@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
sorry about all the edits
sorry about all the edits
I’m a very trusting guy, I just scroll to the bottom and download the game an dplay :)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 76 PUs;
Germans buy 1 fighter, 20 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from Southern Italy to Southern France
8 infantry moved from Northern Italy to Southern France
3 artilleries and 7 infantry moved from France to Southern France
1 bomber and 5 mech_infantrys moved from Western Germany to Southern France
3 infantry moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Tambov to Samara
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 76 PUs;
Germans buy 1 fighter, 20 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from Southern Italy to Southern France
8 infantry moved from Northern Italy to Southern France
3 artilleries and 7 infantry moved from France to Southern France
1 bomber and 5 mech_infantrys moved from Western Germany to Southern France
3 infantry moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Tambov to Samara
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 infantry
British defend with 1 mech_infantry
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Holland Belgium, round 3 : 1/3 hits
British roll dice for 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 3 submarines
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
2 transports owned by the Americans lost in 112 Sea Zone
Germans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits
Germans win with 2 submarines remaining. Battle score for attacker is 16
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Germans roll dice for 2 infantry in Samara, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
Germans roll dice for 2 infantry in Samara, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Samara
1 infantry owned by the Germans retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
Germans attack with 2 artilleries and 2 infantry
ANZAC defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Southern France
Germans attack with 3 artilleries, 1 bomber, 3 fighters, 15 infantry and 5 mech_infantrys
British defend with 1 armour, 1 artillery, 1 fighter and 4 infantry; Americans defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 10 infantry and 2 mech_infantrys
AA fire in Southern France : 0/3 hits
Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 15 infantry and 5 mech_infantrys in Southern France, round 2 : 6/27 hits
Americans roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 14 infantry and 2 mech_infantrys in Southern France, round 2 : 6/20 hits
3 infantry owned by the British , 6 infantry owned by the Germans , 1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Southern France
Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 9 infantry and 5 mech_infantrys in Southern France, round 3 : 6/21 hits
Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys in Southern France, round 3 : 2/15 hits
1 infantry owned by the British , 2 infantry owned by the Germans and 5 infantry owned by the Americans lost in Southern France
Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 7 infantry and 5 mech_infantrys in Southern France, round 4 : 4/19 hits
Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys in Southern France, round 4 : 4/9 hits
1 mech_infantry owned by the Americans , 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern France
Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 5 mech_infantrys in Southern France, round 5 : 5/15 hits
Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Southern France, round 5 : 4/5 hits
1 mech_infantry owned by the Americans , 1 artillery owned by the Americans , 1 armour owned by the British , 3 infantry owned by the Germans , 1 artillery owned by the British , 1 fighter owned by the British and 1 artillery owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries, 1 bomber, 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 1 artillery and 15 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter and 4 infantry
Casualties for Americans: 1 aaGun, 1 artillery, 10 infantry and 2 mech_infantrys
Non Combat Move - Germans
1 bomber moved from Southern France to Western Germany
3 fighters moved from Southern France to Southern Italy
1 aaGun moved from France to Southern France
1 submarine moved from 109 Sea Zone to 111 Sea Zone
2 artilleries moved from Archangel to Belarus
2 artilleries and 2 infantry moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
1 artillery and 8 infantry moved from Eastern Poland to Western Ukraine
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Caucasus to Bryansk
Place Units - Germans
1 submarine placed in 113 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in France
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,1,2,3,1,2,4,1,2
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag, 1 infantry
Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 5 mech_infantrys
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Slovakia Hungary : 10 infantry
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
Germany : 1 factory_major
Holland Belgium : 2 infantry
Northern Italy : 1 aaGun
Southern Italy : 3 fighters
Belarus : 1 flag, 5 artilleries
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 10 armour, 9 artilleries, 1 bomber, 33 infantry, 18 mech_infantrys and 4 tactical_bombers
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 1 artillery and 8 infantry
Vologda : 1 flag, 1 artillery and 1 infantry
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag
Smolensk : 1 flag
112 Sea Zone : 2 submarines
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 transport
71 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 2 artilleries and 2 infantry
Yugoslavia : 1 flag
Finland : 1 flag
111 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 61 / 75
Russians : 8 / 12
Japanese : 51 / 59
Americans : 57 / 76
Chinese : 11 / 16
British : 34 / 38
UK_Pacific : 11 / 9
Italians : 10 / 10
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Samara to Russia
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Novosibirsk
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Celebes to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 44 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
3 fighters, 2 submarines and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 3 tactical_bombers and 2 transports moved from 30 Sea Zone to 63 Sea Zone
3 infantry moved from 63 Sea Zone to New Zealand
6 mech_infantrys moved from French Indo China to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
7 infantry moved from Jehol to Chahar
1 mech_infantry moved from Amur to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
6 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
2 bombers moved from Amur to Hunan
2 infantry moved from Anhwe to Hunan
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 63 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports in 63 Sea Zone, round 2 : 5/9 hits
ANZAC roll dice for 1 destroyer in 63 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 63 Sea Zone
Japanese win, taking 63 Sea Zone from ANZAC with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 3 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 7 infantry in Chahar, round 2 : 1/7 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 infantry and 9 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 infantry and 9 mech_infantrys in Kwangsi, round 2 : 0/10 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 9 mech_infantrys in Kwangsi, round 3 : 1/10 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in New Zealand
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Hunan to Kiangsu
1 artillery and 3 infantry moved from Korea to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
3 destroyers and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 destroyers
EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 destroyers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry and 9 mech_infantrys
Korea : 2 artilleries and 2 infantry
Kiangsu : 1 flag, 2 bombers, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery and 3 infantry
Hunan : 1 flag, 2 infantry
Chahar : 1 flag, 7 infantry
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Johnston Island : 1 flag
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 mech_infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 6 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 3 infantry
Sumatra : 1 flag
42 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 3 destroyers
39 Sea Zone : 1 submarine
26 Sea Zone : 1 flag, 1 destroyer
16 Sea Zone : 2 submarines
6 Sea Zone : 3 carriers, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
63 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports
54 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Urals : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 61 / 75
Russians : 5 / 8
Japanese : 62 / 67
Americans : 57 / 76
Chinese : 9 / 16
British : 34 / 38
UK_Pacific : 11 / 9
Italians : 10 / 10
ANZAC : 8 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 6 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to Finland
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 6 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to Finland
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Americans creates battle in territory 16 Sea Zone
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 submarines
1 submarine owned by the Americans Submerged
Non Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 destroyers, 1 submarine and 1 transport moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from British Columbia to Western United States
5 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 93 Sea Zone to United Kingdom
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 carrier moved from 93 Sea Zone to 91 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 93 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
2 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 5 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
Place Units - Chinese
1 infantry placed in Sikang
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - British
1 battleship moved from 93 Sea Zone to 97 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
2 destroyers moved from 93 Sea Zone to 97 Sea Zone
3 destroyers moved from 98 Sea Zone to 97 Sea Zone
scramble
none
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - British
1 battleship moved from 93 Sea Zone to 97 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
2 destroyers moved from 93 Sea Zone to 97 Sea Zone
3 destroyers moved from 98 Sea Zone to 97 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British repair 4 damage on 4 factory_majors; Remaining resources: 34 PUs;
British buy 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 93 Sea Zone to 97 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
2 destroyers moved from 93 Sea Zone to 97 Sea Zone
3 destroyers moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Battle in Greece
Battle in 97 Sea Zone
British attack with 1 battleship, 1 cruiser, 5 destroyers and 1 submarine
Germans defend with 1 transport; Italians defend with 1 cruiser, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the British
British win, taking Greece from Italians, taking 97 Sea Zone from Italians with 1 battleship, 1 cruiser, 5 destroyers and 1 submarine remaining. Battle score for attacker is 32
Casualties for Germans: 1 transport
Casualties for Italians: 1 cruiser, 1 submarine and 1 transport
Non Combat Move - British
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from West India to India
6 infantry moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Hunan
2 infantry moved from Yunnan to Hunan
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from India to Burma
2 infantry moved from India to West India
1 mech_infantry moved from India to Eastern Persia
3 mech_infantrys moved from Belgian Congo to Egypt
Place Units - British
1 transport placed in 110 Sea Zone
1 destroyer placed in 98 Sea Zone
1 fighter placed in United Kingdom
2 infantry placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,3
British collect 34 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Western Germany to 99 Sea Zone
4 infantry moved from Bulgaria to Greece
Combat - Italians
Battle in Greece
Italians attack with 4 infantry
British defend with 2 infantry
Italians roll dice for 4 infantry in Greece, round 2 : 0/4 hits
British roll dice for 2 infantry in Greece, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Greece
Italians roll dice for 3 infantry in Greece, round 3 : 0/3 hits
British roll dice for 2 infantry in Greece, round 3 : 0/2 hits
Italians roll dice for 3 infantry in Greece, round 4 : 1/3 hits
British roll dice for 2 infantry in Greece, round 4 : 0/2 hits
1 infantry owned by the British lost in Greece
Italians roll dice for 3 infantry in Greece, round 5 : 0/3 hits
British roll dice for 1 infantry in Greece, round 5 : 1/1 hits
1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 infantry in Greece, round 6 : 0/2 hits
British roll dice for 1 infantry in Greece, round 6 : 1/1 hits
1 infantry owned by the Italians lost in Greece
1 infantry owned by the Italians retreated to Bulgaria
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 infantry
Casualties for Italians: 3 infantry
Battle in 99 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 battleship, 1 destroyer and 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Italians roll dice for 1 bomber and 3 fighters in 99 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Italians and 1 destroyer owned by the British lost in 99 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 3 : 3/3 hits
British roll dice for 1 battleship and 1 transport in 99 Sea Zone, round 3 : 1/1 hits
1 transport owned by the British , 1 fighter owned by the Italians and 1 battleship owned by the British lost in 99 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 battleship, 1 destroyer and 1 transport
Casualties for Italians: 2 fighters
Non Combat Move - Italians
1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,6,1,5,3,5,4
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total
Territory Summary for Italians :
Denmark : 2 armour
Northern Italy : 5 artilleries, 1 factory_major and 4 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
Bulgaria : 1 infantry
Production/PUs Summary :
Germans : 59 / 75
Russians : 5 / 8
Japanese : 59 / 67
Americans : 59 / 75
Chinese : 10 / 16
British : 36 / 39
UK_Pacific : 13 / 10
Italians : 8 / 0
ANZAC : 8 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 13 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 13 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,2
ANZAC collect 6 PUs (2 lost to blockades); end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French