@Stucifer scrambles for you
S.A. Axis vs JWW Allies
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win with no units remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for French: 1 artillery and 1 infantryNon Combat Move - French
1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
Algeria : 1 fighter and 2 infantry
92 Sea Zone : 1 destroyer
81 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 42 / 67
Russians : 36 / 42
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 21 / 21
Italians : 15 / 15
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Poland to Baltic States
3 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
4 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Baltic States
1 artillery moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 tactical_bomber moved from Poland to Baltic States
1 fighter moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
4 armour and 2 mech_infantrys moved from France to Germany
3 artilleries moved from France to Western Germany
1 bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to Eastern Poland -
AIR RAID!!!
Pull down the blinds and close the curtains, turn off all the lights and head to the bomb shelter!
Will Winston Churchill send up intercepters to try to stop the bombers? -
@suprise:
AIR RAID!!!
Pull down the blinds and close the curtains, turn off all the lights and head to the bomb shelter!
Will Winston Churchill send up intercepters to try to stop the bombers?winston tells the fgt’s to stay put….the British AA guns will wreak havoc on the luftwaffe
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@JWW:
@suprise:
AIR RAID!!!
Pull down the blinds and close the curtains, turn off all the lights and head to the bomb shelter!
Will Winston Churchill send up intercepters to try to stop the bombers?winston tells the fgt’s to stay put….the British AA guns will wreak havoc on the luftwaffe
No scramble, thank you
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Poland to Baltic States
3 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
4 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Baltic States
1 artillery moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 tactical_bomber moved from Poland to Baltic States
1 fighter moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
4 armour and 2 mech_infantrys moved from France to Germany
3 artilleries moved from France to Western Germany
1 bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to Eastern PolandCombat - Germans
Battle in Baltic States
Germans attack with 1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/7 hits
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/6 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/6 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/5 hits
Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: harbour
Bombing raid in United Kingdom rolls: 5,4 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 19 damage total. Damaged units is as follows: factory_major = 11, harbour = 2, airfield = 6
Cleaning up after air battlesNon Combat Move - Germans
2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to 112 Sea Zone
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from United Kingdom to Holland Belgium
3 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from Baltic States to Western Germany
1 tactical_bomber moved from Baltic States to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 armour moved from Bulgaria to RomaniaPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 artillery and 8 infantry placed in Germany
1 armour and 1 infantry placed in Western Germany
1 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsDice Statistics:
Total
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 20 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.306
Median : 4.000
Variance : 2.361
Standard Deviation : 1.536
Total rolls : 62Null / Other
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.333
Median : 4.000
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24Germans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.333
Median : 4.000
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24British Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.778
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
I hit done accidentally so I redid it…sorry
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@suprise:
I hit done accidentally so I redid it…sorry
i am confused….
I have dice for your turn twice…the first set of rolls, specifically for the air raid, show 3 hits. The second set of dice show no hits. It looks like you did the battles twice and took the second dice, better dice results.
even if you hit done, you could have saved the file and then sent the file. You shouldn’t have rerolled and done everything again, at the very least use the initial rolls/dice and edit the results.
I know it really stinks when 3-6 aa guns hit but that’s the risk you take brother.
I have both set’s of dice results in my email system if you need me to send them to you again.
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Take the first ones, I hit done and it went to the Russian turn and I couldnt find where to show the battles or the dice rolls or how to save it to this web site. I dont use the computer for much, only the war games and I only picked this up about 2 years ago…friend showed me the site, now I’m here every day except weekends.
I get frustrated when I see people can post a move to P.M. and I have no idea how to do that
Sorry if I caused any confusion and I want to be as honest as I can. with bombers I chose 1 stat and 2 tacts. Are you able to edit the game from the dice rolls?
Sorry for so many questions, send me the dice and I’ll edit it
Save and send, I’ll need to cut and paste correct.
Sorry again
Kris -
@suprise:
Take the first ones, I hit done and it went to the Russian turn and I couldnt find where to show the battles or the dice rolls or how to save it to this web site. I dont use the computer for much, only the war games and I only picked this up about 2 years ago…friend showed me the site, now I’m here every day except weekends.
I get frustrated when I see people can post a move to P.M. and I have no idea how to do that
Sorry if I caused any confusion and I want to be as honest as I can. with bombers I chose 1 stat and 2 tacts. Are you able to edit the game from the dice rolls?
Sorry for so many questions, send me the dice and I’ll edit it
Save and send, I’ll need to cut and paste correct.
Sorry again
KrisI understand Kris. No worries, I’ll come back to you with a solution and perhaps a few suggestions/directions for you if this happens again…
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Kris, in triple a, the game there is a tab called “game”, if you click that tab a drop down box will appear and within that there is a tab called history. If you click that it will show you the entire games history. So even if you hit “done” you can still save the file. click “file” then click "save, name it something similar to our game file. Once saved, you can post the saved game file by typing in this box, please use this file and then below click “additional Options”, this will show you a new drop down box where you would click “browse”, your computers drives will appear. You will need to know where triple a is saved, probably in your C drive, you will need to find your triple a file, click on this file and you will see saved games and within this will be the game file you just saved. Click on this to attach the file, I have just done this using another game file. It will appear in the “attach” line and then hit POST.
I hope this helps.
now let’s see about fixing our problem…do you have the emails from those initial dice results?
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Kris, from the 1st set of rolls:
I added a german inf to the outcome of east Poland as I hit one less unit on defense.
I decided to remove three tac and keep both of your attacking bmb’s, I removed three tac’s from Holland.
I eliminated any damage to the airfield’s and harbor
I added +2 points of damage to each bmb, as per the rules, and since your damage roles were each 4 that equate to 12 damage on the UK IC.
I selected the damage in this way as a damaged harbour doesn’t hurt the UK immediately as there isn’t any ships in these waters. I didn’t select any damage on the airfield as it doesn’t appear you are going to invade the UK.
We can certainly change where the damage goes. Let me know if you want this changed.I will not procede until I hear back from you.
attached is the updated/revised file.
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COOL
This looks great, is the income all set also
I’m going to print the description of the process I need to go through and try it with some R1 or 2 Italian moves in a day or so.
Thanks for helping me with the error I did, and being understanding of my lack of computer ease
Tanks
S.A. -
@suprise:
COOL
This looks great, is the income all set also
I’m going to print the description of the process I need to go through and try it with some R1 or 2 Italian moves in a day or so.
Thanks for helping me with the error I did, and being understanding of my lack of computer ease
Tanks
S.A.yes the income hasn’t been changed. So I will continue…
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 artillery moved from Novgorod to Baltic States
3 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Ukraine to Baltic States
1 fighter moved from Novgorod to Baltic States
4 infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Belarus to Karelia
1 fighter moved from Novgorod to Vyborg -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 artillery moved from Novgorod to Baltic States
3 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Ukraine to Baltic States
1 fighter moved from Novgorod to Baltic States
4 infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Belarus to Karelia
1 fighter moved from Novgorod to VyborgCombat - Russians
Battle in Karelia
Russians attack with 2 armour, 4 infantry and 1 mech_infantry
Germans defend with 5 infantry
Russians roll dice for 2 armour, 4 infantry and 1 mech_infantry in Karelia, round 2 : 2/7 hits
Germans roll dice for 5 infantry in Karelia, round 2 : 2/5 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Karelia, round 3 : 1/5 hits
Germans roll dice for 3 infantry in Karelia, round 3 : 0/3 hits
1 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Karelia, round 4 : 1/5 hits
Germans roll dice for 2 infantry in Karelia, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Karelia
2 infantry owned by the Russians , 2 armour owned by the Russians and 1 mech_infantry owned by the Russians retreated to Novgorod
Germans win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in Vyborg
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Vyborg, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Vyborg, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Eastern Poland, round 3 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
2 mech_infantrys moved from Russia to Belarus
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
1 fighter moved from Vyborg to Novgorod
2 aaGuns and 12 infantry moved from Buryatia to Ulaanbaatar
6 infantry moved from Yakut S.S.R. to Ulaanbaatar
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to KansuPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 111 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Kansu : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 2 aaGuns and 22 infantry
Tsagaan Olom : 1 flag
Belarus : 1 artillery and 2 mech_infantrys
Baltic States : 1 artillery and 2 infantry
Bryansk : 2 infantry
Eastern Poland : 1 armour, 1 infantry and 1 mech_infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 8 infantry
Ukraine : 1 factory_minor and 4 infantry
Western Ukraine : 2 aaGuns, 1 artillery and 2 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
113 Sea Zone : 1 submarine
109 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 45 / 52
Russians : 35 / 40
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 21 / 21
Italians : 15 / 15
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.397
Median : 3.000
Variance : 0.281
Standard Deviation : 0.530
Total rolls : 58Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.619
Median : 3.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21Russians Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.270
Median : 3.000
Variance : 0.306
Standard Deviation : 0.553
Total rolls : 37 -
Been real busy, I’ll catch up tomorrow
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 harbour, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Jehol to Buyant-Uhaa
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Jehol to Suiyuyan
2 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hopei
1 artillery moved from Hunan to Kweichow
1 infantry moved from Hunan to Yunnan
1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Korea to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan
2 bombers moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from Kwangsi to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 harbour, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Jehol to Buyant-Uhaa
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Jehol to Suiyuyan
2 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hopei
1 artillery moved from Hunan to Kweichow
1 infantry moved from Hunan to Yunnan
1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Korea to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan
2 bombers moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from Kwangsi to 36 Sea ZoneCombat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Hopei, round 2 : 4/5 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
2 bombers moved from Hopei to Hunan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Jehol
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 harbour placed in Hainan
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.750
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 28Japanese Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.870
Median : 4.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 bomber moved from Hawaiian Islands to MidwayPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 4 infantry
Midway : 1 airfield and 1 bomber
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
62 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
101 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 45 / 52
Russians : 32 / 40
Japanese : 37 / 47
Americans : 52 / 55
Chinese : 5 / 15
British : 28 / 35
UK_Pacific : 21 / 21
Italians : 15 / 15
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0