@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Samara to Russia
1 aaGun moved from Samara to Russia
2 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Shensi to Hopei
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Kansu
2 infantry moved from Timguska to Kansu
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
4 infantry moved from Caroline Islands to 33 Sea Zone
4 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Siberia to Soviet Far East
2 bombers moved from Yakut S.S.R. to Soviet Far East
3 mech_infantrys moved from Kwangsi to French Indo China
3 mech_infantrys moved from Hunan to French Indo China
1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 44 Sea Zone
1 fighter, 4 infantry and 1 tactical_bomber moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 21 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
3 carriers moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 30 Sea Zone to 26 Sea Zone
2 fighters and 3 tactical_bombers moved from 30 Sea Zone to 29 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
bit of an oops on my part; do you want to scramble from Hawaii to defend your TR? I only attacked with 1 fighter.
yes, full scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
4 infantry moved from Caroline Islands to 33 Sea Zone
4 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Siberia to Soviet Far East
2 bombers moved from Yakut S.S.R. to Soviet Far East
3 mech_infantrys moved from Kwangsi to French Indo China
3 mech_infantrys moved from Hunan to French Indo China
1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 44 Sea Zone
1 fighter, 4 infantry and 1 tactical_bomber moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 21 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
3 carriers moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 30 Sea Zone to 26 Sea Zone
2 fighters and 3 tactical_bombers moved from 30 Sea Zone to 29 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
Combat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Soviet Far East
Japanese attack with 2 bombers and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Soviet Far East, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits
Japanese roll dice for 2 bombers and 2 infantry in Soviet Far East, round 3 : 2/4 hits
Russians roll dice for 2 infantry in Soviet Far East, round 3 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Soviet Far East
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Celebes
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Celebes, round 2 : 0/6 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Celebes, round 3 : 2/5 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 fighter and 1 transport
Japanese roll dice for 1 fighter in 26 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 fighter and 1 transport in 26 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 17
Casualties for Americans: 1 fighter and 1 transport
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Johnston Island
Battle in 29 Sea Zone
Japanese attack with 2 fighters and 3 tactical_bombers
ANZAC defend with 1 carrier
Japanese roll dice for 2 fighters and 3 tactical_bombers in 29 Sea Zone, round 2 : 4/5 hits
ANZAC roll dice for 1 carrier in 29 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 carrier owned by the ANZAC lost in 29 Sea Zone
Japanese win, taking Johnston Island from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 carrier
Battle in French Indo China
Japanese attack with 6 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 6 mech_infantrys in French Indo China, round 2 : 0/6 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits
Japanese roll dice for 6 mech_infantrys in French Indo China, round 3 : 1/6 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Soviet Far East to Amur
2 fighters and 2 tactical_bombers moved from 29 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from Paulau Island to 30 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Jehol to Amur
7 infantry moved from Manchuria to Jehol
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 2 transports moved from 21 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 destroyers and 2 submarines placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 artillery and 3 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 7 infantry
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Johnston Island : 1 flag, 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag, 6 infantry
Amur : 1 flag, 2 bombers and 1 mech_infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 6 mech_infantrys
Celebes : 1 flag, 3 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
30 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports
37 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer and 1 submarine
39 Sea Zone : 1 submarine
23 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 3 carriers, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
63 Sea Zone : 1 submarine
54 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 60 / 80
Russians : 11 / 12
Japanese : 59 / 59
Americans : 55 / 78
Chinese : 7 / 14
British : 34 / 32
UK_Pacific : 7 / 6
Italians : 10 / 10
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 destroyers, 12 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 31 Sea Zone to 16 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 destroyers, 12 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 31 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 destroyers, 12 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 31 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Denmark
Battle in Norway
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 cruiser
Germans win, taking Denmark from Germans, taking Norway from Germans with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 transports moved from 93 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Morocco to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 mech_infantrys moved from 93 Sea Zone to Southern France
2 infantry moved from 93 Sea Zone to Southern France
2 transports moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 aaGun moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
3 infantry moved from 93 Sea Zone to Southern France
1 aaGun moved from 93 Sea Zone to Southern France
1 aaGun, 5 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 submarine moved from 48 Sea Zone to 53 Sea Zone
1 submarine moved from 32 Sea Zone to 49 Sea Zone
2 infantry moved from Western United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 destroyers moved from 3 Sea Zone to 1 Sea Zone
1 submarine moved from 3 Sea Zone to 1 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Alaska to Iceland
Place Units - Americans
3 infantry placed in Southern France
9 infantry placed in Eastern United States
2 destroyers and 2 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Americans collect 61 PUs (1 lost to blockades); end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Szechwan to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
1 mech_infantry moved from Southern France to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British repair 4 damage on 4 factory_majors; Remaining resources: 28 PUs;
British buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Southern France to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - British
Non Combat Move - British
1 battleship moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from India to West India
1 aaGun moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
6 infantry moved from Burma to Yunnan
3 infantry moved from Burma to India
1 fighter moved from Szechwan to Russia
1 fighter moved from Szechwan to Russia
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Yunnan to India
2 infantry moved from Burma to India
Place Units - British
2 destroyers and 1 submarine placed in 98 Sea Zone
1 submarine placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
British collect 33 PUs (4 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 bomber moved from Northern Italy to Denmark
3 fighters moved from Southern Italy to Denmark
Combat - Italians
Battle in Denmark
Italians attack with 2 armour, 1 bomber and 3 fighters
Americans defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 3 fighters in Denmark, round 2 : 4/6 hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Denmark
Italians win, taking Denmark from Americans with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Denmark to Western Germany
3 fighters moved from Denmark to Western Germany
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Territory Summary for Italians :
Western Germany : 1 bomber and 3 fighters
Denmark : 2 armour
Northern Italy : 5 artilleries, 1 factory_major and 4 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
Bulgaria : 4 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 52 / 80
Russians : 11 / 12
Japanese : 51 / 59
Americans : 60 / 76
Chinese : 11 / 16
British : 37 / 38
UK_Pacific : 11 / 9
Italians : 10 / 10
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
had some edits to do with uk trannys……will do on anzac turn if ok
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 63 Sea Zone
ANZAC take 54 Sea Zone from Japanese
2 fighters moved from New South Wales to 63 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 63 Sea Zone
ANZAC take 54 Sea Zone from Japanese
2 fighters moved from New South Wales to 63 Sea Zone
Combat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 47 Sea Zone to 45 Sea Zone
2 fighters moved from 63 Sea Zone to New South Wales
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 3 mech_infantrys
EDIT: Turning off Edit Mode
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tunisia to Libya
Turn Complete - French
sorry about all the edits
sorry about all the edits
I’m a very trusting guy, I just scroll to the bottom and download the game an dplay :)