TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Belarus to Baltic States
2 infantry moved from Belarus to Eastern Poland
1 fighter and 2 tactical_bombers moved from Russia to Finland
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
3 mech_infantrys moved from Novgorod to Finland
2 armour moved from Belarus to Baltic States
1 artillery moved from Belarus to Eastern Poland
1 armour moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
4 armour, 4 artilleries, 4 infantry and 5 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Russia to Bryansk
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 2 infantry; Italians defend with 1 fighter
Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry
Casualties for Italians: 1 fighter
Battle in Baltic States
Russians attack with 2 armour and 3 infantry
Germans defend with 3 infantry
Russians win, taking Baltic States from Germans with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Russians attack with 7 armour, 4 artilleries, 4 infantry and 5 mech_infantrys
Germans defend with 2 armour
Russians win, taking Bryansk from Germans with 7 armour, 4 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians win, taking Finland from Germans with 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 2 tactical_bombers moved from Finland to Karelia
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Bryansk
5 infantry moved from Vologda to Russia
9 infantry moved from Novosibirsk to Samara
1 aaGun moved from Novosibirsk to Samara
Place Units - Russians
3 infantry placed in Volgograd
1 infantry and 2 mech_infantrys placed in Novgorod
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Don’t underestimate those Russkies!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Celebes to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 artillery moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour and 2 mech_infantrys moved from Kweichow to Shensi
3 mech_infantrys moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to 38 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 38 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 38 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shensi
Japanese attack with 1 armour and 5 mech_infantrys
Chinese defend with 4 infantry
Japanese roll dice for 1 armour and 5 mech_infantrys in Shensi, round 2 : 2/6 hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 armour and 4 mech_infantrys in Shensi, round 3 : 1/5 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 armour and 4 mech_infantrys in Shensi, round 4 : 0/5 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Japanese roll dice for 1 armour and 4 mech_infantrys in Shensi, round 5 : 1/5 hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine; British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 5/6 hits
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 1/4 hits
1 cruiser owned by the British , 1 tactical_bomber owned by the Japanese , 1 battleship owned by the British , 1 destroyer owned by the ANZAC , 1 submarine owned by the ANZAC and 1 destroyer owned by the British lost in 42 Sea Zone
2 transports owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from UK_Pacific with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 57
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Non Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 bomber moved from 42 Sea Zone to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 tactical_bomber moved from 38 Sea Zone to Malaya
3 fighters moved from 16 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in French Indo China
1 destroyer and 2 transports placed in 6 Sea Zone
1 carrier placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Korea : 2 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 3 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 armour and 4 mech_infantrys
Yunnan : 1 flag, 1 aaGun and 1 artillery
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 harbour and 2 tactical_bombers
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Celebes : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
36 Sea Zone : 1 carrier and 1 submarine
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 37 / 47
Russians : 35 / 43
Japanese : 55 / 56
Americans : 54 / 74
Chinese : 1 / 4
British : 35 / 40
UK_Pacific : 10 / 12
Italians : 19 / 24
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is -10
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
2 transports moved from 91 Sea Zone to 86 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 87 Sea Zone
2 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
4 infantry and 2 mech_infantrys moved from Morocco to Algeria
2 carriers, 1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 119 Sea Zone to Scotland
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries, 1 bomber, 2 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Burma
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
12 infantry and 1 mech_infantry moved from Burma to Yunnan
2 armour, 2 infantry and 3 mech_infantrys moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British repair 3 damage on 3 factory_majors; Remaining resources: 37 PUs;
British buy 1 armour, 1 fighter and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
12 infantry and 1 mech_infantry moved from Burma to Yunnan
2 armour, 2 infantry and 3 mech_infantrys moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
Combat - British
Battle in Yunnan
British attack with 12 infantry and 1 mech_infantry
Japanese defend with 1 aaGun and 1 artillery
British win, taking Yunnan from Japanese with 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun and 1 artillery
Battle in Shan State
British attack with 2 armour, 2 infantry and 4 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 2 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 aaGuns moved from Burma to Yunnan
1 aaGun moved from Burma to Shan State
1 mech_infantry moved from West India to Burma
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from Iraq to Caucasus
1 artillery moved from Tunisia to Libya
1 mech_infantry moved from Tobruk to Libya
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Egypt to Libya
2 fighters moved from Sumatra to Java
1 tactical_bomber moved from Sumatra to Java
1 transport moved from 79 Sea Zone to 76 Sea Zone
Place Units - British
1 armour and 1 fighter placed in Egypt
1 transport placed in 81 Sea Zone
British undo move 1.
2 transports placed in 81 Sea Zone
1 armour placed in Iraq
1 fighter placed in Iraq
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5,2,4,5
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
3 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 bomber moved from Northern Italy to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Eastern Poland
Italians attack with 1 bomber, 1 fighter and 5 infantry
Russians defend with 1 armour, 2 artilleries and 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 5 infantry in Eastern Poland, round 2 : 0/7 hits
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Eastern Poland, round 2 : 3/5 hits
3 infantry owned by the Italians lost in Eastern Poland
2 infantry owned by the Italians retreated to Romania
Russians win with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 2 infantry
EDIT: Adding units owned by Italians to Bessarabia: 2 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Greece to Bulgaria
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Eastern Poland to Romania
1 bomber moved from Eastern Poland to Northern Italy
Place Units - Italians
1 infantry placed in France
1 armour and 2 mech_infantrys placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Territory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Romania : 1 fighter and 2 infantry
Northern Italy : 2 aaGuns, 1 armour, 1 bomber, 1 factory_major, 5 infantry and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Rostov : 1 flag, 1 armour
Bessarabia : 1 flag, 2 infantry
Western Ukraine : 1 flag
95 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
Bulgaria : 1 artillery and 1 infantry
Greece : 1 flag, 1 artillery and 1 infantry
97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 37 / 47
Russians : 33 / 43
Japanese : 52 / 56
Americans : 54 / 74
Chinese : 3 / 3
British : 35 / 35
UK_Pacific : 11 / 9
Italians : 21 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
That was some bad dice for the Italians…they needed to weaken East Poland for Germany!
The Axis powers are regretting starting this war…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from South Australia to Java
1 fighter moved from New South Wales to Queensland
1 artillery moved from South Australia to New South Wales
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Syria to Bryansk
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters moved from Western Germany to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
3 mech_infantrys moved from Germany to Baltic States
3 bombers moved from Western Germany to Baltic States
2 artilleries moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 0/4 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 3 : 4/4 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 3 bombers and 3 mech_infantrys
Russians defend with 2 armour
Germans roll dice for 3 bombers and 3 mech_infantrys in Baltic States, round 2 : 3/6 hits
Russians roll dice for 2 armour in Baltic States, round 2 : 2/2 hits
2 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 armour
Battle in Eastern Poland
Germans attack with 2 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour, 2 artilleries and 2 infantry
Germans roll dice for 2 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 3/8 hits
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Eastern Poland, round 2 : 0/5 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans roll dice for 2 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 2/8 hits
Russians roll dice for 1 armour and 1 artillery in Eastern Poland, round 3 : 0/2 hits
1 armour owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Russians: 1 armour, 2 artilleries and 2 infantry
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 armour and 3 mech_infantrys moved from Romania to Ukraine
2 aaGuns and 5 artilleries moved from Western Ukraine to Ukraine
3 bombers moved from Baltic States to Western Germany
3 fighters moved from 113 Sea Zone to Western Germany
2 mech_infantrys moved from Northern Italy to Romania
2 mech_infantrys moved from Western Germany to Northern Italy
Place Units - Germans
3 infantry placed in Ukraine
1 transport placed in 113 Sea Zone
1 destroyer placed in 112 Sea Zone
1 artillery and 1 infantry placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Romania : 2 mech_infantrys
Germany : 1 factory_major and 4 mech_infantrys
Denmark : 4 infantry
Northern Italy : 2 mech_infantrys
Baltic States : 1 flag, 1 mech_infantry
Eastern Poland : 1 flag, 2 artilleries and 4 mech_infantrys
Ukraine : 1 flag, 2 aaGuns, 3 armour, 5 artilleries, 1 factory_minor, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
112 Sea Zone : 1 destroyer
113 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 41 / 51
Russians : 29 / 43
Japanese : 52 / 56
Americans : 54 / 74
Chinese : 3 / 3
British : 35 / 35
UK_Pacific : 11 / 9
Italians : 21 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
9 infantry moved from Samara to Volgograd
1 artillery and 2 infantry moved from Bryansk to Rostov
4 mech_infantrys moved from Bryansk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Karelia to Eastern Poland
2 mech_infantrys moved from Novgorod to Baltic States
1 tactical_bomber moved from Karelia to Baltic States
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Bryansk to Volgograd
6 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
6 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Bryansk to Baltic States
Scramble off of Germany?
scramble all available fighters!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
9 infantry moved from Samara to Volgograd
1 artillery and 2 infantry moved from Bryansk to Rostov
4 mech_infantrys moved from Bryansk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Karelia to Eastern Poland
2 mech_infantrys moved from Novgorod to Baltic States
1 tactical_bomber moved from Karelia to Baltic States
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Bryansk to Volgograd
6 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
6 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Bryansk to Baltic States
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Baltic States
Russians attack with 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Baltic States from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 6 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 4 mech_infantrys
Russians win, taking Eastern Poland from Germans with 6 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 2 artilleries and 4 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Russians win, taking Rostov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Volgograd
Russians attack with 1 armour and 9 infantry
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser
Germans defend with 1 destroyer, 3 fighters and 1 transport
Germans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Russians: 1 cruiser
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 mech_infantry moved from Finland to Karelia
1 mech_infantry moved from Finland to Karelia
1 tactical_bomber moved from Baltic States to Novgorod
1 fighter moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
11 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Samara to Volgograd
1 infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries, 7 infantry and 1 mech_infantry placed in Russia
1 armour and 1 mech_infantry placed in Novgorod
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 4 mech_infantrys moved from Shensi to Yunnan
1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Kwangsi to Yunnan
2 tactical_bombers moved from Malaya to Yunnan
2 fighters moved from 42 Sea Zone to Yunnan
1 artillery moved from French Indo China to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 7 mech_infantrys and 3 tactical_bombers
British defend with 2 aaGuns, 12 infantry and 1 mech_infantry
AA fire in Yunnan : 1/6 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 7 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 7/15 hits
Chinese roll dice for 2 aaGuns, 12 infantry and 1 mech_infantry in Yunnan, round 2 : 5/13 hits
5 infantry owned by the British , 2 aaGuns owned by the British and 5 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 : 5/10 hits
Chinese roll dice for 7 infantry and 1 mech_infantry in Yunnan, round 3 : 3/8 hits
5 infantry owned by the British , 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers in Yunnan, round 4 : 6/7 hits
Chinese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 4 : 0/3 hits
2 infantry owned by the British and 1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery, 1 fighter and 7 mech_infantrys
Casualties for British: 2 aaGuns, 12 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to French Indo China
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 carrier and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
3 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 armour and 2 infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 bomber, 2 fighters and 3 mech_infantrys
Korea : 1 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 3 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 armour, 1 factory_minor, 7 infantry and 3 tactical_bombers
Celebes : 1 flag, 1 infantry
42 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Novosibirsk : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 34 / 51
Russians : 39 / 46
Japanese : 54 / 54
Americans : 54 / 74
Chinese : 2 / 3
British : 35 / 35
UK_Pacific : 11 / 9
Italians : 17 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 22 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 22 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 bomber and 2 fighters moved from Eastern United States to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 5 infantry and 2 mech_infantrys moved from Algeria to Morocco
2 transports moved from 92 Sea Zone to 91 Sea Zone
2 carriers and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Scotland to 91 Sea Zone
1 destroyer moved from 119 Sea Zone to 104 Sea Zone
2 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 infantry and 2 mech_infantrys placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs