a few edits there. if you can use latest. thanks
G40 13L captain walker (axis) vs Odonis (allies +10)
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Well…that didn’t go very well for Germany. I don’t think this game is going to last very long!
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I’m open to a re-roll of France. Lets make this a real game!
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Let’s play out the first round…I’d like to see what happens with Italy and Japan.
If Italy does exceptionally well then maybe that will make up for Germanys poor first round. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Bryansk
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Baltic States to Belarus
1 artillery and 6 infantry moved from Novgorod to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Belarus
1 aaGun moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 127 Sea Zone to 124 Sea Zone
1 armour moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Vologda
2 infantry moved from Amur to Buryatia
6 infantry moved from Sakha to Buryatia
1 aaGun moved from Sakha to Amur
1 aaGun moved from Sakha to Buryatia
5 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
2 artilleries placed in Novgorod
3 armour placed in Ukraine
1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 bombers moved from Japan to Yunnan
1 tactical_bomber moved from Manchuria to Hunan
2 fighters and 1 tactical_bomber moved from Manchuria to HunanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 1/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 3 infantry
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 0/9 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits
2 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 3 : 2/7 hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 fighter moved from Okinawa to Kwangsi
1 mech_infantry moved from Manchuria to Chahar
1 aaGun and 2 infantry moved from Manchuria to Jehol
4 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 factory_minor placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers
Korea : 1 armour, 1 fighter and 1 infantry
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag, 1 artillery and 3 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
Jehol : 1 flag, 1 aaGun and 6 infantry
Siam : 2 infantry
Manchuria : 1 flag, 4 infantry
Hunan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Anhwe : 1 flag, 1 artillery and 3 infantry
33 Sea Zone : 1 destroyer and 1 submarine
36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 37 / 47
Russians : 37 / 37
Japanese : 29 / 39
Americans : 52 / 52
Chinese : 9 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 17 / 19
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Wow, that is amongst the most unlucky of opening rounds I have seen!
I feel for you bro… Let’s see how my luck is!
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by the way, since a FTR and a ARM survived in France, I would like to make these British instead of French. I don’t think either of us expected the French to survive, but now that they have, do I get the choice which units were saved?
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Yeah that’s cool. I was going to bring that to your attention that you could change the losses because of the way it turned out.
And that was really bad first round for the axis…Japan had 2/8 and 0/9 on their first attacks! If Italy doesn’t do extremely well then this will probably be the shortest game I’ve ever played.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 bomber moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Non Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
1 artillery placed in Shensi
2 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
1 armour moved from France to Holland Belgium
British take Holland Belgium from Germans
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from France to 97 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia -
Scramble off of Italy…
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Sorry, should have been phrased as a question - “Scramble off of Italy?”
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - British
British buy 1 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
1 armour moved from France to Holland Belgium
British take Holland Belgium from Germans
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from France to 97 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to EthiopiaCombat - British
Battle in 96 Sea Zone
British attack with 1 cruiser
Italians defend with 1 destroyer and 1 transport
British win with 1 cruiser remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 111 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 battleship and 1 submarine
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 26
Casualties for Germans: 1 battleship and 1 submarine
Battle in Ethiopia
British attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
3 infantry moved from Malaya to Shan State
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Burma to India
1 fighter moved from Burma to India
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 fighter moved from 97 Sea Zone to Egypt
1 fighter moved from 97 Sea Zone to Malta
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 bomber moved from 111 Sea Zone to United Kingdom
1 armour and 1 infantry moved from 106 Sea Zone to QuebecPlace Units - British
4 infantry placed in United Kingdom
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Italians captures 19PUs while taking French capital
Italians converts factory_major into different units
1 infantry moved from Northern Italy to France
Italians take France from French
2 artilleries and 1 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British -
OOL for 97?
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AC - 2 hits, DD, CR, TAC, FTR
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Italians captures 19PUs while taking French capital
Italians converts factory_major into different units
1 infantry moved from Northern Italy to France
Italians take France from French
2 artilleries and 1 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 2 : 0/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour and 2 artilleries in Southern France, round 3 : 2/3 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits
1 infantry owned by the French , 1 artillery owned by the Italians and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits
French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/5 hits
1 destroyer owned by the Italians , 1 cruiser owned by the British , 1 submarine owned by the Italians , 1 carrier owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
1 cruiser owned by the Italians retreated to 95 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
1 tactical_bomber owned by the British and 1 fighter owned by the British could not land and were killed
Trigger Italians Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Trigger Japanese Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Italians
1 bomber moved from 97 Sea Zone to Southern Italy
2 fighters moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 17 PUs (1 lost to blockades); end with 36 PUs totalTerritory Summary for Italians :
Kenya : 1 flag, 1 infantry
Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Tunisia : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Tobruk : 1 artillery and 3 infantry
Albania : 1 armour and 2 infantry
Northern Italy : 2 aaGuns, 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
95 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 34 / 47
Russians : 37 / 37
Japanese : 29 / 39
Americans : 52 / 52
Chinese : 9 / 15
British : 33 / 39
UK_Pacific : 17 / 17
Italians : 18 / 36
ANZAC : 10 / 10
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
1 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total





