@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Tcnance (axis) vs amon sul (allies) +10
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Caroline Islands to 33 Sea Zone
3 fighters moved from 33 Sea Zone to 45 Sea Zone
1 bomber moved from 33 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 submarine
Battle in 34 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to South Australia
3 fighters moved from 45 Sea Zone to 33 Sea Zone
1 bomber moved from 34 Sea Zone to Caroline Islands
2 infantry moved from Iraq to PersiaPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 2 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Caroline Islands : 1 bomber
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns and 1 infantry
Java : 1 flag, 1 artillery and 3 infantry
42 Sea Zone : 1 transport
45 Sea Zone : 1 destroyer
33 Sea Zone : 1 cruiser and 3 fighters
34 Sea Zone : 1 destroyer and 1 submarine
62 Sea Zone : 2 submarines and 1 transport
Persia : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Northwest Persia : 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Eastern Poland to Romania
1 bomber moved from Germany to Romania
1 fighter moved from Northern Italy to Normandy Bordeaux
1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Novgorod to Western Ukraine
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
4 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 fighter moved from Novgorod to Vologda
11 infantry moved from Novgorod to Belarus
2 armour moved from Archangel to Belarus
7 armour, 5 artilleries and 6 infantry moved from Archangel to Smolensk
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
3 armour moved from Eastern Poland to Belarus
2 mech_infantrys moved from Eastern Poland to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Eastern Poland to Romania
1 bomber moved from Germany to Romania
1 fighter moved from Northern Italy to Normandy Bordeaux
1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Novgorod to Western Ukraine
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
4 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 fighter moved from Novgorod to Vologda
11 infantry moved from Novgorod to Belarus
2 armour moved from Archangel to Belarus
7 armour, 5 artilleries and 6 infantry moved from Archangel to Smolensk
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
3 armour moved from Eastern Poland to Belarus
2 mech_infantrys moved from Eastern Poland to BelarusCombat - Germans
Battle in Belarus
Germans attack with 5 armour, 13 infantry and 2 mech_infantrys
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Belarus from Russians with 5 armour, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Vologda
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Vologda from Russians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Romania
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 artillery and 2 mech_infantrys
Germans win, taking Romania from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 mech_infantrys
Battle in Smolensk
Germans attack with 7 armour, 5 artilleries and 6 infantry
Russians defend with 1 aaGun, 2 artilleries and 2 infantry
Germans win, taking Smolensk from Russians with 7 armour, 5 artilleries and 6 infantry remaining. Battle score for attacker is 19
Casualties for Russians: 1 aaGun, 2 artilleries and 2 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Western Germany to Denmark
2 bombers moved from Western Ukraine to Novgorod
1 tactical_bomber moved from Vologda to Novgorod
1 bomber moved from Romania to Novgorod
1 infantry moved from Poland to Eastern Poland
1 aaGun moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 fighter moved from Normandy Bordeaux to Northern Italy
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 infantry moved from Finland to Karelia
1 fighter moved from Vologda to NovgorodPlace Units - Germans
5 infantry placed in Western Germany
2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5,4,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Timguska to Urals
6 artilleries and 4 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Samara to Smolensk
1 artillery moved from Bryansk to Smolensk
6 armour and 2 mech_infantrys moved from Ukraine to Smolensk
1 artillery and 1 mech_infantry moved from Bessarabia to Eastern Poland
7 armour, 4 artilleries and 8 mech_infantrys moved from Bessarabia to Western Ukraine
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Novosibirsk to Urals
9 infantry moved from Novosibirsk to VologdaCombat - Russians
Battle in Urals
Russians attack with 3 infantry
Germans defend with 1 armour
Russians roll dice for 3 infantry in Urals, round 2 : 0/3 hits
Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Urals
Russians roll dice for 2 infantry in Urals, round 3 : 2/2 hits
Germans roll dice for 1 armour in Urals, round 3 : 0/1 hits
1 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 7 armour, 4 artilleries and 8 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 7 armour, 4 artilleries and 8 mech_infantrys in Western Ukraine, round 2 : 4/19 hits
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 2/3 hits
3 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 7 armour, 4 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Vologda
Russians attack with 9 infantry
Germans defend with 4 infantry
Russians roll dice for 9 infantry in Vologda, round 2 : 2/9 hits
Germans roll dice for 4 infantry in Vologda, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 8 infantry in Vologda, round 3 : 2/8 hits
Germans roll dice for 2 infantry in Vologda, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 8 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 6 armour, 7 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 7 armour, 5 artilleries and 6 infantry
Russians roll dice for 6 armour, 7 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 5/21 hits
Germans roll dice for 7 armour, 5 artilleries and 6 infantry in Smolensk, round 2 : 9/18 hits
4 infantry owned by the Russians , 5 infantry owned by the Germans , 3 artilleries owned by the Russians and 2 mech_infantrys owned by the Russians lost in Smolensk
Russians roll dice for 6 armour, 4 artilleries, 1 fighter and 1 tactical_bomber in Smolensk, round 3 : 6/12 hits
Germans roll dice for 7 armour, 5 artilleries and 1 infantry in Smolensk, round 3 : 4/13 hits
1 infantry owned by the Germans , 4 artilleries owned by the Russians and 5 artilleries owned by the Germans lost in Smolensk
Russians roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Smolensk, round 4 : 2/8 hits
Germans roll dice for 7 armour in Smolensk, round 4 : 2/7 hits
2 armour owned by the Russians and 2 armour owned by the Germans lost in Smolensk
Russians roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Smolensk, round 5 : 3/6 hits
Germans roll dice for 5 armour in Smolensk, round 5 : 3/5 hits
3 armour owned by the Russians and 3 armour owned by the Germans lost in Smolensk
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Smolensk, round 6 : 1/3 hits
Germans roll dice for 2 armour in Smolensk, round 6 : 1/2 hits
1 armour owned by the Germans and 1 fighter owned by the Russians lost in Smolensk
Russians roll dice for 1 armour and 1 tactical_bomber in Smolensk, round 7 : 1/2 hits
Germans roll dice for 1 armour in Smolensk, round 7 : 0/1 hits
1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 7 armour, 5 artilleries and 6 infantry
Casualties for Russians: 5 armour, 7 artilleries, 1 fighter, 4 infantry and 2 mech_infantrysNon Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Greece to Russia
1 aaGun moved from Bryansk to Smolensk
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Ukraine to Bryansk
2 aaGuns moved from Timguska to UralsPlace Units - Russians
5 artilleries and 5 infantry placed in Russia
2 infantry placed in GreeceTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Russians collect 31 PUs (2 lost to blockades); end with 31 PUs totalTerritory Summary for Russians :
Sikang : 1 infantry
Bryansk : 1 aaGun
Urals : 2 aaGuns and 2 infantry
Eastern Poland : 1 artillery and 1 mech_infantry
Russia : 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 5 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Western Ukraine : 7 armour, 4 artilleries and 6 mech_infantrys
Vologda : 8 infantry
Volgograd : 1 factory_minor
Smolensk : 2 aaGuns and 1 armour
Greece : 1 flag, 1 factory_minor and 2 infantryProduction/PUs Summary :
Germans : 44 / 57
Russians : 33 / 31
Japanese : 58 / 66
Americans : 50 / 70
Chinese : 1 / 1
British : 39 / 46
UK_Pacific : 7 / 4
Italians : 14 / 7
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
please make one correction to my ncm
fig from Russia to Bryansk instead
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u sure about that, i did it.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 3 infantry, 5 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from French Indo China to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 18 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
1 fighter moved from Shensi to Sikang
1 artillery moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 bomber moved from French Indo China to Sikang
1 tactical_bomber moved from French Indo China to Sikang
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 tactical_bomber moved from Paulau Island to 34 Sea Zone
1 fighter moved from 20 Sea Zone to 34 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 submarine moved from 17 Sea Zone to 34 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 3 infantry, 5 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from French Indo China to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 18 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
1 fighter moved from Shensi to Sikang
1 artillery moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 bomber moved from French Indo China to Sikang
1 tactical_bomber moved from French Indo China to Sikang
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 tactical_bomber moved from Paulau Island to 34 Sea Zone
1 fighter moved from 20 Sea Zone to 34 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 submarine moved from 17 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 cruiser and 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Siam
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win, taking Siam from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 submarine
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters moved from 45 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Sikang to Szechwan
1 fighter moved from Sikang to French Indo China
1 bomber moved from Sikang to French Indo China
2 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to French Indo China
1 aaGun moved from Yunnan to French Indo China
2 infantry moved from Shan State to French Indo China
2 infantry moved from Malaya to Shan State
1 infantry moved from Yunnan to French Indo China
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 carrier, 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 battleship moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from 42 Sea Zone to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in Korea
1 destroyer, 5 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 65 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 65 Sea Zone to Chile
4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
2 infantry moved from Gibraltar to Spain
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 bomber moved from Caroline Islands to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Scotland to SpainCombat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Chile
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Chile, round 2 : 1/4 hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 2/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile
Americans roll dice for 1 armour and 1 mech_infantry in Chile, round 3 : 1/2 hits
Neutral_True roll dice for 1 infantry in Chile, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 1 armour remaining. Battle score for attacker is -4
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 23 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 23 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 23 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Marshall Islands
Battle in Spain
Americans attack with 1 bomber, 6 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 bomber, 6 infantry and 3 mech_infantrys in Spain, round 2 : 2/10 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 bomber, 5 infantry and 3 mech_infantrys in Spain, round 3 : 2/9 hits
Neutral_True roll dice for 4 infantry in Spain, round 3 : 4/4 hits
4 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Spain, round 4 : 2/5 hits
Neutral_True roll dice for 2 infantry in Spain, round 4 : 0/2 hits
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Marshall Islands from Japanese, taking Spain from Neutral_True with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 5 infantry
Battle in 112 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer and 1 tactical_bomber
Americans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer and 1 tactical_bomber in 112 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers in 112 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer and 1 tactical_bomber in 112 Sea Zone, round 3 : 2/2 hits
2 destroyers owned by the Americans and 1 destroyer owned by the Germans lost in 112 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 destroyers
Battle in 34 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 5 fighters in 34 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 22 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
4 fighters moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 62 Sea Zone
1 bomber moved from 23 Sea Zone to Caroline Islands
2 aaGuns and 1 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 1 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Spain to Brazil
1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Americans
5 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour and 1 infantry
Marshall Islands : 1 flag, 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 5 bombers, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
32 Sea Zone : 1 transport
23 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer and 2 submarines
22 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 aaGuns
119 Sea Zone : 1 flag
Chile : 1 flag, 1 armour
65 Sea Zone : 2 transports
97 Sea Zone : 1 submarine
Brazil : 1 bomber
Spain : 1 flag, 2 aaGuns, 2 infantry and 3 mech_infantrys
91 Sea Zone : 1 carrier and 8 transportsProduction/PUs Summary :
Germans : 44 / 57
Russians : 30 / 31
Japanese : 63 / 63
Americans : 54 / 74
Chinese : 0 / 1
British : 39 / 46
UK_Pacific : 6 / 4
Italians : 14 / 7
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 44 / 57
Russians : 30 / 31
Japanese : 63 / 63
Americans : 54 / 74
Chinese : 0 / 1
British : 39 / 46
UK_Pacific : 6 / 4
Italians : 14 / 7
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 armour, 1 factory_minor, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 bomber and 1 tactical_bomber moved from India to Yunnan
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 98 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 cruisers, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Portugal
1 artillery and 4 infantry moved from British Guiana to Venezuela
1 bomber moved from United Kingdom to VenezuelaCombat - British
British creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
British attack with 4 submarines; Americans loiter and taunt with
Italians defend with 1 submarine
4 submarines owned by the British Submerged
1 submarine owned by the Italians Submerged
Battle in Shan State
British attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British roll dice for 2 artilleries in Shan State, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
British roll dice for 2 artilleries in Shan State, round 5 : 2/2 hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
British winItalians win with no units remaining, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Portugal
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
British roll dice for 2 cruisers in Portugal, round 2 : 0/2 hits
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Portugal, round 2 : 0/4 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits
1 infantry owned by the British lost in Portugal
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Portugal, round 3 : 2/3 hits
Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits
2 infantry owned by the Neutral_True lost in Portugal
British win, taking Portugal from Neutral_True with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Venezuela
British attack with 1 artillery, 1 bomber and 4 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 4 infantry in Venezuela, round 2 : 3/6 hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Venezuela
British win, taking Venezuela from Neutral_True with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Yunnan
British attack with 1 bomber, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
British attack with 1 artillery and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 destroyers moved from 98 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria
1 fighter and 1 tactical_bomber moved from Portugal to 91 Sea Zone
EDIT: 2 aaGuns moved from Gibraltar to Spain
1 infantry moved from Trans-Jordan to Iraq
1 aaGun and 1 infantry moved from Syria to Iraq
1 infantry moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Northwest Persia to Iraq
4 aaGuns, 1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Burma to India
1 bomber and 1 tactical_bomber moved from Yunnan to India
1 tactical_bomber moved from Iraq to India
1 bomber moved from Venezuela to British Guiana
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
2 fighters placed in United Kingdom
1 factory_minor placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Adding units owned by British to Syria: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 45 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 artilleryTerritory Summary for British, UK_Pacific :
Shan State : 1 artillery
India : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 bomber, 1 factory_major, 1 harbour, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
British Guiana : 1 bomber
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Morocco : 1 flag
Algeria : 1 flag, 1 armour, 1 artillery and 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Syria : 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Portugal : 1 flag, 1 mech_infantry
125 Sea Zone : 1 flag, 2 submarines
106 Sea Zone : 1 flag
93 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Eire : 1 flag
97 Sea Zone : 1 flag, 4 submarines
Iraq : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 3 infantry
92 Sea Zone : 1 submarine
Eastern Persia : 1 flag
Brazil : 1 flag
Venezuela : 1 flag, 1 artillery and 4 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
91 Sea Zone : 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport
Suriname : 1 flag
110 Sea Zone : 1 destroyer
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 57
Russians : 30 / 31
Japanese : 62 / 63
Americans : 54 / 74
Chinese : 0 / 1
British : 45 / 50
UK_Pacific : 7 / 4
Italians : 11 / 7
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Albania to Greece
1 infantry moved from Bulgaria to Greece
1 artillery moved from Bulgaria to Greece
1 bomber moved from Northern Italy to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Albania to Greece
1 infantry moved from Bulgaria to Greece
1 artillery moved from Bulgaria to Greece
1 bomber moved from Northern Italy to GreeceCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Greece
Italians attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Italians win, taking Greece from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 artillery moved from Yugoslavia to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 infantry moved from Bulgaria to YugoslaviaPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,4,1,4,3,6,5,6
Italians collect 9 PUs (4 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 45 Sea Zone
3 fighters moved from 33 Sea Zone to 45 Sea Zone
1 bomber moved from Caroline Islands to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 bomber, 3 fighters and 2 submarines
Japanese defend with 1 cruiser
ANZAC win with 1 bomber, 3 fighters and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from 45 Sea Zone to 33 Sea Zone
1 bomber moved from 45 Sea Zone to Caroline Islands
2 infantry moved from Persia to Eastern PersiaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 2 aaGuns and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 bomber
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 artillery and 3 infantry
Dutch New Guinea : 1 flag, 2 infantry
45 Sea Zone : 2 submarines and 1 transport
33 Sea Zone : 1 cruiser and 3 fighters
62 Sea Zone : 1 destroyer and 1 submarine
Eastern Persia : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Iraq : 1 infantry
Northwest Persia : 1 infantryProduction/PUs Summary :
Germans : 44 / 57
Russians : 28 / 31
Japanese : 62 / 63
Americans : 54 / 74
Chinese : 0 / 1
British : 45 / 50
UK_Pacific : 7 / 4
Italians : 13 / 10
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 2 armour and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Northern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
2 tactical_bombers moved from Southern Italy to Southern France
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Western Germany to Southern France
1 bomber moved from Germany to Southern France
3 infantry moved from Belarus to Bryansk
1 armour moved from Belarus to Bryansk
3 infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Smolensk
3 bombers moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 infantry moved from Slovakia Hungary to Eastern Poland -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 2 armour and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Northern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
2 tactical_bombers moved from Southern Italy to Southern France
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Western Germany to Southern France
1 bomber moved from Germany to Southern France
3 infantry moved from Belarus to Bryansk
1 armour moved from Belarus to Bryansk
3 infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Smolensk
3 bombers moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 infantry moved from Slovakia Hungary to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 2 armour and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Northern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
2 tactical_bombers moved from Southern Italy to Southern France
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Western Germany to Southern France
1 bomber moved from Germany to Southern France
3 infantry moved from Belarus to Bryansk
1 armour moved from Belarus to Bryansk
3 infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Smolensk
3 bombers moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 infantry moved from Slovakia Hungary to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Bryansk
Germans attack with 1 armour and 3 infantry
Russians defend with 1 aaGun and 1 fighter
Germans win, taking Bryansk from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 1 fighter
Battle in Smolensk
Germans attack with 1 armour and 3 infantry
Russians defend with 2 aaGuns and 1 armour
Germans win, taking Smolensk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 2 aaGuns and 1 armour
Battle in Southern France
Germans attack with 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Southern France from British with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Germans
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 infantry moved from Karelia to Novgorod
1 aaGun moved from Archangel to Belarus
1 infantry moved from Belarus to Archangel
2 infantry moved from Poland to Baltic States
2 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
2 armour moved from Germany to Northern Italy
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Slovakia Hungary to Germany
3 tactical_bombers moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 bomber moved from Southern France to Northern Italy
1 mech_infantry moved from Germany to Northern Italy
1 infantry moved from Denmark to Western Germany
1 artillery moved from Germany to Poland
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
1 armour moved from Slovakia Hungary to Baltic States
1 bomber moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
2 bombers moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 infantry moved from Germany to PolandPlace Units - Germans
3 infantry placed in France
3 infantry placed in Novgorod
1 infantry placed in Normandy Bordeaux
7 infantry placed in Western Germany
2 armour and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1,1,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 47 PUs (6 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs