 1 infantry
    85 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports
    Brazil : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 59 / 80
    Russians : 6 / 8
    Japanese : 68 / 74
    Americans : 57 / 75
    Chinese : 8 / 16
    British : 34 / 39
    UK_Pacific : 9 / 10
    Italians : 8 / 0
    ANZAC : 8 / 24
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
            2 submarines moved from 26 Sea Zone to 25 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            4 transports moved from 91 Sea Zone to 90 Sea Zone
            4 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            3 bombers moved from Iceland to Holland Belgium
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            3 infantry moved from 86 Sea Zone to Brazil
            1 artillery moved from 86 Sea Zone to Brazil
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
            2 submarines moved from 26 Sea Zone to 25 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            4 transports moved from 91 Sea Zone to 90 Sea Zone
            4 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            3 bombers moved from Iceland to Holland Belgium
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            3 infantry moved from 86 Sea Zone to Brazil
            1 artillery moved from 86 Sea Zone to Brazil
Combat - Americans
            Battle in Holland Belgium
                Americans attack with 3 bombers and 6 infantry
                Germans defend with 2 artilleries, 3 fighters and 2 mech_infantrys
                Americans win with 3 bombers remaining. Battle score for attacker is 28
                Casualties for Germans: 2 artilleries, 3 fighters and 2 mech_infantrys
                Casualties for Americans: 6 infantry
            Battle in Brazil
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                Americans win, taking Brazil from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 4 submarines
                Japanese defend with 1 destroyer and 2 submarines
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 destroyer and 2 submarines
                Casualties for Americans: 3 submarines
Non Combat Move - Americans
            2 infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 submarine moved from 53 Sea Zone to 30 Sea Zone
            1 destroyer moved from 91 Sea Zone to 86 Sea Zone
            1 destroyer moved from 91 Sea Zone to 84 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            5 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            4 transports moved from 90 Sea Zone to 101 Sea Zone
            3 bombers moved from Holland Belgium to United Kingdom
            1 infantry moved from Finland to Norway
Place Units - Americans
            2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
            1 fighter and 8 infantry placed in Eastern United States
            1 submarine placed in 10 Sea Zone
Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,4,3,6,2,6,3,3,1,4,2,3,3,4,3
            Americans collect 60 PUs (2 lost to blockades); end with 60 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            2 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Hunan to Kwangsi
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Kweichow to Hunan
            1 artillery moved from Yunnan to Kwangsi
Place Units - Chinese
            1 artillery and 4 infantry placed in Kwangsi
Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - British
            1 infantry moved from Greece to Albania
                  British take Albania from Italians
            1 armour moved from Trans-Jordan to Persia
            1 mech_infantry moved from Eastern Persia to Persia
            1 fighter moved from Egypt to Persia
            1 infantry moved from Egypt to 98 Sea Zone
            2 infantry moved from Burma to Shan State
            1 tactical_bomber moved from India to Shan State
            1 artillery moved from Trans-Jordan to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
            1 artillery moved from 80 Sea Zone to Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
            British buy 1 destroyer, 1 fighter and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 infantry moved from Greece to Albania
                  British take Albania from Italians
            1 armour moved from Trans-Jordan to Persia
            1 mech_infantry moved from Eastern Persia to Persia
            1 fighter moved from Egypt to Persia
            1 infantry moved from Egypt to 98 Sea Zone
            2 infantry moved from Burma to Shan State
            1 tactical_bomber moved from India to Shan State
            1 artillery moved from Trans-Jordan to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
            1 artillery moved from 80 Sea Zone to Persia
Combat - British
            Battle in Shan State
                British attack with 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                British win, taking Shan State from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Persia
                British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 2 artilleries and 2 infantry
                Germans win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                1 fighter owned by the British retreated
Non Combat Move - British
            2 infantry moved from West India to Eastern Persia
            1 fighter moved from Persia to Eastern Persia
            2 infantry moved from Trans-Jordan to Iraq
            2 artilleries moved from Trans-Jordan to Iraq
            8 infantry moved from Hunan to Kwangsi
            1 aaGun moved from Hunan to Kwangsi
            2 infantry moved from India to Burma
            1 tactical_bomber moved from Shan State to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            2 destroyers moved from 98 Sea Zone to 80 Sea Zone
            2 destroyers moved from 97 Sea Zone to 94 Sea Zone
            1 battleship moved from 97 Sea Zone to 98 Sea Zone
            3 destroyers moved from 97 Sea Zone to 98 Sea Zone
            1 cruiser moved from 97 Sea Zone to 94 Sea Zone
            1 transport moved from 91 Sea Zone to 94 Sea Zone
            3 mech_infantrys moved from Egypt to Iraq
Place Units - British
            1 transport placed in 98 Sea Zone
            1 destroyer and 2 transports placed in 109 Sea Zone
            1 fighter placed in United Kingdom
Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
            British collect 33 PUs (2 lost to blockades); end with 33 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,6,1,6,4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
            UK_Pacific collect 5 PUs (5 lost to blockades); end with 5 PUs total
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Italians
            1 bomber and 2 fighters moved from Southern Italy to 110 Sea Zone
            1 infantry moved from Bulgaria to Greece
                  Italians take Greece from British
            1 artillery and 2 infantry moved from Northern Italy to Southern France