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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - British
1 battleship moved from 93 Sea Zone to 97 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
2 destroyers moved from 93 Sea Zone to 97 Sea Zone
3 destroyers moved from 98 Sea Zone to 97 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British repair 4 damage on 4 factory_majors; Remaining resources: 34 PUs;
British buy 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 93 Sea Zone to 97 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
2 destroyers moved from 93 Sea Zone to 97 Sea Zone
3 destroyers moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Battle in Greece
Battle in 97 Sea Zone
British attack with 1 battleship, 1 cruiser, 5 destroyers and 1 submarine
Germans defend with 1 transport; Italians defend with 1 cruiser, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the British
British win, taking Greece from Italians, taking 97 Sea Zone from Italians with 1 battleship, 1 cruiser, 5 destroyers and 1 submarine remaining. Battle score for attacker is 32
Casualties for Germans: 1 transport
Casualties for Italians: 1 cruiser, 1 submarine and 1 transport
Non Combat Move - British
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from West India to India
6 infantry moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Hunan
2 infantry moved from Yunnan to Hunan
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from India to Burma
2 infantry moved from India to West India
1 mech_infantry moved from India to Eastern Persia
3 mech_infantrys moved from Belgian Congo to Egypt
Place Units - British
1 transport placed in 110 Sea Zone
1 destroyer placed in 98 Sea Zone
1 fighter placed in United Kingdom
2 infantry placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,3
British collect 34 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Western Germany to 99 Sea Zone
4 infantry moved from Bulgaria to Greece
Combat - Italians
Battle in Greece
Italians attack with 4 infantry
British defend with 2 infantry
Italians roll dice for 4 infantry in Greece, round 2 : 0/4 hits
British roll dice for 2 infantry in Greece, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Greece
Italians roll dice for 3 infantry in Greece, round 3 : 0/3 hits
British roll dice for 2 infantry in Greece, round 3 : 0/2 hits
Italians roll dice for 3 infantry in Greece, round 4 : 1/3 hits
British roll dice for 2 infantry in Greece, round 4 : 0/2 hits
1 infantry owned by the British lost in Greece
Italians roll dice for 3 infantry in Greece, round 5 : 0/3 hits
British roll dice for 1 infantry in Greece, round 5 : 1/1 hits
1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 infantry in Greece, round 6 : 0/2 hits
British roll dice for 1 infantry in Greece, round 6 : 1/1 hits
1 infantry owned by the Italians lost in Greece
1 infantry owned by the Italians retreated to Bulgaria
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 infantry
Casualties for Italians: 3 infantry
Battle in 99 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 battleship, 1 destroyer and 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Italians roll dice for 1 bomber and 3 fighters in 99 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Italians and 1 destroyer owned by the British lost in 99 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 3 : 3/3 hits
British roll dice for 1 battleship and 1 transport in 99 Sea Zone, round 3 : 1/1 hits
1 transport owned by the British , 1 fighter owned by the Italians and 1 battleship owned by the British lost in 99 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 battleship, 1 destroyer and 1 transport
Casualties for Italians: 2 fighters
Non Combat Move - Italians
1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,6,1,5,3,5,4
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total
Territory Summary for Italians :
Denmark : 2 armour
Northern Italy : 5 artilleries, 1 factory_major and 4 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
Bulgaria : 1 infantry
Production/PUs Summary :
Germans : 59 / 75
Russians : 5 / 8
Japanese : 59 / 67
Americans : 59 / 75
Chinese : 10 / 16
British : 36 / 39
UK_Pacific : 13 / 10
Italians : 8 / 0
ANZAC : 8 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 13 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 13 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,2
ANZAC collect 6 PUs (2 lost to blockades); end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Persia to Iraq
1 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 111 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone
3 fighters moved from Southern Italy to 110 Sea Zone
2 artilleries and 5 mech_infantrys moved from Southern France to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 2 infantry moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
Scramble 110?
yes full scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 111 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone
3 fighters moved from Southern Italy to 110 Sea Zone
2 artilleries and 5 mech_infantrys moved from Southern France to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 2 infantry moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
Combat - Germans
Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 4 fighters and 4 submarines
British defend with 3 destroyers, 1 fighter, 1 submarine and 1 transport; Americans defend with 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 3 transports
Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 cruiser, 5 destroyers, 2 fighters and 4 transports in 110 Sea Zone, round 2 : 3/8 hits
1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 submarine owned by the British , 2 destroyers owned by the British and 3 submarines owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 3 : 3/6 hits
Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 4 transports in 110 Sea Zone, round 3 : 2/4 hits
1 fighter owned by the Americans , 1 cruiser owned by the Americans , 1 fighter owned by the British , 1 destroyer owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
1 transport owned by the British and 3 transports owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 80
Casualties for Germans: 1 destroyer and 4 submarines
Casualties for British: 3 destroyers, 1 fighter, 1 submarine and 1 transport
Casualties for Americans: 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 3 transports
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 5 infantry and 5 mech_infantrys
Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 9 infantry
Germans roll dice for 2 artilleries, 5 infantry and 5 mech_infantrys in Normandy Bordeaux, round 2 : 2/12 hits
Americans roll dice for 1 aaGun and 9 infantry in Normandy Bordeaux, round 2 : 1/9 hits
1 infantry owned by the Germans , 1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 4 infantry and 5 mech_infantrys in Normandy Bordeaux, round 3 : 2/11 hits
Americans roll dice for 8 infantry in Normandy Bordeaux, round 3 : 4/8 hits
4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 5 mech_infantrys in Normandy Bordeaux, round 4 : 1/7 hits
Americans roll dice for 6 infantry in Normandy Bordeaux, round 4 : 3/6 hits
1 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
2 mech_infantrys owned by the Germans and 2 artilleries owned by the Germans retreated to Holland Belgium
Americans win with 5 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 5 infantry and 3 mech_infantrys
Casualties for Americans: 1 aaGun and 4 infantry
Battle in Persia
Germans attack with 2 artilleries and 2 infantry
French defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 1/4 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the French lost in Persia
Germans win, taking Persia from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Novosibirsk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber and 1 fighter moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from Southern France to Northern Italy
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
5 artilleries moved from Belarus to Bryansk
3 infantry moved from Volgograd to Caucasus
3 infantry moved from Novgorod to Karelia
1 fighter moved from 110 Sea Zone to Holland Belgium
Place Units - Germans
3 armour, 3 infantry and 3 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,1,1,1,5,6,4
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 10 infantry
Western Germany : 1 aaGun, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 3 mech_infantrys
Germany : 1 factory_major
Holland Belgium : 2 artilleries, 3 fighters and 2 mech_infantrys
Northern Italy : 2 aaGuns
Belarus : 1 flag
Karelia : 1 flag, 3 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 10 armour, 15 artilleries, 1 bomber, 44 infantry, 18 mech_infantrys and 4 tactical_bombers
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 artillery and 1 infantry
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 3 infantry
Smolensk : 1 flag
Samara : 1 flag, 1 infantry
125 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
71 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 flag, 2 artilleries and 2 infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 63 / 80
Russians : 3 / 8
Japanese : 59 / 67
Americans : 59 / 75
Chinese : 10 / 16
British : 34 / 39
UK_Pacific : 13 / 10
Italians : 8 / 0
ANZAC : 8 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
Combat - Russians
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
retreated to Samara
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 armour moved from Vologda to Russia
1 armour moved from Smolensk to Russia
2 fighters moved from Samara to Russia
1 tactical_bomber moved from Samara to Russia
Place Units - Russians
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 2 destroyers, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 infantry moved from Java to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 fighter, 2 infantry and 1 tactical_bomber moved from 37 Sea Zone to Malaya
3 infantry moved from New Zealand to 63 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 3 tactical_bombers and 2 transports moved from 63 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to Brazil
9 mech_infantrys moved from Kwangsi to Anhwe
2 infantry moved from Chahar to Suiyuyan
2 bombers moved from Kiangsu to Suiyuyan
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
4 infantry moved from Chahar to Anhwe
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
6 infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 56 Sea Zone
2 destroyers moved from 35 Sea Zone to 56 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 destroyers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 destroyers in 45 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 56 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 56 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 destroyers in 56 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 56 Sea Zone
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 2 submarines and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Suiyuyan, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 3 : 3/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Suiyuyan
Japanese win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 4 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 4 infantry and 9 mech_infantrys in Anhwe, round 2 : 1/13 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Brazil
Battle in Shan State
Non Combat Move - Japanese
2 bombers moved from Suiyuyan to Kiangsu
1 infantry moved from Kwangsi to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 artillery and 3 infantry moved from Manchuria to Jehol
2 artilleries and 2 infantry moved from Korea to Manchuria
1 mech_infantry moved from Soviet Far East to Amur
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
2 artilleries, 1 bomber and 2 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 2 artilleries and 2 infantry
Kiangsu : 1 flag, 2 bombers, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag, 4 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 1 artillery and 3 infantry
Manchuria : 1 flag, 2 artilleries and 2 infantry
Kansu : 1 flag, 6 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 3 infantry and 9 mech_infantrys
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Johnston Island : 1 flag
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 mech_infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
39 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer and 2 submarines
16 Sea Zone : 1 destroyer and 2 submarines
6 Sea Zone : 3 carriers, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
63 Sea Zone : 1 flag
56 Sea Zone : 2 destroyers and 1 submarine
54 Sea Zone : 1 flag
Urals : 1 flag
Vologda : 1 flag, 1 infantry
85 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports
Brazil : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 59 / 80
Russians : 6 / 8
Japanese : 68 / 74
Americans : 57 / 75
Chinese : 8 / 16
British : 34 / 39
UK_Pacific : 9 / 10
Italians : 8 / 0
ANZAC : 8 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
4 transports moved from 91 Sea Zone to 90 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 bombers moved from Iceland to Holland Belgium
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
3 infantry moved from 86 Sea Zone to Brazil
1 artillery moved from 86 Sea Zone to Brazil
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
4 transports moved from 91 Sea Zone to 90 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 bombers moved from Iceland to Holland Belgium
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
3 infantry moved from 86 Sea Zone to Brazil
1 artillery moved from 86 Sea Zone to Brazil
Combat - Americans
Battle in Holland Belgium
Americans attack with 3 bombers and 6 infantry
Germans defend with 2 artilleries, 3 fighters and 2 mech_infantrys
Americans win with 3 bombers remaining. Battle score for attacker is 28
Casualties for Germans: 2 artilleries, 3 fighters and 2 mech_infantrys
Casualties for Americans: 6 infantry
Battle in Brazil
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Brazil from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Japanese defend with 1 destroyer and 2 submarines
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 3 submarines
Non Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 submarine moved from 53 Sea Zone to 30 Sea Zone
1 destroyer moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 91 Sea Zone to 84 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
4 transports moved from 90 Sea Zone to 101 Sea Zone
3 bombers moved from Holland Belgium to United Kingdom
1 infantry moved from Finland to Norway
Place Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
1 fighter and 8 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,4,3,6,2,6,3,3,1,4,2,3,3,4,3
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Hunan
1 artillery moved from Yunnan to Kwangsi
Place Units - Chinese
1 artillery and 4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs